agenttine starring as: Original Name Action 1: Use the corpse we have to make some decorative beds. Roll: 11 Outcome: You figured you might as well stuff the body of Treirrox with some leaves and use him as matrass. But you first need to skin him. You quickly borrow the sharp stone from Ghulu to skin the lifeless corpse of Treirrox. When you set down next to the body and wanted to make your first cut, the body suddenly started twitching violently for about two seconds. After that you immediately stood up and ran away. You get Ghulu and Cereal with you to check out the scene, but the body is nowhere to be found. A bloody trail leads to the forest, but you decide to not follow it. Where the body used to be, now lie 3 small metal cylinders. You take them with you, but you don’t know what they do.
Action 2: Make some cool artwork using branches and leaves - maybe it can increase moral. Roll: 15 Outcome: After what happened with the body, you needed something to make yourself feel better. You decide that perhaps making some art can get your mind of the mysterious topic. You collect a whole bunch of sticks and start building some kind of totem with them. It serves no real reason, but somehow it pleases you when you look at it. The others also seem to apricate it.
Immortal_Dragon starring as: Doruss Hostvind Action 1: Gather materials to make a fire for cooking and preserving the mushrooms. Roll: 5 Outcome: You head into the forest to see if you can find some firewood. Decent wood seems scarce today and you only manage to find a handful. Enough to make a fire, but not enough to make a supply. You also search some of the empty buildings, but you also can’t seen to find a pot or something else to cook the mushrooms in.
Action 2: Cook some of the mushrooms and smoke the rest to preserve them. Roll: 9 Outcome: Because of the lack of a pot, you decide to jus smoke all the mushrooms you have. This goes relatively successful and you are confident that the mushrooms won’t spoil anytime soon.
Aiosian_Doctor_Xenox starring as: Nigel Sigma Action 1: Scavenge for scrap metal. Roll: 15 Outcome: You decide to go and look for some random pieces of metal near the lake. You are in luck, there a decent amount of small metal pieces to be found. You eventually end up filling your pockets with a whole bunch of rusty nails and bolts, but also a few small plates of metal. You dump this metal back at base.
Action 2: Scavenge for intact machine parts. Roll: 20 Outcome: Whilst walking on the beach you see something that immediately catches your eyes. A giant white block with a little window in it. when you come close to inspect it, you notice that it is in an almost perfect condition. It also has a handle next to the window and you open it. inside is some kind of drum with holes in it. you don’t know what this is, but you at least know it’s a machine of some kind. It’s also really heavy, but after a few days of pushing this thing with the help of some others, it’s finally back at base. You wonder what this mystery box does.
aviscerator starring as: Ghulu Action 1: gather some firewood Roll: 13 Outcome: Your hunt for firewood is a success. You manage to find a pile of dry wood somewhere in the forest. However, something doesn’t sit right with you. You feel like you are being watched by something. You raise your rock in an aggressive manner, you feel like you are about to have the fight of you life. The feeling doesn’t seem to go away, but you eventually decide to go for the wood. As you approach the stack, the feeling suddenly dissipates. You then just shrug it off and walk off with the wood.
Action 2: find fibrous plant which fiber can be used to make strings Roll: 20 Outcome: You are in a marvelous amount of luck. In your quest to find some fibrous plants, you instead manage to just find a whole bunch of sturdy rope hanging from a tree. About 20 meters of rope are wrapped around the branches. After a bit of climbing, you eventually manage to get all the rope out of the tree.
Mental Health: hidden Physical health: - Skills: - Items: A sturdy and sharp rock (weapon), Metal pipe (weapon)
Louix starring as: Figgur Ven'turnar Action 1: Scavenge for some sort of Weapons Roll: 3 Outcome: You start searching for some kind of weapon. You eventually find a plant with thorns, which at the time seemed like a good idea to use as a weapon. When trying to dig it up, you damage your hands a bit. What makes it worse is that after a day or so, the plant has become weak and has stared to fall apart. Perhaps next time you will be more successful.
