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Post by alohameanshello on Oct 10, 2017 20:33:41 GMT
The interaction with the Zirk count as a vote or an extra action? initiating an interaction with a foreign power is a vote, but if they interact first you aren't penalized.
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Post by GabrielGG on Oct 10, 2017 21:11:47 GMT
I think it would depend on the extent of the action, sending an expedition is an action (since it can go wrong), but accepting them shouldn't, since is too precise Maybe to initiate a diplomatic activity you need an action but no if you are in the receiving end, this would mean cooperation and trust between players since actions are expensive and ideally action would be spent equally The interaction with the Zirk count as a vote or an extra action? initiating an interaction with a foreign power is a vote, but if they interact first you aren't penalized. Got it. Thanks! Vote 1: Reorganize the army and storm the westerns! Vote 2: Trade with the Zirk, but open borders only for the traders. Send the message "In a prosperous and close future we can be friends." signed with royal blood (or with the blood of whoever is in charge of my people)
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Post by alohameanshello on Oct 10, 2017 23:55:31 GMT
ROUND VI: 1000 BC Zorustians (GabrielGG ) Vote: Reorganize the army and storm the westerns! Roll: 18 Outcome: The Westerners are dealt with harshly. The crime for tax evasion is execution, because why have taxpayers pay for a tax-evader’s life in incarceration? It only seems fitting that if you don’t pay your fair share, you don’t reap the benefits. To ensure a future uprising does not happen again it has been suggested to you to appoint a Viceroy to govern the Western territory, as you cannot be two places at once, and it takes eight days by boat to reach the territory.
Vote: Trade with the Zirk, but open borders only for the traders. Send the message "In a prosperous and close future we can be friends." signed with royal blood Roll: 4 Outcome: Zirk merchants begin selling weaponry and armor to the Westerner rebellion, making quite a profit from the trade. The Zirk Emperor has yet to make a decision on this black market trade, although it is enriching his people and economy quite smoothly.
Stability: 1 Power: 2Zirk (blackink ) Vote: Start the conversion of the north land and build farmlands. Roll: 4 Outcome: Settlers are encouraged to expand into the grasslands up north, but the local barbarians prevent permanent settlement. Numerous skirmishes are fought between the Zirk settlers and Yach natives, but after years of fighting you agree to make the northern tribes a vassal state, who pay tribute to us. This does improve the the economy, but the disastrous military campaign has taken a toll on the morale and patriotism of your people.
Vote: Close to the desert, build an academy/library so our greatest minds can research in peace. Roll: 13 Outcome: In the frontier of the desert a great library is built, housing centuries of paper documents. The building becomes a symbol of Zirk architecture and ingenuity, were the brightest minds can study and teach their findings to the Zirk Civilization. Of course, the price to build such a magnificent structure was costly, so much so our economy teeters on the brink of deficit. Perhaps making friends with the aristocracy of Zirk Society will provide generous benefits and funding for your construction projects.
EXTRA: A letter is sent to the Zirk Emperor “In a prosperous and close future we can be friends,” signed by the King of the Zorustians.
EXTRA: Zirk merchants begin selling weaponry and armor to the Zorustian Westerner rebellion, making quite a profit from the trade. While this black market is deemed illegal by the Zorustian government, your nation is making quite a profit from these smuggling operations. Plus if the westerners declare independence from Zorustia, we can turn them into a vassal state, enabling us to tax them and make even more money.
Stability 2 Power 2Kora’Tor (@immortal_Dragon) Vote: Improved agricultural techniques, such as use of dung as fertilizer.. Roll: 10 Outcome: Improved agricultural techniques allow for a larger yield of crops, but also has led to an increase in recreational tizyi cultivation. While Tizyi is still our most valuble export, it’s cons have outweighed its benefits, and drug addiction is still prevelent in the kingdom, even wiith rehabilitation centers. Perhaps it is still to invest in a new trade.
Stability: 0 Power: 1Thourian (soundwave ) Vote: Foreign investors Roll: 14 Outcome: You discover a kingdom to the south of the sea, Eshana Empire, embroiled in a war to the Kingdoms of the Desert. Their emperor offers a deal: they’ll pay off our debts in exchange for military assistance in their wars of conquest. This deal is quite tempting, but also consider the manpower needed at home to prevent further uprisings.
