agenttine starring as: Original Name Action 1: F I X T H E W E L L Roll: 20 Outcome: After parts of it have collapsed, you decide to remake the well. This task doesn’t just go well, it goes incredible. With monstrous efficiency you patch up the well. This safes you a whole lot of time. You use the extra time to excavate some more and continue digging where you found the helmet. It isn’t long before you find something more made of metal. After digging some more, you eventually pull out some kind of vest. Around the vest is some kind of large metal plate. After a bit of messing around with it, you eventually figure out that you can open it via the sides. Eagerly you get in your new set of armor. It’s bulky and moving around in the pit becomes more difficult, but you do feel a lot safer now. Your torso is now completely protected against any would be kidney stealers.
Action 2: Dig some random trenches everywhere to regain my sanity. Roll: 12 Outcome: Digging puts you in a happy place and you need some happiness after what happened last week. Around the base you dig some defensive trenches to protect against potential attackers. Although not a complete defense, it does provide some protection against animals. It could also be used as a cover when firing and or shooting with ranged weapons.
Mental Health: (hidden) Physical health: mysterious scar on torso Skills: artistic 1, crafting 1, construction 4 items: metal pipe (weapon), metal helm, body armor
Immortal_Dragon starring as: Doruss Hostvind Action 1: Assist in construction of the fence. Roll: - Outcome: See Louix’ bit.
Action 2: Tend the garden, such as checking for and removing weeds. Roll: 2 Outcome: You decide to take care of the garden a bit. This proves to be more difficult than you had hoped. The tasks seem to be pilling up on one another and it becomes very stressful. Whilst on one of your many breaks, you suddenly hear a noise from behind. You try to turn around, but can’t. Somehow you aren’t able to move, you’re paralyzed. A heavy breathing got closer and closer until you suddenly fell unconscious. When you wake up again you notice a sizeable scar on your right upper arm and just like the scars the others got, it has been neatly taken care off.
Mental Health: hidden Physical health: mystery scar on right arm Skills: Growing and harvesting 3, cooking 1, crafting 1 Items: Combat Knife (weapon)
Aiosian_Doctor_Xenox as: Nigel Sigma Vote 1: Find some material to make bandages for the bite. Roll: 13 Outcome: The wound concerns you slightly, but it mostly just hurts. To prevent it from getting any worse, you decide to find something to cover it up. This task appears to be not that difficult, as most buildings contain some kind of rag. You attach a rag you found with some bended, rusty nails. It keeps on quite nicely and it prevents anymore dirt from getting in.
Vote 2: Try to find an antiseptic herb. Roll: 13 Outcome: You search for some kind of plant that would kill any potential evildoers on the surface of your wound. As you set out to explore, the newcomer tags along. You try to make some small talk, but it doesn’t react to it. Instead, it seems to focus on branches of the trees. Eventually it walks off to a tree and picks a purple looking fruit. It gestures you to remove your bandage and you comply. It breaks open the fruit and smears the juice all over the wound. The juice is perhaps the most painful thing you have ever experienced. You slap the fruit out of the hand of the newcomer, who immediately runs back to base. You make a few violent sounding screams, before applying your bandage again. The pain begins to simmer down again and perhaps it has helped even. You head back to base to apologize to the newcomer, but it just ignores you even more than before.
Mental Health: hidden Physical health: Mysterious scar on torso, Bite mark on your left leg (treated) Skills: Construction, healing Items: Bigger branch (weapon)
aviscerator starring as: Ghulu Guest star Lanky Giraffe Action 1: Try to search for a body protection (armor) Roll: 9 Outcome: Your defensive capabilities are a bit limited, so you set out to find something to protect you better. Terakta has offered you his help in finding something. In one of the empty buildings, you find a corpse nailed to the wall. Dusty letter write something on the wall, but neither of you can read it. The corpse looks old, but not ancient. The robes that the poor man is wearing is a bit tattered, but generally looks more sturdy then what you are currently wearing. Terakta uses his spear blade to pry the body loose from the wall. You take your old robe off and don the new one. The cloth is a bit more rough, but you do feel a bit safer.
