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Post by TheCreator on Feb 12, 2017 22:19:51 GMT
Hello everyone! This thread is for discussing the newest version 0.3.3. What did you guys like about it? What would you think we should improve?
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bur
Multicellular
Posts: 22
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Post by bur on Feb 12, 2017 23:02:34 GMT
Crashed a couple of seconds after the tutorial/cell editor Can't find a crash log anywhere.
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zach
Microbial
Posts: 1
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Post by zach on Feb 12, 2017 23:39:40 GMT
Keeps crashing right after the cell editor for me as well.
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TheGraveKnight
Spacefaring
The Motivational Army is watching
Posts: 1,170
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Post by TheGraveKnight on Feb 12, 2017 23:57:47 GMT
I keep crashing too
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Feb 13, 2017 0:24:39 GMT
I feel like the compound panel and the structure panel in the editor are too big and intrusive (compared to the previous GUI), and its impossible to play with the compound panel minimized.
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bur
Multicellular
Posts: 22
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Post by bur on Feb 13, 2017 0:28:50 GMT
It's not crashing when I skip the tutorial.
I love the new GUI. This build seems like a huge step up. It's more fun to play and looks better.
-What I'm really missing right now is descriptive tooltips. The health bar and compound bars should have a short description of its function, followed by any processes they're involved in. ATP's tooltip would be something like this (I know these processes are wrong, just an example of what it would look like): The organelles in the cell editor should have a tooltip describing what their function is, as well as any processes they're involved in.
-I didn't notice that I was ready to reproduce. Some type of notification would be nice. -Having played with the new GUI, I agree with the feedback in the other thread: the HP bar and compound bars being at the opposite side of the screen is kinda distracting. Seems like it would be better if they were in the same area.
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TheGraveKnight
Spacefaring
The Motivational Army is watching
Posts: 1,170
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Post by TheGraveKnight on Feb 13, 2017 1:22:19 GMT
I skipped the tutorial too and it let me play, weird. Ok I've been refraining from saying this because I know it was hard to program, but I cannot reproduce once for the life of me. It understand how you're supposed to do it but I can never get my microbe to produce Amino Acids. Are you supposed to be at full health, because if that's the case then the overabundance of Toxin Vacuole microbes don't help. This leads into my other honest problem, the movement. It feels rather clunky and turning is very sluggish, making avoiding damage sometimes impossible. I hate to make it seem like I don't like the game, in fact I enjoy many aspects of it. But I was hoping that I could voice a few honest problems I had with the game. I still love Thrive and want to support it in any way I can
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Post by ClawedAsh on Feb 13, 2017 1:47:48 GMT
I have to agree with TheGraveKnight the games cells have to many toxin vacuoles and your never at full health. An issue I've had is that the amount of glucose spawning is way to low. I want to stress that I still love Thrive and hope it continues to grow but I had to say my opinion.
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Post by mitobox on Feb 13, 2017 2:03:50 GMT
Would submitting crash dumps help?
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Post by ClawedAsh on Feb 13, 2017 2:17:23 GMT
Would submitting crash dumps help? Who are you talking to?
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Post by mitobox on Feb 13, 2017 2:23:05 GMT
Would submitting crash dumps help? Who are you talking to? TheCreator. It's basic netiquette that not quoting someone implies you're talking to the original poster.
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Post by ClawedAsh on Feb 13, 2017 2:26:06 GMT
TheCreator . It's basic netiquette that not quoting someone implies you're talking to the original poster. Oh. I didn't know, sorry.
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colt44
Multicellular
Posts: 11
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Post by colt44 on Feb 13, 2017 2:35:16 GMT
LOVE the quick save feature!! Now we just need full saves haha. Great job just played it for a half an hour without crashes but I skipped the tutorial. I did go through the tutorial earlier and like others my game crashed shortly after. I did reproduce once in that half an hour, it was a bit difficult as everyone had toxin vacuoles. Non the less great game 10/10 will be playing again.