Stability: 0 Power: 1Kore (agenttine ) Vote: Send even more explorers out to find gold Roll: 15 Outcome: Two Kore expeditions are launched: one to explore the east, and another to map out the west. The western flotilla travels northwest and discovers a scorching desert hiding behind the great mountains. The lack of food or drinkable water forces the expedition to return home with little findings. A desolate wasteland. The eastern flotilla travels northeast and discovers a dense jungle of mangroves and rainforests. The indigenous peoples wear face-paint and look at your ships funny. Some have suggested capturing the locals and turning them into slaves. While their lands are rather useless to us besides the wood, its scenic beauty captivates the affluent of Kore society, who’d like to build vacation homes in the region. There is a nice river prime for real estate and settlement.
Stability: 1 Power: 1Ocylym (lordclassyus ) Vote: How very dare the west Pygmies to defy the word of the Shamans! Send an army to the western islands, start eradicating the heretics until they give in. If they do not, exterminate them all.. Roll: 12 Outcome: The West Pygmies put up a fierce resistance to the Ocylym forces, but after years of warfare they capitulate. Their chieftain is beheaded and the local West Pygmies are sold into slavery, making a potential Pygmy revolt near impossible. An unexpected consequence of this diaspora however was the spreading of their religion and false god. Their religion now festers in our homeland, and threatens to dismantle the social paradigm maintained by our peoples devotion.
Vote: Send out explorers to discover new land. Roll: 19 Outcome: An expedition discovers a large landmass to the north, rich in precious stones and jewels. Thousands migrate to the newfound place, establishing settlements on the coasts and excavating the rich, untapped mineral deposits. With this newfound wealth Ocylym enters a period of esteemed luxury and commerce However, the value of the dollar will continue to inflate with the higher demands and reliance for gold, and if this quota can not be met expect economic depression.
Stability: 2 Power: 3
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Post by soundwave on Oct 11, 2017 10:45:51 GMT
Vote: send the army to help, say that our debt will be fixed if we work with this country
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Post by agenttine on Oct 11, 2017 13:05:45 GMT
Oh, cool, maybe we can use the gullibleness of tourists to settle the region... Vote: Send settlers to make a settlement next to the river, and advertise it as a beautiful new land.
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Post by lordclassyus on Oct 11, 2017 14:17:54 GMT
Alright, I won't post anymore 40k memes for now. It's becoming a bit much.
These heretics are misguided fools, we shall give them one more chance at redemption or they will die. Vote 1: Establish an inquisition. Those who are found guilty of heresy are given one chance of redemption. If they still do not comply, throw them of our monument. Vote 2: Build a second monument made out of gold. This should stop the inflation of gold. Vote 3: Send pilgrims to spread our faith to every corner of the world. They will be trained to survive in the wild and will only return once they have converted someone.
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Post by Immortal_Dragon on Oct 11, 2017 15:08:01 GMT
My people really need a new hobby.
Vote: The royalty and other nobility shall sponsor the creation of a guild system, in which tradesmen shall gather to discuss the advancement of their respective practices.
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Post by blackink on Oct 11, 2017 18:57:47 GMT
My people really need a new hobby.
Vote: The royalty and other nobility shall sponsor the creation of a guild system, in which tradesmen shall gather to discuss the advancement of their respective practices. Get them some good gladiators or maybe some theater, people love drama Right now I'm wondering how many years have passed since the game started Vote 1: Offer the aristocrats a education in the library for their sons and daughters in exchange for sponsorship Vote 2: Start a religion based on two gods: a feminine figure made of water (representing our rivers) as a symbol of life and a warrior skeleton in a horse (our old enemies) as symbol of death. It will be called Zirkoism
Extra: Send a proposal to our diplomatic neighbors: "we will start a crackdown on the illegal trade in exchange we become a weapon supplier for your army"
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Post by alohameanshello on Oct 11, 2017 19:51:10 GMT
My people really need a new hobby.
Vote: The royalty and other nobility shall sponsor the creation of a guild system, in which tradesmen shall gather to discuss the advancement of their respective practices. Get them some good gladiators or maybe some theater, people love drama Right now I'm wondering how many years have passed since the game started Vote 1: Offer the aristocrats a education in the library for their sons and daughters in exchange for sponsorship Vote 2: Start a religion based on two gods: a feminine figure made of water (representing our rivers) as a symbol of life and a warrior skeleton in a horse (our old enemies) as symbol of death. It will be called Zirkoism
Extra: Send a proposal to our diplomatic neighbors: "we will start a crackdown on the illegal trade in exchange we become a weapon supplier for your army"Each round is 100 years. The game started in 1500 BC, Round 7 is 800 BC
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Post by February Steam of Foushoo on Oct 11, 2017 22:19:34 GMT
Is there a waiting list for this? If so, can I be added to it?
