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Post by Redwatt50 on Mar 6, 2016 15:09:24 GMT
I had the same problem as you (see this thread). It seems that the best solution right now is to install Ubuntu on a virtual machine and compile it there.
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Post by Redwatt50 on Mar 6, 2016 2:11:00 GMT
I made a chart showing the distance of time in between the releases of the versions of Thrive. I'll try to update this as often as possible.
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Post by Redwatt50 on Mar 5, 2016 20:00:30 GMT
Looks nice. What program or website did you use to make these?
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Post by Redwatt50 on Mar 4, 2016 22:12:03 GMT
Being able to wire your cells with logic gates.
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Post by Redwatt50 on Mar 4, 2016 22:07:14 GMT
I vote for vacuoles.
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Post by Redwatt50 on Mar 3, 2016 21:22:57 GMT
Will you be doing microbes?
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Post by Redwatt50 on Mar 2, 2016 22:47:02 GMT
I'll join your team, GabrielGG, if that's okay with you. Vote: Mitochondria
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Post by Redwatt50 on Feb 28, 2016 3:29:54 GMT
I'm really starting to enjoy this game. It's super simple, but fairly fun. I think I might actually code something similar All scavenge. Thanks! And since you mentioned coding, lately I've been thinking about writing a Python script that updates most of the game for me.
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Post by Redwatt50 on Feb 28, 2016 2:33:58 GMT
The planet wouldn't burn because there is no air in space and therefore no friction. The planet would be torn apart by the black hole, but the Roche limit isn't simulated in the current version of Universe Sandbox 2. I know there is no air in space because it is a vacuum, but what happens if air does land on space? Where would it go? The air would dissipate and individual molecules and atoms would drift through space until they are pulled in by the gravity of another object such as a planet.
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Post by Redwatt50 on Feb 28, 2016 2:12:12 GMT
Turn 20: 1 2 3 4 5 6 7 8 9 10 1 {( ).( )} [TL1.( )] {TL2.( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {TR1.TR2} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {TR5.( )} [( ).( )]
2 [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {TR3.( )} [TR4.( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )}
3 {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )]
4 [( ).( )] {( ).( )} [( ).( )] {( ).( )} [CE1.( )] {CE5.( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )}
5 {( ).( )} [( ).( )] {( ).( )} [CE4.( )] {( ).( )} [CE3.( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )]
6 [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )}
7 {BL2.BL8} [( ).( )] {( ).( )} [( ).( )] {BC1.BC2} [( ).( )] {( ).( )} [( ).( )] {BR3.( )} [BR5.( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {BC3.( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )]
8 [( ).( )] {BL6.( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {BR1.( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )}
9 {BL1.BL7} [BL4.( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {BR6.( )} [BR4.BR8] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )]
10[( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [BR2.( )] {BR7.( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )}
