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Post by elementalred on Jun 8, 2015 22:08:21 GMT
Could emotions be implemented in Thrive? I know that the creatures are gonna have various shapes and that they wont necessarily communicate the same way we do, but the way I see it is that social creatures could express their emotions via specific ways. Like for exemple they could express joy, anger, fear, sadness, complicity and other stuff by changing their skin colors, emitting differently pitched sounds, making certain body gestures, emitting pheromones, etc... I'm a little tired right now so I'm gonna stop here.
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Post by StealthStyleL on Jun 9, 2015 17:34:10 GMT
My first thought is that it could be too much detail for the game. However, could you make certain actions give off a certain signal in the behaviour editor? Your idea about the changing skin colour gave me that. For example, could you make your skin go red to warn others that you are angry. Could be used to scare off predators. Is this even possible? Ok. I'm rambling now.
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Post by Captain McDerp on Jun 9, 2015 18:43:10 GMT
Add a source game style communications menu that you can edit in the behaviour editor. You can select the type of communication in the editor also. BAM. SOLVED. GIMME A MEDAL.
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!Tilly!
Aware
i love scifi stuff but im too stupid to take part lel
Posts: 145
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Post by !Tilly! on Jun 10, 2015 1:41:47 GMT
Even if this isn't implimented into the game, this is still a pretty ace idea. I would love to see my smallest species go from calm-looking snippets to very aggressive skittles. Come on, who wouldn't love that?
Seriously though, if this game ends up being capable of handling this/the game creators find a way to do it, I will be elated...
Wait, I just thought of something... What if certain niche-keeping creatures made the emotions go high (at least, before the Awareness stage)?
Examples:
Herbivore is milling around. A carnivore comes within [x] feet of said herbivore. Herbivore automatically grows scared, if the carnivore is spotted.
Or other such things, like:
[x] creature is milling around. Another one of [x] creature's species comes over. Depending on what you choose to express (going off of Stealthstylel here), for instance Aggression/Attraction(orlustorwhatever)/Friendliness, the creature could react to you randomly? So there was an equal chance your friendliness could be met with lust, or friendliness could be overtaken by aggression, ect.
Idk it's getting late I'm growing delirious It sounded good to me
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Castrelout
Microbial
So thats how you wanna play it old man?...
Posts: 8
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Post by Castrelout on Sept 16, 2015 0:06:30 GMT
Examples: Herbivore is milling around. A carnivore comes within [x] feet of said herbivore. Herbivore automatically grows scared, if the carnivore is spotted. Or other such things, like: [x] creature is milling around. Another one of [x] creature's species comes over. Depending on what you choose to express (going off of Stealthstylel here), for instance Aggression/Attraction(orlustorwhatever)/Friendliness, the creature could react to you randomly? So there was an equal chance your friendliness could be met with lust, or friendliness could be overtaken by aggression, ect. Yeah, but isn't this going to be too difficult (coding) for some people?
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!Tilly!
Aware
i love scifi stuff but im too stupid to take part lel
Posts: 145
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Post by !Tilly! on Sept 16, 2015 2:33:54 GMT
Yeah, it would be, but if they could pull it off it'd be pretty cool. I'm sure there's a way to simplify the situation, while keeping the same base idea. I'm not a coder tho xP
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