It could be like the previous stages where if your society collapses you restart (as a tribe at the start of society stage) and you have to build a new society (there would still be remnants of your previous society). This would make allow for it to be a lot easier for your society to collapse (since you don't completely die)and will also allow things like the dark ages where people could see the advanced things the roman empire had built but not understand them.
Wouldn't early space civilizations be more like us. Our species has made it to space but there is no telling when we will invent some sort of a warp drive. Looking into space from our home planet with telescopes and sending out messages is pretty much where our species is at now so it think that it would be really cool if the early space stage was like that. I think that in the early space stage civilizations should be like us: They dont usually start out with FLT tech right off the start of the space stage and there is a period where they only have more primitive propulsion tech (rockets, solar sail, ion, ect). they explore their solar system and maybe go to a few other planets but cant really do much until they discover FTL tech. This also opens the door to colonize a habitable planet in your solar system if you are luck enough to have one or send out long, multi generation journeys to another star system to find a colonizable planet. Of course if you make contact with another more advanced alien civilization they might share their tech with you and you would go strait to FLT propulsion.
For example, if i land on an alien planet will i be able to revert back to creature mode (get out of my spaceship and walk around) to hunt some creatures with my advanced technology or take back specimens. I think this would be pretty cool:)
I agree that vision will be a hard game mechanic to add. however, most of the other game mechanics will be hard to implement as well. for example although i really like the idea, adding tissue and skeletal structure strategically will be pointless unless we can find a way to evaluate each individual structure for its unique physical bonuses. the way the muscle is placed in real life effects the mechanics of the creature which is vital for combat and interacting with its surroundings. for example a certain neck structure may may have adapted to be very good at holding a predator to its prey so it can suffocate it(like lions having specially strong necks for attacking their prey), however,this is not realistic to implement into a game because there are alot of physics behind it (our computers wont be able the handle it at a reasonable speed) and it is difficult to program into a game. therefore many physics aspects will have to be left out since it is a game. instead of losing limbs before death and having specially adapted mechanisms like in real life, the game creatures will have to be more attribute based.( bite attack, graple attack, poison, health ect.)
I may be wrong about this it is just what i think from my experince with games and programming. pls let me know if programing a game like this is possible as i am by no means an experienced game engineer.
I like the idea of an alien invasion. Goes with the idea of special events that will make each game play unique.
Another special event could be that intelligent life has already evolved on your planet. this could be a good or a bad thing depending on your evolution. for example if you are a big, gentle hunk of meat like a cow they might want to farm you. If you are more like a dog then you could become a pet or go to war with them. if you are something like an insect them would dislike you and try to exterminate. they might also try to collect and study you (just like we do).
The special events could build on themselves. for example the pre-existing inteligent species could get invaded by an alien invasion. affecting you and possibly leading to a change in your species role/evolution (freeing you from the previous species or allowing you to surpass them). I think that special events like these should have a randomized chance of occurring each game although you may be able disable or enable them to make sure they will or will not happen.
Le_Duc: It's dangerous to go in this world alone, take this good news : https://www.youtube.com/watch?v=qNWWrDBRBqk
Mar 22, 2017 19:13:20 GMT
TheGraveKnight: I'm not sure whether this makes me feel better or worse
Mar 22, 2017 19:30:58 GMT
phantomhunter01: It wasn't really a terrorist attack, right? I thought it was just some crazy guy.
Mar 23, 2017 1:40:40 GMT
Atrox: Is an attack that causes terror not a terrorist attack?
Mar 23, 2017 4:38:54 GMT
Immortal_Dragon: A terrorist attack is one that is politically motivated and is intended to have a political outcome or effect on the political climate. At least I think that's what the criteria are.
Mar 23, 2017 13:55:23 GMT
TheGraveKnight: So I finally beat the Automatron DLC for Fallout 4. Despite the obnoxious farming that I had to do, it was still fun, especially at the end.
Mar 23, 2017 15:25:15 GMT