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Post by Mouthwash on Jun 13, 2017 20:14:14 GMT
While this looks like the product of a lot of hard work, the only thing non-coders can understand about the new version itself (i.e. ignoring the launcher) is that there's a new process system. Are you able to elaborate on the Lua scripting rewrite?
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Post by Mouthwash on Jun 3, 2017 2:46:59 GMT
Heh, you should see IC 1101's central black hole. If it fills the whole screen Sagittarius would be a pixel.
I assume Thrive's space stage won't be on that sort of scale, but it's nonetheless great for comprehending the true size of things.
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Post by Mouthwash on May 30, 2017 2:15:52 GMT
I would've gone for an Eastasia reference. To boldly go: Explore 1,000 systems that neither you nor a friendly civilization control.
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Post by Mouthwash on May 24, 2017 16:23:19 GMT
If you do not know the game Stellaris, basicly a grand strategy game with lots of focus on empire-building. I've lodged 135 hours in the game so I think that counts as knowing what it is.
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Post by Mouthwash on May 24, 2017 11:50:49 GMT
It's just about putting the species art into the game?
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Post by Mouthwash on May 24, 2017 10:29:30 GMT
I've completely forgotten how to change the theme. Maybe it should just be added to the forum FAQ.
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Post by Mouthwash on May 24, 2017 10:15:30 GMT
Also, in gameplay terms, it's probably better to stick to one type of FTL travel. Stellaris's game director is on record saying it was a mistake to have three.
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Post by Mouthwash on May 24, 2017 10:04:56 GMT
How do you know that technology will always advance at a similar pace? Maybe science will start having diminishing returns a hundred years from now. Maybe it becomes possible to build anti-matter devices with cheap materials, so that any population that reaches a certain degree of technology is suddenly reduced to the stone age. Maybe our current scientific advancement is the result of contingent cultural circumstances (I can imagine primitives flying around in spaceships with highly-specialized castes dedicated to operating them).
There is no law of history that precludes these scenarios.
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Post by Mouthwash on May 24, 2017 9:47:35 GMT
Space Engine is a program which simulates the entire known universe on a 1:1 scale (with procedural generation filling in unknown objects such as stars in distant galaxies). Here's what it looks like: It's free to download.
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Post by Mouthwash on May 24, 2017 9:27:07 GMT
Hold on, what is the purpose of this? What will the mod change? Are you just trying to flesh out some concepts for Thrive's space stage?
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Post by Mouthwash on May 24, 2017 9:22:10 GMT
The creation of "religion" is founded in the mystisal realm really. The idea that there is more out there and that there has to be a reason for things like death and seasons. Some argue that religion was used as a means of control and unity, after all nothing holds a people together better than fear of consequence. But I do see what you mean, it was often also an attempt to explain the natural world to some,the why really, while there were others who attempted to explain the how and the why. The problem with really knowing is that the foundation of modern "religion" can trace its ways all the way back to the first people, while we aren't able to observe and ask so the best we can do is educated guesses Western scientific tradition developed out of the notion that God, a perfectly rational being, had made the universe based on rational principles which could be discovered through investigation. So not only is it wrong to say (as the OP does) that monotheism and science were at odds, it seems that the opposite is true.
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Post by Mouthwash on May 23, 2017 12:39:05 GMT
Alright! I assume the process system is the one discussed here? Also, are you guys releasing a new devblog for 0.3.4? EDIT: I don't have a lot of time to play now, but my first impression is that clouds are now really pixelated and look worse than 0.3.3. Why is this?
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Post by Mouthwash on Apr 13, 2017 19:05:29 GMT
Can't stand the blue. Ocean has a great vibe, but the original and space are the most legible.
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Post by Mouthwash on Mar 1, 2017 23:17:53 GMT
Wait, we won't be able to get compounds from the environment? At all?
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Post by Mouthwash on Feb 22, 2017 21:21:08 GMT
Mouthwash @sentiant : I'd definitely agree with you. The the thing is though that for a lot of the mechanics we want to implement, we just need programmers to take up the task of implementing them. Also as Atrox said many of the people who work on the graphics are not also part of the team working on programming new features into the game. But nevertheless I think something like bacteria or agents or combat improvements would be really important for the next update. In fact I think bacteria was scheduled for the last release, but we simply don't have a programmer working on it. The art and design behind them are pretty much complete. If any of you guys can code and want to take up the task or know someone who can please don't hesitate to ask. I'll do what I can... which really isn't much. Are you guys doing outreach at all?
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Post by Mouthwash on Feb 22, 2017 15:44:54 GMT
The graphics and the coding are made by two different teams, so holding graphics back wouldn't really make improving gameplay faster. In that case, maybe the releases could go more by how much the actual gameplay progresses? I was expecting at least bacteria after 0.3.3.
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Post by Mouthwash on Feb 22, 2017 13:11:00 GMT
Wavefunction collapse? You game designers are more qualified than I thought.
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Post by Mouthwash on Feb 22, 2017 13:07:59 GMT
Where's the applause emoticon?
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Post by Mouthwash on Feb 22, 2017 13:06:47 GMT
TIL you're not supposed to rinse after brushing your teeth because fluoride takes time to strengthen your enamel and must remain on your teeth to be effective.
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Post by Mouthwash on Feb 22, 2017 12:57:55 GMT
I'm not sure, but I think that it's more-or-less theoretical.
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