|
Post by bobzemovie on Dec 8, 2015 17:37:37 GMT
That is not to say that a more limited society of (amphibious) creatures working on a tribal level couldn't exist, as already mentioned, considering they would likely use bio-luminescent animals as a light source of sorts, while making use of the bones and parts of aquatic species to fashion weapons. It should be also noted that some stones and bones could have piezoelectric properties, thus allowing for limited circuitry assuming they're able to get that far, if I understand correctly. I think that they could possibly even get to a... less advanced than humans stage. By this i just mean; Look at how far humans got before fast electric communication. I think that if a water based species and a land based species were at the same planet at the same time then the water based one and the land based one could trade(?). I don't know if that's a correct way of saying it, but what could happen is as the land-based one continues to evolve your species gets a pop-up dialogue, and once they overtake you then you have the option to trade with them in some way, therefor allowing metalworking bee done by Land species, whilst other stuff by your own. This would be very strange to implement, but I don't think it would be impossible and it would make for an extremely interesting game experience.
|
|
|
Post by Captain McDerp on Dec 8, 2015 18:32:44 GMT
That is not to say that a more limited society of (amphibious) creatures working on a tribal level couldn't exist, as already mentioned, considering they would likely use bio-luminescent animals as a light source of sorts, while making use of the bones and parts of aquatic species to fashion weapons. It should be also noted that some stones and bones could have piezoelectric properties, thus allowing for limited circuitry assuming they're able to get that far, if I understand correctly. I think that they could possibly even get to a... less advanced than humans stage. By this i just mean; Look at how far humans got before fast electric communication. I think that if a water based species and a land based species were at the same planet at the same time then the water based one and the land based one could trade(?). I don't know if that's a correct way of saying it, but what could happen is as the land-based one continues to evolve your species gets a pop-up dialogue, and once they overtake you then you have the option to trade with them in some way, therefor allowing metalworking bee done by Land species, whilst other stuff by your own. This would be very strange to implement, but I don't think it would be impossible and it would make for an extremely interesting game experience. No.
|
|
|
Post by bobzemovie on Dec 8, 2015 18:42:00 GMT
I think that they could possibly even get to a... less advanced than humans stage. By this i just mean; Look at how far humans got before fast electric communication. I think that if a water based species and a land based species were at the same planet at the same time then the water based one and the land based one could trade(?). I don't know if that's a correct way of saying it, but what could happen is as the land-based one continues to evolve your species gets a pop-up dialogue, and once they overtake you then you have the option to trade with them in some way, therefor allowing metalworking bee done by Land species, whilst other stuff by your own. This would be very strange to implement, but I don't think it would be impossible and it would make for an extremely interesting game experience. No. K
|
|
|
Post by Rowdy on Dec 9, 2015 0:29:45 GMT
I think that they could possibly even get to a... less advanced than humans stage. By this i just mean; Look at how far humans got before fast electric communication. I think that if a water based species and a land based species were at the same planet at the same time then the water based one and the land based one could trade(?). I don't know if that's a correct way of saying it, but what could happen is as the land-based one continues to evolve your species gets a pop-up dialogue, and once they overtake you then you have the option to trade with them in some way, therefor allowing metalworking bee done by Land species, whilst other stuff by your own. This would be very strange to implement, but I don't think it would be impossible and it would make for an extremely interesting game experience. No. Maybe. Trading with another nearby species isn't far-fetched whatsoever and does take into account differing rates of social evolution, their separate cultures, as well as the diffusion of ideas by at least, eventually, similarly intelligent species. There wasn't even a mention of metal-working underwater, which was one of the past forum's most heated discussions, to my understanding. So this sounds pretty safe by me, especially if the water-based organisms were also amphibious, though preferring to stay in water for most of their lives. After all, what are creatures supposed to do if there are two species that are becoming sapient at once but in different environments (specifically land vs. underwater)? They can't realistically ignore one another forever, or wait until one stoops to the other's level.