Action 2: Explore the forest Roll: 14 Outcome: You take a walk around the forest to see if you can find anything of interest. You manage to find some animals you could potentially hunt. They resemble fat piles of lard and blubber and shuffle around on a few tentacles that poke out underneath their rolls of fat. They secrete a thin layer of slime around themselves. They are probably quite nutritious, but they don’t look very tasty. You’ll have to find out later, because you currently lack the tools to hunt them.
Action 3: Scavenge/Hunt for food Roll: 6 Outcome: Somewhere in the forest you find a bush on which a type of berry grows. However, because your hands still hurt from the thorns of earlier, you are only able to harvest a handful.
Action 4: Scavenge for wood/metal parts Roll: 19 Outcome: You try to find some basic materials. somewhere in the forest you find a fallen down tree. On one of the branches sits a small shack. Inside is nothing much, but the nails of the structure have come loss and you easily manage to tear it apart with ease, despite your hands. You take your bounty of wooden planks back to the rest.
Mental Health: hidden Physical health: slightly damaged hands (will heal in 1 turn) Skills: Growing and harvesting 1 Items: -
serialkiller🌴 starring as: Cereal Homicidé action 1: collect more shrooms. Roll: 13 Outcome: Nothing really of note happens of your way to collect the mushrooms. They are still plentiful and you again manage to fill your pockets with the tasty plants.
action 2: try to find a cool weapon. Roll: 11 Outcome: You scavenge around for some kind of weapon in some of the empty buildings. As if it were fated, you find a small, spike-like object on a desk. It’s made out of wood with a core of some material you can’t quite place. It leaves a trail of black if you press the material on other objects. You figure that this will make a great close quarters melee weapon.
Lanky Giraffe starring as: Terakta Action 1: Cook 2 of the shrooms (on Aviscerator's fire) Roll: 8 Outcome: You use some of the wood that Ghulu collected and use it to make a small fire. Doruss had already smoked the mushrooms and now you only need to roast them. They smell delicious and you look forward to eating them.
Action 2: Try to find a nearby high point to see more of the area Roll: 4 Outcome: You suddenly notice a large hill in the distance. You decide to climb on top of it to get clearer image of the surrounding area. However, halfway on your trip you suddenly get a cold feeling that you are being watched. You look around a bit and you eventually notice some kind of structure on top of the hill. You decide to turn back and perhaps come back later with a bit of back up.
Food: 2 pockets with mushrooms (smoked and roasted, will spoil in 4 turns) 2 pockets of mushrooms (raw, will spoil in 1 turn) 2 pockets with mushrooms (smoked, will spoil in 3 turns) 8 meals (cooked, will spoil in 9 turns) 1 pocketful of berries (raw, will spoil in 1 turn)
Weapons and tools:
6 metal pipes (3x equipped) A sturdy and sharp rock (equipped) A small wooden spike (equipped) A branch (equipped)
Construction and storage:
A crate 5 bags of powder 1 pallet filled with damaged bricks. A wire bundle 3 small metal cylinders 5 scrap metals (small) 1 mystery machine A piece of 20 meter string Stack of firewood (5 uses)
A large stack of wooden planks
IMPORTANT: You may now also make an equipment action. With this vote you'll take a piece of equipment with you. This vote cannot fail and won't take up a action space. For example: Action 1: go the place Action 2: shoot the lads Equip: metal pipe
How mental health is displayed may change, I'll inform you all on how it will go once you have helped me decide on the Discord. For now it's hidden from all. You can also look into other people's spoilers. The spoilers are just there to safe space.
agenttine starring as: Original Name Action 1: Use some of the metal parts we have to create some sort of dirt-digging device (aka, a shovel). Roll: 15
Outcome: You think about digging a well for some extra water, but you also realize that digging with your hands will be futile. Within a couple of days you find a nicely shaped stick and you wedge a small piece of metal on one of it’s tips. It’s not perfect, nor comfortable, but it gets the job done.
