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Post by johnnykun on Oct 9, 2015 7:53:01 GMT
There's a book called "all tomorrow's" by Nemo Ramjet. It's basically about the future of man after they were transformed into many genetically engineered species by an old alien race.there is one such species called the tool breeders.the tool breeders are an aquatic species of human that slightly resembles the dolphin. Because of technological limitations underwater, the tool breeders tradition involved selectively breeding ocean life for an incredibly long time till the point where there were cities of giant clam like creatures they lived in as houses, bioluminescent lights, cephalopod skin television, and a special type of crustacean that fits over their blowhole that filters oxygen, which allows the tool breeders to breathe underwater. They even made organic space ships out of the creatures from the sea. In reality such a civilization would take a very long time to develop. I know the developers have been annoyed over the question of if civilizations can live underwater but this is just an idea I feel like sharing. What if the players civilization breeds their tools and technology instead of the metal and electric based technology most civilizations build.
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Post by Atrox on Oct 9, 2015 15:45:19 GMT
Pretty sure organic tech was discussed as well. It'd be pretty cool, I hope they add it in the game.
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Post by SharkLordSatan on Oct 10, 2015 2:41:27 GMT
I'd imagine it'd be possible, especially if you wanted to develop weird bio-mechanical war machines/spacecraft/etc. (I'm mainly looking at the Combine and their troops like Striders and Hunters as an example)
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Post by Moopli on Oct 11, 2015 3:11:39 GMT
Too slow. Two of the major drivers of innovation are the ability to discover things and to iterate improvement quickly.
The more you can discover and the faster you can iterate, the more you can come up with. With a system where iteration rate is capped by evolutionary rate, you can't develop such things as televisions etc.
Plenty of technology would never happen, because instead of developing the tech to solve a problem, the species would be evolutionarily molded to handle it. If you change as fast as your tools, who's to say you won't just lose the need for the tool?
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Post by bobzemovie on Dec 7, 2015 19:17:20 GMT
Talking about speed, what if instead of avoiding metal, you just improvised. I mean, to put it in context, humans need air (a lot like working with metal does), so we take air into the water. We use things like submarines. So, why not have this species do that. Some air-tight natural thing being used to hold an atmosphere and weld/work metal in? Just an idea.
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Post by timetraveler22 on Dec 7, 2015 19:42:12 GMT
But what would that air-tight thing be made of? And how would it function?
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Post by bobzemovie on Dec 7, 2015 19:49:29 GMT
(if we're thinking of something very early on) It could be something as simple as a few shells or possibly a cave. The few shells could be a 3 shell system, one with air, one with water and one as a 'buffer', sort of like an air-lock but very rugged. You're species has the option to make it and do metal work in the 'air' part and manipulate it in the 'water' part. For a cave it could be a simple thing of an air-pocket. Your species sits in the water and operates in the air pocket inside the cave.
This is just guessing that - A: Physics would let that cave-thing to exist, - B: Shells are air-tight. (I think they are).
Even something more bizzare like coral holding air pockets or a living organism that's exploited. Although that's a bit too strange i think.
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Post by timetraveler22 on Dec 7, 2015 20:01:07 GMT
Shells are relatively water proof. The problems are:
1. Holes, shells, especially snail shells have holes in them which can leak. 2. Shallowness, clam shells are incredibly shallow and the bubbles will seek freedom using the channels of the shell.
Source: I'm studying Marine Biology, and I've basically lived on the beach... more like mangrove swamps but I have readily accessibility to the beach.
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Post by bobzemovie on Dec 7, 2015 20:12:31 GMT
Okay, although there should be something that could cover the shells in order to stop (or likely just slow down) the leaking. Really anything sticky or that'll at least stay put on the side of the shell.
Also, if we're accepting the fact that this species is at the stage of knowledge that they know how to weld and do metal working, finding a sharp object and cutting+sticking shells together shouldn't be too far out of reach.
Really this comes down to 'What short term solution is there for a species to start working on metal work', as once they do they can fix these problems with metal.
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Post by Captain McDerp on Dec 7, 2015 21:33:47 GMT
We had this conversation since the beginning of development. No, there will not be underwater civs. The ideas you mention have already been discussed a million times. It's not going to happen, it's just too unrealistic and unfeasible.
No = No.
No underwater civs.
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Post by mitobox on Dec 7, 2015 21:35:27 GMT
We had this conversation since the beginning of development. No, there will not be underwater civs. The ideas you mention have already been discussed a million times. It's not going to happen, it's just too unrealistic and unfeasible. No = No. No underwater civs. Well, except for stone-bound civilizations, but yeah. Right? Pretty sure stone age is fine, since there's no metals there.
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Post by timetraveler22 on Dec 7, 2015 21:48:05 GMT
But then there's that major transition between stone and metal, from water to land. Evolution wouldn't do that. And would just cause the devs to add new physics for interaction with the underwater environment as a "civilized" creature. As well as that, adding more stuff to the third dimension that on land is not used as much.