|
|
|
Post by Longisquama on Dec 9, 2015 1:36:16 GMT
I don't think it is realistic to have two sapient species evolve in the same planet. It is improbable that both of them developed sapience at the same time. To develop within a million years is at the same time, in evolutionary scale. Our civilization passed from hunter-gatherers to the beginning of a space-faring civilization in a hundredth of that. So, if the land dwelling species developed sapience first, it would become an intergalactic type IV civilization by the time the water species achieve it (which would be probably extinct anyway as probably the planet, and the entire system would have changed beyond recognition). If the water species first achieve it... well, it probably will take the same time to evolve a terrestrial life themselves as to a terrestrial species to achieve sapience.
Anyway, I think Thrive will prevent all of this by slowing the pass of time once you get to awakening, and so stopping evolution in the planet altogether.
|
|
|
Post by NickTheNick on Dec 9, 2015 2:29:59 GMT
Regardless of whether it's realistic or not, that is a form of uplifting, because the underwater species did not invent the metalworking process themselves.
|
|
|
Post by bobzemovie on Dec 9, 2015 7:43:54 GMT
Regardless of whether it's realistic or not, that is a form of uplifting, because the underwater species did not invent the metalworking process themselves. And we're against uplifting?
|
|
|
Post by Longisquama on Dec 9, 2015 12:39:21 GMT
I am not sure if it will be implemented, but is something which has been discussed. What is deemed as not possible is an underwater civilization reaching space by their own.
|
|
|
Post by bobzemovie on Dec 9, 2015 16:00:48 GMT
To be honest, the average player will see this game as something like a free Spore thing. If we can quickly, in only a few words, that people still need to understand (the average person), so instead of going on about technical things and science you could just say: So, filling in a few gaps other games have left, we have the ability for an underwater civilisation!
Even if you miss out the... less attractive things that come along with this.
So yeah, we should keep on thinking about this and attempting to implement in any almost any way possible.
|
|
The_Wayward_Admiral
Spacefaring
The_Real_Slim_Shady
Atrox drew this awesome image of the Keldori!
Posts: 1,011
|
Post by The_Wayward_Admiral on Dec 9, 2015 16:17:08 GMT
bobzemovie you are on the sound team correct? I think the general sentiment, and the reason Thrive exists, is that people were really dissapointed with Spore's innaccuracies. They sacrficed realism for "look at this shiny fun stuff you can do! Dancing aliens?!?!?!?". That was the motivation to construct a new game "Evolutions" which was ultimately not completed (although my understanding is they're making a comeback). From there Thrive evolved, emphasizing realism. So yes, people might see us as Spore.2, but just adding things for fun is not the MO that the forebears of the current team tried to cultivate. I am truly sorry if this comes off as terse or outright mean spirited, that was not the intention, I just have very strong opinions about Thrive's direction. So while I absolutely applaud the effort going in to this thread and the others like it, I do not believe that "cool and new" is a proper justification for inclusion. Please let me know if I misunderstood the sentiment above. Edit: To be clear, there is certainly an element of fun being supported, just look at the Easter eggs thread to see how wild we can be. But these things are just minor jokes or fudging the function of an organelle so you're not repetitively completing the same task over and over, as opposed to being major mechanics. And I really am sorry, because my whole post just feels like one long put-down, but I tried writing a civil disagreement.
|
|
|
Post by bobzemovie on Dec 9, 2015 16:40:13 GMT
I completely understand, all I was saying is that if something is possible (which underwater civs would be, with some outside influence) and it makes gameplay and marketing the game, even though it's free it is still good to get some players, then there isn't much reason not to. Unless, that is, if Thrive's programmers don't have the ability with what they have and can't implement a cross species trade system / random alien encounters.