Action 2: Install the pulley system Roll: 8 Outcome: A second water supply is nice and all, but you still need to get the water up. The pully system has already been build, the only thing you need to do is put the stones around the pit and placing the pulley. This is exactly as hard as it sounds and the task is completed without many difficulties.
Mental Health: hidden Physical health: Cuts on your hands (will heal in 1 turns, you don't feel the effect anymore) Skills: construction 2, artistic Items: A sturdy and sharp rock (weapon), Metal pipe (weapon), gloves, sturdy robe
Louix starring as: Figgur Ven'turnar Guest star: Immortal_Dragon Action 1: Make a Fence for my garden Roll: 10 Outcome: You and Doruss decide that the garden should have some kind of protection against small vermin. Fuggur uses the spare sharp rock to cut a whole bunch of branches of some trees. Doruss stick a couple of them around the farm and weaves the rest around them. After a couple of days, the both of you finally lay the finishing touches to the fence. It’s not perfect and there still remain a couple of holes, but it should keep out most of the vermin.
Action 2: Find some more Seeds/edible fruits and vegetables Roll: 8 Outcome: There is still some space left in the garden, so you decide to set out once again for some more edible plants. Your quest however, is met with failure as you aren’t able to find anything. Whilst walking in the forest, you suddenly hear a heavy and muffled breathing. You freeze in your steps and try to listen where the noise is coming from. You notice that the breathing is coming from behind you, but you aren’t able to turn around. you are completely paralyzed as the breathing get’s closer and closer. The noise is now right behind you. It stays there for about five minutes. Eventually you hear it backing away and after about ten minutes you regain your movement. You head back to base with no visible marks or anything on your body.
Mental Health: hidden Physical health: - Skills: Growing and harvesting 3, construction 1 Items:meal pipe (weapon)
serialkiller🌴 🌴 starring as: Cereal Homicidé Vote 1: puppy Roll: 2 Outcome: You try a more active approach to searching the animal this time. You call out for the animal and you have some food with you again. This time however, you find the animal before it does. The poor creature is tied to a tree surrounded by, what appear to be rotten animal carcasses. There is also some kind of thick, red liquid in pools around the three. The creature seems to be exhausted. But you won’t stand for this kind of animal cruelty. With steady feet you walk towards the animal and after a couple of hours you manage to untie him. By that time the creature is asleep. You bring it back to base, where you suddenly collapse from something. You spend the following day, lying on the floor and vomiting. The day after that, you regain some strength, but you feel like your work won’t be as good as before. The animal doesn’t seem to do much better and lies still on the floor, but it does seem to accept your presence.
Vote 2 : go hunting (not where I found the puppy ) Roll: 9 Outcome: Eventually you manage to walk again and you decide to go hunting. Figgur said once something about fat and slow creatures roaming the forest. You set out to find and shoot these animals, not only for food, but for practice as well. After a day of tracking, you finally find a small group of the lard beasts. They are indeed as fat and gross-looking as Figgur said they would be. They should however give the group plenty of food. You hope that the metal L works as good against living creatures as it did against desks. You point the weapon the closest oblivious lard beast and pull the trigger. The creature makes a low pitched roar as thick blood starts running from the wound. The other beasts try to run away as fast they can and somehow succeed in doing so. Which is not too bad, you could probably only carry one. The beast however is still alive and violently whips his tentacles around. You take pity on the creature and try to shoot it again, but you miss. The shot after that hits, but only causes him to bleed more. The beast has now figured out where you are and comes charging at you. You think quick and just pull the trigger a whole bunch of times in its general direction, but your aim is off because you still feel ill. The creature whips your legs and you fall with your face down in the earth. Before it can crush you under it’s blubbery mass, the creature collapses. Yet again you spend a long time lying on the floor, but this time you vomit a bit less. After quite a while you stand up again and start dragging the lard beast back to base.