Skyguy98 (TL): TL1 (30/30 HP, 10 ATK, 2(-1) FD)(1-2) Scavenge(3): 4(+2) FD TL2 (30/30 HP, 12 ATK, 5(-1) FD)(1-3) Scavenge(4): 7(+2) FD Narotiza (TR): TR1 (30/30 HP, 10 ATK, 3(-1) FD)(2-9) Travel(N): Moved to (1-9) TR2 (25/25 HP, 15 ATK, 2(-1) FD)(2-9) Travel(N): Moved to (1-9) TR3 (28/28 HP, 15 ATK, 1(-1) FD)(2-8) Scavenge(1): No effect TR4 (30/30 HP, 10 ATK, 0(-1) FD)(2-9) Scavenge(5): 2(+2) FD TR5 (35/35 HP, 5 ATK, 2(-1) FD)(2-9) Travel(N): Moved to (1-9) TheCreator (CE): CE1 (30/30 HP, 10 ATK, 2(-1) FD)(4-5) Scavenge(1): No effect. CE3 (32/32 HP, 10 ATK, 1(-1) FD)(5-6) Scavenge(6): 4(+3) FD CE4 (32/32 HP, 10 ATK, 2(-1) FD, GNs: D)(5-5) Travel(W): Moved to (5-4) CE5 (28/28 HD, 5 ATK, 0(-1) FD)(4-6) Scavenge(6): 3(+3) FD
@unknown (BL): BL1 (30/30 HP, 10 ATK, 2(-1) FD)(9-1) Scavenge(1): No effect BL2 (30/30 HP, 5 ATK, 2(-1) FD)(7-1) Scavenge(2): 3(+1) FD BL4 (30/30 HP, 8 ATK, 1(-1) FD)(9-2) Scavenge(4): 3(+2) FD BL6 (28/28 HP, 15 ATK, 3(-1) FD)(8-2) Scavenge(4): 5(+2) FD BL7 (32/32 HP, 10 ATK, 1(-1) FD)(9-1) Scavenge(1): No effect BL8 (28/28 HP, 7 ATK, 1(-1) FD)(7-1) Scavenge(2): 2(+1) FD evolution4weαk (BC): BC1 (30/30 HP, 10 ATK, 9(-1) FD)(7-5) Reproduce(4)(2): 7(-2) FD BC2 (25/25 HP, 8 ATK, 9(-1) FD)(7-5) Scavenge(4): 11(+2) FD BC3 (28/28 HP, 12 ATK, 2 FD)(7-5) GabrielGG (BR): BR1 (30/30 HP, 10 ATK, 3(-1) FD)(8-10) Scavenge(4): 5(+2) FD BR2 (30/30 HP, 15 ATK, 3(-1) FD)(10-9) Scavenge(3): 5(+2) FD BR3 (30/30 HP, 10 ATK, 3(-1) FD)(8-9) Travel(N): Moved to (7-9) BR4 (35/35 HP, 15 ATK, 1(-1) FD,GNs: B)(9-10) Scavenge(2): 2(+1) FD BR5 (30/30 HP, 15 ATK, 3(-1) FD)(7-10) Scavenge(2): 4(+1) FD BR6 (40/40 HP, 25 ATK, 2(-1) FD, GNs: C)(9-9) Scavenge(4): 4(+2) FD BR7 (30/30 HP, 12 ATK, 3(-1) FD)(10-10) Scavenge(4): 5(+2) FD BR8 (35/35 HP, 15 ATK, 1(-1) FD, GNs: B)(9-10) Scavenge(6): 4(+3) FD
Genes: A: Each time this cell performs an action, roll a die. If that roll is 1 or 2, the cell performs a random action instead of its original one. When it travels or attacks this way, it will move in a random direction or attack a random target respectively. The cell can even attack other cells that are on the same team as it. (Very harmful) B: Allows this cell to use the Cannibalize action, which allows it to kill a friendly cell in the same tile as it and gain all of it's FD. Can only be preformed once per turn. (Very beneficial) C: This cell has +10 ATK and HP, but it cannot reproduce. (Neutral) D: It costs 1 FD to travel, and this cell will move twice in one direction when traveling. (Neutral)
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Post by Redwatt50 on Feb 26, 2016 1:48:22 GMT
Turn 19: 1 2 3 4 5 6 7 8 9 10 1 {( ).( )} [TL1.( )] {TL2.( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )]
2 [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {TR3.( )} [TR1.TR2] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [TR4.TR5] {( ).( )}
3 {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )]
4 [( ).( )] {( ).( )} [( ).( )] {( ).( )} [CE1.( )] {CE5.( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )}
5 {( ).( )} [( ).( )] {( ).( )} [( ).( )] {CE4.( )} [CE3.( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )]
6 [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )}
7 {BL2.BL8} [( ).( )] {( ).( )} [( ).( )] {BC1.BC2} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [BR5.( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )]
8 [( ).( )] {BL6.( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [BR3.( )] {BR1.( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )}
