agenttine starring as: Original Name Action 1: Dig for a sword again. Roll: 4 Outcome: Yet again you try to find some kind of melee weapon underground. Not only are you struck with a lack of fortune, you are also struck with some misfortune. A part of the tunnel collapses, leaving you trapped again. You eventually manage to dig the tunnel out again in its original shape, but it did cost you a lot of time. Something inside of you now also hurts due to a lack of fresh air. You feel like you are permanently out of breath.
Action 2: Make a personal food garden in my little house. Roll: 6 Outcome: The dream and the observers left quite the impact on your psyche. You planned on making a little garden, but something snapped inside of you. You start ripping mushrooms out of the ground of the communal garden. Figgur eventually notices what you are doing and stops you. You resist for a while before realizing what you have done. You apologize and spend the rest of the week trying in vain to repair some of the damage you did. It’s not too bad, but it will delay the harvest for about another week.
Mental Health: (hidden) Physical health: mysterious scar on torso, asthma (will heal in 1 turn) Skills: artistic 1, crafting 1, construction 5 items: metal pipe (weapon), metal helm, body armor
Immortal_Dragon starring as: Doruss Hostvind Action 1: Experiment to see if the plants in the garden have other uses. Roll: 20 Outcome: Perhaps the mushrooms can be used for something more then just food. You dry some of them and then grind them into dust. After that you mix the powder with water and then cook it for a while. The end result is a thick paste of some kind. It has roughly the same color as your skin and the only logical thing to do is rub it on your wounds. You rub the mixture on the painfilled left arm. At first you don’t notice that much difference, but after the week is gone you have come to the conclusion that the wound healed a significant bit. Perhaps it would be wise to produce more of this miracle substance.
Action 2: Search for a reflective object or surface. Roll: 18 Outcome: You are adamant in making decorative scars on your left arm. For that however, you would need some kind of reflective surface or object to see yourself. You start searching some of the abandoned buildings in the forest for something reflective. Fortune smiles upon your quest as you quickly find a large, shiny and reflective oval in one of the buildings. You can see yourself in incredible detail. Until now you could only look down or sometimes in the water to see yourself. It’s both wonderous and frightening at the same time. You take the reflective oval with you back to base.
Mental Health: hidden Physical health: mystery scar on right arm, scar on left arm Skills: Growing and harvesting 3, cooking 1, crafting 1, healing 1 Items: Combat Knife (weapon)
Aiosian_Doctor_Xenox as: Nigel Sigma Action 1: Seek out this supply cache and make an inventory of everything we receive from them. Roll: 18 Outcome: You open up the supply cache the observers had gifted the group on their departure. It’s a large box and it takes a bit of time to get it open. The first thing you manage to fish out is a smaller box filled with small metal cylinders. There is also a small supply of packaged meals in the crate. There is also a large block of paper bound is leather. Each piece of paper is filled with scribbles, but you can’t comprehend them. Last and possibly least is something large in a blurry, see through bag. You can’t quite make out what it is and open up the bag. You pull a face of disgust as soon as you see what’s inside. It’s Treirrox, the person that died in the first week and then disappeared. In his mouth lies a note, but you can’t read. Perhaps that’s what the book was for.
Action 2: Seek out useful tools. Roll: hidden Outcome: Nigel went out looking for tools, but he hasn't returned. He said he was going to the ruined village up south the observers mentioned.
Mental Health: hidden Physical health: Mysterious scar on torso, Bite mark on your left leg(treated) Skills: Construction, healing Items: Spiked Club (weapon)
aviscerator starring as: Ghulu Action 1: Entertain myself by decorating Ostrich's frame hut with shapes on the walls made from mud Roll: 5 Outcome: You decide that after your tree adventure, you would like to do something a bit less dangerous. Buark’s hut could probably do with a bit of decorating. You create a mud pool and use it to draw shapes on the walls. The end result however has made the hut look worse. Most of the drawings fell apart and those that didn’t, also didn’t look very good. In shame you eventually decide to remove the drawings all together.