Lanky Giraffe starring as: Terakta Action 1: Assist aviscerator with finding body armor Roll: - Outcome: See aviscerator’s bit.
action 2: At the same time, look for study pieces of wood, light stones/other materials + string/chain that can all be used to craft additional armor, should we not find any/enough abandoned armor. Roll: 9 Outcome: Within the same room as the nailed corpse, you also find a small bucket made out of metal wires woven into each other. There is also some complete garbage and decayed pieces of paper. lying in there. You turn it around and notice that it is large enough for your head to fit in. Seeing how Ghulu got the robes, you got this helmet. Because the metal is woven, there are many holes in the thing for you to see quite a lot. It doesn’t quite fit on your head, but that can probably still be solved.
ostrich starring as: Buark Vote 1: make a new fish trap Roll: 9 Outcome: Annoyed that the first one broke down, you decide to just make a new one. You also try to improve the design so a large fish won’t break it anymore, this however doesn’t go as planned and you make the trap almost exactly like before. You lower it into the water and leave it again. After a while there are already some fish in the trap.
Vote 2: build A frame hut Roll: 8 Outcome: You notice that there is a surprising lack of shelter around. With some tools and basic resources, you plan to change that. A simple hut for now shall do perfectly. You start by cutting down some small trees. After that you go to the lake to harvest some plants that could act like thatch. You put the small tree logs in a frame together and start putting the bundled thatch on top. The backside is made by weaving sticks together and then covering them with mud. After a few days the structure is mostly complete. There are still some cracks in the wall and some of the thatch doesn’t stop rain, but other than that it’s a lot more then nothing. You start shipping some of the supplies in this partially covered shelter.
Mental Health: hidden Physical health: nauseous feeling and regular vomiting (2 turns) Skills: crafting 3, construction 1 Items: spear (weapon)
Event for all:
The newcomer strangely (and to your relief) doesn't seem to eat or drink. It has mostly been busy staring at people and sometimes tagging along. One night however, this changed. Whilst all enjoying your meals, the newcomer stood up right for the group. It stands there shakily for a couple of seconds before suddenly opening its mouth for the first time. A bit of bright yellow liquid drips out its mouth. After a gasp of air, it speaks its first words. “We are your past. We mean you no harm. We have been taking care of you since the heartless machine set you free.” The speaker talks with a very hollow tone and with a voice that sounds uncanny. “We wish to see the new generation. We are the masters of this mere vessel, but we ourselves are also but vessels for knowledge and curiosity.” The speaker twitches a bit and then starts talking again. “You came for us, but you were too early. We had to turn you away. We had to stop you from destroying us and our dear work. As we had stated before, we want you all to come and visit us. Two of you have been there before, it’s the building where the one known as Nigel was bitten. We sincerely apologize for that and we hope forgiveness is one of your strong parts. You must enter the following week. Our thirst cannot be left unanswered for any longer. Our puppet will show you the way. Should you refuse to come, then we shall see you as a danger to our work and that we cannot accept. We look forward to seeing you.” After that the speaker collapses to the floor and twitches a bit, before lying there motionless. Luckily after about a minute or so, it stands back up and stares at you.
What shall you do? (vote via poll, Immortal you can vote via discord) Group vote 1. Go (-1 action for all) 2. Refuse ('They' become hostile)
Food: Eaten: 1 berry harvest, 7 meat bits
2 pockets of mushrooms (rotten) 8 packaged meals (cooked, will spoil in 6 turns) 3 roasted meat bits. (will spoil in 3 turns) 1 Lard beast corpse (raw, will spoil in 3 turns)
Weapons and tools:
4 metal pipes (4x equipped) 2 sturdy and sharp rocks (1x equipped) A small wooden spike A small mechanical spike A shovel (equipped) 2 spears (2x equipped) 1 head-bucket (equipped) 1 big branch (equipped) 1 pair of hand-bags (equipped) 2 guns (1x equipped) 1 Combat knife (equipped) 1 Metal armor (equipped) 1 sturdy robe (equipped)
1 spare robe (from Ghulu) 1 woven metal helmet (equipped)
Construction and storage:
A crate 3 bags of powder 1 pallet half full with damaged bricks. A wire bundle 3 small metal cylinders 3 scrap metals (small) 1 mystery machine Stack of firewood (5 uses) A large stack of wooden planks A decent pile of clay Clay pots and pans
Totem Garden (Mushrooms and a berry bush, irrigated, 1 berry harvest a turn, unknown amounts of mushrooms every 3 turns. 2/3 ) A clay oven Light trenches well garden fence Fish trap Frame Hut (sheltered storage)
Post by Immortal_Dragon on Feb 13, 2018 15:13:31 GMT
I voted Go.
