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Post by Narotiza on Jun 30, 2015 17:48:03 GMT
If you've played Spore, you've probably seen how the game doesn't seem to correctly capture the amount of time that passes in between evolutions. Your new creature always just popped out of the egg your previous creature laid. Except... If you've looked at the history, you would have seen text at the top telling the real amount of time that passed. Image LinkNotice at the top, it says "+500,000,000 years." I'm no expert, but I'm pretty sure that's accurate. It also shows up when you invent new tools in Tribal stage, befriend/destroy Nations in Civilization stage, etc. The problem is that the player hardly ever even sees those numbers. The history menu is only opened when you reach a new stage, and maybe a few times during gameplay, by the player. And the text is hardly even visible! What Thrive needs to do is make sure that the player knows that time is passing. It needs to be visible. Maybe during loading screens, after you update your organism, some text appears, saying "500,000,000 years later" or whatever. Or maybe it could appear in the corner of the screen in a small popup box or something. (By the way, this is my first post. Hello, everybody!)~Cobalt~
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Post by Moopli on Jul 1, 2015 22:33:45 GMT
I like it. The game will be simulating the passage of time during the loading screen going from the editor to the game, so it's definitely a good idea to provide at least some indication of how much time has passed, or even how the planet's changed, maybe.
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Post by johnnykun on Jul 7, 2015 19:02:32 GMT
After it loads maybe The continents or environment changes aswell to suit what you have evolved for
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Post by StealthStyleL on Jul 7, 2015 19:58:11 GMT
I don't think they would change to suit your creature, you evolve to adapt to your environment.
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Post by iaintevenmad884 on Jul 17, 2015 21:52:42 GMT
wait, do the continents in the game shift over time? and when I played spore, I enjoyed going to the history menu and looking how the time has passed, and how it changes from stage to stage.
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Post by johnnykun on Jul 18, 2015 10:43:50 GMT
I don't think they would change to suit your creature, you evolve to adapt to your environment. I mean say what if the climate changes after you are done editing and you weren't planning on it. Say you live in tundra. You go into the editor to get fur to stay warm. Then afterwards you find yourself in the tropics because of shifting continents.
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Skyguy98
Spacefaring
Lord of the Skies (pic found by atrox)
Posts: 1,637
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Post by Skyguy98 on Jul 18, 2015 22:20:17 GMT
I like being able to see the past in some way and seeing how far we've come, but things like geographical changes, while it makes sense and could be really fun if done right, could also cause some problems with the evolutionary track, maybe only small or mild changes that become prevalent only after multiple generations to give players time to react correctly to give them a chance
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Post by mitobox on Jul 22, 2015 23:30:26 GMT
I don't think they would change to suit your creature, you evolve to adapt to your environment. I mean say what if the climate changes after you are done editing and you weren't planning on it. Say you live in tundra. You go into the editor to get fur to stay warm. Then afterwards you find yourself in the tropics because of shifting continents. Surely the plates wouldn't move that fast? Mutation Points will keep a reasonable lapse of time, say, five million years at most (based on the evolution of Ambulocetids (furry crocodile things, ancestors of whales, 49 MYA) to Remingtonocetids (had tail and skull adjustments for aquatic life, 49-43 MYA)). Sure, a far north area might drift further south, but the most that would change is all the snow going away, allowing grasslands. Heck, if plates moved so quickly, then humans wouldn't be here. Our uprightness is due to mountains blocking rain, creating a grassland and forcing our ancestors to evolve upright to see in the tall grass. If plates were so fast, the mountains would've gotten back out of the way too quickly, negating the need to get very upright.
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Post by iaintevenmad884 on Jul 23, 2015 0:22:11 GMT
so is that a yes for moving plates?
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Post by mitobox on Jul 23, 2015 22:02:45 GMT
so is that a yes for moving plates? I assume they'll be in there, since they had such a huge role in real-world evolution.
Of course, that depends on when the late Multicellular Stage is reached and the game world is being coded. If they can do it, they'll probably do it.
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