Action 2: Try making axe again Roll: 3 Outcome: You head back into the forest to look for another stick to make your axe. Flashbacks of your near-death-experience haunt you however. You distrust every tree you see, everyone of them could be trying to kill you again. In a fit of paranoia, you run out of the forest and to the lake. “Perhaps the trees can also walk”, you think to yourself. If that were to be the case, then nowhere would be safe. You just start running to escape the trees or at least the trees that your mind made up. The entire week you spend running, hopping from place to place. You only take breaks back at base for a bit to eat. Some of the others eventually manage to calm you down and assure you that trees can’t walk. This calms you down again, but you do feel completely depleted of all your running.
Mental Health: hidden Physical health: - Skills: construction 2, artistic Items: A sturdy and sharp rock (weapon), Metal pipe (weapon), gloves, sturdy robe
Louix starring as: Figgur Ven'turnar Action 1 : Furnish my little hut with a bed, two chairs and a table (If the three different objects count as three different actions, just do the bed). Roll: 4 Outcome: You try scavenging for supplies to make your hut feel a bit more homely. This however does not go as planned, as you spend ages trying to find something of use. Whilst one day walking in the forest, you are ambushed by a lard beast. The beast push trough some dense bushes and whips you with one of it’s tentacles. You feel like the tentacle broke something in your chest, but nothing too serious hopefully. You quickly run away with the beast in pursuit. Luckily you are way faster then it and it quickly disappears out of sight. Your chest still hurts however.
Action 2 : Find some new fruits and vegetables to plant in my garden and actually plant them. Roll: 11 Outcome: After your ambush with the lard beast, you decide to do something else for a while. Perhaps you can find some kind of tasty plant near the lake. You eventually find a tree with some sweet tasting fruits hanging off it. Inside of the fruits are some hard and bitter pods. You decide to plant these pods in the garden, but they don’t seem grow anything. At least you got a harvest of tasty fruits.
Mental Health: hidden Physical health: 1 broken rib Skills: Growing and harvesting 4, construction 2 Items:meal pipe (weapon)
serialkiller🌴 starring as: Cereal Homicidé Action 1: try to finish the bow design and make a second bow for myself Roll: 13 Outcome: Inspired by Buark, you decide to replicate the tool he has made. It’s not completely the same as Buark, but it’s still a bendy stick. You also attempt to craft some wooden bolts and that goes well enough. The only thing missing appears to be a piece of string. However, Buark has made some and given some of his excess to you. The bow is not as good as the other one, but hopefully it will still hit its targets.
Action 2: try to look out for some kind of mutated alien horse Roll: 13 Outcome: You head out into the forest to see if you can find some kind of mountable animal. After a couple of days’ worth of searching, you eventually find a potential candidate. Whilst looking for a place to take a rest, you notice a weirdly carved rock. You think it’s some weird old world thing and decide to sit on it whilst you eat your lunch. Once you sat in the stone it moved down a bit. There is an uneasy pause before you decide to rest more of your weight on the stone. As soon as you did that, the rock scuttled away on a large number of spindly looking legs. Perhaps it could make a good mount if you were to find it again.
Extra(?) : keep the dog around me while wandering through the camp. Outcome: Every time you return to base, you give a visit to the ‘dog’. It’s still not healthy enough to stand up for a long time, so it’s dependent on you for food and water. The animal seems to understand that, but doesn’t yet show you any affection.
Mental Health: hidden Physical health: mystery illness (healed in ? turns) Skills: Growing and harvesting 2, husbandry 2, shooting 1, crafting 1 items: gun, bow and arrows
Lanky Giraffe starring as: Terakta Action 1: Search for sturdier pieces of wood, small stones, scrap metal etc. Roll: 1 Outcome: You feel you would benefit greatly from some kind of handheld, defensive barrier. For that however, you would need materials. You start searching for materials in the area, but you can’t seem to find anything that that would suit your need. You return back to base with empty hands to see if there might be anything there that could be used. But nothing looks good enough for what you need, so you continue looking, still empty handed. Eventually you notice that an entire week has gone by and you still haven’t found anything. Perhaps you should do something else for a while.
