Post by alohameanshello on Oct 9, 2017 0:07:21 GMT
ROUND IV 1200 BC
Zorustians (GabrielGG ) Vote: send a gift to the Zirk Roll: 18 Outcome: You trade with the Zirk civilzation across the sea. You send them an exotic animal as a gift, which the emperor of the Zirk takes to kindly.
Vote: begin the construction of an aqueduct to the south, to irrigate the lands Roll: 13 Outcome: A network of aqueducts connect the newfound coastal colonies to the motherland, ensuring drinking water for all Zorustians. The Aqueducts are not only drinkable, but also navigable, forming a canal that enables the eastern river to trade with the western river without such a long journey. However, a recent outbreak of Limp-Throat has led to the deaths of thousands in a eastern colony. Some have suggested cutting off water to the city, to avoid the outbreak spreading in the water supply.
Stability: 1 Power: 2
Zirk (blackink ) Vote: I will use my masonry knowledge to improve food, research and build granaries Roll: 13 Outcome: Granaries provide plenty of food for our populace, and the recent trade route established with the Zorustians enables you to sell your grain and bread. The economy raises at an accelerated rate. As a consequence of the trade boom in the southern port cities many of your subjects have immigrated south. The north remains largely desolate and a shell of what it once was. Currently the fertile land is underutilized and a burden to our economy to maintain its protection.
EXTRA: The Zorustians sends the Zirk Emperor an exotic animal as a gift. The large, intimidating predator scares your advisors, and invokes fear in the hearts of our enemies. Your soldiers draw the beast on their shields.
Stability 2 Power 2
Kora’Tor (@immortal_Dragon) Vote: Institute a crackdown in the military to remove the corruption present in it. Roll: 8 Outcome: The military crackdown is relatively successful. Corrupt soldiers are rooted out from the corps and executed, an example to any future soldiers who decide to commit treason. Of course, you discover many of the higher ups in the military- generals, admirals and recruit officers- are all guilty of corruption. While they are untrustworthy, they possess valuable knowledge of our military and strategy. Killing them could mean losing a valuable asset, but keeping them could mean continued dissent.
Stability: 1 Power: 1
Thourian (soundwave ) Vote: Raise taxes on the rich!!!! Roll: 4 Outcome: The rich are deeply despondent with the tax raises, and many begin to perform tax evasion. Worse, many of the aristocrats in Thourian society have cut off their benefits to the government, only further worsening the economy. With the budget low and no rich benefactors to provides loans to the government, we are doomed to enter an age of deficit and hyperinflation.
Vote: train soldiers Roll: 2 Outcome: The indigenous peoples of the Six Cities are enlisted into the military. They are provided intense training and discipline. However tensions between the Six Cities and the Thourians are high and the Six City Armies mutiny against the Thourian Empire. Outnumbering the Thourians two to one, the Insurrection will be quite difficult to put down, perhaps impossible.
Stability: -2 Power: 1
Kore (agenttine ) Vote: Beg our neighbors for help Roll: 12 Outcome: Your Sapadik allies provide you loans for your veteran relief effort. Veterans are rehabilitated and return to work and business with cleansed minds, increasing the employment rate of the country. Unfortunately the Sapadik loans are quite high, and even with the economic recovery the toll to repay these debts is quite high. Some advise raising taxes, while others say we should industrialize the recently annexed island, and make some profit from our gains.
Vote: Send non-traumatized men to explore more, hoping to find true riches and treasures (as well as a cure for PTSD) Roll: 3 Outcome: The explorers are sent west to map out the coasts. Unfortunately they return home with no treasure and are sick with a newfound illness known as “Bloodeyes,” self-explanatory. Soon the entire west coast is inflicted with the Bloodeye plague, with no known cure many flee east. Your advisors suggest a quarantine of the west and wait for the sick to die out, others hold out hope for a cure to the disease.
Stability: -1 Power: 1
Ocylym (lordclassyus ) Vote: Build a colossal monument that would inspire awe into any traveler. The glory of the gods cannot be denied by anyone! Roll: 16 Outcome: Your civilization erects one of the first Great Wonders of the World: A 500-foot tall staircase, leading to a rocky cliff. Sacrifices are pushed off the staircase and fall into the rocky abyss to appease the gods. The executions are quite popular and draw quite a crowd.
Vote: Study the stars. This will help us with navigation and have a better understanding of the seasons. It could also possibly allow us to predict celestial events, which we can use to manipulate those around us. Roll: 14 Outcome: You map the stars for better navigation. You sail west and discover a chain of islands, inhabited by a dwarf, pygmy people. They worship the sailors as gods and call them the “Tall Ones.” The Pygmies appoint the captain their god-king. He claims the islands for the Ocylym and becomes governor ruling the islands under the guidance of the Seven Shamans. Back at home, however, many are displeased with the captain’s antics. Many say it’s heresy to bear false witness, so pretending to be a god, a false god at that, is some of the worst heresy imaginable. Still, if we introduced the one true religion to the island, the locals may turn against us and view us not as benevolent gods but as lying scam artists, and we may lose the exquisite bounty of raw resources available to us from the islands.
Seems like we are starting to prosper, nice. Vote 1: Start a survey of the lands of the north, search for stone or minerals, the moisture of the soil and any geographic features such as hills or swamps or anything.
