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Post by Oliveriver on Jul 10, 2016 16:52:19 GMT
There are several elements of Thrive which will be modified based on difficulty settings. For instance, the rate of NPC evolution - if other organisms are evolving faster, it'll allow them to adapt to ecosystem change much more effectively, making the player's job of keeping up with the game world harder. Then there are options like MP budget (from somewhere around 50 to 150 per generation), the likelihood of endocytosis (assimilating a bacterium), natural disaster frequency and NPC intelligence. Hardcore mode has been suggested in the past, where cosmic-level events could destroy an entire planet without warning. You'll be playing the game normally when suddenly you go extinct through no fault of your own.
Would people enjoy playing with different values for these settings? Is there anything else you can think of that could be a difficulty setting?
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Post by iaintevenmad884 on Jul 10, 2016 16:57:52 GMT
What your starting microbe's parts and stats are as well as the amount of compound clouds in the world are some examples.
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Post by Immortal_Dragon on Jul 10, 2016 17:12:55 GMT
I feel that, as a gamer, that with this type of game my downfall should mostly be through my own fault. Sure climate change and natural disasters are a given considering the type of game Thrive is planned to be, though perhaps higher difficulties should have NPC species that try to more aggressively dominate their intended niche so that players have stiffer competition. This can probably be done by shifting NPC evolution priorities rather than giving the AI an artificial advantage over the player such as a higher MP budget.
Resources could also be more scarce, though not without spots of rich concentration that can still be gotten to but you have to work a bit harder to find them. Overall, though this is probably common sense to everyone, is that a harder difficulty should be organic rather than artificial. A player should notice the harder difficulty, but they shouldn't have hardcoded disadvantages that the AI doesn't.
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Post by alexthe666 on Jul 10, 2016 17:54:01 GMT
I don't think that things should come along and extinct you so fast. perhaps they drive you near extinction where you have to waste your MP on evolving to combat these changes in the world instead of becoming a more "complex" organism. For example, if you are a quadruped reptile and a snowball earth takes place, you would adapt feathers/fur to combat the weather, rather than a larger brain or faster locomotion.
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The_Wayward_Admiral
Spacefaring
The_Real_Slim_Shady
Atrox drew this awesome image of the Keldori!
Posts: 1,011
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Post by The_Wayward_Admiral on Jul 10, 2016 21:19:39 GMT
I agree that in most difficulties, world shattering events should be impossible and all failure would be self-imposed. There should in my opinion though be an Iron Man/Hardcore/Spartan/Metal as Belgium mode where that sort of thing can and will wreck the planet.
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