Action 1: Sterilize my knife's blade in a fire, then scar patterns into my skin akin to the new scar on my arm. I will show whatever did this to me, that it will not scare me! That this mark does not make me a victim of their predation!
agenttine starring as: Original Name Action 1: Find a sword by digging around in the same place that we found everything else.
Roll: 2 Outcome: Armor is nice and all, but you feel like you are missing some bite. The pit has never let you down before, except for that one time you got stuck in it. So you decide to dig again in the well. You start digging and digging, but you can’t seem to find anything of worth. After a while, you decide to take a break and have a lie down. Your sleep is filled with nightmares and other night terrors. You are in a dark place whilst uncountable numbers of silver eyes look at you. Suddenly there is a bright flash and you feel like your skin is melting away. You wake up in a cold sweat and look around panicked. It’s nothing luckily, but your skin still hurts all over.
Action 2: Hollow out a chamber in the well to serve as my living space. Roll: 17 Outcome: Whilst the others are going to visit ‘they’, you stay back to guard the base. With this time alone, you decide to make a room for yourself and what better place then the well you got stuck in? You already made a start in an attempt to find a weapon of sorts and clearing the rest of the dirt was quite easy. The most difficult part was getting all the dirt out by yourself via the pulley system. Eventually it works and you have a nice hollow room underground. It’s empty and the air is heavy, but at least it’s warm and protected.
Extra(?): Accept the offer, but refuse to go, citing a need for someone to stay and protect the camp. Outcome (read the event first): You patrol around the base in order do defend it against any potenial threats. The others return after a while and accompanying them are four mysterious figures. Behind them walks a large group of people that look and act like the speaker. With them, they carry a whole bunch of supplies and a large crate. The large crate is dropped off and the figures apologize to you preemptively. After that they head off into the distance with a vague promise that they will return one day.
Mental Health: (hidden) Physical health: mysterious scar on torso Skills: artistic 1, crafting 1, construction 5 items: metal pipe (weapon), metal helm, body armor
Immortal_Dragon starring as: Doruss Hostvind Action 1: Sterilize my knife's blade in a fire, then scar patterns into my skin akin to the new scar on my arm. I will show whatever did this to me, that it will not scare me! That this mark does not make me a victim of their predation! Roll: 2 Outcome: Whoever is responsible for the scar on your right arm, will know that you do not fear them. You take your knife and hold it in a hot fire to cleanse it from any unknown dangers. You only have no reflective material to see what you are doing. Letting somebody else do it would devalue the meaning of the scar you are about to inflict on yourself. You place your knife on your left arm and carefully look at the scar you already have. You press down the knife and immediately notice that you went too deep. Blood starts running out of the wound and you hit something that felt important. You quickly run to storage and grab the spare robe and wrap it around your arm. Eventually the bleeding stops and the robe is now nothing more then a bloody rag. Your left arm feels a lot weaker then it did before. At least the wound is moderately clean.
Nigel Sigma Vote 1: Fashion my branch into a more effective weapon, using some scrap metal to make ends edge of 'teeth' down one side. Roll: 17 Outcome: As of currently, you have no tools to make teeth out of the scrap metal you have lying about. So you do the next best thing. Somewhere in the pile scrap lies a very long and sturdy nail. It’s also not rusted like the others. You ram the nail through the top of you branch. You can now use the branch as a club or pierce your foes defenses with the spike at the top.
