Deleted
Deleted Member
Posts: 0
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Post by Deleted on Feb 25, 2016 4:54:10 GMT
I really want that canabilisim ability. Can genes be inherited or no?
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Post by GabrielGG on Feb 25, 2016 12:40:59 GMT
BR1, BR2 Scavenge BR3 Move Up BR4 Reproduce BR5, BR6, BR7 Scavenge
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Post by Narotiza on Feb 25, 2016 14:45:51 GMT
Scavenge
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Post by Redwatt50 on Feb 25, 2016 21:23:35 GMT
I really want that canabilisim ability. Can genes be inherited or no? If you roll double 6s there is a chance that you will get gene B.
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Post by Redwatt50 on Feb 25, 2016 21:24:22 GMT
The next turn will be posted in a few hours.
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Post by Redwatt50 on Feb 26, 2016 1:48:22 GMT
Turn 19: 1 2 3 4 5 6 7 8 9 10 1 {( ).( )} [TL1.( )] {TL2.( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )]
2 [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {TR3.( )} [TR1.TR2] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [TR4.TR5] {( ).( )}
3 {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )]
4 [( ).( )] {( ).( )} [( ).( )] {( ).( )} [CE1.( )] {CE5.( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )}
5 {( ).( )} [( ).( )] {( ).( )} [( ).( )] {CE4.( )} [CE3.( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )]
6 [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )}
7 {BL2.BL8} [( ).( )] {( ).( )} [( ).( )] {BC1.BC2} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [BR5.( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )]
8 [( ).( )] {BL6.( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [BR3.( )] {BR1.( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )}
9 {BL1.BL7} [BL4.( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {BR6.( )} [BR4.BR8] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )]
10[( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [BR2.( )] {BR7.( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )}
Skyguy98 (TL): TL1 (30/30 HP, 10 ATK, 3(-1) FD)(2-2) Travel(N): Moved to (1-2) TL2 (30/30 HP, 12 ATK, 4(-1) FD)(1-3) Scavenge(3): 6(+2) FD Narotiza (TR): TR1 (30/30 HP, 10 ATK, 2(-1) FD)(2-9) Scavenge(4): 4(+2) FD TR2 (25/25 HP, 15 ATK, 1(-1) FD)(2-9) Scavenge(3): 3(+2) FD TR3 (28/28 HP, 15 ATK, 1(-1) FD)(2-8) Scavenge(2): 2(+1) FD TR4 (30/30 HP, 10 ATK, 1(-1) FD)(2-9) Scavenge(1): No effect TR5 (35/35 HP, 5 ATK, 1(-1) FD)(2-9) Scavenge(5): 3(+2) FD, The amount of FD in this tile is low. TheCreator (CE): CE1 (30/30 HP, 10 ATK, 1(-1) FD)(4-5) Scavenge(4): 3(+2) FD CE3 (32/32 HP, 10 ATK, 2(-1) FD)(5-6) Scavenge(1): No effect CE4 (32/32 HP, 10 ATK, 0(-1) FD, GNs: D)(5-5) Scavenge(6): 3(+3) FD, The amount of FD in this tile is low. CE5 (28/28 HD, 5 ATK, 2 FD)(4-5) Travel(E): Moved to (4-6)
@unknown (BL): BL1 (30/30 HP, 10 ATK, 5(-1) FD)(9-1) Reproduce(3)(5): 3(-2) FD BL2 (30/30 HP, 5 ATK, 5(-1) FD)(7-1) Reproduce(5)(2): 3(-2) FD BL4 (30/30 HP, 8 ATK, 2(-1) FD)(9-2) Scavenge(1): No effect. BL6 (28/28 HP, 15 ATK, 3(-1) FD)(8-2) Scavenge(2): 4(+1) FD BL7 (32/32 HP, 10 ATK, 2 FD)(9-1) BL8 (28/28 HP, 7 ATK, 2 FD)(7-1) evolution4weαk (BC): BC1 (30/30 HP, 10 ATK, 10(-1) FD)(7-5) Scavenge(1): No effect BC2 (25/25 HP, 8 ATK, 8(-1) FD)(7-5) Scavenge(4): 10(+2) FD GabrielGG (BR): BR1 (30/30 HP, 10 ATK, 2(-1) FD)(8-10) Scavenge(3): 4(+2) FD BR2 (30/30 HP, 15 ATK, 3(-1) FD)(10-9) Scavenge(2): 4(+1) FD BR3 (30/30 HP, 10 ATK, 4(-1) FD)(9-9) Travel(N): Moved to (8-9) BR4 (35/35 HP, 15 ATK, 4(-1) FD,GNs: B)(9-10) Reproduce(3)(4): 2(-2) FD BR5 (30/30 HP, 15 ATK, 2(-1) FD)(7-10) Scavenge(4): 4(+2) FD BR6 (40/40 HP, 25 ATK, 1(-1) FD, GNs: C)(9-9) Scavenge(3): 3(+2) FD BR7 (30/30 HP, 12 ATK, 2(-1) FD)(10-10) Scavenge(4): 4(+2) FD BR8 (35/35 HP, 15 ATK, 2 FD, GNs: B)(9-10)