Action 2: Craft a shield (use existing resources if I'm unable to find any) Roll: - Outcome: You have spend your entire week looking for materials and didn’t find any.
ostrich starring as: Buark vote 1: finish the bow Roll: 14 Outcome: With your reasonable crafting knowledge, you manage to make some string from a fibrous water plant near the lake. It’s quite a boring progress, but eventually you made enough string for your bow. Cereal is apparently also trying to build a bow, so you make a bit of extra string for him to use. You test your bow out a bit, the bow itself seems to hold up quite nicely. Now it’s just hoping that the arrows will do enough damage against your enemies.
vote 2: make mud bricks and store them in my hut Roll: 15 Outcome: Some more bricks that aren’t broken would be nice. You collect some water from the lake with your pot and mix it back at base with dirt. You also put in some plant rests in the mix for good measure. After the mixing is done, you shape the mud into bricks. Lastly you fire them up in the oven. Some of them break, but most of them survive just fine. You repeat this entire process until you have a decent pile of hard mud bricks in your house.
Mental Health: hidden Physical health: - Skills: crafting 5, construction 2 Items: spear (weapon), bow and arrows
Event for all: Nigel is missing, read his bit for a bit more info.
Eaten: 1 berry harvest, 1 fruit harvest, 6 meat bits, 1 grilled fish
2 pockets of mushrooms (rotten) 8 packaged meals (cooked, will spoil in 6 turns) 6 packaged meals (cooked, will spoil in 10 turns) 2 grilled fish (cooked, will spoil in 1 turns)
Weapons and tools: 4 metal pipes (4x equipped) 2 sturdy and sharp rocks (1x equipped) A small wooden spike A small mechanical spike A shovel (equipped) 2 spears (2x equipped) 1 head-bucket (equipped) 1 spiked club (equipped) 1 pair of hand-bags (equipped) 2 guns (1x equipped) 1 Combat knife (equipped) 1 book 2 bows
Construction and storage: A crate 3 bags of powder 1 pallet half full with damaged bricks. A wire bundle 3 small metal cylinders 3 scrap metals (small) 1 mystery machine Stack of firewood (5 uses) A large stack of wooden planks A stack of stones near the well A decent pile of clay Clay pots and pans empty supply box Box filled with metal cylinders Body of Treirrox with note
Constructs: Totem Garden (Mushrooms and a berry bush, irrigated, 1 berry harvest a turn, unknown amounts of mushrooms every 3 turns. 2/3 ) A clay oven Light trenches well garden fence Fish trap Frame Hut (sheltered storage)
agenttine starring as: Original Name Action 1: ANGRILY FIND A SWORD Roll: 11 Outcome: Enraged by the lack of sharp melee weapons, you try finding something like that in the forest. You kick any branch or dirt that could be hiding that mysterious tool that is taking up most of your thoughts. You eventually calm down again and start searching proper. You find a small house out in the forest. Inside the house you find a corpse nailed to one of the walls. The corpse looks like it’s only a couple of years old, so not too ancient. Lying on the floor underneath the body lies a rusty piece of metal with a handle. It will take quite some work, but perhaps you can still make a weapon from it. You wonder however who or what nailed that poor sod to the wall back in that house.
Action 2: Peacefully make a real garden in my house Roll: 12 Outcome: Yet again you try to make a garden in your cave, but this time with utmost inner peace. You harvest some young mushrooms and take them down the well. However, the task weighs quite a lot on your lungs and you make quite a bunch of mistakes. Your lack of experience also isn’t helping a lot. After a lot of work and pains in your lungs, you manage to plant a few mushrooms. Time will tell if they’ll actually grow or not.
