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Post by mitobox on Mar 11, 2017 19:15:53 GMT
When it comes to 4X games that encompass centuries of development, you start out small with one settlement, and that settlement (often treated as your capital) stays with you for the length of your playthrough.
When you look at history, things aren't so pretty. The fact that entire ancient cities have to be excavated shows this. Why weren't there people already there sweeping out the sand?
Things get really ugly when you look at wide-scale destabilization. Case in point, the Late Bronze Age Collapse, where the seemingly immortal empires along the East Mediterranean became nothing but scorched ruins.
Here's the question, though; does this sort of turbulence belong in Thrive? Sure, mass extinctions are necessary to drive change in the Multicellular and Aware Stages, but it's not so fun when you're trying to prevent an empire from collapsing when it's in its nature to do so.
Basically, what I'm getting at is this: What is our "game over" condition for the Society Stage?
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Post by crodnu on Mar 11, 2017 20:22:40 GMT
In medieval: total war (the first one, with the sprites ) when a civil war broke up, you got to choose a side. Something like that could be made in thrive to make the player switch the capital city.
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blue
Multicellular
Posts: 28
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Post by blue on Mar 13, 2017 14:44:12 GMT
It could be like the previous stages where if your society collapses you restart (as a tribe at the start of society stage) and you have to build a new society (there would still be remnants of your previous society). This would make allow for it to be a lot easier for your society to collapse (since you don't completely die)and will also allow things like the dark ages where people could see the advanced things the roman empire had built but not understand them.
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Post by Immortal_Dragon on Mar 13, 2017 16:04:03 GMT
It could be like the previous stages where if your society collapses you restart (as a tribe at the start of society stage) and you have to build a new society (there would still be remnants of your previous society). This would make allow for it to be a lot easier for your society to collapse (since you don't completely die)and will also allow things like the dark ages where people could see the advanced things the roman empire had built but not understand them. This would be a good idea, though a player obviously wouldn't want to start at the stone age again (aside from a society like the isolated tribes we encounter today) after a certain level of advancement. Perhaps some level of choice could be available?
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Post by ATP Kraken on Mar 13, 2017 16:10:50 GMT
Perhaps internal unrest would be a necessary struggle for wide empires. But of course, there will still be the ruins of the past to learn from.
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