Round 16
(Fernwanderden)
serialkillerš“- Vote: Find Metals (Roll: 12)
Leaders of the Fernwanderden told the scouts to look harder for Metals. After searching through the desert, they found a small vein of
iron.
Power: 1 (Tiny)
Stability: 1 (Stable)
Past Votes: go South, domesticate Stachelwanderer, make a saddle, settle down at Oasis, improve agriculture, Improve Housing, Improve Agriculture, enter dungeon, advance chemistry, advance chemistry further and create an explosive powder,
People:
Happy with the new mine that they had found
Farming: Simple farming not too advance but still good
Domestication: Stachelwanderer: Find the living conditions good and like the new fruit
Plants: Parafruit
Magic: Basic healing, Fireball
Dungeon Items: New weapons found in dungeon, and found some spell that cannot be read with the literature you have right now, mana orb
(Alter)
Skyguy98- Vote: Create a dragon corps used for scouting (Roll: 13)
The juvenile Respes Dragons that the Alter had were finally large enough to ride. During this time, they trained a few people to become a dragon corps used for scouting out things. This made scouting faster and now the people could check out things in the sky rather than sneaking on foot.
Stability: 1 (Stable)
Power: 1 (Tiny)
Past Votes: go North, Tame Respes Dragon, head south, worship the Arzikal, search area for things like food, water and begin settling, domesticating more plants and building houses, set trap plants around the area, hunt for deserters and Respes Dragon, Get past Respes Dragon, Rescue scouts, Kill Respes Dragons and Deserters, investigate the caves,
People:
With the Respes Dragon tamed has made things simpler for them with flying around
Religion: The Path
Demons contracted with: Arzikal: Will continue to help the Alter so long as they are worshiped and respected
Animals: Respes Dragons: now tamed are happy with their living conditions
Leadership: Glin
Factions: Alter
Plants: Trap Plants: plants that spread their buds out to lure their prey with a nice smell only to be eaten by the plant instead
Magic: Mind Magic, Fireball, and basic healing
Military: Dragon Corps (Scouting)
(Kazarites)
mitobox- Vote: Send scouts back to tower and have Gadof scope out the area for danger with bugs if safe send out more Kazarites (Roll: 19)
During Gadofās search of the artifact tower through the eyes of bugs he found nothing wrong. So, they sent Scouts inside to investigate the tower. When the scouts entered they found hieroglyphs on the wall because of not being in contact with writing much they didnāt know what it said (you need to advance your writing if you want to be able to read scroll, tomes, or other writing so right now you donāt know what it should be saying). After a curtain amount of time the scouts had finally reached the top of the tower. What they found surprised them, they had finally found the reason for all the fog in the area. Upon learning this they didnāt bother to mess with it anymore in the worry of damaging the fog generator. They had also found some lettering that they also couldnāt read again. After checking the top floor, they went to the bottom floor. What they had found was another dungeon.
While searching they found a small room filled with vampires. When they entered they also realized that some of these vampires were from the village, so they killed all of them and captured a few for questioning on what this Smoke Tower was built for and how long ago it was built and what the vampires were planning to do.
Stability: 1 (Stable)
Power: 1 (Tiny)
Past Votes: go Northwest, collect food and resources, build huts, search the dungeon, look for strong-smelling plants that grow from bulbs, find more Grawlic, use leftover Grawlic and plant it, hunt for vampires, make a graveyard, Craft simple bows
People:
Leadership: As of right now lead by the leader Kazar a wise leader who had started to trip to the Mist forest
Area of where the Kazarites live: a small village surrounding a lake with the island of the dungeon they found and Gloom Island
Weapons: Bow
Graveyard: Holds the deceased of family members
Gloom Dungeon:
Dungeon Monsters: Young Treant Floor 1, Vampire Floor 2
Dungeon Traps: Trap room, Arrow chest
__________________________________
Smoke Tower Dungeon
:
Dungeon Monster: Vampire
Disease/Curses: Piercingitis: a disease spread by vampires to create more vampires, only way for this disease to be spread is if a vampireās blood is swallowed, or gets into a cut or wound or is injected
Factions: Normal Spiecine, Vampire Spiecine
Magic: Basic healing, fireball
Familiars: bugs
Ancient relic: relics that have a large power emanating from them. Smoke Tower Relic: a relic that seems to be what creates all of the fog in the area and has a small dungeon inside of it.
(Korens)
agenttine- Vote 1: End False Korens (Roll: 12)
Vote 2: End False Korens (Roll: 20) I took the average of these two votes because they are the same, so your true roll becomes (True Roll: 16)
so, you still kill off the False Korens congrats the pain in the butt known as the False Korens are now gone now but now the Angels will not forget this humiliation and will probably come back to attack you
After many years of waring with one another the Korens finally come on top of the False Korens and win the war. Without the rival tribe getting in the Korens way they can live as they wish. The main problem with this though was that the Korens have angered the angels who right now canāt take physical form. Until the Angels find new contractors they must wait and watch the Korens when they might meet a new civ and use them to instigate another war.
Stability: 1 (Stable)
Power: 2 (Minor)
Past Votes: go north, improve fire magic, weaponize warmth, cull the near death into a group, turn tribe into a dictatorship, make a variation of fireball, kill anyone who questions Fiodās rule, make a contract with a demon, spread demonic power through a new spell, create wall, advance wall with magic, send assassins after angels, send assassins and their contractors, exterminate false Korens forever
People:
Have cheered on Fiod as the hero and have declared the false Korens as villains. They are now happy that they no longer have anyone to worry about.