9 {BL1.BL7} [BL4.( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {BR6.( )} [BR4.BR8] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )]
10[( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [BR2.( )] {BR7.( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )}
Skyguy98 (TL): TL1 (30/30 HP, 10 ATK, 3(-1) FD)(2-2) Travel(N): Moved to (1-2) TL2 (30/30 HP, 12 ATK, 4(-1) FD)(1-3) Scavenge(3): 6(+2) FD Narotiza (TR): TR1 (30/30 HP, 10 ATK, 2(-1) FD)(2-9) Scavenge(4): 4(+2) FD TR2 (25/25 HP, 15 ATK, 1(-1) FD)(2-9) Scavenge(3): 3(+2) FD TR3 (28/28 HP, 15 ATK, 1(-1) FD)(2-8) Scavenge(2): 2(+1) FD TR4 (30/30 HP, 10 ATK, 1(-1) FD)(2-9) Scavenge(1): No effect TR5 (35/35 HP, 5 ATK, 1(-1) FD)(2-9) Scavenge(5): 3(+2) FD, The amount of FD in this tile is low. TheCreator (CE): CE1 (30/30 HP, 10 ATK, 1(-1) FD)(4-5) Scavenge(4): 3(+2) FD CE3 (32/32 HP, 10 ATK, 2(-1) FD)(5-6) Scavenge(1): No effect CE4 (32/32 HP, 10 ATK, 0(-1) FD, GNs: D)(5-5) Scavenge(6): 3(+3) FD, The amount of FD in this tile is low. CE5 (28/28 HD, 5 ATK, 2 FD)(4-5) Travel(E): Moved to (4-6)
@unknown (BL): BL1 (30/30 HP, 10 ATK, 5(-1) FD)(9-1) Reproduce(3)(5): 3(-2) FD BL2 (30/30 HP, 5 ATK, 5(-1) FD)(7-1) Reproduce(5)(2): 3(-2) FD BL4 (30/30 HP, 8 ATK, 2(-1) FD)(9-2) Scavenge(1): No effect. BL6 (28/28 HP, 15 ATK, 3(-1) FD)(8-2) Scavenge(2): 4(+1) FD BL7 (32/32 HP, 10 ATK, 2 FD)(9-1) BL8 (28/28 HP, 7 ATK, 2 FD)(7-1) evolution4weαk (BC): BC1 (30/30 HP, 10 ATK, 10(-1) FD)(7-5) Scavenge(1): No effect BC2 (25/25 HP, 8 ATK, 8(-1) FD)(7-5) Scavenge(4): 10(+2) FD GabrielGG (BR): BR1 (30/30 HP, 10 ATK, 2(-1) FD)(8-10) Scavenge(3): 4(+2) FD BR2 (30/30 HP, 15 ATK, 3(-1) FD)(10-9) Scavenge(2): 4(+1) FD BR3 (30/30 HP, 10 ATK, 4(-1) FD)(9-9) Travel(N): Moved to (8-9) BR4 (35/35 HP, 15 ATK, 4(-1) FD,GNs: B)(9-10) Reproduce(3)(4): 2(-2) FD BR5 (30/30 HP, 15 ATK, 2(-1) FD)(7-10) Scavenge(4): 4(+2) FD BR6 (40/40 HP, 25 ATK, 1(-1) FD, GNs: C)(9-9) Scavenge(3): 3(+2) FD BR7 (30/30 HP, 12 ATK, 2(-1) FD)(10-10) Scavenge(4): 4(+2) FD BR8 (35/35 HP, 15 ATK, 2 FD, GNs: B)(9-10)
Genes: A: Each time this cell performs an action, roll a die. If that roll is 1 or 2, the cell performs a random action instead of its original one. When it travels or attacks this way, it will move in a random direction or attack a random target respectively. The cell can even attack other cells that are on the same team as it. (Very harmful) B: Allows this cell to use the Cannibalize action, which allows it to kill a friendly cell in the same tile as it and gain all of it's FD. Can only be preformed once per turn. (Very beneficial) C: This cell has +10 ATK and HP, but it cannot reproduce. (Neutral) D: It costs 1 FD to travel, and this cell will move twice in one direction when traveling. (Neutral)
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Post by Redwatt50 on Feb 26, 2016 0:23:37 GMT
Speaking of Universe Sandbox 2, I created an interesting system where a star with about 6% more mass than our sun is orbiting a black hole 100 times the mass of the sun. There is a gas planet 30 times the mass of the Earth orbiting about 12 AU (I think) away from the black hole, and it takes about 4 years to complete the orbit. There is also a planet almost twice as massive as Earth orbiting very close to the black hole. It takes only 6.4 seconds for that planet to orbit it once. Wouldn't that planet burned up because of it's speed or be crushed by the black hole? The planet wouldn't burn because there is no air in space and therefore no friction. The planet would be torn apart by the black hole, but the Roche limit isn't simulated in the current version of Universe Sandbox 2.
