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Post by magichris on Jun 1, 2016 22:35:37 GMT
So i was look at the types of skeletons and i came across Hydroskeleton and my question is will we be able to have Hydroskeletons?
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Post by Aquos on Jun 2, 2016 15:57:53 GMT
So i was look at the types of skeletons and i came across Hydroskeleton and my question is will we be able to have Hydroskeletons? just for future references : if you have these type of questions (questions about what will be possible in game) could you please post them in 'The Idea'
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Post by Atrox on Jun 2, 2016 18:01:43 GMT
So i was look at the types of skeletons and i came across Hydroskeleton and my question is will we be able to have Hydroskeletons? just for future references : if you have these type of questions (questions about what will be possible in game) could you please post them in 'The Idea' But it is under 'The Idea' :0 As for your question magichris : "Wormacle: This tool is used like the limb and spine parts in the vertebrate category. You draw a Bezier curve on the screen, slide the points around, and you have your path for a tentacle or worm body. You can modify the shape of the wormacle by rings that are generated procedurally along it. You can edit the shape in much the same way as ribs, with top, bottom, and side handles. You can split wormacles just like the spine." This is taken directly from the Thrive Wiki. It says wormacle but I believe they meant hydrostatic skeleton. So yeah the current concept should include hydrostatic skeletons
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The_Wayward_Admiral
Spacefaring
The_Real_Slim_Shady
Atrox drew this awesome image of the Keldori!
Posts: 1,011
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Post by The_Wayward_Admiral on Jun 2, 2016 19:02:23 GMT
Atrox it was under "The Game" and I was going to move it but I had to return to work, so I guess Stealth moved it. I hadn't actually heard of a hydrostatic skeleton prior to this, and it's exceptionally neat.
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Post by Atrox on Jun 2, 2016 19:11:36 GMT
Atrox it was under "The Game" and I was going to move it but I had to return to work, so I guess Stealth moved it. I hadn't actually heard of a hydrostatic skeleton prior to this, and it's exceptionally neat. My mistake
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Post by magichris on Jun 2, 2016 21:38:03 GMT
cool so i'll be able to make giant earthworms with 3 heads
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Post by StealthStyleL on Jun 2, 2016 21:42:44 GMT
Atrox it was under "The Game" and I was going to move it but I had to return to work, so I guess Stealth moved it. I hadn't actually heard of a hydrostatic skeleton prior to this, and it's exceptionally neat. Wait, if Atrox didn't move it, and you didn't move it, and I didn't move it. Then who did? DUH DUH DUH!!! Me- The unknown moderatorEDIT: Damn it, the recent edit message destroys my anonymity.The Phantom of Proboards:I, the unseen genius, am preserving the mystery mod's identity to those who saw his or her edit...sincerely, Wayward watches too much musical theatre.Hi guys it's Atrox. I was curious who the unknown moderator was because I missed that part of the edits.
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Post by Moopli on Jun 3, 2016 15:46:05 GMT
The thread moved itself, and would be very happy if the mods stopped derailing it
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Post by Moopli on Jun 5, 2016 2:23:09 GMT
This is taken directly from the Thrive Wiki. It says wormacle but I believe they meant hydrostatic skeleton. So yeah the current concept should include hydrostatic skeletons The wiki says wormacle because that page hails from a time when we thought we wouldn't be able to make an organism editor that is as detailed as we now think is possible, so the prevailing opinion was that we'd need function parts that are like spore parts but more flexible (in the sense of being able to be modified for use in more ways, though the wormacle also happens to be very physically flexible), which led to the concept of the wormacle, a flexible hydrostatic limb/spine which could serve as both a tentacle (whether tentacles like the legs of cephalopods, starfish, or, say, hallucigenia) or a worm-like body (for example, annelid worms). Chances are, the wormacle will live on in the final organism model as a hydrostatic skeletal part -- needing to be little more a bag of water surrounded by a layer of muscle. Much as you can build an endoskeleton by linking together bones with joints, or rather, evolve a skeleton by developing a segmented structure containing multiple bones (or cartilage, or some other stiff pre-bone structure), then bit-by-bit evolve ligaments between them until you have a true connected skeleton; you would build a hydrostatic skeleton by attaching bags of water to each other, perhaps with valves or sphincters between them to allow further control on size and stiffness of any particular segment.
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