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Post by alohameanshello on Oct 11, 2017 22:21:50 GMT
Is there a waiting list for this? If so, can I be added to it? You're added to the wishlist Maximum of six players.
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Post by alohameanshello on Oct 12, 2017 16:21:26 GMT
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Post by GabrielGG on Oct 12, 2017 18:10:55 GMT
Vote 1: appoint a viceroyal of the royal family to control the west colony Vote 2: once again try to negotiate with the Zirk (Send a letter saying "Why did you negotiate with the rebels? We could have attacked you but we approached in a friendly way!"
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Post by alohameanshello on Oct 13, 2017 0:59:08 GMT
ROUND VII 900 BC Zorustians (GabrielGG ) Vote: appoint a viceroyal of the royal family to control the west colony Roll: 4 Outcome: The Viceroy is quite unpopular among his subjects and struggles to keep order in the rebelling western colonies. He has called a state of emergency and has requested military aid and support to quell the rebellion. The black market activity between the rebels and zirk smugglers isn’t helping the situation, either.
Vote: once again try to negotiate with the Zirk (Send a letter saying "Why did you negotiate with the rebels? We could have attacked you but we approached in a friendly way!" Roll: 13 Outcome: You send ambassadors to the Zirk capital city, requesting an immediate crackdown on the Zirk black market. The Zirk king agrees to your request, in exchange for you supplying weapons to the Zirk’s armies. It’s a tempting bargain, but should we risk empowering our competitor with our advanced weaponry?
EXTRA: From Zirk: "we will start a crackdown on the illegal trade in exchange we become a weapon supplier for your army"Stability: -1Power: 2Zirk (blackink ) Vote: Offer the aristocrats a education in the library for their sons and daughters in exchange for sponsorship Roll: 13 Outcome: The affluent of Zirk society begin to enroll their children for private education at the prestigious Great Library. Their tuition fees goes directly to the government. While this is a great revenue, some of the parents are rather disappointed by what they perceive as underfunding for their children’s education, despite the costly enrolment. Graduation rate at the Library is only 35%. What can we do to appease the disgruntled aristocracy?
Vote: Start a religion based on two gods: a feminine figure made of water (representing our rivers) as a symbol of life and a warrior skeleton in a horse (our old enemies) as symbol of death. It will be called Zirkoism Roll: 15 Outcome: To better legitimize the reign of the king the government begins to propagate the dynasty’s divine heritage. The son of the water goddess, Ko, and the death god, Zir. The religion celebrates the fleeting time we have left, and the preservation of life for as long as possible. Orthodox Zirkoists refuse to abide the state-sanctioned reformed religion, and accuse the monarchy of being heretics. Fortunately most Zirkoist Priests have capitulated to your edicts, and the majority of Zirks worship you and your family as the mortal incarnations of the God and Goddess.
EXTRA: Zorustria asks "Why did you negotiate with the rebels? We could have attacked you but we approached in a friendly way!"Stability 3Power 2Kora’Tor (@immortal_Dragon)Vote: The royalty and other nobility shall sponsor the creation of a guild system, in which tradesmen shall gather to discuss the advancement of their respective practices.Roll: 19Outcome: The Guild system is inviting to all flocks of life, and our economy becomes the envy of the other kingdoms. Your people specialize in shipbuilding, sculpting, trading, transportation, etc. Because your kingdom is in the middle of the river valley, it accumulates quite a lot of wealth from foreign consumers entering and exiting the country to acquire our distinct goods. In little over a century our reputation has evolved from drug dealers to entrepreneurs.EXTRA: To the north our neighbor the An’Tor have been annexed by the Eshana Empire. They are a strong and ferocious people, with foreign legions of trained soldiers known as the Thourians. We should take into consideration these recent developments carefully. Stability: 3
Power: 2 Thourian (soundwave ) Vote: send the army to help, say that our debt will be fixed if we work with this country Roll: 12 Outcome: The Thourians launch an assault on the Eshana’s rival: An’Tor. After a gruesome six years of campaigning we lay siege to the An’Tor capital. With the war won Thourian soldiers return from battle, only to discover their capital city destroyed by the rebels. The Eshana assist your troops in quenching the rebellion once and for all, but the damage is already done. Even with the loans, it will take years to rebuild our capital city and regain our lost infrastructure. The Eshana lease us a port of theirs to help in our rebuilding, a token of gratitude for our military aid during the Great War.