Genes: A: Each time this cell performs an action, roll a die. If that roll is 1 or 2, the cell performs a random action instead of its original one. When it travels or attacks this way, it will move in a random direction or attack a random target respectively. The cell can even attack other cells that are on the same team as it. (Very harmful) B: Allows this cell to use the Cannibalize action, which allows it to kill a friendly cell in the same tile as it and gain all of it's FD. Can only be preformed once per turn. (Very beneficial) C: This cell has +10 ATK and HP, but it cannot reproduce. (Neutral) D: It costs 1 FD to travel, and this cell will move twice in one direction when traveling. (Neutral)
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Feb 26, 2016 1:53:45 GMT
Scav all
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Skyguy98
Spacefaring
Lord of the Skies (pic found by atrox)
Posts: 1,637
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Cell War
Feb 26, 2016 2:17:53 GMT
via mobile
Post by Skyguy98 on Feb 26, 2016 2:17:53 GMT
Scavangers scavengers
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Post by evolution4weαk on Feb 26, 2016 2:33:14 GMT
1. Reproduce 2. Scavange
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Post by Narotiza on Feb 26, 2016 2:50:32 GMT
Tr3 and Tr4 scavenge. Everyone else move up one space
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Post by TheCreator on Feb 26, 2016 4:01:44 GMT
CE4 move left. Everyone else scavenge.
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Post by GabrielGG on Feb 26, 2016 13:42:49 GMT
BR1 Scavenge BR2 Scavenge BR3 Move up BR4 Scavenge BR5 Scavenge BR6 Scavenge BR7 Scavenge BR8 Scavenge
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Post by Redwatt50 on Feb 28, 2016 2:12:12 GMT
Turn 20: 1 2 3 4 5 6 7 8 9 10 1 {( ).( )} [TL1.( )] {TL2.( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {TR1.TR2} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {TR5.( )} [( ).( )]
2 [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {TR3.( )} [TR4.( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )}
3 {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )]
4 [( ).( )] {( ).( )} [( ).( )] {( ).( )} [CE1.( )] {CE5.( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )}
5 {( ).( )} [( ).( )] {( ).( )} [CE4.( )] {( ).( )} [CE3.( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )]
6 [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )}
7 {BL2.BL8} [( ).( )] {( ).( )} [( ).( )] {BC1.BC2} [( ).( )] {( ).( )} [( ).( )] {BR3.( )} [BR5.( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {BC3.( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )]
8 [( ).( )] {BL6.( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {BR1.( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )}
9 {BL1.BL7} [BL4.( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {BR6.( )} [BR4.BR8] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )]
10[( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [BR2.( )] {BR7.( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )}
Skyguy98 (TL): TL1 (30/30 HP, 10 ATK, 2(-1) FD)(1-2) Scavenge(3): 4(+2) FD TL2 (30/30 HP, 12 ATK, 5(-1) FD)(1-3) Scavenge(4): 7(+2) FD Narotiza (TR): TR1 (30/30 HP, 10 ATK, 3(-1) FD)(2-9) Travel(N): Moved to (1-9) TR2 (25/25 HP, 15 ATK, 2(-1) FD)(2-9) Travel(N): Moved to (1-9) TR3 (28/28 HP, 15 ATK, 1(-1) FD)(2-8) Scavenge(1): No effect TR4 (30/30 HP, 10 ATK, 0(-1) FD)(2-9) Scavenge(5): 2(+2) FD TR5 (35/35 HP, 5 ATK, 2(-1) FD)(2-9) Travel(N): Moved to (1-9) TheCreator (CE): CE1 (30/30 HP, 10 ATK, 2(-1) FD)(4-5) Scavenge(1): No effect. CE3 (32/32 HP, 10 ATK, 1(-1) FD)(5-6) Scavenge(6): 4(+3) FD CE4 (32/32 HP, 10 ATK, 2(-1) FD, GNs: D)(5-5) Travel(W): Moved to (5-4) CE5 (28/28 HD, 5 ATK, 0(-1) FD)(4-6) Scavenge(6): 3(+3) FD
