Post by lordclassyus on Feb 23, 2018 19:07:28 GMT
-Chapter two, episode three-
'The old faith'
agenttine starring as:
Original Name
Action 1: Sharpen the thing... make the sword a reality...
Roll: 9
Outcome: You take the dull and rusty piece of metal and decide that it perhaps could make a decent weapon. The first step would be to clean it, this takes a lot more work then you expected. You wash and scrub the metal object until tiny shimmers of glimmering metal reveal themselves. These shimmers give you hope, yet you still work carefully so you don’t accidently break of pieces of the blade. You manage to remove about half the rust from the blade, but decide to do something else for a while.
Action 2: Start improving my totem to be more pretty and detailed - also more calming.
Roll: 5
Outcome: The totem could use a lick of paint you decide. You set out to find items to decorate the totem with. This quest is however met with one of the greatest horrors know to you: creative emptiness. Absolutely nothing you see looks interesting enough to put on the totem. You wonder around the base, the lake and the forest, but nothing stands out. Either you are missing something or this place is just really boring. This lack of productivity dampens your spirit a bit.
Mental Health: (hidden)
Physical health: mysterious scar on torso
Skills: artistic 1, crafting 1, construction 5, growing and harvesting 1
items: metal pipe (weapon), metal helm, body armor
Physical health: mysterious scar on torso
Skills: artistic 1, crafting 1, construction 5, growing and harvesting 1
items: metal pipe (weapon), metal helm, body armor
Immortal_Dragon starring as:
Doruss Hostvind
Action 1: Retrieve the note from Treirrox's mouth and bury him.
Roll: 19
Outcome: With two sticks, you carefully remove the note from your deceased comrade you barely knew. You cannot comprehend what’s written on the note, but that will be for later. It’s very clear that the body has been heavily tempered with. Innumerable cuts and scars have been made. You wrap Treirrox’s body in his old robe and wrap some scrappy pieces of cloth around his face. After that you dig a little hole near the bunker entrance and gather the others. None of you really knew him that well, but all of you are happy to see that he at least got a proper burial. You all feel stronger as a group and your spirits are raised.
Action 2: Put the rotten mushrooms in a clay pot and leave them out to ferment.
Roll: 4
Outcome: Perhaps the rotten mushrooms can still be used for something. You put them inside a clay pot and lay a lid on top. After waiting for a few days, you open the pot again. A smell beyond what you could ever have imagined escapes the pot to plague your nostrils. The smell is so putrid that you immediately vomit in response. With closed breath, you decide to throw away the horrid brew somewhere in the forest. Even with its putrid presence gone, you still feel a bit sick.
Mental Health: hidden
Physical health: mystery scar on right arm, scar on left arm
, nauseous(heals in 1turn)
Skills: Growing and harvesting 3, cooking 1, crafting 1, healing 1
Items: Combat Knife (weapon)
Physical health: mystery scar on right arm, scar on left arm
, nauseous(heals in 1turn)
Skills: Growing and harvesting 3, cooking 1, crafting 1, healing 1
Items: Combat Knife (weapon)
Aiosian_Doctor_Xenox starring as:
Max Mephisto
Action 1: Train for swollness.
Roll: 8
Outcome: Fresh out of the bunker, you decide to get some exercise. Being frozen has not been kind to your muscles however. Exercise hurts and quickly depletes your energy. After a few days however, you do feel more fit than you did before you got out. You are not quite yet in tiptop shape, but its better then it was at first.
Action 2: Find a suitably manly weapon.
Roll: 6
Outcome: Weapons are vital to survival in this world. Thus you quest into this new world to find a weapon worthy to be wielded by you. Cereal gives you a hint for where some good weapons are stored. You immediately take the directions Cereal gave you and soon end up in a ruined building. As if it was fated, your eyes lock on a shiny object. Clearly it’s some kind of old-world weapon. It looks like a tiny claw that you can press together with two of your fingers. It’s small size also allows you to conceal the weapon in case that would be needed.
Mental Health: hidden
Physical health: -
Skills: -
Items: Small metal claw
Physical health: -
Skills: -
Items: Small metal claw
aviscerator starring as:
Ghulu
Action 1: Try to study the book
Roll: 19
Outcome: The observers left the group a book as pardoning gift. You decide to take a closer look at it. Most of the pages are scribbles next a little image of something. You quickly realize that the scribbles are written words. They most likely represent what’s on the images. You spend most of the week studying the book but there is still much left. You at least now have a decent understanding of how to use the book. You skip ahead from the pictures and eventually learn a few nouns and verbs. Perhaps you can possibly decipher what the note says.