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Post by naggorath on Feb 13, 2017 11:05:33 GMT
I had the same crashing problems to begin with, but as soon as i ran the game as administrator it worked flawlessly with no crashes
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Post by Atrox on Feb 13, 2017 18:36:30 GMT
TheCreator . It's basic netiquette that not quoting someone implies you're talking to the original poster. Oh. I didn't know, sorry. It's okay, neither did I until now
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Post by mitobox on Feb 13, 2017 22:37:02 GMT
Oh. I didn't know, sorry. It's okay, neither did I until now Off-topic: Well, not that it's always just to the OP, but it's safe to assume that any post not using quotes is talking about the current topic, when it's not obvious they're changing it. Just look at the Miscellaneous thread, where users will speak their mind on a given topic, or change it (and changing the topic there is, technically, answering the OP, since the idea is "talk about anything").
See colt44's post, for example:
He posted this after I talked about how not quoting people usually means responding to the OP. There are no quotes in his post, and several users were talking before him. However, it's safe to say he's responding to TheCreator, and/or the topic he set: thoughts on version 0.3.3.
Then you have internet discussions back in the day, before you could actually quote people, so you'd see people having conversations with each other without quoting each other, or tagging their posts with the other user's username. Case in point, how YouTube comment sections used to work; you'd have some people actually commenting on the video, and other people talking to/arguing with each other, but there was no actual way to set the two apart beyond deductive reasoning.
Then quoting and direct replies were invented, and everything was streamlined. So now, people can read posts responding to the OP, without getting confused by people veering off topic and arguing if something is the other kind of OP, since the latter would be using quotes.
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colt44
Multicellular
Posts: 11
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Post by colt44 on Feb 13, 2017 23:26:16 GMT
I have to agree with TheGraveKnight the games cells have to many toxin vacuoles and your never at full health. An issue I've had is that the amount of glucose spawning is way to low. I want to stress that I still love Thrive and hope it continues to grow but I had to say my opinion. Maybe we could have proxisomes that can help lessen the damage done by OxyToxin NT?
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Post by ClawedAsh on Feb 14, 2017 0:30:03 GMT
I have to agree with TheGraveKnight the games cells have to many toxin vacuoles and your never at full health. An issue I've had is that the amount of glucose spawning is way to low. I want to stress that I still love Thrive and hope it continues to grow but I had to say my opinion. Maybe we could have proxisomes that can help lessen the damage done by OxyToxin NT? That might work but this is starting to get off topic.
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bur
Multicellular
Posts: 22
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Post by bur on Feb 14, 2017 5:25:00 GMT
With some patience and by avoiding the toxin cells (even if it meant abandoning valuable compounds), I didn't find it difficult to reproduce at all. You do have to be at full health, but other than that it's just a matter of collecting O2, Glucose and Ammonia. It did take a while. Maybe the first time should happen sooner, so new players that skip the tutorial have more of a sense of progress.
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Post by NickTheNick on Feb 14, 2017 8:11:06 GMT
There definitely is some added difficulty in this new release, but I think it's good difficulty and it makes it more fun. Since I'm a dev I was able to play around with it a few weeks ago, and I remember back then I thought it was impossible to reproduce, but as bur said it's just a matter of getting over the learning curve. After a few failed attempts I learned how to do it. You need to just make sure you stay at full health, while collecting glucose and ammonia, and slowly but surely you will reproduce. Oxygen is only needed to keep making ATP. As long as you have enough ATP, glucose and ammonia is all you need for reproduction. I also felt like there were a little too many toxin vacuoles amongst the NPCs. I especially noticed it after a few generations of random evolution. Luckily, after some practice you can learn to avoid them most of the time. I also felt like glucose was a little hard to come by, but I'm not sure if it was because of the biome I was in and it didn't feel like too little so it could have also just been bad luck, so I feel like that is a less concerning point. All in all however, another fantastic release as per usual!
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