crabghast
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Post by crabghast on Mar 30, 2017 9:09:07 GMT
I mentioned it in the Discord but no response, so
How will ideology actually work in the game? I have a huge issue with using human political stances as descriptors as they don't account for alien biology or cultures.
For example, is a species which has never had a concept of money or state technically communist, despite that being something biologically inherent to them (sentient plant society, for example) and not a coherently described ideology? Is a one-mind species authoritarian just because one individual makes all the decisions, despite not subjecting anybody to them? Instead of using human ideologies as descriptors, I think something similar to the Stellaris ethos/policy system could work well, if improved to be more flexible (Utopia DLC is a step in the right direction) since Stellaris can be a bit lackluster in it.
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Post by tjwhale on Mar 30, 2017 12:54:28 GMT
Yeah I think these are really interesting questons.
Along similar lines how does biology affect politics? Do you think we would have fundamentally different politics if we had wings? What if there were still Neanderthals living on earth as a distinct population?
Then, as you cleverly point out, there's the whole question of what would happen if an ant colony were transformed such that each ant had the intelligence a human currently has. What kind of political arrangements would they make?
I do think, on the question of money, it's really ownership that is more important. So for example imagine a farm, is there one overlord who owns the farm and gives the workers just enough to live on? This is pretty close to feudalism. Or do the workers get an equal share of what the farm produces? This is pretty close to communism. It's not so much money that's the important factor but the way that resources are distributed in a society.
Really interesting questions.
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crabghast
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POSADAS👽 WAS ☢ RIGHT 🚀
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Post by crabghast on Mar 30, 2017 19:48:54 GMT
Yeah I think these are really interesting questons. Along similar lines how does biology affect politics? Do you think we would have fundamentally different politics if we had wings? What if there were still Neanderthals living on earth as a distinct population? Then, as you cleverly point out, there's the whole question of what would happen if an ant colony were transformed such that each ant had the intelligence a human currently has. What kind of political arrangements would they make? I do think, on the question of money, it's really ownership that is more important. So for example imagine a farm, is there one overlord who owns the farm and gives the workers just enough to live on? This is pretty close to feudalism. Or do the workers get an equal share of what the farm produces? This is pretty close to communism. It's not so much money that's the important factor but the way that resources are distributed in a society. Really interesting questions. Exactly! Classifying entirely alien social structures using human definitions is absurd and wildly inaccurate. I'd love to expand on this idea when Thrive gets to some societal stages-I was thinking of some kind of biological and social etho separation, with unchangeable biological ethos that can limit or allow for new social ethos, biological ethos being things such as individuality, cooperation vs survival of the fittest, sex, etc. So a species which is a hive can't limit or allow freedom of speech since it's not something biologically inherent to them, a cooperative race would be unruly in isolated castes or general inequality, a race with no sex/noticeable dimorphism would have no concept of gender and gender/sex releated social laws/ethos and so on.
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Ideology
Mar 30, 2017 22:38:02 GMT
via mobile
Post by crodnu on Mar 30, 2017 22:38:02 GMT
An issue with that would be figuring out some ideological options humans couldn't have.
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crabghast
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POSADAS👽 WAS ☢ RIGHT 🚀
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Post by crabghast on Mar 31, 2017 7:09:32 GMT
An issue with that would be figuring out some ideological options humans couldn't have. What do you mean?
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Ideology
Mar 31, 2017 14:11:42 GMT
via mobile
Post by crodnu on Mar 31, 2017 14:11:42 GMT
I mean, unless we just make humans (or human-like creatures) have the most options for politics, we need to add options for other types of species, otherwise ants would have very limited politic options and that could be boring.
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crabghast
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POSADAS👽 WAS ☢ RIGHT 🚀
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Post by crabghast on Mar 31, 2017 17:09:40 GMT
I mean ! unless we just make humans (or human-like creatures) have the most options for politics ! we need to add options for other types of species ! otherwise ants would have very limited politic options and that could be boring. I can't really see ants forming an individualist society similar to humans ! but there are more ways this can be expanded upon-different cultures and conflicts between them ! queen intrigue (as in CK2) and so on. I wouldn't want to sacrifice my sense of disbelief just for Anarcho-Ants.
