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Post by alohameanshello on Aug 18, 2016 19:52:43 GMT
I really enjoyed the Archetype system in Spore, where aliens personalities were determined by their evolution. Create archetypes equivalent to Klingons, Grox, Geth, Krogan, etc, and then randomize their species.
In order for this to work there need to be dozens, if not hundreds, of predefined alien personalities in-game. This is probably impossible but this is just brainstorming.
Moved to Maintain Thread Topic Consistency by The_Wayward_Admiral Aug. 20 2016
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Post by Moopli on Aug 19, 2016 2:26:23 GMT
Or look at Stellaris: they have a flexible system of species ethics traits, which determine, among other things, the personality the AI will use for each species.
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Post by alohameanshello on Aug 19, 2016 3:05:46 GMT
Or look at Stellaris: they have a flexible system of species ethics traits, which determine, among other things, the personality the AI will use for each species. I do love the ethos system of that game. I would like for the player's decisions to affect the outcome of your society's culture.
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Skyguy98
Spacefaring
Lord of the Skies (pic found by atrox)
Posts: 1,637
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Post by Skyguy98 on Aug 19, 2016 3:47:44 GMT
Or look at Stellaris: they have a flexible system of species ethics traits, which determine, among other things, the personality the AI will use for each species. I do love the ethos system of that game. I would like for the player's decisions to affect the outcome of your society's culture. Your own culture sure, you've had an entire game to make it up and such. The ai empires though would have to somehow make all those decisions only once you've reached the space stage or when you get contact with the race in question. I personally think that using the ethos available to help chose a specific archetype would probably work, given that's kinda how stellaris works anyways with the "ai personality" thing. But having special archetype related lore items or quests, if we do that, would be awesome
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Post by alohameanshello on Aug 19, 2016 16:19:30 GMT
I do love the ethos system of that game. I would like for the player's decisions to affect the outcome of your society's culture. Your own culture sure, you've had an entire game to make it up and such. The ai empires though would have to somehow make all those decisions only once you've reached the space stage or when you get contact with the race in question. I personally think that using the ethos available to help chose a specific archetype would probably work, given that's kinda how stellaris works anyways with the "ai personality" thing. But having special archetype related lore items or quests, if we do that, would be awesome The Ethos System should be availible in the Society, Industrial and Space stages.
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Post by knightos on Aug 19, 2016 20:18:24 GMT
Your own culture sure, you've had an entire game to make it up and such. The ai empires though would have to somehow make all those decisions only once you've reached the space stage or when you get contact with the race in question. I personally think that using the ethos available to help chose a specific archetype would probably work, given that's kinda how stellaris works anyways with the "ai personality" thing. But having special archetype related lore items or quests, if we do that, would be awesome The Ethos System should be availible in the Society, Industrial and Space stages. Maybe it starts with very crude and basic traits first, and as you get more advanced the traits get much more refined? Maybe it could be the base of the AI of the other nations? Just throwing ideas around.
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Post by alohameanshello on Aug 19, 2016 22:29:48 GMT
The Ethos System should be availible in the Society, Industrial and Space stages. Maybe it starts with very crude and basic traits first, and as you get more advanced the traits get much more refined? Maybe it could be the base of the AI of the other nations? Just throwing ideas around. I was also thinking of making the ethos spectrums more difficult. In Stellaris you can become a fanatic and that increases your perks. What if instead radicalized countries had negative perks? Here's a scenario: Radical Religion: Production and costs -10% every year Moderate Religion: Assimulation +10% every year Moderate Science: Production and costs +10% every year Radical Science: Assimulation -10% every year
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The_Wayward_Admiral
Spacefaring
The_Real_Slim_Shady
Atrox drew this awesome image of the Keldori!
Posts: 1,011
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Post by The_Wayward_Admiral on Aug 19, 2016 23:30:07 GMT
I think it's important that every trait have a positive and a negative.
i.e.:
Megalomaniac: +10 to military strength, -10 to diplomatic relations Zealot: +10 to culture production, -20 relationship with civilizations following a different religion Elitist: +10 Science production, +10 Civil unrest
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Skyguy98
Spacefaring
Lord of the Skies (pic found by atrox)
Posts: 1,637
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Post by Skyguy98 on Aug 20, 2016 0:05:00 GMT
As a society grows the things it considers dear to itself, in this case the "ethics", should grow and change too. This was discussed before, I can't remember the thread but it was how honor was defined diffrently across several different cultures but was important to all of them regardless. So maybe it's possible to have a main "ethic" or "idea" and then further refine that as your civilization progresses. Like, but not the same as, religion in Civ 5. And not just 1 specific ethic too, and the possibility to change ethics through revolutions. Etc etc
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Post by Aquos on Aug 20, 2016 8:56:15 GMT
first of all i think we should take this discussion to a seperate post.
Here's a few more ethics i suppose. Also i think every perk should have an oppsite perk like this. Also i'll try to write a description for them, although i don't think they will be very good.
Technophile : research and spread of technology + 10%. acceptance of newtech +40%. 'Ethics differnege' (i we're going to call it that) + 30% (doesn't effect Tecnhophile perk) Description : Technology is the only way one can ascend to greatness, those who do not see that are ignorant. We must accept thechnolgy and make it a part of our daily lives. (Radical would be transhumanists)
Technofoob : Research and spread of technology -10%. acceptance of new technonlgy -40%. Etchnic differgence - 30%. Description: We have seen it before, new technology destroys one's way of life, ruins great culture's, and ends all. We can not allow this to happen to us, we shall reject the tecchnoloigac menace that looms over us.
Expansive: Time it takes to settle colony -20%. Communication efforts +10%. Etnic differgence +20%. (i'm struggling to find a good negative for this one; maybe your people will become unhappy if you stay to small for too long or loose terrytory ?) Description: We have build up one of the greatest civilliacations of all time. It is our duty to spread this civilliacation and our people, all across the universe. In order to for ever preserve it, and to teach all other cultures of our great civilliation.
Isololationist: Time it takes to settle colony +20%. Communication efforts -10%. Etnic differgence -20%. Civil unrest -10% Description: Once a civilliasation spreads it becomes more unorganized and looses it culture. We will not let this happen to us, we shall stay together, and preserve our culture forever !
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Post by ATP Kraken on Sept 5, 2016 15:54:43 GMT
Perhaps there would also be a system that governs how AI acts with combat and diplomacy, like how Spartans frequently attacked other civs and had their soldiers fight to the death with opponents.
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