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Post by hhyyrylainen on Feb 26, 2018 16:37:50 GMT
This is an issue with the game itself not running on your computer, not any of the launchers. I assume you have windows.
Which version of windows do you have? Have you installed visual c++ runtime 2010 (this might fix something)?
This may also be caused by an antivirus, so if you can turn of your virus scanner or tell it to ignore thrive that could also help.
Edit: if nothing works then there is probably a rare bug that causes a crash in thrive on your system. To fix that someone who knows how to debug programs need to get the same crash.
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Post by hhyyrylainen on Feb 25, 2018 9:31:25 GMT
I think the death penalty needs to be quite small. Otherwise the best tactic is to just play really carefully in order to not get set back by dying.
I think a suitable number of generations in the cell stage would be around 20-30 so with this method dying just 10 times will make it take you 1/3 longer to finish the stage. And there probably isn't a lot of different options for moving forward so you will be just annoyed by having to redo the same addition of agents to your cell multiple times. That's why I support the idea of the player's death just subtracting from their total population and their performance changing the simulation parameters on how "smart" their species acts (how well they use the organelles their cell has). And that way the effectiveness of their species is in part determined by how well they play, but a bit more on the design of their cell.
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Post by hhyyrylainen on Feb 24, 2018 9:01:00 GMT
I think this is a known crash caused by the audio sources being used incorrectly, which affects some players more and some less. The engine refactor should fix this.
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Post by hhyyrylainen on Feb 24, 2018 8:59:39 GMT
This looks like the other sound crashes. The engine refactor currently going on will hopefully fix this.
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Post by hhyyrylainen on Feb 23, 2018 11:00:29 GMT
JS, CSS and HTML are exactly what's currently used (other than for the ruby script that prepares the icon files and releases). I thought about using TypeScript but haven't bothered yet, it should be pretty easy to mix it with other components written in javascript so it should be easy to start using gradually for things that it makes easier. Alright, cool. I'll get to learning these languages, see what I can do. I want to ask, what are it's main internals programmed in? (for the code that does stuff and isn't for looks and such, what did you use? I assume JavaScript and HTML?) There is some static html, which is shown and hidden by javascript. But a lot of the visible elements are created dynamically by javascript. It's basically like the modern single page webapps that use javascript to control the visible elements (html), so if you know how those are made the launcher is basically that except it is wrapped in a native application that just shows that one page. renderer.js is the main file included in the webpage, it has all the setup and loads all the other used files. If you try to debug you should edit main.js to change the variable openDev to true to get the chrome developer tools.
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Post by hhyyrylainen on Feb 23, 2018 7:20:15 GMT
Well I will see what I can do. NOTE: Since Electron can use HTML, CSS, JS for it's code, I am probably able to learn how to use it! Brilliant! JS, CSS and HTML are exactly what's currently used (other than for the ruby script that prepares the icon files and releases). I thought about using TypeScript but haven't bothered yet, it should be pretty easy to mix it with other components written in javascript so it should be easy to start using gradually for things that it makes easier.
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Post by hhyyrylainen on Feb 21, 2018 7:53:12 GMT
Delete Ogre.cfg in thrive/bin folder to get the settings dialog to popup again on next launch.
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Post by hhyyrylainen on Feb 20, 2018 22:12:47 GMT
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Post by hhyyrylainen on Feb 17, 2018 23:05:15 GMT
I was joking about competing.
But I do hope that we don't permanently end up with split effort on two launcher.
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Post by hhyyrylainen on Feb 17, 2018 18:51:06 GMT
I've now fixed the official launcher for windows 32 bit (with release 1.0.2). So now it works on linux 64 bit, windows 64 bit and windows 32 bit (at least one person confirmed that the fix worked). Wrong thread? :/ This is the right thread. I just didn't explicitly say "Your move now, Darwin" in the battle for the best launcher for thrive.