Mental Health: hidden Physical health: Mysterious scar on torso, Bite mark on your left leg(treated) Skills: Construction, healing Items: Spiked Club (weapon)
aviscerator starring as: Ghulu Action 1: create a one-handed axe from my rock and a wooden stick. Roll: 1 Outcome: The stone you have been using for a while is starting to get very uncomfortable. It’s also not very efficient in convert your energy into useful labor. This tasks you should be simple enough you thought to yourself. But somewhere in your quest to find a decent stick something went wrong. For some reason you can’t seem to find a stick on the forest floor that would work well as a handle. You eventually decide to just cut one off the nearest tree. You don’t notice it at first, but whilst you are hacking away, small tentacles reach out to you from the higher branches. Before you noticed anything, they had already picked you up and dragged you into the dense branch patch. The tentacles appear to be attached to the tree itself. The tree starts curling it’s tentacle-like branches around your body. After a bit of a squeeze, you start having difficulty breathing. After a while you wake up again in an empty room. Your vision is blurry, but you can just about make out four figures lurking over you. They seem to notice you and knock you out somehow again. When you wake up again, you are back at base. Although you don’t feel any physical harm, you do feel incurably paranoid. To top it all off, you never did finish the axe. At least you still have your rock.
Mental Health: hidden Physical health: - Skills: construction 2, artistic Items: A sturdy and sharp rock (weapon), Metal pipe (weapon), gloves, sturdy robe
Louix starring as: Figgur Ven'turnar Action 1: Build a small hut right next to the garden Roll: 19 Outcome: You decide to build a small hut next to the garden to live in. The wooden planks you got from that small hut in the forest shall come in handy for this project. A few of the planks are rotten beyond help, but most do just fine. You use your metal pipe as a hammer to nail the old nails back into place. It’s hard and tedious work, but you eventually succeed. A small, sturdy wooden hut is build next to the garden. You feel satisfied with your work and take a well deserved nap in the newly erected structure.
Mental Health: hidden Physical health: - Skills: Growing and harvesting 3, construction 2 Items:meal pipe (weapon)
serialkiller🌴 starring as: Cereal Homicidé Vote : try to help the dog Roll: 12 Outcome: You and the ‘dog’ are both still sick. The animal seems to understand that you helped it and that you too are sick. It still is too sick to really move anywhere, so it just hangs around the base for now. You don’t think you’ll be able to cure the animal, but you at least can take care of it. You fill a clay pot with water and let the animal drink from it. After that you also get it something to eat, sadly it vomits most of it out again after about a day. The both of you are not exactly getting better, but you are starting to bond a bit more.
Lanky Giraffe starring as: Terakta Vote 1: Modify my helmet to suit my head more. Roll: 8 Outcome: The shaky helmet get’s very annoying, very quickly. Something must be done to increase its comfort. You take bits and pieces of rag and lay them around your neck to thicken it. It’s still a bit shaky, but not as terribly as before and the rags also make it a bit more comfortable.
ostrich starring as: Buark Vote 1: make a bow and some arrows. Roll: 11 Outcome: The group is still a bit lacking in ranged weaponry. Your time with weaving sticks into a fish trap has giving you an idea. If you put a piece of string between a bendy stick, you might be able to shoot other objects with it. You start of finding a shaping a proper stick. You also make some simple wooden spikes that could be shot from this device. The only thing missing is a piece of string to launch the actual spikes with.