Leadership: Fiod: right now, after the contract with the demon and the new spell created by Fiod the people have begun to worship Fiod because of his power and most no longer question him except for a few who got the contract before the spell could infect them
Magic: Fireball, Warmth, Cleanse, Demonic Cleanser, basic healing
Contract: The demon shall take the first-born child of Fiod, and all decedents of Fiodās shall have demon blood inside of them, Fiod created a new contract that could prevent information leakage from his people to ensure that no one could get private information from his people. The contract affecting the other people of the Korens are the same as Fiod (Should the contract be broken then they will become Feral Demons or if the demon they are contracted to dies then they become a feral demon.)
Demon: A demon that Fiod met, this Demonās intentions with one of Fiodās children is unknown
Demons: these demons have helped the Korens finally defeat the False Korens. They plan to stay with the Korens for many generations because of the many contracts that they had made with your people.
Angels: a species on a higher plane than the Spiecine and is the opposite to the Demons, have begun supporting the False Korens after noticing a lot of activity done by a major Demon. The Angels swear to take revenge on your cursed tribe for going against them and the False Korens. The Angels cannot attack you right now until they find a new tribe to puppeteer to kill you and the demons off.
Military: Right now, the military consists mostly of Demons and their contractors. One of the military people used mainly are Assassins used in the war to try to get a surprise on the False Korens
(Iberians)
GabrielGG- Vote: Exorcise the demon from the temple (Roll: 15)
After many tries to fix the Temple the Iberians finally succeed by eliminating the source of the problem the Demon. The Iberians learned a technique from the stars as to how to exorcise Demons. Once they learned the new technique they used it against the Demon and finally removed it and its curse from the temple. The Trickster Demon from the exorcism dissolved into red ash and died. The Mana drainers also died off no longer alive because of their masterās death.
Stability: 1 (Stable)
Power: 1 (Tiny)
Past Votes: go west, make farm tools, tame giant birds, tame some new animal, try to make some fermented juice (something like alcohol), create fish nets, start making traps, advance healing, move homes closer to the river, build temple, destroy temple, rebuild temple, Exorcise Demon,
People:
Cheering on the fact that they no longer have to worry about the mana drainers or the demon or curses
Creatures: Ztaron: Donāt really care about your tribe because of little contact since the first taming attempt, and Ursos: have been competing against your tribe for fishing spots. Recently these bears have been coming to these villages less and have searched for new Fishing areas
Magic: Fireball, Small healing, Medium healing
Items: Fever Pill
(Alkala)
Immortal_Dragon- Vote: create a militia to defend against the Nokii (Roll: 9)
The many failed attempts at taming the Nokii caused the Alkala to create a militia to defend against the Nokii. Although they made this new militia it ended in failure because the militia underestimated the Nokii and because they were not being very observant. When the militia least expected it the Nokii got into the village and stole some food rather than rampaging which was a lucky break for the Alkala. This incident caused a shortage in food making them need to hunt for food or find more food sources.
Power: 1 (Tiny)
Stabilty: 0 (shaky)
Past Votes: go east, try to domesticate the Nokii, tame Tafra, build houses, fix houses, figure out through Shamans why the Nokii hate their people, Give Fake Shamans to Nokii, send peace offering to the Nokii,
People: this incident has caused a small famine in the Alkala and now has caused them to turn to either stealing or other drastic measures in order to survive.
Animals: Nokii: after many incidents with the Nokii they have begun to despise your tribe and now steal stuff and sometimes attack your tribe, Tafra: donāt think any of your tribe
Factions: Alkala, and the fake Shamans
Magic: Basic healing, fireball
Farming: Learned basic farming
(Vaktsuala)
February Steam of Foushoo Vote: Create simple temples for worship of the two gods, burned every year (Roll: 10)
To honor their new gods that they had begun to worship the Vaktsuala created two simple temples. During the ceremony when the Shaman leader set fire to the two temples they ran into some trouble. What happened was that during the ceremony he fumbled the torch and it fell onto the grass causing a forest fire. The forest fire went crazy and burned down quite a bit of the forest but after many hours they had finally put a stop to the fire that they had caused. This caused the people to suspects that the two gods were a dangerous existence and made them worry about whether or not to trust Vaktus and his two gods.
Power: 1 (Tiny)
Stability: 1 (Stable)
Past Votes: Northeast, search for woolly or furry animals, build houses to fight against the cold, create traps for woolly creatures, build houses a little close to the traps but not too close,
Leader: Vaktus: A Shaman who realized that the people were living too close to the traps and caused animals to be scared off. This Shaman also later would create the religion based around the gods Lal and Loho
People:
Animals: Woolly Wolf: creature that seems to be like a peaceful creature but, it is a wolf in sheepās clothing
Magic: Basic healing, fireball, soothing light
Traps: simple traps used to capture animals
Religion: Alal'loho: this religion is based around the gods Lal and Loho
Gods: Lal god of Warmth, Loho god of Fire
Alrighty finally got the new round up. Please tell if you notice any mistakes ty
oh and also if you miss out on the two week deadline then you can vote twice on the next round. I will set 1 week reminders for people who have not voted yet on the second week i will wait 4 days. after those 4 days are up after the two week deadline i will do the next round tell me if you guys like this deadline type plan or not ty for your support and have a nice day