Mental Health: (hidden) Physical health: mysterious scar on torso Skills: artistic 1, crafting 1, construction 5, growing and harvesting 1 items: metal pipe (weapon), metal helm, body armor
Immortal_Dragon starring as: Doruss Hostvind Action 1: Make more of the healing paste. Roll: 4 Outcome: Yet again you try to make some more of the paste. Something seems off this time however, the end result paste looks and feels different than the first batch. You are not sure if this new version will be better or worse than the first version. Luckily for you, a test subject is already lining up to see what it will do.
Action 2: Apply some of the healing paste made to Figgur's chest. Roll: 5 Outcome: You take the paste and rub it over the spot where Figgur got hit. After the paste is applied, you both wait what’s going to happen. After about a day, Figgur is now suffering from a painful rash on that spot. The old pain also doesn’t seem to go away. This has not been a successful experiment.
Mental Health: hidden Physical health: mystery scar on right arm, scar on left arm Skills: Growing and harvesting 3, cooking 1, crafting 1, healing 1 Items: Combat Knife (weapon)
Aiosian_Doctor_Xenox starring as: Nigel Sigma Event Roll: 1 Outcome: You eventually manage to get some sleep despite your pain and hunger. Your rest is quickly disturbed however, as one of the people who captured you is poking you with a stick. The man picks you up by one of your legs and drags you outside. You wonder what is going to happen. The man drags you deeper into the ruined village as some of his companions show up to help him. Together they drag you to the center of the village. You can barely summon the effort to struggle and eventually you decide that just going along with it will probably be for the best. The men chain you to some kind of stone bed out in the open. Another group of people appear from one of the buildings. They are all hooded and you can’t make out any of their faces. As they gather in a circle around the stone bed, they starting singing something in unison. One of them walks up to you and inspects you closely. You notice something very particular about this hooded figure, it might be the first female you have seen since you got frozen in the bunker. You have a quick flashback to the past few weeks and your vague memories from the bunker. The figure looks puts her hand on your forehead. Soon thereafter she raises a sharp dagger with her other hand. Without even the slightest hesitation, the figures slices open your throat and uses her other hand to close your eyes.
The old faith would be the last chapter of Nigel Sigma's live. Who will step forth and take his place? aviscerator starring as: Ghulu Action 1: Let me try to decorate the hut again. Roll: 14 Outcome: Adamant in your quest to decorate the hut, you try something else. You pick a whole bunch of flowers that are scattered around the area. Then you turn them upside down and wedge them in the ceiling. The flowers dry out, but their shape and colors remain. The plants indeed liven up the place and you feel a lot better about yourself.
Action 2: Meditate somewhere quiet (preferably in the well). Roll: 3 Outcome: You lower yourself down the well and carefully tread around the water. Original seems to be gone for now, so you just sit in his room. You try to rest and recollect all your thoughts and motives. You close your eyes and almost dream away. For a while things seemed nice, but something is creeping in on your thoughts. In the far distance you hear the sound of wind blowing through tree leaves. It gets louder and louder, to the point that you are afraid to open your eyes again. The sound of wind is more and more starting to sound like whispers. Suddenly you open your eyes and you notice Original looking over you. The two of you talk about what you heard. He said he didn’t hear anything, but the conversation eases your mind a little bit.
Mental Health: hidden Physical health: - Skills: construction 2, artistic2 Items: A sturdy and sharp rock (weapon), Metal pipe (weapon), gloves, sturdy robe
Louix starring as: Figgur Ven'turnar Action 1: Heal myself Roll: 17 Outcome: After Doruss with all good intentions gave you a rash, you decide to look for a different form of healing. You eventually come to the conclusion that one of your ribs is broken. Perhaps you could try and make the healing paste yourself. Meaning to apologize, Doruss helps you with recipe. Neither of you know why the batch this time was successful, but it doesn’t matter. You first try rubbing it over the rash, but that doesn’t seem to do much. After rubbing didn’t work, you decide to eat the paste. You feel slightly better after a couple of days. The pain has settled down, but you probably won’t be able to heal the rib itself.