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Post by bobzemovie on Dec 7, 2015 21:49:11 GMT
Stone age species should be fine, just that they probably won't discover fire whilst in the water.
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The_Wayward_Admiral
Spacefaring
The_Real_Slim_Shady
Atrox drew this awesome image of the Keldori!
Posts: 1,011
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Post by The_Wayward_Admiral on Dec 7, 2015 21:56:30 GMT
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Post by mitobox on Dec 7, 2015 22:01:52 GMT
You can get to farming, just the entire fire and metals branch of the tech tree is closed off, so you're stuck with primitive tools such as stones (or clamshells,) and very little building. If you have a look at the tech tree, fire is a prerequisite for at least 80% of the technologies on it. Of course, someone made the point that hammering a stone into shape would be hard because of all the water slowing down swings, so grinding to sharpen would have to do.
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Post by Longisquama on Dec 8, 2015 0:34:46 GMT
Well, in risk of having my reputation throw through the window, and being kicked out of the forum....
Artificial selection is faster than natural selection. All the different races of dogs were developed in just ten thousand years, instead of the millions of years that natural selection usually takes. In russia, they made an experiment were they took wild foxes and started to breeding them, and in just three generations, the foxes behaviour mirrored that of dogs, and even had non-pointy ears, like those in some kinds of dogs. I know that is radically different to having bio-tv, but, you know... maybe, with enough time? Of course, better not to waste programming resources to this, but I'm curious to see if maybe some patient ingenious players would be able to obtain this with the same system that is used to domesticate and breed animals and plants for cattle raising and agriculture.
Speaking of which, perhaps some players could achieve more advancements without metal that we think. For example writing is also obtainable without metal, and, I think, so is the printing press. With the printing press, the scientific method could arise and flourish. Mills don't require metal neither, so perhaps there could be floating windmills, or special mills which take advantage of subaquatic currents. That could be a source of energy that could power, lets say, a textile factory. Perhaps even start an industrial revolution? Electricity is more difficult to handle underwater, as is almost always handled with metal, and you are always surrounded by a conductive liquid. But you could reach industrial stage with an awesomely weird civilization resembling the aztecs, but with mill powered factories and flourishing with scientists discovering the laws of mathematics, physics, chemistry and biology. Not bad.,,
... all that without extensive selective breeding or visiting the surface.
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Post by Longisquama on Dec 8, 2015 0:39:28 GMT
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Post by Moopli on Dec 8, 2015 1:39:48 GMT
A lot of stuff can be done under water, you simply have to deal with constant, heavy drag and a lack of fire. Thanks to the drag, I don't think it would be all that easy to harness wind power, though it would be possible sometimes. Technology would generally have to be restricted to applications where nothing has to move quickly, and levers are also probably out of the picture, since they have to move sideways through water. Pulleys could see a lot of use though, rope in general really. Another thing against the development of underwater civilization from underwater tribalism is that it would probably be very hard to store food long-term. And without that driver towards centralization, would you get the kind of state formation which is essentially the prerequisite for larger-scale job specialization, and all the things, like further technological development, that stem from that? The only way I can think of involves transporting food out to dry caches, which means you need to be an amphibian. The biggest thing I see against underwater civilization, though, is the comparative dearth of oxygen underwater, oxygen which you sorely need if you want to have a big brain and yet be capable of a certain amount of labor each day beyond simply feeding yourself. Again, I think it would be doable if you're an amphibian -- with the ability to breathe air, and bring a lungful of air on a dive, you can act more energetically than you would be able to simply relying on dissolved oxygen. And of course, if you're an amphibian, you can use fire, so we've gone full circle. Oh yeah, and there's an english version of that page, you know www.sivatherium.narod.ru/library/Ramjet/05_en.htm
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Post by Longisquama on Dec 8, 2015 9:47:10 GMT
I didn't know the english version... should had search for it.
Well, dolphins are not amphibians and are pretty intelligent. Of course, they breathe air and have land dwelling ancestors but they are still aquatic by all definitions.
And you are probably right in everything else.
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Post by Rowdy on Dec 8, 2015 15:27:25 GMT
That's a good point to make Longisquama , but as for everything else... yeah, I'm mostly on the same boat as you two. I just feel like there's too many elements at play for one to create a spaceship out of a creature or even mass of creatures working together. Space travel would require an incredible amount of lift, however, bio-luminescence among other sources of light, energy, and transportation would likely be possible. On a similar note, communicating with a cellphone or transferring information via television seems nearly impossible (as even telekinesis and other communicative science fiction abilities seem rather far-fetched). And while I'm sure that it makes for a great sci-fi story, I don't think an advanced underwater civilization is possible within Thrive, which hopes to recreate a more accurate science-based approach to evolving an organism. That is not to say that a more limited society of (amphibious) creatures working on a tribal level couldn't exist, as already mentioned, considering they would likely use bio-luminescent animals as a light source of sorts, while making use of the bones and parts of aquatic species to fashion weapons. It should be also noted that some stones and bones could have piezoelectric properties, thus allowing for limited circuitry assuming they're able to get that far, if I understand correctly.
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