Mental Health: hidden Physical health: nauseous feeling and regular vomiting (1 turns) Skills: crafting 4, construction 1 Items: spear (weapon)
Event for all:
After all doing a bit of work for yourselves, the speaker tells you that ‘we’ are getting impatient and want to talk now. Original volunteers to stay back and protect the base. The rest of you follow the speaker to the large building. “This was once a place for healing” explained the speaker as you get closer. The doors are held open by two people that look like manners a lot like the speaker, but are malformed in different ways. You are all a bit nervous, but you still walk inside. “This puppet is no longer needed” the speaker says as it collapses to the floor. You then hear a noise that some of you were already familiar with. A slow, heavy and muffled breathing. Four people walk down the staircase. They are clad in tight suits that are colored with a worn out yellow. The suit covers their entire body, even their head. Where there would be normally mouths, they just have a mess of rusted wires and tubes sticking out of it. Their eyes are also hidden away behind filth covered, dark visors. They also carry a whole bunch of exotic looking pieces of metal on their bodies, with blinking lights. You are all taken a bit back by this, whatever it was you were expecting, it probably wasn’t this. The room is filled with silence, except for the breathing noise. On of the four takes a step forward and starts talking. “One of you is not here, where is he?” His voice is low and scrappy, but mostly very muffled because of the mask he’s wearing. He also speaks with an accent that sounds a bit weird to you all. Ghulu says that Original is back at base to take care of it. “That’s a shame, we’ll have to take a look at him later then.” Another of the four starts speaking, this time sounding a bit higher pitched. “I see that you are all a bit cautious of us, let me explain who we are and what we want. We have long forgotten our names, we simply refer to ourselves as: The Observers. We have observed this world for a very long time, so we eventually decided that was a decent enough name.” “We are past names now however”, the first one says. “Indeed”, continues the other one. “A very long time ago, we were known as: researchers. We were sent out to investigate a unknown, magnetic anomaly. But when we got there, the world got scourged and we got caught right in the middle. It was a pain unlike any other, but miraculously we survived. The four of us awoke in a desert that was once a meadow. The suits we used to protect ourselves against the anomaly had somehow fused with our bodies. We sought to discover what had happened to us.” Another of the four decided to speak up against you all. “After many months of no food or water, we realized that we weren’t able to die. We knew we would need some kind of purpose, lest we would go mad.” The first one starts speaking again. “So we did what we had always done, explore and discover all there is to known about the universe. For thousands of years we roamed this barren word that was once our home. We saw it change and adept to suit its new form. Our journey has eventually brought us here, were we found you.” The forth, with the deepest voice of all now also seems to want to talk. “Yes yes, we finally found others of our kind and in such pristine condition as well. Better than all the others yes.” They all start taking steps forward with the forth one continuing his talking. “When we first saw you, we had no choice. When one of you was alone in the forest, we ambushed him with our puppets. But two of you had to interrupt. So we waited for the perfect chance to take the body with us again. It was here, in this old hospital that could dissect him in peace.” “We learned so much from your friends his corpse”, the second one adds. “We have also dissected some of you when you were out and alone. That was also a good learning experience, but we also added some monitoring and tracking devices.” You all think you have heard enough of this and slowly back away from the four ancient madmen. The two ‘puppets’ shut the door behind you shut. The first one starts talking again. “You must understand that we wish you no harm. If we wanted to dissect you like the other, we would done so already. We have come to propose something to you. We have learned almost everything we want to know from your pack, so we are preparing to leave for now.” The forth one starts talking again. “None of you may realize this, but we know more about you then you do of each other or even about yourself. But what we mostly want to do is to give you back what we have taken from you.” “We understand that our actions have been quite stressful to you and we want to repay that debt. Near your base you will find a cache of supplies that will help you survive. You may now ask us about any recent events, we may have had an a hand in those.” The first one finishes. “We may come back again one day and perhaps we could trade.” Inventory:
Food: Eaten: 1 berry harvest, 8 meat bits
2 pockets of mushrooms (rotten)
8 packaged meals (cooked, will spoil in 6 turns)
3 grilled fish (cooked, will spoil in 2 turns)
6 roasted bits. (cooked, will spoil in 2 turns)
Weapons and tools:
4 metal pipes (4x equipped)
2 sturdy and sharp rocks (1x equipped)
A small wooden spike
A small mechanical spike
A shovel (equipped)
2 spears (2x equipped)
1 head-bucket (equipped)
1 spiked club (equipped)
1 pair of hand-bags (equipped)
2 guns (1x equipped)
1 Combat knife (equipped)
1 incomplete bow
Construction and storage:
3 bags of powder
1 pallet half full with damaged bricks.
A wire bundle
3 small metal cylinders
3 scrap metals (small)
1 mystery machine
Stack of firewood (5 uses)
A large stack of wooden planks
A stack of stones near the well
A decent pile of clay
Pulley (still needs to be installed)
Clay pots and pans
Garden (Mushrooms and a berry bush, irrigated, 1 berry harvest a turn, unknown amounts of mushrooms every 3 turns. )
Post by serialkiller🌴 on Feb 15, 2018 16:05:49 GMT
Nice , so the illness will disappear automatically. Action 1: try to finish the bow design and make a second bow for myself Action 2: try to look out for some kind of mutated alien horse Extra(?) : keep the dog around me while wandering through the camp.