Action 2: Find out why the fruits aren’t growing and try to fix it Roll: 4 Outcome: Even with your reasonable skill in growing mushrooms and berries, you can’t seem to figure out why the fruits aren’t growing. You give the pods extra care and attention, but it doesn’t seem to do anything. You split open one of the pods, but it’s just filled with some bitter, green tissue. You made no progress, but at least nothing negative happened.
Mental Health: hidden Physical health: 1 broken rib Skills: Growing and harvesting 4, construction 2, healing 1 Items:meal pipe (weapon)
serialkiller🌴 starring as: Cereal Homicidé Vote 1: try to tame the mount. Roll: 2 Outcome: You back to the place where you last found the mysterious animal. You carefully tread the forest grounds and lay some food on the ground. With this, you hope to get the attention of the animal. The beast however, had managed to find you before you found it. With remarkable speed rushes the animal toward you and pushes you to the ground with it’s many legs. You were completely caught off guard and aren’t able to put any resistance to the attack. The beast looks horrifying from underneath. After pinning you the ground, the creature brings forth it’s straw-like mouth closer to you. Before it could dig into your flesh, it seems to be startled by something. It quickly runs away again, trampling you in the process. You don’t know why it ran away, but the whole experience was both painful and horrifying.
Vote 2: train with the bow Roll: 20 Outcome: You have decided it would be wise to train in the art of archery. You head out into the forest to hunt some game with your bow and arrow. After a while you discover a type of animal that you had not encountered before. They are a bit larger than the ‘dog’ you have back at base. Their outside looks hard and shiny. They almost look like they are made out of silver. Interestingly enough they all have three normal legs, but their front-left one is huge and pulsating. that one also isn’t covered in the large, shiny plates. They are in a group of four and they haven’t noticed you. You shoot your arrows at the creatures. The arrows pierce the exoskeleton of the animals and they quickly fall over afterwards. One of them manages to escape, but the rest will probably be a tasty dinner later on.
Mental Health: hidden Physical health: Trampled (vulnerable for 2 turns) Skills: Growing and harvesting 2, husbandry 2, shooting 3, crafting 1 items: gun, bow and arrows
Lanky Giraffe starring as: Terakta Action 1: Craft a basic fishing spear Roll: 16 Outcome: A fishing tool would be a nice addition to your food gathering arsenal. You already have a plan and now only need to execute it. The plan is to simply sharpen a stick and then stab some fish with it. The sharpening takes a while, but eventually it gets done and you head out to the lake to catch your first few fish with this tool.
Action 2: Go fishing Roll: 1 Outcome: The peaceful fishing trip doesn’t go as planned. You loom over the water of the lake to see if you could catch any fish. None of the fish really seem to dare to get close enough of you. The logical approach would be to step into the water and so get closer to the fish. You stand perfectly still, but the fish still don’t want to get close to you. You eventually get fed up with them and charge deeper into the lake to catch some fish. Again you wait, but this time something of note happens. You suddenly get dragged underwater by something very strong, losing grip of you spear in the process. A large being with the upper body of something that looks like a heavily mutated Fanahi. It’s lower body is much akin to a large serpent, only with a few fins on it. The creature eventually stops dragging you down and appears to be studying you. It then blows a purple cloud into your face. You struggle heavily, but you feel that you are getting weaker and weaker. Quickly you pass out underwater, but miraculously wake up on the shore. Your fishing spear is stuck in the ground. You grab it and quickly head back to base to warm up and dry your clothes.
ostrich starring as: Buark vote 1: start building a great wall around the base out of the mud bricks. Roll: 12 Outcome: Work on a wall around the base has begun. After a few hard days of work, you manage to build about half the wall around the base. The wall itself is also not as high or wide as you would have liked, but it’s better then nothing. The main reason for this lack of progress is the lack of bricks, so you decide to dedicate the rest of the week to making some more mud bricks.
vote 2: make more mud bricks for the wall. Roll: 19 Outcome: The rest of the weeks goes wonderfully productive. Making bricks is not a very interesting job, but it will be well worth the trouble. You become quite adept at making bricks and almost all of them get out the oven without breaking. Through you hard work, you now have enough bricks to finish the wall probably, but that will be a task for next week.
