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Post by Atrox on Mar 22, 2017 15:14:16 GMT
This is a thread to generate some discussion about the game. So guys what kind of organelles would you want to add to the game to add some variety and break away from the standard cell mold If I could add any organelle to the game - well I have a few but if this gets enough attention I'll post some more - it would probably be an organelle to harness gamma radiation the way that chloroplasts harness light. There are real world examples of this. In Chernobyll, there is a fungus that THRIVES in radioactive environments and use the radiation to drive their metabolic processes! What organelles would you add to the Thrive Cell Stage?
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Post by Narotiza on Mar 22, 2017 17:10:28 GMT
I personally can't think of any organelles that I'd add, but bioluminescent organelles and the carbonate agent mentioned in the GDD caught my interest quite a bit:
"Carbonate – Unlike most other agents, carbonate is made from the compound calcium carbonate. When released into the environment, carbonate immediately solidifies, bonding with nearby surfaces or other carbonate particulates. This enables carbonate-wielding cells to build complex floating structures for various purposes, such as herding prey or as a defensive barrier (unfortunately due to the way the environment is generated, these structures will disappear if the player moves beyond a certain distance away from it). Carbonate can’t be upgraded."
Imagine making a shield with this stuff and pushing it around or maybe grabbing onto it with lamellipodes or something. Although building stuff does seem like a rather complex feature so if it is ever added it's likely it'll be long after the Microbe Stage is finished.
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Post by mitobox on Mar 22, 2017 17:58:59 GMT
These organelles would be placeholders for the full agent system. If they were to be included in a later version, then free-floating agent vacuoles would unlock a random agent vacuole (rather than only toxins), much like how agents are said to be randomly unlocked in the GDD.
Disabler Vacuole: This vacuole secretes a green agent that temporarily prevents the target from secreting agents of its own.
Stun Vacuole: This vacuole secretes an orange agent that temporarily paralyzes the target's flagella, allowing it to be more easily killed or evaded. Cilia, while slower than flagella, would not be affected by this agent.
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Post by tjwhale on Mar 22, 2017 21:53:01 GMT
Atrox that gamma radiation-o-plast is so cool. I love that. Personally I think it's super cool that there are microbes with "eyes". They have photo-receptors in a little divot so they can see light and tell what direction it's coming from. I think that could be super cool. I'm also really excited about combat.
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Post by ATP Kraken on Mar 22, 2017 21:55:31 GMT
This is realistic, but probably won't pop up until Industrial. ArticleElectroplast: Harvests electrical energy to produce ATP. Photosynthesis too boring? Let's spice it up a bit! ArticleCaroteplast: Harvests blue light to produce ATP. Chloroplast: Updated to absorb red light. Would make little difference in current game. Rhodoplast: Harvests green light to produce ATP. Atriplast: Harvests infrared radiation to produce ATP. All of these organelles would be part of the "Autotrophy organelles."
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Post by crodnu on Mar 22, 2017 22:18:02 GMT
I think the idea is to make chloroplast change colours automatically depending on the sky colour, which would be determined by the planet generation or the user or the RNGods. And dont forget thermoplasts, for us LAWK haters
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Post by Atrox on Mar 23, 2017 3:28:26 GMT
Atrox that gamma radiation-o-plast is so cool. I love that. Personally I think it's super cool that there are microbes with "eyes". They have photo-receptors in a little divot so they can see light and tell what direction it's coming from. I think that could be super cool. I'm also really excited about combat. You're referring to eyespot apparatus yes? I love those! They look like cute little red dot eyes
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Post by Atrox on Mar 23, 2017 3:38:46 GMT
This is realistic, but probably won't pop up until Industrial. ArticleElectroplast: Harvests electrical energy to produce ATP. Photosynthesis too boring? Let's spice it up a bit! ArticleCaroteplast: Harvests blue light to produce ATP. Chloroplast: Updated to absorb red light. Would make little difference in current game. Rhodoplast: Harvests green light to produce ATP. Atriplast: Harvests infrared radiation to produce ATP. All of these organelles would be part of the "Autotrophy organelles." ATP Kraken I actually have made a thread about electroplasts as well! There exists a type of bacteria that actually strips electrons from the ground and they use those raw electrons as fuel! I figure if the player could assimilate that bacteria into its genetic makeup, electrosynthesis could happen! It never occurred to me that chloroplasts were named after the pigment, chlorophyll. I think that instead of having individual organelles for each pigment, we could have a general 'photoplast' and have the name change automatically depending on the color.
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Post by Longisquama on Mar 23, 2017 14:34:45 GMT
First, cell walls like those of plants and fungi (ones made of cellulose, others of chitin) that would bring protection.
Second , radiolarians and other algae have mineral skeletons, that would increase protection even further, and look awesomely cool.
Some protozoa, like paramecium and vorticella have "mouths" (gullet, peristome). So a mouth organelle could be maybe used for ingesting particles in a more efficient way than with endocytosis.
And at last, a lot of microorganisms can stick themselves to surfaces with "stalks" (like the spring-like myoneme of vorticella). Those would be very usefull once currents and some kind of surface (the floor/ a big dirt particle/ a rock) are added.
Also, with the last one you could decide to being permanently attached to a surface. That could be practice to add game mechanics for when we can play as plants in multicellular.
