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Post by knightos on Aug 19, 2016 21:44:36 GMT
I liked minecraft's map generator, even though it had the same biomes, I always had fun exploring, and most worlds had some weird features that made them very memorable. It doesn't beat Dwarf Fortress' gen but that's kind of unfair. I liked minecraft's map generator too, but I'm saying the hype about minecraft's map being endless, yet now minecraft does have a border to the 'edge'? The same thing happened to No Man's Sky. I think in the desktop version it's still technically endless, it just doesn't work... properly after ~30 million blocks in either direction. So how big is the actual galaxy? I remember reading xy quintillion, is that true? I think it's really hard to make procedurally generated worlds actually interesting. Okay yeah, this one looks blue and this one is green, this one has 29% nitrogen and this one has 28.2%, but even though they are 'unique', to the player they are basically the same... (I'm just talking about procedural generation in general, I'm not dissing the game)
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Post by knightos on Aug 19, 2016 21:27:29 GMT
I wouldn't mind going for some Clam Chowder. I'd go for some thick garlic soup, but it's almost midnight...
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Post by knightos on Aug 19, 2016 21:24:13 GMT
I'm sad that Sony hyped the belgium out of this game without contributing to the development. I haven't played, but it looks like it would be fair for 20 bucks or so. It had the same idea that "Minecraft's maps are endless" with the "NMS's map will take more than a lifetime to explore". The playable map is actually very small. And, not only that, a person found the center of the universe in around 30 hours. So much for the excitement... I liked minecraft's map generator, even though it had the same biomes, I always had fun exploring, and most worlds had some weird features that made them very memorable. It doesn't beat Dwarf Fortress' gen but that's kind of unfair.
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Post by knightos on Aug 19, 2016 21:19:59 GMT
Howdy. Yay new programmer, as a dev-blog lurker I cant wait to see the interesting things you will contribute I cant wait either Welcome to the team friend! I feel welcome! Now I want some soup... Glad to meet you! Edit: I don't know why I'm shouting! Glad too meet you too! I don't know either.
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Post by knightos on Aug 19, 2016 21:14:19 GMT
I'm sad that Sony hyped the belgium out of this game without contributing to the development. I haven't played, but it looks like it would be fair for 20 bucks or so.
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Post by knightos on Aug 19, 2016 21:10:03 GMT
What kind of stuff have you programmed? I learned my first language, JAVA to make minecraft mods, so I spent some time on that (Never published though, didn't think they were good enough), some bits and bobs to make my life and school easier, things like that. Nothing too shiny, but I like to think I will be useful.
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Post by knightos on Aug 19, 2016 20:21:47 GMT
My strangest dreams were after playing Dwarf Fortress as a job for 2 weeks. It was weird, because I "saw" characters, but I knew how they looked? It was like I could read their descriptions just by looking at them. It was weird, and I was semi-lucid, but I was shocked so I couldn't take control. It never happened again...
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Post by knightos on Aug 19, 2016 20:18:24 GMT
Your own culture sure, you've had an entire game to make it up and such. The ai empires though would have to somehow make all those decisions only once you've reached the space stage or when you get contact with the race in question. I personally think that using the ethos available to help chose a specific archetype would probably work, given that's kinda how stellaris works anyways with the "ai personality" thing. But having special archetype related lore items or quests, if we do that, would be awesome The Ethos System should be availible in the Society, Industrial and Space stages. Maybe it starts with very crude and basic traits first, and as you get more advanced the traits get much more refined? Maybe it could be the base of the AI of the other nations? Just throwing ideas around.
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Post by knightos on Aug 17, 2016 18:40:25 GMT
Thanks. No work, no snacks.
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Post by knightos on Aug 17, 2016 13:24:35 GMT
Hi, I've been following Thrive for maybe 2-3 years, but haven't joined the community, just lurked. Now I joined the dev team, so I thought it was time to join the community too. I look forward to having fun with y'all.
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