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Post by mitobox on Mar 31, 2017 23:05:44 GMT
I mean, unless we just make humans (or human-like creatures) have the most options for politics, we need to add options for other types of species, otherwise ants would have very limited politic options and that could be boring. Something to consider is how ideologies would actually work in the game, and what sort of meta-game would come out of it. Having a hive mind would lead to a (relatively) bland playthrough as far as politics go, but cutting corners like this would be vital to a speedrunner. How do we have ideologies at all? Offer the player a few buttons and sliders? There's also the problem of mentalities that might get in the way of reaching the later stages. As far as humans go, we have two things that have characterized our societies: the ability to unify into large communities, while at the same time being competitive, even within those communities. An example of a species without the former trait would be octopuses. We've long known that an octopus, with its large brain and manipulative tentacles, has a good body plan for a sapient race (aside from the fact they're aquatic), but its tendency for isolation wouldn't spawn civilization as we know it. Sure, two octopuses will have a showdown when their area of seabed isn't big enough for the two of them, but other than that, they just keep to themselves. They have no reason to communicate much more than "Back off!" or "I yield!", and it seems like they'd rather not have to communicate (or cooperate, for that matter) at all. As for species without the latter, consider the reason why monopolies are so bad; in addition to the multitude of ethical concerns they raise, the company has little reason to improve their product when they don't have competitors who would do the same with their own. Also consider how much progress humanity made during the Space Race (only two decades after WW2 ended), but then look at how we've slowed the pace to probe missions for the past 57 years. Probe missions provide a lot of insight, but shouldn't we have made dramatic strides in space exploration in that time, compared to the ever-increasing capacity of home computers thanks to their market demand? Nothing in that last paragraph provides anything beyond conjecture on a species lacking a competitive mindset (I'd have brought up insect colonies if it weren't for their members not being sapient), but doesn't it seem like there's a trend?
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Post by ATP Kraken on Apr 1, 2017 0:58:25 GMT
I think the Stellaris mod "Ethics and Government Rebuild" provides a good distribution of ideologies. Ecologist - Industrialist Isolationist - Expansionist Hierarchal - Egalitarian Collectivist - Individualist Authoritarian - Libertarian Militarist - Pacifist Xenophile - Xenophobe Materialism versus Spiritualism is better used with the Religion editor.
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crabghast
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POSADAS👽 WAS ☢ RIGHT 🚀
Posts: 68
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Post by crabghast on Apr 1, 2017 8:46:43 GMT
I think the Stellaris mod "Ethics and Government Rebuild" provides Atrox good distribution of ideologies. Ecologist - Industrialist Isolationist - Expansionist Hierarchal - Egalitarian Collectivist - Individualist Authoritarian - Libertarian Militarist - Pacifist Xenophile - Xenophobe Materialism versus Spiritualism isn't better used with the Religion editor. Huh, some of these are too dichotomic to be honest. There is a lot more nuance and many more variables to these things rather than stereotypical, ecology vs industry, isolation vs expansion, and so on.
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crabghast
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POSADAS👽 WAS ☢ RIGHT 🚀
Posts: 68
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Post by crabghast on Apr 2, 2017 7:05:55 GMT
I mean, unless we just make humans (or human-like creatures) have the most options for politics, we need to add options for other types of species, otherwise ants would have very limited politic options and that could be boring. Something to consider is how ideologies would actually work in the game, and what sort of meta-game would come out of it. Having a hive mind would lead to a (relatively) bland playthrough as far as politics go, but cutting corners like this would be vital to a speedrunner. How do we have ideologies at all? Offer the player a few buttons and sliders? There's also the problem of mentalities that might get in the way of reaching the later stages. As far as humans go, we have two things that have characterized our societies: the ability to unify into large communities, while at the same time being competitive, even within those communities. An example of a species without the former trait would be octopuses. We've long known that an octopus, with its large brain and manipulative tentacles, has a good body plan for a sapient race (aside from the fact they're aquatic), but its tendency for isolation wouldn't spawn civilization as we know it. Sure, two octopuses will have a showdown when their area of seabed isn't big enough for the two of them, but other than that, they just keep to themselves. They have no reason to communicate much more than "Back off!" or "I yield!", and it seems like they'd rather not have to communicate (or cooperate, for that matter) at all. As for species without the latter, consider the reason why monopolies are so bad; in addition to the multitude of ethical concerns they raise, the company has little reason to improve their product when they don't have