Action 2: Make a blowpipe
Roll: 11
Outcome: A tool that would shoot small, light items from a distance could be useful. You have several attempts at hollowing out sticks, but this proves more difficult than you had anticipated. You try a lot of different methods and many sticks fall victim to your experimentation. Then it clicked, you had the pipe with you this entire time. Your metal pipe could probably serve your purposes well enough.
Mental Health: hidden
Physical health: -
Skills: construction 2, artistic 2
, crafting 1, Can read
Items: A sturdy and sharp rock (weapon), Metal pipe (weapon), gloves, sturdy robe
Physical health: -
Skills: construction 2, artistic 2
, crafting 1, Can read
Items: A sturdy and sharp rock (weapon), Metal pipe (weapon), gloves, sturdy robe
Louix starring as:
Figgur Ven'turnar
Action 1: Heal myself
Action 1: FURNISH MAH HOUSE
Roll: 15
Outcome: The hut is currently a bit empty, perhaps some seats would be nice. Perhaps the old-world can assist in that regard. You start looking inside buildings to see if you can find some nice seats. Sure enough you do and you manage to scavenge 6 chairs of various conditions. Back at base you clean them up and place them inside the hut. You had to throw two of them away because they fell apart when people sat on them, but the others serve their purpose well.
Action 2: Put the fruit's seeds in pots filled with water to see if they'll grow that way (kinda like how you start an avocado plant)
Roll: 18
Outcome: Perhaps it’s too early for them to sit inside the earth. You fill a pot with clean water from the bunker and place one of the pods just inside the water with some sticks. This seems to do the trick. After a few days, little roots are dangling in the water. The roots grow quite fast and a little plant is starting to get out from the top. perhaps it’s best to let it inside the pot for a while until it has grown a bit more.
Mental Health: hidden
Physical health: 1 broken rib
Skills: Growing and harvesting 5, construction 2, healing 1
Items: Metal pipe (weapon)
Physical health: 1 broken rib
Skills: Growing and harvesting 5, construction 2, healing 1
Items: Metal pipe (weapon)
serialkiller🌴 starring as:
Cereal Homicidé
Vote 1: construct a better bow (or maybe find like a crossbow or something)
Roll: 1
Outcome: The bow is nice, but you could probably make a better one or even just find something better. You head into the forest to see if you can loot something like that in one of the buildings. The building is eerily dark and quiet. Just as you decided that tying another building would be the better option, the door slams shut. You quickly whip out your gun and point forwards. An invisible force pulls your gun out of your hands. Shortly thereafter you are pushed to the ground with nobody in sight or holding you. Something walks out of the shadows, but it’s difficult to see what it exactly looks like. The shadowy figure walks/floats towards you. It’s vaguely shaped like a Fanahi, but much larger and with a whole bunch of tendrils floating of it. You feel like you are no longer pushed to the ground, instead you start floating. You are powerless to do anything as you float closer to the figure. The floating force drives you closer to the face of the being. Once up close you notice that it’s face is a huge mess of eyes, with a very large one vertically tilted in the center. You get a headache just by looking at it as incomprehensible voices start to fill your mind. The being speaks one word of gibberish you. After the word had been spoken, it felt like your brain was going to explode. Within a blink of an eye, you are suddenly standing on the shore of the lake. Quickly you head back to base in a frantic manner.
Vote 2: tame the dog a little more
Roll: 6
Outcome: After your ‘adventure’ you decide to spend some time with the dog which you have named Sheng Sao. Sheng seems to be doing better, but still isn’t in the mood to do much besides eating and lying about. After your recent stampede and nightmare show, you yourself can’t seem to bring much effort in to trying to tame Sheng. At least it’s presence gives you a bit of joy.