Action 2: Dig a deep hole in the ground that reaches groundwater. Roll: 5 Outcome: You just randomly pick a spot near most of the supplies and start digging with your new shovel. You are surprised how much you are enjoying the work. You only once in a while quickly get out to get a bit to eat and then head back into the pit. These pauses are becoming less and less frequent, until one day you notice you can’t get out of the pit. You try to scream for help, but no one seems to hear you from where you are now. For now you are stuck in the pit separated from any food source, but at least you have found some water to drink in the pit. You’ll just have to wait for someone to take notice of your disappearance and then come and rescue you.
Mental Health: (hidden) Physical health: food deprived, will die in 3 turns. Skills: -artistic 1, crafting 1, construction 1 items: metal pipe (weapon)
Immortal_Dragon starring as: Doruss Hostvind Action 1: Gather stones for Agenttine's well Roll: 12 Outcome: You carry a bunch of large stones from near the lake to the pit that Original is digging. You worry that he isn’t taking care of himself enough, but nonetheless you supply the stones and pile them up near the pit. Once you got enough stones, you decided to do something else and leave Original to his digging.
Action 2: Find a rock to sharpen for myself. Roll: 17 Outcome: One of the stones you were hauling sparked a sudden interest in you. You think that with some basic grinding it would make a quite decent tool and weapon. Your thoughts soon become reality and the stone is a primitive, yet effective tool.
Mental Health: hidden Physical health: - Skills: Growing and harvesting 1, cooking 1, crafting 1 Items: sharp and sturdy rock (weapon)
Aiosian_Doctor_Xenox starring as: Nigel Sigma Action 1: Scavenge for any intact tools in the buildings, hefty branch at the ready. Roll: 2 Outcome: You walk inside one of the buildings to be immediately punched hard in the face by some unknown aggressor. You pass out and when you wake up again, you find yourself in the building you were about the enter. Your trusty branch is no longer with you, but there is something far worse. You see that you have been undresses somewhat and that there is a giant scar on your stomach were there wasn’t one before. However, it seems like the wound was neatly taken care of. You pull your robe back on and quickly panic out of the building.
Action 2: Search for a source of clay. Roll: 16 Outcome: You walk alongside the beach of the lake in search of some clay. You do manage to find a bit of clay somewhere and you start digging it. The scar miraculously doesn’t hurt that much and you are able to get a decent amount of clay back to base.
aviscerator starring as: Ghulu Action 1: Make atlatls Roll: 2 Outcome: You decide to make a tool to throw sticks further and harder. You find a nice branch and start working on it. Something keeps distracting you however, but you don’t know what it is. You accidently make a few cuts in your own hands. The end result is also poor and you decide to just throw it away and not to speak about it to anyone. The cuts are painful and keep you from delivering your full potential at other work.
Action 2: Make pulley system for agenttine's well Roll: 12 Outcome: It’s decided that the well needs some kind of pulley system to get the water out. The responsibly of this task lies in your hands. Task one is to find some kind of container that will fit in the well. You manage to find a bunch of hollow cylinders that are open on the top with friendly faces of some kind of animal on it. You collect a bunch of these, clean them and tie them together with a piece of the rope. It seems to hold together well enough. You soon add a branch as the torque. Now it’s just adding the rope, which seems to be more tricky then any would have hoped. The rough material continually irritates your still open wounds on you hand. You manage to do it eventually, but after much pain. Your hands will now take longer to heal.
Mental Health: hidden Physical health: Cuts on your hands (will heal in 3 turns Skills: construction 1 Items: A sturdy and sharp rock (weapon), Metal pipe (weapon)
Louix starring as: Figgur Ven'turnar Action 1: Find some edible fruit/vegetable Roll: 7 Outcome: You head into the forest to see if you can find something tasty that you can also grow. With some directions from Cereal, you manage to find the mushroom patch under the giant tree. You are however not alone. A beast covered in tentacles and eyes is also rolling around in the mushrooms. It doesn’t seem to notice you, but it does seem very happy. As you come closer the animal suddenly jumps up and stares right in your eyes. The beast let’s out an aggressive roar and start to whip its tentacles towards you. You decide to better not provoke it further and carefully back away. The creature seems to understand that you are going and goes back to frolicking.