Vote 2: Send an ambassador to the Zorustians to establish diplomatic relations and see if they are interested in trade, research or military cooperation.
Vote 1: Send the pygmies a gift and convert them to the true religion. I'm sure they will understand. Vote 2: Bronze is a soft and expensive metal. Let's see if we can find a metal that is stronger and more plentiful.
Post by alohameanshello on Oct 9, 2017 23:31:36 GMT
ROUND V: 1100 BC
Zorustians (GabrielGG ) Vote: Expand the mines to the west Roll: 8 Outcome: The western frontier is settled by ambitious golddiggers seeking a fortune in the open sediments. Quite a lot of gold is discovered in the west, but unfortunately the rich entrepreneurs refuse to pay their taxes, hoarding the wealth for themselves. We need to make an example of these hooligans.
Vote: Quarantine the eastern colony Roll: 9 Outcome: Quarantine is successful, but without a successful cure to the disease the entire population of the colony is decimated. The remaining cities in your empire are clean and prosperous.
EXTRA: A Zirk Ambassador arrives to the Royal Palace. He claims to have had gifts from his homeland but were lost at sea during the travel. He asks for open borders and trade with our Empire. Are they to be trusted?
Stability: 1 Power: 2
Zirk (blackink ) Vote: Start a survey of the lands of the north, search for stone or minerals, the moisture of the soil and any geographic features such as hills or swamps or anything. Roll: 14 Outcome: The northwest is a large desert, dry and nearly inhospitable. To the northeast are flat grasslands, the homeland of those barbarians we ousted years ago. The land could be converted into farmland after years of irrigation. While the land is flat, the thick deserts to the east and the desert to the west prevents future conquests. Upon travelling further north you discover a sea, and your expedition must decide: should we travel further northeast, southwest or return home?
Vote: Send an ambassador to the Zorustians to establish diplomatic relations and see if they are interested in trade, research or military cooperation. Roll: 6 Outcome: A flotilla is sent south to travel to the Zorustian Capital City. Unfortunately during the expedition some of your ships sink in a storm. When you arrive to the city only one ship remains, fortunately the ambassador survives. Without any gifts to bestow upon the emperor of the Zorustians you must pray to the gods he accepts your negotiations.
Stability 1 Power 2
Kora’Tor (@immortal_Dragon) Vote: Have the military leaders codify their knowledge of the art of war for the schools, then they will be executed. Roll: 9 Outcome: Military leaders are deceived into codifying their knowledge of the art of war in exchange for amnesty. Of course, they are instead executed upon publishing their information. While corruption in our country has declined, there was an unfortunate consequence of writing our military tactics. The information has been leaked to the public and was sold to rival kingdoms. Many of our tactics are now widely known, so our enemies can exploit our weaknesses, and copy our strengths.
Stability: 0 Power: 1
Thourian (soundwave ) Vote: kill all the corrupt nobles Roll: 7 Outcome: The worst of the nobility are killed off, but without their generous benefits going to our government we now face serious debt. We must either cut government funding, or seek a foreign investor to pay off our debts. With the corruption decreased more of the aristocracy have payed their taxes, reducing the burden on the lower classes. This has seen a minor decrease of violence in the Six Cities, but the mutinied armies are fighting our forces.
Stability: -1 Power: 1
Kore (agenttine ) Vote: Force the infected to work on building projects on the newly annexed island, thus industrializing it. Roll: 17 Outcome: The infected are incentivized to work on building projects in exchange for a cure to the disease. Millions are transferred from the mainland to Southeast Island, building roads, harbors, sturdier buildings, etc. The hunter-gathering lifestyle of the natives has been rendered obsolete. The disease is discovered to be transmitted not through the air but by tainted meat. Meat is a cheap meal for the impoverished of our country. A holy man who treated many in during the outbreak claims the plague was a curse, and our people must become vegetarians.
Stability: 1 Power: 1
Ocylym (lordclassyus ) Vote: Send the pygmies a gift and convert them to the true religion. I'm sure they will understand. Roll: 13 Outcome: The governor reveals himself to be a false god, and in order to appease the Pygmies the Seven Shamans have him hanged. One of the Seven Shamans arrives to the islands and spreads the word of faith. The Seven Shamans are much more benevolent than their previous governor, and embrace our faith. While the eastern island is much more accepting of the coup, the western island is quite displeased, and almost kill the shaman in an assassination attempt. The shaman returns to the mainland distraught and furious of the west pygmies.
Vote: Bronze is a soft and expensive metal. Let's see if we can find a metal that is stronger and more plentiful. Roll: 8 Outcome: Miners discover iron, a much stronger metal than bronze for forging weapons. Unfortunately the iron is badly preserved and becomes oxygenated, forming rust. Those who inhale or consume the rust suffer from iron poisoning. It is discovered that paint prevents the iron from oxygenating, and many of your soldiers begin to wear brightly-colored armor.
Mhh, now how to grow... Vote 1: Start the conversion of the north land and build farmlands
Vote 2: Close to the desert, build an academy/library so our greatest minds can research in peace (paper and similar survives better in dry climates, and the clear sky can be useful if I try to start astronomy).
I think it would depend on the extent of the action, sending an expedition is an action (since it can go wrong), but accepting them shouldn't, since is too precise Maybe to initiate a diplomatic activity you need an action but no if you are in the receiving end, this would mean cooperation and trust between players since actions are expensive and ideally action would be spent equally