Mental Health: hidden
Physical health: Trampled (vulnerable for 2 turns)
Skills: Growing and harvesting 2, husbandry 2, shooting 3, crafting 1
items: gun, bow and arrows
Physical health: Trampled (vulnerable for 2 turns)
Skills: Growing and harvesting 2, husbandry 2, shooting 3, crafting 1
items: gun, bow and arrows
Lanky Giraffe starring as:
Terakta
Action 1: Modify my fishing spear- use 1 of the small scrap metal for the spearhead, start to create a kind of "fish trap" around the spearhead (like the ones in spore)
Roll: 2
Outcome: Perhaps you can improve on the fishing spear’s design. You already have a plan worked out, but before you could get to work, you suddenly get an incredible urge to go back to go swimming. You know you recently almost drowned in the lake, but perhaps if you stay close to the shore, nothing bad will happen. Before you even know it, you are at the lake. The sights here are quite pretty, even for a world that once ended. You take of your robe and carefully walk in the water. As you step into the water and almost immediately feel nauseous. You don’t know why, but this only compels you more to get deeper into the water. You suddenly vomit a purple, slimy substance. Inside the substance are hundreds of little moving things, they look like tiny fish. They seem to eat of the goo and quickly head deeper into the water. You feel like you are going to vomit more of the purple goo out any minute now. Your feelings were not incorrect as you spit out another wave of the stuff. After a while it seems to stop and you quickly head towards the coast again. The serpent-like creature probably blew it’s eggs into your face last week. The whole experience was quite horrid and you feel like you are going to have many nightmares about what happened here.
Action 2: Go to a high point (if it's where that building is or not I don't really care) and survey the land again, with the intent of finding a different water source.
Roll: 7
Outcome: You head up the hill again away from any water. Whilst on this journey, you see the building again where you found the animal corpses. It’s probably empty now, so you walk right past it. On top you start looking surveying the area. Sadly you don’t seem to find any other body of water. The forest could of course also hide any rivers with their leaves. You head back to base again, it was however nice to be somewhere where there wasn’t any water.
Mental Health: hidden
Physical health: -
Skills: cooking 3, crafting 3
Items: Spear (weapon), helmet
Physical health: -
Skills: cooking 3, crafting 3
Items: Spear (weapon), helmet
ostrich starring as:
Buark
vote 1: Finish the wall.
Roll: 6
Outcome: Perhaps it’s time to finish the wall, but you think you probably could use a bit of a break. All this work has been hard on you and taking a few days to rest probably can’t hurt. You enjoy your little break, but you didn’t get any work done on the wall at all. Perhaps next week.
vote 2: Make the wall higher.
Roll: 10
Outcome: Eventually you decide to perhaps do a little bit of work on the existing wall. You use some of the bricks from the stockpile to increase the height of the wall. The work goes well enough as you have a bit of an idea of what you are doing. The task is not very difficult, it is a bit boring however and your spirit dips a bit as a result. The work you set out to do for these days is done however.
Mental Health: hidden
Physical health: -
Skills: crafting 5, construction 4
Items: spear (weapon), bow and arrows
Physical health: -
Skills: crafting 5, construction 4
Items: spear (weapon), bow and arrows
Event for all:
A group of people appear at the base. They seem fairly normal and don't seem to want to do any harm. You are also able to speak with them, although they speak with a funny accent. They explain that they are merely passing through. One of them also says that there is strength in numbers, so they'll camp out near your base. They'll stay here for about a week, then they'll be gone again.
Inventory:
Food:
Eaten: 1 berry harvest, 7 packaged meals
3 animal carcasses (raw, will spoil in 3 turns)
7 raw mushrooms (raw, will spoil in 4 turns)
Weapons and tools:
4 metal pipes (4x equipped)
2 sturdy and sharp rocks (1x equipped)
A small wooden spike
A small mechanical spike
A shovel (equipped)
2 spears (2x equipped)
1 head-bucket (equipped)
1 spiked club (equipped)
1 pair of hand-bags (equipped)
2 guns (1x equipped)
1 Combat knife (equipped)
2 bows
(2x equipped)
1 fish spear (equipped)
1 half rusty blade
1 tiny metal claw (equipped)
Construction and storage:
A crate
3 bags of powder
1 pallet half full with damaged bricks.
A wire bundle
3 small metal cylinders
3 scrap metals (small)
1 mystery machine
Stack of firewood
A large stack of wooden planks
A stack of stones near the well
A decent pile of clay
Clay pots and pans
empty supply box
Box filled with metal cylinders
large stack of mud bricks
Miscellaneous:
note
book
Constructs:
Totem
Garden (Mushrooms and a berry bush, irrigated, 1 berry harvest a turn, unknown amounts of mushrooms every 3 turns. 3/3 )
A clay oven
Light trenches
well
garden
fence
Fish trap
Frame hut (sheltered storage)
brick wall (half done, somewhat higher)
pot with growing seed (will grow further in an unkown amount of turns)
Art:
A stone doughnut
Animals:
'dog pup' (Sheng Sao)