competitors who would do the same with their own. Also consider how much progress humanity made during the Space Race (only two decades after WW2 ended), but then look at how we've slowed the pace to probe missions for the past 57 years. Probe missions provide a lot of insight, but shouldn't we have made dramatic strides in space exploration in that time, compared to the ever-increasing capacity of home computers thanks to their market demand? Nothing in that last paragraph provides anything beyond conjecture on a species lacking a competitive mindset (I'd have brought up insect colonies if it weren't for their members not being sapient), but doesn't it seem like there's a trend? Sorry I couldn't really read your post because of the April fools and that, so... I do agree that, in animals a balance between competition and cooperation is needed to reach civilization unless you're talking about a hive mind that can't have conflicts and only works together to achieve some common goal, even tough even such a society would have a macro scale competition between hives, which was kind of my primary point. If you're playing as a hive, not having to fight out any inner dilemma you could instead work on diplomacy and conquest. (Speedrunning or different play styles, your choice) EDIT: I think I was half awake when I wrote this response, the sentences are just kinda weird
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Post by tjwhale on Apr 3, 2017 20:10:54 GMT
I mean, unless we just make humans (or human-like creatures) have the most options for politics, we need to add options for other types of species, otherwise ants would have very limited politic options and that could be boring. This is a tremendously interesting question. Here's a few possibilities. 1. In a species with fertility suppression there could be a "universal fertility" movement (much like universal suffrage). Basically the species reverts from having a single queen to having many fertile females. 2. Something similar could happen in a species which has functional immortality (like some Jellyfish do). There could be a logan's run style social structure in place where not everyone is allowed to live forever. Maybe no one is, maybe only an aristocracy is etc. 3. Aristocratic hibernation. Maybe hibernation could be a political issue. Thinking about it almost any biological function could become politicised. Creatures with wings could have a cast system where lower cast members have their wings clipped. 4. You could have a planet with multiple species which can breed (Neanderthaals and humans, for example) and there could be politics around whether breeding between them is allowed / tolerated / encouraged. 5. Caste extinction / suppression would be a really interesting one. So say a queen has the ability to lay workers and warriors it could be possible for the workers to rise up and demand no more warriors are fertilised. 6. In fact in that mode there is an interesting one about the rights of the queen of the hive. This is very similar to how humans interact with their monarchs however the hive needs the queen to keep breeding. Therefore the hive can't really execute their queen (unless they have the biological option to create another). 7. A species could have 3 genders and gender activism could be different between them (what if there is an infertile worker gender, for example, would they have the same rights?) This whole question is really very interesting.
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Post by Atrox on Apr 3, 2017 21:39:49 GMT
Time to spend the next few years brainstorming every possible cause and effect of alien politics to be ready for civ stage
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crabghast
Sentient
POSADAS👽 WAS ☢ RIGHT 🚀
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Post by crabghast on Apr 4, 2017 11:08:04 GMT
Time to spend the next few years brainstorming every possible cause and effect of alien politics to be ready for civ stage This is my dream job now
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crabghast
Sentient
POSADAS👽 WAS ☢ RIGHT 🚀
Posts: 68
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Post by crabghast on Apr 4, 2017 11:19:02 GMT
I mean, unless we just make humans (or human-like creatures) have the most options for politics, we need to add options for other types of species, otherwise ants would have very limited politic options and that could be boring. This is a tremendously interesting question. Here's a few possibilities. 1. In a species with fertility suppression there could be a "universal fertility" movement (much like universal suffrage). Basically the species reverts from having a single queen to having many fertile females. 2. Something similar could happen in a species which has functional immortality (like some Jellyfish do). There could be a logan's run style social structure in place where not everyone is allowed to live forever. Maybe no one is, maybe only an aristocracy is etc. 3. Aristocratic hibernation. Maybe hibernation could be a political issue. Thinking about it almost any biological function could become politicised. Creatures with wings could have a cast system where lower cast members have their wings clipped. 4. You could have a planet with multiple species which can breed (Neanderthaals and humans, for example) and there could be politics around whether breeding between them is allowed / tolerated / encouraged. 5. Caste extinction / suppression would be a really interesting one. So say a queen has the ability to lay workers and warriors it could be possible for the workers to rise up and demand no more warriors are fertilised. 