Mental Health: hidden Physical health: - Skills: crafting 5, construction 3 Items: spear (weapon), bow and arrows
Event for all:
The AI's intercom starts talking again. It announces to you that subject '03 Nigel Sigma' has permanently dropped his vital feedback. In other wors, he's dead. Another will replace him, his/her identity is still hidden. You will all meet this new member next week. The AI also tells you that only fifteen more people are in storage.
Aiosian_Doctor_Xenox , you'll control the newcomer. Give me a name and your first votes and you can get going again. Inventory: Food:
Eaten: 1 berry harvest, 7 packaged meals
2 pockets of mushrooms (rotten) 1 packaged meals (cooked, will spoil in 5 turns) 6 packaged meals (cooked, will spoil in 9 turns) 3 animal carcasses (raw, will spoil in 3 turns)
Weapons and tools: 4 metal pipes (4x equipped) 2 sturdy and sharp rocks (1x equipped) A small wooden spike A small mechanical spike A shovel (equipped) 2 spears (2x equipped) 1 head-bucket (equipped) 1 spiked club (equipped) 1 pair of hand-bags (equipped) 2 guns (1x equipped) 1 Combat knife (equipped) 1 book 2 bows (2x equipped) 1 fish spear (equipped)
Construction and storage: A crate 3 bags of powder 1 pallet half full with damaged bricks. A wire bundle 3 small metal cylinders 3 scrap metals (small) 1 mystery machine Stack of firewood A large stack of wooden planks A stack of stones near the well A decent pile of clay Clay pots and pans empty supply box Box filled with metal cylinders Body of Treirrox with note large stack of mud bricks
Constructs: Totem Garden (Mushrooms and a berry bush, irrigated, 1 berry harvest a turn, unknown amounts of mushrooms every 3 turns. 2/3 ) A clay oven Light trenches well garden fence Fish trap Frame hut (sheltered storage) brick wall (half done)
Art: A stone doughnut
Animals: 'dog pup' Here was Dave's previous round by the way.
Outcome: The observers mentioned a village to the south and you decide to go look for tools there. You take some supplies with you and travel to the village. It’s not as abandoned as you though, as a small group of people camp near one of the buildings. You approach them, but they didn’t take kindly to strangers wielding large clubs. They point metal rods at you and start screaming something. It’s not entirely clear what they are saying, but you manage to pick up a few words. They scream something about the ground. You are not entirely clear what they mean by this, but you raise your club in defense. Their metal rods will be no match against your spiked club. Then you heard a loud noise and your right leg is in an incredible amount of pain. You collapsed on the floor as the strangers surround you. One of them quickly takes your club away from you, whilst the others start searching your robe for something. One of them says somethings as another one wraps his hands around your neck. Breathing becomes impossible, until you sight eventually fades to black. You eventually wake up from hunger in a locked room. Outside you hear some of the same people talking. You try to stand up, but your right leg refuses to do anything. As you take a closer look you see that a perfect hole has been made in your leg. You can’t move and are still hungry, only a miracle could safe you now.
Post by Lanky Giraffe on Feb 21, 2018 20:33:35 GMT
Action 1: Modify my fishing spear- use 1 of the small scrap metal for the spearhead, start to create a kind of "fish trap" around the spearhead (like the ones in spore) Action 2: Go to a high point (if it's where that building is or not I don't really care) and survey the land again, with the intent of finding a different water source.
Finish Thrive B4 2020 or i'll steel ur chimney pot. Survivor of the robo communism takeover of '17.
Hello people reading this archived forum, how's the future?