--
Also, with alien encounters, what are the thoughts? Possible? Impossible? I mean, personally, I think they're unlikely but still may happen to some species somewhere.
|
|
The_Wayward_Admiral
Spacefaring
The_Real_Slim_Shady
Atrox drew this awesome image of the Keldori!
Posts: 1,011
|
Post by The_Wayward_Admiral on Dec 9, 2015 16:46:08 GMT
In reference to trading, I believe that is indeed on the planned docket. If you allow me a moment I can find the relevant threads:
Trade Threads:
|
|
|
Post by Oliveriver on Dec 9, 2015 18:15:06 GMT
The_Wayward_Admiral hit the nail on the head. This started as an attempt to make Spore 2, but as the team renewed itself and concepts were analysed, it's gradually moved further away from this goal. We're not going for insanely over-the-top scientific realism either - there was a proposal at one point that the player should make their own elements and play as them before reaching the Microbe Stage, and that among others kind of highlighted how far up their own scientifically-focused backsides the team was. Not to diminish their contributions of course, we wouldn't be here without them, but a lot of the early days were spent figuring out what exactly this game was and not all of it was helpful. In the end we've gone for somewhere in between Spore's childishness and a full-blown simulator, combining realism and gamey-ness in a ratio we hope succeeds. As for the ongoing discussion, uplifting has been on the cards since the start of this idea, and it'll probably be included. So yes, you can become an underwater civilisation providing someone else gives you the technology. Coming out of the water to smelt metal or whatever could also make you highly civilised, but that's called being amphibious (you could still build structures underwater though, if you could transport everything properly). The unsolvable problem is to find a way to smelt metal underwater, without outside influence or land-based activities. If you can think of a loophole here, I guarantee you someone did long ago and it was quickly refuted in this thread. Tying back to gameplay versus realism, even if technically it is scientifically possible, it's going to require quite an intricate strategy, on far too small a scale for us to consider if we wanted the game to actually be fun. It could be abstracted for macro-mechanics, but I wouldn't count on it. But still, we've had so many people in the past decide they've solved the issue and should get an award for it that it's futile to try and stop it. On the old forum, even when 90% of it was cordoned off to non-developers, the 10% that wasn't still suffered with this sort of thing. Hence why we set this forum up, to let people go crazy with their own ideas away from development. As long as you don't expect us to take your ideas seriously (because, being frank here, some of the game ideas discussed elsewhere on this forum are definitely not going to happen in a million years), you're free to speculate as you please. And anyway, at the end of all this, someone's going to mod underwater civs in regardless. EDIT: I found the moment we almost fizzled out of existence, and it touches on pretty much the same themes. Ah, memories. Thankfully I think I'm safe in saying the way we've done things has changed considerably since then.
|
|
|
Post by Rowdy on Dec 9, 2015 18:26:31 GMT
I don't think it is realistic to have two sapient species evolve in the same planet. It is improbable that both of them developed sapience at the same time. To develop within a million years is at the same time, in evolutionary scale. Our civilization passed from hunter-gatherers to the beginning of a space-faring civilization in a hundredth of that. So, if the land dwelling species developed sapience first, it would become an intergalactic type IV civilization by the time the water species achieve it (which would be probably extinct anyway as probably the planet, and the entire system would have changed beyond recognition). If the water species first achieve it... well, it probably will take the same time to evolve a terrestrial life themselves as to a terrestrial species to achieve sapience. Anyway, I think Thrive will prevent all of this by slowing the pass of time once you get to awakening, and so stopping evolution in the planet altogether. Wait, why isn't it realistic to have more than one sapient species evolving on a planet? What reason would make that impossible/improbable? I would have also thought that because Thrive is focusing on realistic probabilities, I'd imagine that evolution wouldn't be entirely halted or even slowed on the planet as soon as (a) species reached the Awakening stage.
