Round 15
(Fernwanderden)
serialkiller🌴- Vote: Search for Metal (Roll: 9)
Some of the people thought that searching for metal would be a good idea but the problem was it was harder to find in the middle of the desert than they had thought. During the search they never found anything that remotely looked like metal and gave up and went back to the village to let everyone know that they had not found anything
Stability: 1 (Stable)
Power: 1 (Tiny)
Past Votes: go South, domesticate Stachelwanderer, make a saddle, settle down at Oasis, improve agriculture, Improve Housing, Improve Agriculture, enter dungeon, advance chemistry, advance chemistry further and create a explosive powder,
People:
When they sent scouts out the people were disappointed that the scouts found no metals at all
Farming: Simple farming not too advance but still good
Domestication: Stachelwanderer: Find the living conditions good and like the new fruit
Plants: Parafruit
Magic: Basic healing, Fireball
Dungeon Items: New weapons found in dungeon, and found some spell that cannot be read with the literature you have right now, mana orb
(Alter)
Skyguy98- Vote: Attempt to raise the young dragons within the tribe, or kill the bad ones and find eggs (Roll: 17)
The surviving soldier from the small army told Glin that there were Respes Dragons that they could tame and use. When they all got back to the cave they found that the child Respes Dragons had calmed down. They then took all the child Respes Dragons, eggs and armor and other stuff back home to be tamed and organized. (They are tamed now just to let you know so you don’t waste your vote)
Stability: 1 (Stable)
Power: 1 (Tiny)
Past Votes: go North, Tame Respes Dragon, head south, worship the Arzikal, search area for things like food, water and begin settling, domesticating more plants and building houses, set trap plants around the area, hunt for deserters and Respes Dragon, Get past Respes Dragon, Rescue scouts, Kill Respes Dragons and Deserters, investigate the caves,
People:
Are happy that they have finally been able to tame the Respes Dragons and can used these creatures for war or far travel
Religion: The Path
Demons contracted with: Arzikal: Will continue to help the Alter so long as they are worshiped and respected
Animals: Respes Dragons: now tamed are happy with their living conditions
Leadership: Glin
Factions: Alter
Plants: Trap Plants: plants that spread their buds out to lure their prey with a nice smell only to be eaten by the plant instead
Magic: Mind Magic, Fireball, and basic healing
(Kazarites)
mitobox- Vote: Send a few armed scouts to explore North (Roll: 14)
The Kazarites sent some armed scouts to explore the North. What they found was a tower of some sort. This tower was very large and seemed to be like some sort of artifact from an ancient civilization that had once used it. The scouts could tell it was an artifact because of the power emanating from it. They weren’t sure if it was cursed or not so they went back to the village to report what they had found.
Stability: 1 (Stable)
Power: 1 (Tiny)
Past Votes: go Northwest, collect food and resources, build huts, search the dungeon, look for strong-smelling plants that grow from bulbs, find more Grawlic, use leftover Grawlic and plant it, hunt for vampires, make a graveyard, Craft simple bows
People:
Are curious about what this new artifact can do and are pressuring the scouts to go back and figure out what the tower can do
Leadership: As of right now lead by the leader Kazar a wise leader who had started to trip to the Mist forest
Weapons: Bow
Graveyard: Holds the deceased of family members
Dungeon Monsters: Young Treant Floor 1, Vampire Floor 2
Dungeon Traps: Trap room, Arrow chest
Disease/Curses: Piercingitis: a disease spread by vampires to create more vampires, only way for this disease to be spread is if a vampire’s blood is swallowed, or gets into a cut or wound
Factions: Normal Spiecine, Vampire Spiecine
Magic: Basic healing, fireball
Familiars: bugs
Ancient relic: relics that have a large power emanating from them. Tower Relic: this seems to be a relic that holds a lot of power because of no one using it who know what it can do
(Korens)
agenttine- Vote 1: Bring better demons to assassinate the angels and bring their contractors (Roll: 20)
Vote 2: Use Magic to improve the wall (Roll: 15) (Wow you’re on a roll now it seems the dice gods are favoring you for once)
This time the attempt to kill some Angels worked and with the Demons and their Contractors working together the Angels were all slaughtered and because of this gave the Korens a larger number of soldiers.
To ensure that the False Korens couldn’t invade the Korens began to enhance their walls with magic. The magic they used was Demonic magic so the new walls all had a sinister aura to them but this aura made the walls scarier for the enemy to attack and because of this distraction it made things easier for other Korens to defend themselves
Stability: 0 (Shaky)
Power: 2 (Minor)
Past Votes: go north, improve fire magic, weaponize warmth, cull the near death into a group, turn tribe into a dictatorship, make a variation of fireball, kill anyone who questions Fiod’s rule, make a contract with a demon, spread demonic power, exterminate false Korens forever
People:
Have felt more confident in Fiod after many wins with having stronger walls, and for defeating a group of angels
Factions: Korens: this faction sort of follows Fiod's rule but still question it a little, and others kind of Worship him.
