Post by alohameanshello on Oct 14, 2017 21:13:24 GMT
ROUND VIIIZorustians (GabrielGG )
Vote: start selling and buying weapons from the Zirk. Send a letter: "Could you please send some troops to help with the rebellion? Part of the production of the West's mines will be sold to you for a cheaper price than to the other competitors, if the colony is recovered"
Outcome: The Zirk deeply apologize for the black market and begin a crackdown against the smuggling operations within their borders. The Zirk equip you with weapons and infantry. Unfortunately their cavalry units were lost at sea.
Vote: Take control of the western colony again, dump the viceroyal. The king orders to kill the rebellious men and begins to make speeches throughout the capital and the colonies to increase the morale and the stability of the kingdom and the armies.
Outcome: Your speeches provide little assurance to your armies, who cower at the strong and fierce western rebels. The Western Colony declared independence and conorates one of the resistance leaders, Arguvek ,as king.
Given the hazardous terrain and fierce resistance by the Arguveks, perhaps we should cut our losses and recognize their independence. If we continue to fight, our people will lose faith in the monarchy and protests in the east could ensue.
EXTRA: From Zirk: "we are happy with your proposal and will honour our agreement, may Ko watch over your".
Zirk (blackink )
Vote: Train and deploy a heavy cavalry unit as reinforcement for the Zorustians, make their armor similar to our death god so they may strike fear on their enemies.
Outcome: In a storm your cavalry regiments are lost at sea. Years of training and spending gone in the stormy night. Your people perceive the shipwreck as a warning from the death god Ko. This only strengthens the Orthodox Zirkoist movement against your government.
Vote: start the crackdown on the smuggling merchants and offer initial benefits (a tax reduction on their first year) to those who start producing weapons and armour for the Zorustians and internal use.
Outcome: Your economic incentives are not enticing enough for the high demand black market that enriches the Zirk smugglers. The Smugglers continue to profit, and the Zorustiran rebels are on the verge of victory.
EXTRA: "Could you please send some troops to help with the rebellion? Part of the production of the West's mines will be sold to you for a cheaper price than to the other competitors, if the colony is recovered"
Vote: Send a trade delegation to the Eshana, showing them that our river valley offers many boons aside from conquest.
Outcome: The Eshana welcome your trade delegation with open arms. The Eshana fear overextending their empire, they are already having a difficult time defending their borders from skirmishes and raids. The Eshana provide you trained soldiers in exchange for your shipbuilding, they are not a maritime people, they originate from the steppes. You agree to their trade and soon amass the greatest army of all the Toric Kingdoms.
Our neighbors fear us, with the largest navy and army in the region. What shall we do with this firepower?
Vote: Send emissaries to our remaining independent neighbors, requesting a defensive alliance in case of Eshana aggression. They've already proven themselves aggressors against the An'tor, who's to say they won't do the same to the rest of us?
Outcome: You send emissaries to the eight kingdoms of the river valley. Only two of the eight kingdoms agree to your alliance. The other six fear you, believing you are a vassal to the Eshana Empire, who they fear and view as foreign invaders. Allying with the Eshana was perceived as an un-Toric thing to do (The Eight Kingdoms and the Kora’Tor are the remnants of the “Tor” Empire.) Due to this alliance, these six nations have put an embargo on your goods, refusing to finance a race traitor.
The two nations that did ally with you- the Shi’Tor and Fes’Tor- are rather weak and provide little manpower. They could serve as useful vassals, though. A royal marriage with their monarchs would let us annex their territories and perhaps create a future empire, a Second Toric Empire.
Thourian (soundwave )
Vote: Start a coronation and start a monarchy
Outcome: The former royal families of the Six Cities are married into the Thourian monarchy. A young prince is born, who inherits all the crowns of the Six Cities, Thouria Proper, and the newly annexed territory from Eshana.
The political unity has strengthened our legitimacy in the eyes of our citizens, and the thrones have been merged into a single monarchy. However, the constant inbreeding of the nobility has led to an increase in hereditary diseases. We must find new, foreign monarchs to proliferate our bloodline. Continued inbreeding will lead to the extinction of the monarchy.
Vote: Advance Education
Outcome: Your education system unites your diverse and divided society into mature and loyal citizens. Your economic and military output increases, and your people are more united than ever. People identify more by their nationality than their city.
Kore (agenttine )
Vote: Build that canal!
Outcome: The canal is completed and the rich pay the toll to use the canal enriching our nation. However, many of the peasant workers who built the canal have discovered ways to get the Retreat free without the charge. A secret route to the Retreat, the Hidden Path, has been used by many as a free alternative. The poor are camping outside the lavish resorts and have put off many of the nobility. We must find this Hidden Path before the impoverished scare off the paying customers!
Vote: Explore even more, still searching for wealth.
Outcome: Your expeditions lead to little findings. A forested peninsula to the southwest is nothing but wilderness, with aggressive locals who throw spears at your ships.
Ocylym (lordclassyus )
Vote: Develop better farming equipment. We can never have enough food.
Outcome: Your new farming techniques actually harm your yield. The soil is overused and soon becomes sterile. Worse is that the smartest engineers and scientists in your civilization refuse to help you, protesting your government. You have plenty of bread, but cheaper foods are more scarce, their prices skyrocket, and now the poor begin to die from famine. If a solution to the food crisis is not met, expect a dark age.
Vote: Build a load of granaries. If our crops should be cursed as result of the heretics, we rather sit on a large stockpile.
Outcome: Your granaries are a smashing success, creating a huge supply of food for many winters to come.
Vote: Order a large scale witch hunt. These cultist have had their chance, now they will perish.
Outcome: The heretics are completely eradicated, their prayer books and writings burned in a bonfire. Scribes are forbidden to write about the cultists, erasing the Cult of Pygmism from the record of history. In a few generations no one will know or remember the Pygmies, and any records that try to speak of them will be dismissed as myth or fiction.
Vote: The gods have gifted us a incredible world. Build an academy so we may unravel it's secrets. This should get us closer to the gods and their creations.
Outcome: The Academy becomes a haven for free thought and education. However, one of the professors, Setarkosh. He develops a philosophy built on the concept of curiosity and skepticism. He is critical of the Seven Shamans and the recent censorship of Pygmiism, and his students demand religious reform.