Action 2: Collect the seeds of said vegetable/fruit and start a small garden Roll: 15 Outcome: Although you didn’t find any seeds, you still make preparations for the garden. With your hands and some bits and pieces you find lying around, you make the garden. You decide to make it near the well. After a few days of hard work, the garden is finally finished. The only thing that’s missing is things to actually grow in the garden.
Mental Health: hidden Physical health: slightly damaged hands (will heal in 1 turn) Skills: Growing and harvesting 2 Items: -
serialkiller🌴 starring as: Cereal Homicidé Action 1: find a mount or a puppy Roll: 14 Outcome: Even with people around, you feel a bit lonely. You decide to go and search for an animal companion in the woods, preferably something small and cuddly. After a few days of searching you do eventually find something. A little creature that seems horribly malformed. It’s skin is thin and translucent, you can clearly see almost all of it’s muscles. On some places it has got a bit of grey fur, but not a lot. It also appears to be missing it’s eyelids, causing it to stare with empty, almost glasslike eyes. It’s mouth shows a mean pair of teeth, seemingly able to bite through your bones. You try to lure it with some food, but as soon as it hears you, it runs away into the forest.
action 2: find a better weapon Roll: 6 Outcome: Although you think that your wooden spike is a mighty weapon, the others seem to make fun of it. You decide to find something better and you do. In the same building you were last time, you manage to find a worthy replacer. A spike similar in size, but this time it has mechanical parts. It is also made from a tougher material. On top is a tiny button and when pressed, a tiny sharp point comes out the other end. With this point you are yet again able to leave markings. An even mightier weapon then the wooden spike.
Lanky Giraffe starring as: Terakta Action 1: Use my own pipe, plus 2 of the 3 spares and 3 pieces of scrap metal to craft 3 spear weapons. Roll: 9 Outcome: The group seemed to lack effective weaponry thus far. Thus you decide to craft some spears with some of the pipes you had and some of the scrap metal. The first one doesn’t really seem to work and you eventually give up on it. The second and third one seem to do fine. You sharpen some of the scrap pieces and wedge them onto the pipe tops. They are a bit unwieldy and quite heavy, but should do the job, but you are quite certain that you can’t use these as throwing weapons.
Action 2: Return to the hill and inspect the building Roll: 17 Outcome: You take both of you spears to the top of the hill. The new weapons give you the courage to go further up the hill and close to the building. You carefully sneak towards the building, step by step getting closer. You don’t feel like you are being watched, but you do feel slightly uncomfortable. Quickly you take a peek inside via one of it’s broken windows. There seems to be nobody there at first glance. You muster your all your courage and step inside. On the floor lie a couple of animals, though they seem to be dead. On closer inspection you notice that all kinds of cuts have been made on them, but for what purpose you couldn’t guess. They seem like they have been lying here for at least a couple of days, but you see the opportunity to get some meat on the table. You drag the carcasses back to base, hopefully it will grant the group a nice couple of meals.
Food: NOTE: Agenttine didn't eat this turn, he's still stuck. 2 pockets of mushrooms (rotten) 6 meals (cooked, will spoil in 9 turns) 3 medium animal carcasses (raw, will spoil in 2 turns, needs butchering first)
Weapons and tools:
4 metal pipes (3x equipped) 2 sturdy and sharp rocks ( 2x equipped) A small wooden spike (equipped) A small mechanical spike (equipped) A shovel (equipped) 2 spears (2x equipped)
Construction and storage:
A crate 5 bags of powder 1 pallet filled with damaged bricks. A wire bundle 3 small metal cylinders 3 scrap metals (small) 1 mystery machine Stack of firewood (5 uses) A large stack of wooden planks A stack of stones near the well A decent pile of clay Pulley (still needs to be installed)
Totem Garden (no plants)
Important: The bunker AI as been taking notes on you and deemed you successful enough to add another survivor to the surface. The AI tells you this via a loudspeaker near the bunker door. He'll come with a couple of packed meals from the bunker and the same kind of robes you all wear. When you come to great him, he tells you that his name is Buark. (ostrich has joined the game, I'm closing new entries until the next chapter)