Round 17
(Fernwanderden)
serialkiller🌴 - Vote: Start mining (Roll: 3)
When the mine was found the Fernwanderden leaders said go mine it! Little would they know the mine was unstable from all the explosions the Fernwanderden had done from their experiments with gunpowder. When they entered the mine the noticed something was off with it but were too worried as to what their leaders would say if they weren’t working on the mine. So, they entered in the mine and begun mining the area. They used some a large amount of explosive powder thinking it would make mining faster, but this caused an explosion. The explosion they caused destroyed the entrance to the cave and caved in part of it on some of the miners. They sent out scouts only to find what was going on. They didn’t know what to do so they returned to the village to give some grave news and see whether they should save the miners or if they should just leave them.
Stability: 1 (Stable)
Power: 1 (Tiny)
Past Votes: go South, domesticate Stachelwanderer, make a saddle, settle down at Oasis, improve agriculture, Improve Housing, Improve Agriculture, enter dungeon, advance chemistry, advance chemistry further and create an explosive powder,
People:
Wonder what had happened in the mine
Farming: Simple farming not too advance but still good
Domestication: Stachelwanderer: Find the living conditions good and like the new fruit
Plants: Parafruit
Magic: Basic healing, Fireball
Dungeon Items: New weapons found in dungeon, and found some spell that cannot be read with the literature you have right now, mana orb
(Alter)
Skyguy98 - Vote: Work on housing and agriculture techniques (Roll: 9)
Nothing was learned
Stability: 1 (Stable)
Power: 1 (Tiny)
Past Votes: go North, Tame Respes Dragon, head south, worship the Arzikal, search area for things like food, water and begin settling, domesticating more plants and building houses, set trap plants around the area, hunt for deserters and Respes Dragon, Get past Respes Dragon, Rescue scouts, Kill Respes Dragons and Deserters, investigate the caves, Create a dragon corps,
People:
Don't really have any thoughts on whats going on right now
Religion: The Path
Demons contracted with: Arzikal: Will continue to help the Alter so long as they are worshiped and respected
Animals: Respes Dragons: now tamed are happy with their living conditions
Leadership: Glin
Factions: Alter
Plants: Trap Plants: plants that spread their buds out to lure their prey with a nice smell only to be eaten by the plant instead
Magic: Mind Magic, Fireball, and basic healing
Military: Dragon Corps (Scouting)
(Kazarites)
mitobox - Vote: Imprison the vampires in one of the huts, then interrogate them from there (Roll: 20)
The capture of the vampires and interrogation had begun. During the interrogation they learned that the Vampires were hearing voices from the dungeon the original vampire was first met in. They also told that there were more floors to the smoke tower and that the vampires created it so that they could stay out in the open during the day. They said that the smoke tower was made a long time ago and that much like the Kazarites there was a different tribe living here. They ran into the same problem as the Kazarites with their vampire problem. They instead of truly killing the vampires off sealed the vampire’s leader into the Gloom Island Dungeon. Since the Kazarites entered the Dungeon it unsealed all the different curses and monsters that were locked inside, but they still can’t get out, but they were planning to use the Kazarites to get out. They told the Kazarites that the Vampire on the second floor was just a guard for the later floors for where their leader slumbers.
The captured vampires also told the interrogators that the Vampires had planned to go to their leader and truly unseal him and unleash him on the world. They also disclosed information on some vampire spies and vampire thralls that were in hiding. These vampire spies and thralls were killed and the intelligence on the Kazarites were cut off so the Vampires as they were couldn’t get much information on what was going on in the village. There were still some vampire thralls and spies, but they were told to hide away for now, so they wouldn’t be found out and killed off.
Stability: 1 (Stable)
Power: 1 (Tiny)
- Past Votes: go Northwest, collect food and resources, build huts, search the dungeon, look for strong-smelling plants that grow from bulbs, find more Grawlic, use leftover Grawlic and plant it, hunt for vampires, make a graveyard, Craft simple bows, scout north, explore tower, capture vampires
People:
Want to set out on an expedition into the Gloom Island Dungeon and get rid of the Vampire problem forever
Leadership: As of right now lead by the leader Kazar a wise leader who had started to trip to the Mist forest
Area of where the Kazarites live: a small village surrounding a lake with the island of the dungeon they found and Gloom Island
Weapons: Bow
Graveyard: Holds the deceased of family members
Gloom Dungeon:
Dungeon Monsters: Young Treant Floor 1, Vampire Floor 2
Dungeon Traps: Trap room, Arrow chest
Smoke Tower Dungeon:
Dungeon Monster: Vampire
Disease/Curses: Piercingitis: a disease spread by vampires to create more vampires, only way for this disease to be spread is if a vampire’s blood is swallowed, or gets into a cut or wound or is injected
Factions: Normal Spiecine, Vampire Spiecine
Magic: Basic healing, fireball
Familiars: bugs
Ancient relic: relics that have a large power emanating from them. Smoke Tower Relic: a relic that seems to be what creates all the fog in the area and has a small dungeon inside of it.
(Korens)
agenttine - Vote 1: Recruit some powerful demons (Roll: 18)
Vote 2: Create a new type of Cleanse that targets angels. (Roll: 9)
Fiod wanting more power did a ritual to summon stronger demons. The demon he was contracted to protected Fiod’s mind from the mental corruption of the stronger demons. These new demons gave a boost in power to Fiod. This new cleanse that Fiod created backfired heavily on him and the Korens. This cleanse made it, so the Angels could take physical form. This though weakened them, so it wasn’t all that bad. This caused an uproar within the Korens worried that they would be hunted down and killed by the Angels. They were worried because right now almost the whole entire tribe was half demon at this point.
