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Post by Immortal_Dragon on Jun 5, 2016 4:34:46 GMT
Couple quick questions: What exactly are these assigned roles? And second, how will effectiveness of actions be determined?
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Post by Immortal_Dragon on Jun 5, 2016 3:47:04 GMT
Guess I'll retrieve something from an old idea on the old forum:
An amoeba-like cell that moves using pseudopods, possessing two bright spots of bioluminescence, which it uses to attract light-sensitive cells and then engulf them.
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Post by Immortal_Dragon on Jun 5, 2016 2:53:02 GMT
I can chime in from a technical point of view: It is very feasible to have highly-specific damage in Aware stage -- chances are, we'll only ever need to accurately manage damage for a few organisms, so we can afford to be pretty detailed. How detailed am I thinking? Well, the amount of data we need to have on the body plan of any multicellular species is pretty large -- a body consisting of parts that contain other parts and connect to other parts. In terms of damage, we'd simply need to take an approximation of what kind of damage is dealt, and where, and then we'd be able to consult the body plan, to, for example, say that an attack pierces the peritoneal cavity and causes X amount of generic organ damage. We could probably afford to be rather approximate with a lot of this, so instead of keeping track of exactly how deep a cut will penetrate, and whether it's deep enough etc to cleave a major artery, we can just use some pre-generated stats for the attacker and defender (for example, 'scratchiness' to combine factors like claw length, arm strength, and so on, to make calculations involving scratch attacking easier) and some random numbers to decide how much hurt a specific attack causes. Since we'll be having very detailed data on the structure of each organism, we should be well able to approximate what would happen on the loss of a limb, so whenever we're working on Aware-stage combat then we will probably have limb loss. I'm not sure about gore, and that discussion is a different one from the question of whether it's possible, which is what I wanted to address. Well, I for one am for gore if that's the question. It happens in nature, it happens in any conflict really, so I'm all for attempting to include it if it's feasible. Just how feasible would it be?
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Post by Immortal_Dragon on Jun 5, 2016 0:07:45 GMT
life as we know it (should be LAWKI) Ah, makes sense.
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Post by Immortal_Dragon on Jun 4, 2016 23:21:41 GMT
LAWK, LAWK, I feel like I should know this term but I can't recall.
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Post by Immortal_Dragon on Jun 4, 2016 21:03:41 GMT
Fin: Essentially an ovular cell that is surrounded on most sides with cilia.
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Post by Immortal_Dragon on Jun 4, 2016 20:59:52 GMT
Explain to me ideas on your Thrive planets? What will inhabit your worlds in sandbox? What sort of themes will you go for? Will you go for an exploration Safari, or will you make cities and civilization? Will it be a wild adventure that'll lack a story? Or will you make a tear jerking journey of your own writings? Will you develop creatures of the past, present, or future? Will they be your pets, or be the pets of your own virtual world? Speculative evolution, or speculative aliens? Will you base it off habitats of your own backyard, or the habitats of a far off galaxy? I've got so many ideas for sandbox planets when Thrive comes out, that I won't play for the evolution part for about a year after I originally download that version! you'll see on my profile: "Timetraveler22 games played=0 general organisms(plants, animals, ect...) created=uncountable Planets created=uncountable and then some. You'll see so many, it'll take an entire server to back up all my planets! Do you have the same feeling? Do you have your own ideas for planets? I'd like to hear what you're going to create once the opportunity comes. I'm not going to share mine though, well, at least... not yet. Yes, I've been rather inspired to make up my own planets, though they usually have a species (or 10) thought up to inhabit them.
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Post by Immortal_Dragon on Jun 4, 2016 12:19:04 GMT
Thanks for adding me to the waiting list Nick.
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Post by Immortal_Dragon on Jun 3, 2016 22:08:58 GMT
Don't forget wounds getting infected! That way, you can stalk the herd as the individual you bit a chunk out of slowly succumbs... Or, you got hit in the leg with a thagomizer and probably need to use the suicide button. Like an alien Big Al or something. (A herding herbivore is screwed because the herd will move on without it, leaving it vulnerable. A pack carnivore doesn't have it so bad, unless they practice cannibalism. Something solitary can just hold out in a cave or something for an in-game month or so.)Unless of course you're not some big alpha predator that can still be dangerous when wounded. Otherwise you're probably going to have scavengers just waiting around the entrance of your hidey hole.
