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Post by crodnu on Feb 22, 2017 14:33:31 GMT
The graphics and the coding are made by two different teams, so holding graphics back wouldn't really make improving gameplay faster.
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Allo!
Feb 21, 2017 10:55:45 GMT
via mobile
Post by crodnu on Feb 21, 2017 10:55:45 GMT
Welcome to the forums!
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Post by crodnu on Feb 21, 2017 10:55:17 GMT
Welcome to the forums!
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Post by crodnu on Feb 18, 2017 3:54:29 GMT
This thread should be unpinned
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Post by crodnu on Feb 15, 2017 5:23:52 GMT
You just press it to enter engulfing mode. You should experience some speed decrease in that mode. You do need to be bigger than other cells to eat them, and they can try to eat you if they're bigger than you.
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Post by crodnu on Feb 15, 2017 2:26:43 GMT
Engulfment is still a thing, it's just that the cell doesn't change colours anymore due to graphical glitches.
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Post by crodnu on Feb 15, 2017 1:02:23 GMT
They both look like they give mostly the exact same information (civ4 being a little more specific on Great Persons, and having the other civs information being the most relevant differences). Plus it's a little bit unfair to compare MODDED civ 4 to vanilla civ 5, modded civ 4 wouldn't have the great person information for example. Also, Jewish Reich Facepalm xD
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Post by crodnu on Feb 2, 2017 0:03:46 GMT
I like it
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Post by crodnu on Jan 31, 2017 14:13:10 GMT
Basically when you eat compounds your organelles grow, then they split, when they all split the nucleus goes dark and you get to reproduce. If your organelles are hurt then they shrink and compounds are used to heal them, and the health of the organelles is used to get the health of the microbe.
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Post by crodnu on Jan 30, 2017 23:21:22 GMT
The most significant changes in this update are the new health and reproductin system, random microbe generation (the first step towards auto-evo) and random species name.
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Post by crodnu on Jan 25, 2017 19:50:26 GMT
With balance! Serously tho, if an organelle gets too op, we will hopefully notice and nerf it (same if it's too weak). There could also be diminishing returns so that spamming the same organelle gives you less benefit each time. Finally, having a random enviroment means that the organelles get different levels of usefulness on each biome or planet (chloroplasts/leaves/solar panels get less useful the less sunlight you get, for example)
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Post by crodnu on Jan 5, 2017 17:35:38 GMT
New release candidate (for windows) available to be downloaded! Please post the bugs you encounter here, along with a short description, a way to replicate the bug (if at all possible) and an image if needed. Edit: here is a linux version (thanks hhyyrylainen!).
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Post by crodnu on Dec 22, 2016 3:59:15 GMT
I approve with what was said so far The auto-evo so far only creates random microbes and mutates them randomly, with no other input than RNGod. The population mechanics and compounds and other fancy words will come in future releases.
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