Stability: 1 (Stable)
Power: 2 (Minor)
Past Votes: go north, improve fire magic, weaponize warmth, cull the near death into a group, turn tribe into a dictatorship, make a variation of fireball, kill anyone who questions Fiod’s rule, make a contract with a demon, spread demonic power through a new spell, create wall, advance wall with magic, send assassins after angels, send assassins and their contractors, exterminate false Korens forever, summon more demons, create a cleanse for the angels
People:
Leadership: Fiod: right now, after the contract with the demon and the new spell created by Fiod the people have begun to worship Fiod because of his power and most no longer question him except for a few who got the contract before the spell could infect them
Magic: Fireball, Warmth, Cleanse, Demonic Cleanser, basic healing
Contract: The demon shall take the first-born child of Fiod, and all decedents of Fiod’s shall have demon blood inside of them, Fiod created a new contract that could prevent information leakage from his people to ensure that no one could get private information from his people. The contract affecting the other people of the Korens are the same as Fiod (Should the contract be broken then they will become Feral Demons or if the demon they are contracted to dies then they become a feral demon.)
Demon: A demon that Fiod met, this Demon’s intentions with one of Fiod’s children is unknown
Demons: these demons have helped the Korens finally defeat the False Korens. They plan to stay with the Korens for many generations because of the many contracts that they had made with your people.
Angels: a species on a higher plane than the Spiecine and is the opposite to the Demons, have begun supporting the False Korens after noticing a lot of activity done by a major Demon. The Angels swear to take revenge on your cursed tribe for going against them and the False Korens. The Angels cannot attack you right now until they find a new tribe to puppeteer to kill you and the demons off.
Military: Right now, the military consists mostly of Demons and their contractors. One of the military people used mainly are Assassins used in the war to try to get a surprise on the False Korens
(Iberians)
GabrielGG - Vote: Build a temple and make it to worship the stars (Roll: 20)
The Shaman who exorcised the demon suggested that they should create a new religion. This religion is a religion where the people worship the stars. The temple that was built became known as lunar temple because of the white stones used to build it. With the people worshipping the stars the temple gives off a white aura. This aura makes it easier for the Iberians to know where to go to get back to their home during the night. During the nights the temple also bright enough to light the whole village. This makes it so that the people no longer need to keep torches out during the night. This effect also makes monsters not go too close to your village because of the aura coming from it. (Should the temple be destroyed then this effect will dissipate.)
Stability: 1 (Stable)
Power: 1 (Tiny)
Past Votes: go west, make farm tools, tame giant birds, tame some new animal, try to make some fermented juice (something like alcohol), create fish nets, start making traps, advance healing, move homes closer to the river, build temple, destroy temple, rebuild temple, Exorcise Demon,
People:
Have begun to believe in the stars
Light Temple: a temple that can light up the stars to lead your tribe back to the village. The temple is also being able to keep monsters away from the village. This temple is also able to light the whole village making it, so the villagers no longer need to use lights in the village.
Religion: Name the new religion
Creatures: Ztaron: Don’t really care about your tribe because of little contact since the first taming attempt, and Ursos: have been competing against your tribe for fishing spots. Recently these bears have been coming to these villages less and have searched for new Fishing areas
Magic: Fireball, Small healing, Medium healing
Items: Fever Pill
(Alkala)
Immortal_Dragon - Vote: Improve agricultural techniques, mainly using feces, and search for new crop (Roll: 20)
After the incident with the Nokii to keep the village from starving some leaders said to go look for some new crops to use. What the foragers found was some new crop they could use. This crop helped to stop the short famine and has made life better. The idea of using feces has speed up the process of growing crops and has made people feel healthier after eating the crop. The new crop that was found also was found to also help in fighting against things that could ail some people.
Stability: 2 (Stable)
Power: 1 (Tiny)
Past Votes: go east, try to domesticate the Nokii, tame Tafra, build houses, fix houses, figure out through Shamans why the Nokii hate their people, Give Fake Shamans to Nokii, send peace offering to the Nokii,
People:
Are happy with the harvest they have right now and are glad they were able to stop a famine from truly happening
Animals: Nokii: after many incidents with the Nokii they have begun to despise your tribe and now steal stuff and sometimes attack your tribe, Tafra: don’t think any of your tribe
Factions: Alkala, and the fake Shamans
Magic: Basic healing, fireball
Farming: Advanced their farming techniques making more food for the tribe. Using feces as their fertilizer
Military: Small militia meant right now only to prevent Nokii attacks
(Vaktsuala)
February Steam of Foushoo Vote: Attempt to domesticate Woolly Wolf (roll: 12)
The attempt to domesticate the woolly wolf has succeeded now they had a wolf that was a wolf in sheep’s clothing but quite literally. This created new clothing for the Vaktsuala and also the woolly Wolves helped a small bit in hunting other animals.
Stability: 1 (Stable)
Power: 1 (Tiny)
Past Votes: Northeast, search for woolly or furry animals, build houses to fight against the cold, create traps for woolly creatures, build houses a little close to the traps but not too close,
Leader: Vaktus: A Shaman who realized that the people were living too close to the traps and caused animals to be scared off. This Shaman also later would create the religion based around the gods Lal and Loho
People:
are happy with the animal that they have tamed use them for helping in hunting and many other things
Animals: Woolly Wolf: creature that seems to be like a peaceful creature but, it is a wolf in sheep’s clothing. Now some of them have been tamed
Magic: Basic healing, fireball, soothing light
Traps: simple traps used to capture animals
Religion: Alal'loho: this religion is based around the gods Lal and Loho
Gods: Lal god of Warmth, Loho god of Fire
if you notice mistakes please don't be afraid to let me know ;P and as usual you have a 2 weeks and 4 day limit so keep that in mind