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Post by Atrox on Mar 23, 2017 15:30:48 GMT
First, cell walls like those of plants and fungi (ones made of cellulose, others of chitin) that would bring protection. Second , radiolarians and other algae have mineral skeletons, that would increase protection even further, and look awesomely cool. Some protozoa, like paramecium and vorticella have "mouths" (gullet, peristome). So a mouth organelle could be maybe used for ingesting particles in a more efficient way than with endocytosis. And at last, a lot of microorganisms can stick themselves to surfaces with "stalks" (like the spring-like myoneme of vorticella). Those would be very usefull once currents and some kind of surface (the floor/ a big dirt particle/ a rock) are added. Also, with the last one you could decide to being permanently attached to a surface. That could be practice to add game mechanics for when we can play as plants in multicellular. Yes I love the idea for mouths! I believe they are called cytostomes? They're just little grooves in the surface of the membrane that lead into a lysosome if I recall correctly. I love all of these ideas!
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blue
Multicellular
Posts: 28
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Post by blue on Mar 24, 2017 0:34:53 GMT
Filopodia (they are rod like structures on the surface of most bacteria that can allow them to "glide" also very damaging to other unprotected organisms)
Trichocysts(Trichocysts are thought to have evolved from cilia. they are basically biological harpoons that are attached to the cells membrane. they can spear other cells for anchoring or catching smaller prey)(I think the only way to make this fair is that they cost a lot of ATP to fire/prepare and cant be reused)(seen in some ciliates and dinoflagellates)
Special Fibres in cell:
psuedopodia (can only be placed on the cell membrane and can be stretched to move and surround/engulf other organisms)(Example organism = Amoeba)
Myomene (fibers in the cell allow it to contract very fast and also expand but at a slower rate. useful in long protrusions that contract very fast and pull the organism with it and can be used for very fast movement if you are anchored to another object) (Example organism = Vorticella)
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Post by Omicron on Mar 24, 2017 15:51:59 GMT
I've got the feeling this thread will end up like the achievement thread, with a part of the entries already placed, another part of them being made purely for fun (I.E. (I can't make a pun right now, damn)), another part of them being WAY too far stretched, or just plain impossible (I.E. LASERCYSTS: EVOLVED FROM THE FLAGELLA, LEGS THAT FIRE LASERS) and a teeny-tiny part actually cool, realistic things...
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Post by mitobox on Mar 24, 2017 17:19:10 GMT
I've got the feeling this thread will end up like the achievement thread, with a part of the entries already placed, another part of them being made purely for fun (I.E. (I can't make a pun right now, damn)), another part of them being WAY too far stretched, or just plain impossible (I.E. LASERCYSTS: EVOLVED FROM THE FLAGELLA, LEGS THAT FIRE LASERS) and a teeny-tiny part actually cool, realistic things... Is that a challenge? Chaincilia An upgrade to cilia that covers your cell in microscopic chainsaws. Very effective against other cells. Flagellicopter: This upgrade to the flagella spins so quickly that it allows you to fly. Pyrosome: A lysosome upgrade that consumes oxygen to sustain a microscopic fire. Useful for smelting metals. Lycanthroplast: Originally a bacterium infused with dark energy. When assimilated, it allows you to use moonlight to become a microscopic werewolf at will. Pylon: Certainly the most important organelle in the game. For every pylon your cell has, the higher your population is allowed to be. To avoid extinction, construct additional pylons. Arcanoplast: Hands down the most important organelle in the game. Originally a bacterium infused with arcane energy. When assimilated, it allows you to tap into the magical aura generated by all life. It also allows you to evolve into a Jedi in the later stages. Chronosome: Technically an upgrade to your nucleus, this allows your cell to travel through time. It is, undoubtedly, the most important organelle in the game.
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Post by StealthStyleL on Mar 24, 2017 18:05:01 GMT
But funny though.
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Post by serialkiller🌴 on Mar 24, 2017 19:05:02 GMT
Am I the only one who'd like to see those organelles in the game (non-lawk of course ) ?
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Post by crodnu on Mar 25, 2017 0:31:23 GMT
Filopodia (they are rod like structures on the surface of most bacteria that can allow them to "glide" also very damaging to other unprotected organisms) Trichocysts(Trichocysts are thought to have evolved from cilia. they are basically biological harpoons that are attached to the cells membrane. they can spear other cells for anchoring or catching smaller prey)(I think the only way to make this fair is that they cost a lot of ATP to fire/prepare and cant be reused)(seen in some ciliates and dinoflagellates) Special Fibres in cell:
psuedopodia (can only be placed on the cell membrane and can be stretched to move and surround/engulf other organisms)(Example organism = Amoeba) Myomene (fibers in the cell allow it to contract very fast and also expand but at a slower rate. useful in long protrusions that contract very fast and pull the organism with it and can be used for very fast movement if you are anchored to another object) (Example organism = Vorticella) The Trichocysts could be fun when combined with the bonding agent, you could fire them strategically at something and then suicide those cells for resources. The bonding agent vacuole would be a cool organelle too now that i think of it.
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phantomhunter01
Sentient
something something hiveswap filmcow reddit?
Posts: 53
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Post by phantomhunter01 on Mar 25, 2017 1:30:21 GMT
GET ON IT!
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oncpapa
Sentient
If you need me to come up with a name. You're out of luck.
Posts: 76
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Post by oncpapa on Mar 26, 2017 3:50:08 GMT
Don't worry, we'll just ban people that are posting too many silly things on this thread!(Let's not do that)
Links or it didn't happen!
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Post by Atrox on Mar 26, 2017 3:53:29 GMT
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liam
Microbial
Posts: 3
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Post by liam on Jun 29, 2017 7:38:40 GMT
Note on the Topic of photoplasts the infrared one should be constantly working due to ambient heat most likely at a reduced level maybe a ultraviolet one that could work more intensely but require more powerful light to work.
also first post here woo
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