False Korens: this faction of people is preparing for fighting the weaker Korens because they know they are more prepared because Fiod for the most part is more talk from their perspective, fear the Korens a little more thanks to the new successful spell
Leadership: Fiod: right now, after the contract with the demon and the new spell created by Fiod the people have begun to worship Fiod because of his power and most no longer question him except for a few who got the contract before the spell could infect them
Magic: Fireball, Warmth, Cleanse, Demonic Cleanser, basic healing
Contract: The demon shall take the first-born child of Fiod, and all decedents of Fiod’s shall have demon blood inside of them, Fiod created a new contract that could prevent information leakage from his people to ensure that no one could get private information from his people. (Should the contract be broken then they will become Feral Demons or if the demon they are contracted to dies then they become a feral demon.)
Demon: A demon that Fiod met, this Demon’s intentions with one of Fiod’s children is unknown
Angels: a species on a higher plane than the Spiecine and is the opposite to the Demons, have begun supporting the False Korens after noticing a lot of activity done a major Demon
(Iberians)
GabrielGG- Vote: Try to find a way to fix the temple through the stars (Roll: 17)
To find out how the Iberians could fix their temple they looked to the starts which told them that they would have to exorcise the Demon to get rid of its curse on the temple and have it disappear from the world.
Stability: 1 (Stable)
Power: 1 (Tiny)
Past Votes: go west, make farm tools, tame giant birds, tame some new animal, try to make some fermented juice (something like alcohol), create fish nets, start making traps, advance healing, move homes closer to the river, build temple, destroy temple, rebuild temple,
People:
prayed to the stars and got the answer that they had wished for and are now excited at learning it would be best to exorcise the demon that calls the temple it's home
Creatures: Ztaron: Still dislike your tribe, and Ursos: have begun to compete against one another for fishing spots
Magic: Fireball, Medium healing
Items: Fever Pill
Demon Curse: anyone who gets drained of Mana will be turned into a monster that will drain mana from others and turn them into a monster as well (Even without the temple these things will stay until they are fully killed off)
(Alkala)
Immortal_Dragon- Vote: Punish those who sabotaged the taming attempts and have them do hard labor (Roll: 10)
The Alkala leaders noticed that something went wrong with the relations between the Alkala and Nokii and researched what had happened they found out that the Nokii were poisoned and because of this caused a stampede to go to the village and destroy a lot of houses. The leaders tried to track down the sabotagers but instead punished innocent people who were a part of the small taming expedition.
The innocent tamers were not happy that they were the ones punished and not the people who messed with the taming process. These innocent tamers outcries were not listened to and had them begin working for a long time.
Stability: 1 (Stable)
Power: 1 (Tiny)
Immortal_Dragon- Past Votes: go east, try to domesticate the Nokii, tame Tafra, build houses, fix houses, figure out through Shamans why the Nokii hate their people, Give Fake Shamans to Nokii, Send peace offering to the Nokii,
People:
The villagers have truly begun to hate the Nokii and feel like they can't tame these dangerous creatures
Animals: Nokii: will probably stampede you eventually and hate your tribe, Tafra: don’t think any of your tribe
Factions: Alkala, and the fake Shamans
Magic: Basic healing, fireball
Farming: Learned basic farming
(Vaktsuala)
February Steam of Foushoo Vote: Found a religion based on the twin gods of warmth and fire (Lal and Loho) (Roll: 15) (Name this new religion whatever you want)
Over the many years of being around the Vaktsuala began to center around a Shaman who had begun a new religion. This religion believed in the gods Lal the god of Warmth and Loho the god of Fire. These two gods having only a small amount of power gave a divine blessing on the Shaman and made him the leader of the Vaktsuala. This event caused the Vaktsuala to become more united than they once were.
Stability: 1 (Stable)
Power 1 (Tiny)
Past Votes: Northeast, search for woolly or furry animals, build houses to fight against the cold, create traps for woolly creatures, build houses a little close to the traps but not too close,
Leader: Vaktus: A Shaman who realized that the people were living too close to the traps and caused animals to be scared off
People:
have become avid believers of Lal and Loho
Animals: Woolly Wolf: creature that seems to be like a peaceful creature but, it is a wolf in sheep’s clothing
Magic: Basic healing, fireball, soothing light
Traps: simple traps used to capture animals
(NEW) Religion (Name the religion): based around two gods Lal and Loho who control the attribute of warmth and fire
Sorry for the late round was a little busy with Schoolwork. Do tell me if you notice any mistakes because i feel that i will make some sort of mistakes in the spoilers