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Post by Redwatt50 on Feb 25, 2016 23:56:19 GMT
Speaking of Universe Sandbox 2, I created an interesting system where a star with about 6% more mass than our sun is orbiting a black hole 100 times the mass of the sun. There is a gas planet 30 times the mass of the Earth orbiting about 12 AU (I think) away from the black hole, and it takes about 4 years to complete the orbit. There is also a planet almost twice as massive as Earth orbiting very close to the black hole. It takes only 6.4 seconds for that planet to orbit it once.
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Post by Redwatt50 on Feb 25, 2016 21:24:22 GMT
The next turn will be posted in a few hours.
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Post by Redwatt50 on Feb 25, 2016 21:23:35 GMT
I really want that canabilisim ability. Can genes be inherited or no? If you roll double 6s there is a chance that you will get gene B.
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Post by Redwatt50 on Feb 25, 2016 2:59:46 GMT
Turn 18: 1 2 3 4 5 6 7 8 9 10 1 {( ).( )} [( ).( )] {TL2.( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )]
2 [( ).( )] {TL1.( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {TR3.( )} [TR1.TR2] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [TR4.TR5] {( ).( )}
3 {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )]
4 [( ).( )] {( ).( )} [( ).( )] {( ).( )} [CE1.CE5] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )}
5 {( ).( )} [( ).( )] {( ).( )} [( ).( )] {CE4.( )} [CE3.( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )]
6 [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )}
7 {BL2.( )} [( ).( )] {( ).( )} [( ).( )] {BC1.BC2} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [BR5.( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )]
8 [( ).( )] {BL6.( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {BR1.( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )}
9 {BL1.( )} [BL4.( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {BR3.BR6} [BR4.( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )]
10[( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [BR2.( )] {BR7.( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )}
Skyguy98 (TL): TL1 (30/30 HP, 10 ATK, 2(-1) FD)(2-2) Scavenge(3): 4(+2) FD TL2 (30/30 HP, 12 ATK, 4(-1) FD)(1-3) Scavenge(2): 5(+1) FD Narotiza (TR): TR1 (30/30 HP, 10 ATK, 5(-1) FD)(2-9) Reproduce(1)(6): 3(-2) FD TR2 (25/25 HP, 15 ATK, 2(-1) FD)(2-9) Scavenge(1): No effect. TR3 (28/28 HP, 15 ATK, 0(-1) FD)(2-8) Scavenge(5): 2(+2) FD TR4 (30/30 HP, 10 ATK, 0(-1) FD)(2-9) Scavenge(4): 2(+2) FD TR5 (35/35 HP, 5 ATK, 2 FD)(2-9) TheCreator (CE): CE1 (30/30 HP, 10 ATK, 4(-1) FD)(4-5) Reproduce(1)(2): 2(-2) FD CE3 (32/32 HP, 10 ATK, 3(-1) FD)(5-5) Travel(E): Moved to (5-6) CE4 (32/32 HP, 10 ATK, 1(-1) FD, GNs: D)(5-5) Scavenge(1): No effect CE5 (28/28 HD, 5 ATK, 2 FD)(4-5)