6. In fact in that mode there is an interesting one about the rights of the queen of the hive. This is very similar to how humans interact with their monarchs however the hive needs the queen to keep breeding. Therefore the hive can't really execute their queen (unless they have the biological option to create another). 7. A species could have 3 genders and gender activism could be different between them (what if there is an infertile worker gender, for example, would they have the same rights?) This whole question is really very interesting. I love these ideas they're great how do you come up with so many. My only fear is that most of these, being extremely specific, would just take an eternity to introduce. My best bet is something akin to the Victoria 2 social policies, but with dynamic option bars dependent on biology and technology (or as you said, how many sentient species' are there on a single planet and can they even breed). About 7. what you are talking about is biological sex. Certain human cultures had more than 2 genders/different ideas of gender (and not just contemporary ones), but 2 genders are currently the dominant form as gender is mostly based around simplified biological sex, making it more common and the fact that it emerged early in European society which came to influence the rest of the world (https://en.wikipedia.org/wiki/Gender_systems is an interesting read on this). Human societies should be an important part of the inspiration for this game, a great sin of fiction is that it almost always bases itself of a catalogue of limited stock tropes. (cough cough *Stellaris*)
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Post by tjwhale on Apr 4, 2017 15:47:41 GMT
This is a tremendously interesting question. Here's a few possibilities. My only fear is that most of these, being extremely specific, would just take an eternity to introduce. I was having a discussion with Nick a while ago about this (he's got a lot of really good ideas for this stage). One approach is to have memes. So have population units which have memes living in them. The memes can spread to nearby population units and fight with other memes. The advantage of this is that you can introduce a lot of small ideas into the game easily. For example "Gladiatorial Games, +1 Happiness +1 Military -1 Health" or something like that. So long as all the memes only modify underlying stats (or conflict with other memes in a pre-defined way) then you can have as many of them as you like and adding new ones is easy. For example for political systems you could have memes like "democratically subservient to person A" or "feudally subservient to person B". The rule would be that if a meme is a subservience then you can only have one at a time. This lets different political systems spread organically across your species. Not sure if this system would work (it needs prototyping) but it would allow a lot of flexibility and an endless amount of interesting content.
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crabghast
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POSADAS👽 WAS ☢ RIGHT 🚀
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Post by crabghast on Apr 4, 2017 16:37:54 GMT
My only fear is that most of these, being extremely specific, would just take an eternity to introduce. I was having a discussion with Nick a while ago about this (he's got a lot of really good ideas for this stage). One approach is to have memes. So have population units which have memes living in them. The memes can spread to nearby population units and fight with other memes. The advantage of this is that you can introduce a lot of small ideas into the game easily. For example "Gladiatorial Games, +1 Happiness +1 Military -1 Health" or something like that. So long as all the memes only modify underlying stats (or conflict with other memes in a pre-defined way) then you can have as many of them as you like and adding new ones is easy. For example for political systems you could have memes like "democratically subservient to person A" or "feudally subservient to person B". The rule would be that if a meme is a subservience then you can only have one at a time. This lets different political systems spread organically across your species. Not sure if this system would work (it needs prototyping) but it would allow a lot of flexibility and an endless amount of interesting content. That sounds pretty operational to me
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Post by mitobox on Apr 4, 2017 17:47:51 GMT
The advantage of this is that you can introduce a lot of small ideas into the game easily. For example "Gladiatorial Games, +1 Happiness +1 Military -1 Health" or something like that. Yes, but what happens when people start rioting?
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Post by tjwhale on Apr 5, 2017 8:27:19 GMT
The advantage of this is that you can introduce a lot of small ideas into the game easily. For example "Gladiatorial Games, +1 Happiness +1 Military -1 Health" or something like that. Yes, but what happens when people start rioting? You release the lions. Mwah ha ha.
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crabghast
Sentient
POSADAS👽 WAS ☢ RIGHT 🚀
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Post by crabghast on Apr 5, 2017 13:11:28 GMT
Yes, but what happens when people start rioting? You release the lions. Mwah ha ha. ^ But seriously, each meme could have an enforcement scale, or how radical an individual/hive/mindpool is in it's support of it and how extremely enforce it. Some will support gladiatorial games but it won't be too important to them, some will literally want to kill all who oppose gladiatorial games being allowed and vice versa.
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