The_Wayward_Admiral
Spacefaring
The_Real_Slim_Shady
Atrox drew this awesome image of the Keldori!
Posts: 1,011
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Post by The_Wayward_Admiral on Apr 18, 2016 12:53:12 GMT
Atrox what glory hath thou unleashed on the world?
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Post by lowry on Apr 18, 2016 15:56:42 GMT
Gotta goat fast! Baa-nic! Such elegance, what grace, much amaze.
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Post by tammio on Apr 18, 2016 19:03:00 GMT
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Post by Narotiza on Apr 18, 2016 23:37:59 GMT
Devs, what are the current decisions on the GUI? Am I correct in believing that there will be two pause screens, like in FTL or Spore? And how exactly is/will ATP be stored?
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Post by early0000 on Apr 19, 2016 0:53:51 GMT
Devs, what are the current decisions on the GUI? Am I correct in believing that there will be two pause screens, like in FTL or Spore? And how exactly is/will ATP be stored? Not a dev, but if you want to know about the gui decisions being made, just check out the dev forums and scroll down until you see "Microbe Gui." As of right now it's still a bit debated over. Dev forums: forum.revolutionarygamesstudio.com
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Post by Narotiza on Apr 19, 2016 1:53:50 GMT
Devs, what are the current decisions on the GUI? Am I correct in believing that there will be two pause screens, like in FTL or Spore? And how exactly is/will ATP be stored? Not a dev, but if you want to know about the gui decisions being made, just check out the dev forums and scroll down until you see "Microbe Gui." As of right now it's still a bit debated over. Dev forums: forum.revolutionarygamesstudio.comYeah, but it's rather long and confusing and they may have discussed in other places besides that thread.
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Post by NickTheNick on Apr 19, 2016 3:23:09 GMT
We're basically waiting until we can get someone to create the assets for a new UI. Meandmy10 offered to take up the task, and he provided a lot of concept images which after some discussion we all agreed with. So we're waiting on when he finishes that to put it into the game.
However, a lot of us have had little time lately because of exams, so we haven't had much checking up on progress with each other. Don't worry, this happens every time around exams. We'll be back in full strength afterwards, at which point we'll also be able to prepare the next update for release as well.
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Post by Narotiza on Apr 19, 2016 3:43:21 GMT
Ah, okay. In case it hasn't already been suggested - I think it has been but I'm not sure anymore - there should (eventually) be a second pause menu/screen that allows the player to interact with their game without anything actually happening. Like in FTL, where pressing space pauses everything but you can still aim weapons and open/close doors without anything happening. Perhaps the organelle/compound/process management things would be here. I imagine it could be helpful in the more strategic stages of Thrive. ...Sorry if I'm annoying you all with my endless GUI/menu suggestions
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Post by TheCreator on Apr 19, 2016 5:09:57 GMT
Ah, okay. In case it hasn't already been suggested - I think it has been but I'm not sure anymore - there should (eventually) be a second pause menu/screen that allows the player to interact with their game without anything actually happening. Like in FTL, where pressing space pauses everything but you can still aim weapons and open/close doors without anything happening. Perhaps the organelle/compound/process management things would be here. I imagine it could be helpful in the more strategic stages of Thrive. ...Sorry if I'm annoying you all with my endless GUI/menu suggestions Don't worry, that's planned. Tjwhale posted a concept on one of the compound discussions. Basically, you will be able to pause the game and turn on and off organelles and processes.
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Post by early0000 on Apr 19, 2016 23:53:01 GMT
I'm working on an intro animation for my YouTube channel and I would really appreciate some ideas. I know I want to go for a bit of a retro theme, but other than that I'm unsure. Any ideas would help.
Edit: scratch the retro theme I think I am open to anything
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Post by mitobox on Apr 20, 2016 4:03:32 GMT
I'm working on an intro animation for my YouTube channel and I would really appreciate some ideas. I know I want to go for a bit of a retro theme, but other than that I'm unsure. Any ideas would help. Edit: scratch the retro theme I think I am open to anything What are your videos about, and what kind of intro-making tech do you have access to?
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Post by early0000 on Apr 20, 2016 11:15:14 GMT
I'm working on an intro animation for my YouTube channel and I would really appreciate some ideas. I know I want to go for a bit of a retro theme, but other than that I'm unsure. Any ideas would help. Edit: scratch the retro theme I think I am open to anything What are your videos about, and what kind of intro-making tech do you have access to? It is going to be a gaming channel and I have access to blender. I don't really want to spend a Belgium ton of money on Sony Vegas. I already have a $1000+ setup.
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Post by Atrox on Apr 20, 2016 11:48:23 GMT
I would like to also make youtube videos. What would one need to start up their channel?
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Post by StealthStyleL on Apr 20, 2016 16:09:55 GMT
Internet
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Post by mitobox on Apr 20, 2016 17:21:45 GMT
I would like to also make youtube videos. What would one need to start up their channel? I think all you need is a Google+ account. Pretty sure, when logged in, you can go to that access tab in the top right (the one with Gmail and Google Drive and such), and there'll be a YouTube option further down. Either that or just do it from the website itself.
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Post by early0000 on Apr 20, 2016 19:29:23 GMT
I would like to also make youtube videos. What would one need to start up their channel? Well it isn't cheap, even to start. It depends on how much you are willing to sacrifice. My startup includes an elgato hd60 game capture, a blue snowball microphone, and a good computer. You could probably get away with just a free capture off the internet, but that comes with lots of lag. For a mic you could just go with text based stuff. Danny2462 does a great job of doing that. If you ever need someone to play a multiplayer game with for your channel just message me.
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Post by lowry on Apr 20, 2016 21:26:00 GMT
If it's possible for a thruve play through you could have cells that swim on screen to form your name..
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Post by early0000 on Apr 20, 2016 21:56:50 GMT
If it's possible for a thruve play through you could have cells that swim on screen to form your name.. Maybe but I am not just going to be playing Thrive
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The_Wayward_Admiral
Spacefaring
The_Real_Slim_Shady
Atrox drew this awesome image of the Keldori!
Posts: 1,011
|
Post by The_Wayward_Admiral on Apr 20, 2016 22:06:20 GMT
If you wanted retro you could have Mario hit a question mark block the explodes into Max Headroom before sweeping away to representative icons of games you intend to play.
edit: and should definitely include some manner of cheeky Pac Man reference
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Post by early0000 on Apr 21, 2016 1:13:41 GMT
If you wanted retro you could have Mario hit a question mark block the explodes into Max Headroom before sweeping away to representative icons of games you intend to play. edit: and should definitely include some manner of cheeky Pac Man reference I think I might try something similar, the only problem now is figuring how the Belgium Blender works.
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