@unknown (BL): BL1 (30/30 HP, 10 ATK, 5(-1) FD)(9-1) Scavenge(5): 6(+2) FD BL2 (30/30 HP, 5 ATK, 5(-1) FD)(7-1) Scavenge(2): 6(+1) FD BL4 (30/30 HP, 8 ATK, 3(-1) FD)(9-2) Scavenge(1): No effect. BL6 (28/28 HP, 15 ATK, 2(-1) FD)(8-2) Scavenge(5): 4(+2) FD evolution4weαk (BC): BC1 (30/30 HP, 10 ATK, 10(-1) FD)(7-5) Scavenge(2): 11(+1) FD BC2 (25/25 HP, 8 ATK, 7(-1) FD)(7-5) Scavenge(4): 9(+2) FD GabrielGG (BR): BR1 (30/30 HP, 10 ATK, 1(-1) FD)(8-10) Scavenge(4): 3(+2) BR2 (30/30 HP, 15 ATK, 2(-1) FD)(10-9) Scavenge(3): 4(+2) FD BR3 (30/30 HP, 10 ATK, 4(-1) FD)(10-10) Travel(NW): Moved to (9-9) ((8-9) is too far away) BR4 (35/35 HP, 15 ATK, 2(-1) FD,GNs: B)(9-10) Scavenge(6): 5(+3) FD BR5 (30/30 HP, 15 ATK, 3(-1) FD)(8-10) Travel(N): Moved to (7-10) BR6 (40/40 HP, 25 ATK, 2(-1) FD, GNs: C)(10-9) Travel(N): Moved to (9-9) BR7 (30/30 HP, 12 ATK, 1(-1) FD)(10-10) Scavenge(5): 3(+2) FD
Genes: A: Each time this cell performs an action, roll a die. If that roll is 1 or 2, the cell performs a random action instead of its original one. When it travels or attacks this way, it will move in a random direction or attack a random target respectively. The cell can even attack other cells that are on the same team as it. (Very harmful) B: Allows this cell to use the Cannibalize action, which allows it to kill a friendly cell in the same tile as it and gain all of it's FD. Can only be preformed once per turn. (Very beneficial) C: This cell has +10 ATK and HP, but it cannot reproduce. (Neutral) D: It costs 1 FD to travel, and this cell will move twice in one direction when traveling. (Neutral)
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Post by Redwatt50 on Feb 25, 2016 2:41:19 GMT
Well, I suspect that Mint and Ubuntu have different default apt ppas, and since apt-get complained of so many missing libraries, I'm guessing that they simply use different conventions for naming library packages. For example, 'libfoo-dev' vs 'foo-devel' or something. So if you just `apt-cache search` for the name of one of those missing libraries -- for example, for bullet-dev you might search for 'bullet', and maybe find a package named libbullet-dev or bullet-devel that has the same contents. I tried that and it worked for a while, but then another error occurred. I can't show it to you because I accidentally copied something else and closed the terminal before I could copy it again.
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Post by Redwatt50 on Feb 24, 2016 22:07:44 GMT
I meant a downloadable exe that is not on steam, but I have steam now. That would most likely happen since Steam is essentially launching the executable from a folder.
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Post by Redwatt50 on Feb 24, 2016 22:05:05 GMT
As for monetary issues, the only money that Steam will ask of the developers is the initial, one time 70 US dollars that is necessary to get this game on Greenlight. Actually, it's $100. store.steampowered.com/app/219820/
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Post by Redwatt50 on Feb 24, 2016 1:33:28 GMT
Guess i'm going to get stronger stomach acids.
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