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Post by Immortal_Dragon on Jun 3, 2016 21:38:21 GMT
Or we could have Belgiumed up limbs = slower movement speed and such? Entirely possible, but normally when something gets so out of whack it stops functioning entirely. Now, with it turned on how is that going to look? It'd be a bit weird for those who don't want the blood and gore of having limbs torn off, but still want some level of immersion.
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Post by Immortal_Dragon on Jun 3, 2016 18:38:49 GMT
Well there really aren't many ways to show a limb has stopped functioning without making it look gruesome or slightly ruining immersion. Like, we could have the limb go bright red and have it freeze in place, but that falls under the category of ruining immersion, or at least it would for me.
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Post by Immortal_Dragon on Jun 3, 2016 17:25:20 GMT
Surely when you create your organism, you would tag the limb as a limb. The limb could take damage separately and thus when it's health bar runs out, it is dismembered. I just had a gruesome image of your organism, just dragging itself along with severed or broken limbs. That's made me think of something else. Some players don't want gruesome gameplay and so they can turn off blood and organs and such. What would the alternative to this system be though? I would quite like to see it in the game though. Well, we could take a page from Fallout's book and just make the limb go limp and thus we'd have creatures limping along or having an attached limb just flopping about rather than dismembered. The limb wouldn't work on its own until it either healed or the creature died and the player would be reborn as a new individual.
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Howdy
Jun 2, 2016 15:36:02 GMT
Post by Immortal_Dragon on Jun 2, 2016 15:36:02 GMT
Welcome to the forum mx!
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Post by Immortal_Dragon on Jun 1, 2016 20:53:55 GMT
My username on the old forum was Immortal Dragon, so I decided to return to it when I joined up here on the new forum. The old forum was so cool with that lizard on it! I wasn't there long enough to make a large impact on anything though. Well, you're here now, so I'd say you've got plenty of opportunity to make an impact.
Plus, that's a pretty neat avatar you've got there too.
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Post by Immortal_Dragon on Jun 1, 2016 20:37:33 GMT
My username on the old forum was Immortal Dragon, so I decided to return to it when I joined up here on the new forum.
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Post by Immortal_Dragon on Jun 1, 2016 15:58:40 GMT
Oh Dear: Evolve internalized stores of combustible agents/mixtures, but no way to release them, and thus become a walking bomb. (Aware)
Use Your Head!: Evolve a head-mounted weapon (Armored crest, antlers, etc.) and use them in combat and/or competition. (Aware)
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Post by Immortal_Dragon on Jun 1, 2016 6:36:33 GMT
Could I perhaps be added to the waiting list? This seems really interesting and fun.
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Post by Immortal_Dragon on May 31, 2016 18:18:59 GMT
wait a minute .... what i have i actually written on this forum ? apart from a few things in forum games isuppoe ... EDIT : very awkward forum glitch ... I'll admit, I had written that with the assumption you had written something in this thread (still want to see what you'd come up with by the way ) in mind. Small research derp on my part, but I'll go check those out. Again, thanks for reading my post.
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Post by Immortal_Dragon on May 31, 2016 18:16:02 GMT
Suddenly Soprano: Severely wound a male organism in combat via the genitals, or be wounded there as a male organism (requires reproductive organs to be on of course)
Light 'em up!: Invent a flamethrower and use it in combat (Society/Industrial)
Ahh I'm on Fire!!!: Die as an organism that has been lit on fire (Aware/Awakening/Society/Industrial)
Teetotaler: Never invent drinking alcohol
Booze Bomber: Never invent tea, while still inventing drinking alcohol
There's Life There After All: Develop a successful species on Mars (this would require a special situation/scenario where the player is charged with developing on Mars instead of a random planet)
Distant Contact: Encounter the Mars rovers (requires the scenario above)
Close Contact: Develop to space stage and send a ship to Earth (requires Mars scenario)
The War of the Worlds is Here!: Invade Earth as a Martian species, but lose due to Earth's bacteria (requires Mars scenario)
Happy Independence Day: Invade Earth as a Martian species, but lose to Human forces that are inferior in technology (requires Mars scenario)
Martian Steamroller: Successfully invade and conquer Earth (requires Mars scenario)
Peace Between Worlds: Instead of invading Earth, arrive in peace (requires Mars scenario)
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Post by Immortal_Dragon on May 31, 2016 17:44:12 GMT
yeah they're really good a lot better then anything i have written i think Thanks Aquos but don't sell yourself short, you've written some really good ones too. It was seeing all of the ones written so far that inspired me to try it out after all.
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