Stability: 1 Power: 2Kore (agenttine ) Vote: Send settlers to make a settlement next to the river, and advertise it as a beautiful new land Roll: 16 Outcome: The colony is a success, and becomes known as “The Retreat.” The most affluent of Kore society flock here for its lavish scenery and decor. Many of the rich have begun to adopt the native attire, the newest fashion trend of the elite. However, the journey to the Retreat is quite dangerous, and some have suggested building a canal connecting the river valley to the Retreat’s estuary, forming a safer passage. This would of course cost a lot of money to create, but also think of the money generting from toll booths!
Stability: 3 Power: 2Ocylym (lordclassyus ) Vote: Establish an inquisition. Those who are found guilty of heresy are given one chance of redemption. If they still do not comply, throw them of our monument. Roll: 14 Outcome: The inquisition goes rather smoothly, with the majority of the cultists executed. The cult may have been halted, but not eradicated. WWe must be vigilant of future heretics
Vote: Build a second monument made out of gold. This should stop the inflation of gold. Roll: 16 Outcome: A larger, 750 ft staircase made of solid karat gold is erected in our capital city, showcasing our immense wealth and power. Vote: Send pilgrims to spread our faith to every corner of the world. They will be trained to survive in the wild and will only return once they have converted someone. Roll: 20 Outcome: You send missionaries abroad in an effort to spread the true faith. They discover numerous kingdoms to the northwest, and are easily persuaded into converting to the religion. Closer to home native peoples to the north and southeast also convert to our religion. Many converts travel to our homeland to visit the holy sites, generating wealth and tourism. We’re the most prestigious and powerful nation in the known world,and no one would dare defy your you.
Stability: 3 Power: 4
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Post by blackink on Oct 13, 2017 1:20:26 GMT
Maybe I explained myself wrong, I was proposing the Zirk become a weapon supplier for the Zorustians (the merchants would sell their weapons to the Zorustians instead of the rebels). This of course has their own problems for the Zorustians, maybe the weapons we make are of lesser quality (and if they accept and later attack us, we would stop supplying and they would be weakened).
I will add my vote here after gabrielgg decides on his vote. Edit: I will assume we still have around the animals our old barbarians enemies used as mounts Vote 1: Train and deploy a heavy cavalry unit as reinforcement for the Zorustians, make their armor similar to our death god so they may strike fear on their enemies. Vote 2: start the crackdown on the smuggling merchants and offer initial benefits (a tax reduction on their first year) to those who start producing weapons and armour for the Zorustians and internal use.
Extra: send a letter to the Zorustians: "we are happy with your proposal and will honour our agreement, may Ko watch over your". I will deal with the aristocrats education next round.
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Post by GabrielGG on Oct 13, 2017 1:52:14 GMT
Vote 1: start selling and buying weapons from the Zirk. Send a letter: "Could you please send some troops to help with the rebellion? Part of the production of the West's mines will be sold to you for a cheaper price than to the other competitors, if the colony is recovered" Vote 2: take control of the western colony again, dump the viceroyal. The king orders to kill the rebellious men and begins to make speeches throughout the capital and the colonies to increase the morale and the stability of the kingdom and the armies.
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Post by lordclassyus on Oct 13, 2017 9:00:06 GMT
None may defy our holy wrath! We are truly blessed by our benevolent gods.
Vote 1: Develop better farming equipment. We can never have enough food. Vote 2: Build a load of granaries. If our crops should be cursed as result of the heretics, we rather sit on a large stockpile. Vote 3: Order a large scale witch hunt. These cultist have had their chance, now they will perish. Vote 4: The gods have gifted us a increible world. Build an academy so we may unravel it's secrets. This should get us closer to the gods and their creations.
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Post by Immortal_Dragon on Oct 13, 2017 11:51:06 GMT
Hmm, this must be handled carefully.
Vote 1: Send a trade delegation to the Eshana, showing them that our river valley offers many boons aside from conquest.
Vote 2: Send emissaries to our remaining independent neighbors, requesting a defensive alliance in case of Eshana aggression. They've already proven themselves aggressors against the An'tor, who's to say they won't do the same to the rest of us?
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Post by agenttine on Oct 13, 2017 13:06:42 GMT
Oh, cool, we can probably make a canal and explore even more! Vote 1: Build that canal! Vote 2: Explore even more, still searching for wealth.
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Post by soundwave on Oct 14, 2017 0:18:00 GMT
Vote 1:Start a coronation and start a monarchy
Vote 2: Advance Education
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