|
|
|
Post by bobzemovie on Dec 9, 2015 19:45:24 GMT
I don't think it is realistic to have two sapient species evolve in the same planet. It is improbable that both of them developed sapience at the same time. To develop within a million years is at the same time, in evolutionary scale. Our civilization passed from hunter-gatherers to the beginning of a space-faring civilization in a hundredth of that. So, if the land dwelling species developed sapience first, it would become an intergalactic type IV civilization by the time the water species achieve it (which would be probably extinct anyway as probably the planet, and the entire system would have changed beyond recognition). If the water species first achieve it... well, it probably will take the same time to evolve a terrestrial life themselves as to a terrestrial species to achieve sapience. Anyway, I think Thrive will prevent all of this by slowing the pass of time once you get to awakening, and so stopping evolution in the planet altogether. Wait, why isn't it realistic to have more than one sapient species evolving on a planet? What reason would make that impossible/improbable? I would have also thought that because Thrive is focusing on realistic probabilities, I'd imagine that evolution wouldn't be entirely halted or even slowed on the planet as soon as (a) species reached the Awakening stage. Most people think that since our species being sentient, or more relevant, rising to a sort of 'dominant' state, then having 2 completely different species at this stage would be unlikely. I mean (without a history lesson), look at the Neanderthals, when they were around we were both very identical species but one still prevailed. Although, no, it would not be impossible and would be very interesting.
|
|
|
Post by Rowdy on Dec 9, 2015 20:44:05 GMT
Well, it was as a result of interbreeding that one prevailed. A majority of the human population still has Neanderthal DNA in them, in fact, with the least amount found within those of African descent. So in a sense, the species still lives on. But imagine an entirely different situation, where two separate species simply cohabit the planet while living in separate environments (land and marshes or rivers, maybe), only meeting to trade or mutually benefit from a cause. In the latter case, keeping a symbiotic relationship of sorts (think dolphins aiding fishermen).
|
|
|
Post by StealthStyleL on Dec 9, 2015 20:51:57 GMT
Guys, if your going to discuss this, can you make a new thread please? This is going quite off-topic. Thanks!
|
|
|
Post by Longisquama on Dec 10, 2015 0:49:17 GMT
I don't think it is realistic to have two sapient species evolve in the same planet. It is improbable that both of them developed sapience at the same time. To develop within a million years is at the same time, in evolutionary scale. Our civilization passed from hunter-gatherers to the beginning of a space-faring civilization in a hundredth of that. So, if the land dwelling species developed sapience first, it would become an intergalactic type IV civilization by the time the water species achieve it (which would be probably extinct anyway as probably the planet, and the entire system would have changed beyond recognition). If the water species first achieve it... well, it probably will take the same time to evolve a terrestrial life themselves as to a terrestrial species to achieve sapience. Anyway, I think Thrive will prevent all of this by slowing the pass of time once you get to awakening, and so stopping evolution in the planet altogether. Wait, why isn't it realistic to have more than one sapient species evolving on a planet? What reason would make that impossible/improbable? I would have also thought that because Thrive is focusing on realistic probabilities, I'd imagine that evolution wouldn't be entirely halted or even slowed on the planet as soon as (a) species reached the Awakening stage. Technological advancement is a hundred times faster than evolutionary advancement. Lets say awakening starts with the discovery of tools and ends with the first cities. To humans (including all the homo genus) it only took 2.5 million years. So, in all awakening, if we take us as reference, it will only pass 2.5 million years. That is enough for a few minor evolutionary changes (from homo habilis to us) but it is not enough to be worthy to continue simulating evolution, and to continue to allow you to evolve your species biologically. So, the most realistic move would be either to stop evolution or to make it really, really slow. And once one species reach sapience, no other species will be able to reach sapience. It is difficult enough to have one species reaching sapience. Two at the same time... ridiculously improbable. Unless, of course, that one of them is an underwater civilization where technological advancement can come to a halt for millions of years(although it would be a painfully long game to play) And with this , I make the entire post not-offtopic
|
|