@unknown (BL): BL1 (30/30 HP, 10 ATK, 2(-1) FD)(9-1) Scavenge(1): No effect BL2 (30/30 HP, 5 ATK, 2(-1) FD)(7-1) Scavenge(2): 3(+1) FD BL4 (30/30 HP, 8 ATK, 1(-1) FD)(9-2) Scavenge(4): 3(+2) FD BL6 (28/28 HP, 15 ATK, 3(-1) FD)(8-2) Scavenge(4): 5(+2) FD BL7 (32/32 HP, 10 ATK, 1(-1) FD)(9-1) Scavenge(1): No effect BL8 (28/28 HP, 7 ATK, 1(-1) FD)(7-1) Scavenge(2): 2(+1) FD evolution4weαk (BC): BC1 (30/30 HP, 10 ATK, 9(-1) FD)(7-5) Reproduce(4)(2): 7(-2) FD BC2 (25/25 HP, 8 ATK, 9(-1) FD)(7-5) Scavenge(4): 11(+2) FD BC3 (28/28 HP, 12 ATK, 2 FD)(7-5) GabrielGG (BR): BR1 (30/30 HP, 10 ATK, 3(-1) FD)(8-10) Scavenge(4): 5(+2) FD BR2 (30/30 HP, 15 ATK, 3(-1) FD)(10-9) Scavenge(3): 5(+2) FD BR3 (30/30 HP, 10 ATK, 3(-1) FD)(8-9) Travel(N): Moved to (7-9) BR4 (35/35 HP, 15 ATK, 1(-1) FD,GNs: B)(9-10) Scavenge(2): 2(+1) FD BR5 (30/30 HP, 15 ATK, 3(-1) FD)(7-10) Scavenge(2): 4(+1) FD BR6 (40/40 HP, 25 ATK, 2(-1) FD, GNs: C)(9-9) Scavenge(4): 4(+2) FD BR7 (30/30 HP, 12 ATK, 3(-1) FD)(10-10) Scavenge(4): 5(+2) FD BR8 (35/35 HP, 15 ATK, 1(-1) FD, GNs: B)(9-10) Scavenge(6): 4(+3) FD
Genes: A: Each time this cell performs an action, roll a die. If that roll is 1 or 2, the cell performs a random action instead of its original one. When it travels or attacks this way, it will move in a random direction or attack a random target respectively. The cell can even attack other cells that are on the same team as it. (Very harmful) B: Allows this cell to use the Cannibalize action, which allows it to kill a friendly cell in the same tile as it and gain all of it's FD. Can only be preformed once per turn. (Very beneficial) C: This cell has +10 ATK and HP, but it cannot reproduce. (Neutral) D: It costs 1 FD to travel, and this cell will move twice in one direction when traveling. (Neutral)
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Skyguy98
Spacefaring
Lord of the Skies (pic found by atrox)
Posts: 1,637
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Cell War
Feb 28, 2016 2:13:40 GMT
via mobile
Post by Skyguy98 on Feb 28, 2016 2:13:40 GMT
Scavange
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Post by evolution4weαk on Feb 28, 2016 2:21:39 GMT
scavange
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Post by Narotiza on Feb 28, 2016 2:23:34 GMT
Everyone scavenge
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Feb 28, 2016 2:59:49 GMT
SCAV!
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Post by TheCreator on Feb 28, 2016 3:16:57 GMT
I'm really starting to enjoy this game. It's super simple, but fairly fun. I think I might actually code something similar All scavenge.
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Post by Redwatt50 on Feb 28, 2016 3:29:54 GMT
I'm really starting to enjoy this game. It's super simple, but fairly fun. I think I might actually code something similar All scavenge. Thanks! And since you mentioned coding, lately I've been thinking about writing a Python script that updates most of the game for me.
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Post by TheCreator on Feb 28, 2016 3:53:48 GMT
I'm really starting to enjoy this game. It's super simple, but fairly fun. I think I might actually code something similar All scavenge. Thanks! And since you mentioned coding, lately I've been thinking about writing a Python script that updates most of the game for me. Nice.
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