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Post by hhyyrylainen on Feb 17, 2018 11:32:46 GMT
another way i thought of, and would be more likely, would be to have the enviroment change randomly. have the environment be filled with predator or prey to make each playstyle more effective depending on the situation. i also thought this was cool because the environment could change, also influencing the game at hand without directly telling the player "hey sucker, this bodypart is more expensive". unfortunately, this idea falls under the same problem the cool way suffers. We won't be going the spore route of having separate parts that have costs to place on your species (feel free to correct if I get something wrong). So instead of going "I can choose from these 5 different sets of arms" it will be like "I have a choice on editing the shape of my existing arms or organs". That of course means that you get trapped in the path that you chose as you can only make small changes at a time. The environment will definitely have random changes that the player needs to take into account like increasing the thickness of their fur to survive colder winters. I've asked the forum managers to move this thread so hopefully this will be soon in the right category.
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Post by hhyyrylainen on Feb 17, 2018 11:09:39 GMT
I've now fixed the official launcher for windows 32 bit (with release 1.0.2). So now it works on linux 64 bit, windows 64 bit and windows 32 bit (at least one person confirmed that the fix worked).
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Post by hhyyrylainen on Feb 12, 2018 7:33:08 GMT
I guess this doesn't work on linux. At least the downloaded game wouldn't the window does open and lets me click download but I didn't bother waiting for it if it downloads the windows release. I am testing it on Linux later. So far, I have made the Windows version because that's what I use, thanks for the feedback, though! I will see what I can do! (try Wine also) I did run it in wine, that's why it works as much as it does. But from using the official launcher with wine I know that the actual thrive releases don't work properly in wine.
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Post by hhyyrylainen on Feb 11, 2018 22:09:33 GMT
I guess this doesn't work on linux. At least the downloaded game wouldn't the window does open and lets me click download but I didn't bother waiting for it if it downloads the windows release.
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Post by hhyyrylainen on Feb 10, 2018 22:50:17 GMT
The main issue right now is that we are missing any good graphics developers to work on how to improve the game's visuals. We have plenty of plans and ideas (and threads) on how to improve the visuals, we just need to find the manpower to assign to it. Yes, graphics programmers and shader makers, seem to be at least as rare as good programmers if not even more rare as we currently have none.
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Post by hhyyrylainen on Feb 10, 2018 22:48:12 GMT
I keep on getting an error when I try to use the launcher Error: ESOCKETTIMEDOUT Not sure why this is or how to fix it. That should only happen when your internet connection is too slow and the servers from which the feeds / version information is downloaded close the connection. Can you still hit "play"? Unless of course if others have the same issue, then the servers might be down.
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Post by hhyyrylainen on Feb 4, 2018 15:13:00 GMT
A good way of dividing the money (since it's in a department and not the group as a whole) is by having the department decide who performed the most work. (Example: Say a coder solved a bug issue that was causing most of the department to scratch their heads at to fix, that coder could receive a larger portion of the donation jar) Another option would be creating a couple of donation accounts that is geared to each team. (Example: Set up a donation for Programming, one for Art, one for Animation, another for Sound Design ect. ect. this would allow people to put their money to what they want and can allow for more "incentive") The case has already been for multiple years that the programming is the largest bottleneck that prevents everything from progressing. And with the current size of the programming team (me, and crodnu) I don't think it would be exactly difficult to choose how to divide donations. Of course legal stuff / who holds the donations will be more complicated.
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Post by hhyyrylainen on Feb 4, 2018 15:00:28 GMT
Was this before or after the 1.0.1 launcher version?
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Post by hhyyrylainen on Jan 24, 2018 7:22:03 GMT
So what exactly do i download? If you have 64 bit windows you download the "win32-x64" version. And depending if you care about download times and have 7zip installed you select the .7z version. If you like to download large files you can download the zip version.
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Post by hhyyrylainen on Jan 23, 2018 22:57:05 GMT
The troubles of being a small developer and no one trusting that you don't just make viruses, so every alarm goes off for the first users.
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