|
Post by johnnykun on Jul 18, 2015 10:57:23 GMT
Generation ship: used by races who haven't developed faster than light or wormhole technology.
Oneill cylinder: similar to a generation ship except way bigger.
Combat ship: ship used mostly for the offensive or invading a planet.
Freighter: giant ships that can be used for trade.
Dreadnaught:often lead armies of ships
Research ship: ship used for planetary and astrological research. Can abduct organisms.
Mothership: a giant central nexus for space operations. Can create ships of any kind.
Stealth ship: combination of research and combat ship.
|
|
|
Post by iaintevenmad884 on Jul 18, 2015 17:10:20 GMT
This is a cool idea. however, instead of making a Freighter a combat ships, make the freighter a freighting ship, or transport, and make dreadnought the giant combat ship.
|
|
Skyguy98
Spacefaring
Lord of the Skies (pic found by atrox)
Posts: 1,637
|
Post by Skyguy98 on Jul 18, 2015 22:24:12 GMT
This is a cool idea. however, instead of making a Freighter a combat ships, make the freighter a freighting ship, or transport, and make dreadnought the giant combat ship. [r] Yeah, a freighter is most often a trade ship, a frigate is a (on average) smaller combat ship, a dreadnought would make more sense, imo
|
|
|
Post by Chīzu la Cheese on Jul 18, 2015 22:28:21 GMT
Not be like that but, I believe the the current plan is for space-ships to be made in the Tech-Editor, which is more detailed-ly described here thrivegame.wikidot.com/tech-editorI do not believe there'll thus be any so defined classes of space ships in the game.
|
|
|
Post by thedemonic on Apr 5, 2016 17:57:24 GMT
Not be like that but, I believe the the current plan is for space-ships to be made in the Tech-Editor, which is more detailed-ly described here thrivegame.wikidot.com/tech-editorI do not believe there'll thus be any so defined classes of space ships in the game. But technologies will define what kind of ship you'll made. Transportation, Fighting-class and... Probes? It make me think I'm wonder if we'll need to discover all technologies to evolve through stages or if we can define a culture by our researches...
|
|
|
Post by StealthStyleL on Apr 5, 2016 19:11:22 GMT
I don't see any reason for definition of ship classes. It's a bit like kingdoms of organisms. Thrive won't limit you to building within classes. You don't have to make something with all animal features just like you don't have to make something with all freighter featured. You can mix and match to your heart's content and pray you don't die.
|
|
|
Post by Atrox on Apr 5, 2016 20:06:37 GMT
It'd be pretty neat though, if we could save certain ships we make and deploy them as necessary. Though that's probably already the case.
Did you guys know I really like the word 'deploy'?
|
|
|
Post by Moopli on Apr 6, 2016 3:36:02 GMT
thedemonic, think of it this way: There are various technologies you'd need to develop to design different kinds of ship, however it doesn't really go 1-1 between techs and ships, it's more like, all ships need propulsion systems, all manned ships need life support systems, all sorts of ships would have uses for gantries or robot arms (to move modules around, move freight, move ammo/weapons, construct modular ships in orbit, etc), armed ships obviously need some sort of weaponry but that can often be researched and developed independently (indeed, weapons like nuclear missiles could be developed before you even have space ships to test them with), and so on. So, any particular space-ship technology will have applications in a large range of your space ships. Maybe specific things, like the development of giant rotating ship sections for long-term habitation would have more niche uses, but that's generally not the case.
|
|
|
Post by tammio on Apr 11, 2016 15:29:12 GMT
I mean I love the Idea of an editor, BUT I would realy love there being stock ships with predefinded uses and thus classes, because I don't know about you, but sometimes you just don't need a custom built Deathstar, sometimes an off-the-shelf X-Wing will do the trick too. Just like in spore were you could choose to use an allready desighned vehiecle if you just couldn't be bothered.
|
|
|
Post by lowry on Apr 11, 2016 19:33:13 GMT
I mean I love the Idea of an editor, BUT I would realy love there being stock ships with predefinded uses and thus classes, because I don't know about you, but sometimes you just don't need a custom built Deathstar, sometimes an off-the-shelf X-Wing will do the trick too. Just like in spore were you could choose to use an allready desighned vehiecle if you just couldn't be bothered. Do correct me if im wrong, but won't you be able to pick other people creations at this stage of the game? Or am I full of Belgium?
|
|
|
Post by rocket54321 on May 4, 2016 15:40:36 GMT
Really, you have to think about this in the context of practicality. All starfleets are probably going to end up looking pretty much the same: Massive transport ships regularly traveling between your worlds (scheduling/automatic delivery prioritization system maybe) carrying goods and passengers (there should be some need to transport lots stuff between worlds to keep up your economy). Large colony ships that can be built and sent somewhere to be loaded, then dispached to colonize a planet. Military transports that can land troops and equipment on worlds (a society/industrial stage type combat system should exist for ground assaults). Ships for orgital bombardment, again working wih a planetary ground assault system, using lasers to destroy enemy ground units. Carriers to launch fighters to engage enemy fighters, assaoult craft, and bombers, assault craft (like fighters but a bit bigger with more firepower) to help figters and attack enemy ships, and bombers (bigger than assault craft) to attack enemy ships. Troop Transports to jump/warp in, difspach landers (craft that carry troops and tanks and stuff) to invade a planet, and jump/warp out. Battleships/cruisers/destroyers/frigates: ships to engage enemy ships. These should be expensive to maintain, and it should only be worth having one or two large standing battlefleets at any one time
You should be able to design these from the ground up or use prebuilt ones. Again, this is what I would consider pracitcal. Remember, large ships should be expensive to build and maintain in order to encourage creative and versatile designs. At any rate, cheers! rocket54321
|
|
infectant
Multicellular
Spreading throughout your body...
Posts: 44
|
Post by infectant on May 4, 2016 20:56:21 GMT
Really, you have to think about this in the context of practicality. All starfleets are probably going to end up looking pretty much the same: Massive transport ships regularly traveling between your worlds (scheduling/automatic delivery prioritization system maybe) carrying goods and passengers (there should be some need to transport lots stuff between worlds to keep up your economy). Large colony ships that can be built and sent somewhere to be loaded, then dispached to colonize a planet. Military transports that can land troops and equipment on worlds (a society/industrial stage type combat system should exist for ground assaults). Ships for orgital bombardment, again working wih a planetary ground assault system, using lasers to destroy enemy ground units. Carriers to launch fighters to engage enemy fighters, assaoult craft, and bombers, assault craft (like fighters but a bit bigger with more firepower) to help figters and attack enemy ships, and bombers (bigger than assault craft) to attack enemy ships Battleships/cruisers/destroyers/frigates: ships to engage enemy ships. These should be expensive to maintain, and it should only be worth having one or two large standing battlefleets at any one time You should be able to design these from the ground up or use prebuilt ones. Again, this is what I would consider pracitcal. Remember, large ships should be expensive to build and maintain in order to encourage creative and versatile designs. At any rate, cheers! rocket54321 You forgot the Death Star. Other than that, agreed.
|
|
|
Post by rocket54321 on May 4, 2016 22:12:12 GMT
But it all really depends on how you build it. That list probably will only directly apply to prebuilt ships.
|
|