|
Post by elementalred on May 7, 2016 22:17:06 GMT
Since we've talked about creature with multiple heads, I would like to talk about multi-limbed creatures. And more precisely vertebrates with six or more limbs and centipedes-like creatures. How would their skeleton be like so that it is functional? And how many legs could a creature in Thrive could have? Would there be a limit?
|
|
|
Post by mitobox on May 7, 2016 23:42:50 GMT
I suppose, structurally, there'd be little difference from having four limbs, just more... Joint junctions to the vertebra. So more shoulder blades and pelvises.
Regarding a limit, I guess there wouldn't really be a magical law keeping anything from having "too many" limbs. The only limits would be whatever selective forces went against redundant limbs, or legs slowing each other down or taking up more energy than an organism with fewer legs doing just fine.
Unless the calculations going into the individual limbs cause too much lag, then there might have to be something. Can you imagine the resulting computer roast from armies of hexapedal centaurine aliens charging at each other?
|
|
|
Post by Narotiza on May 8, 2016 2:57:04 GMT
I imagine leg efficiency and organism walking animation would be calculated in the editor and just applied in-game?
|
|
|
Post by elementalred on May 18, 2016 20:01:03 GMT
By the way, why aren't there any six-limbed vertebrates in real life? Why do only insects have six legs?
|
|
The_Wayward_Admiral
Spacefaring
The_Real_Slim_Shady
Atrox drew this awesome image of the Keldori!
Posts: 1,011
|
Post by The_Wayward_Admiral on May 18, 2016 20:30:23 GMT
My guess would be that arthropod ancestors had six limbs, but the fishes from which larger land animals hail had four main limbs. The reason for that is probably just a slight difference in hox genes, but there probably isn't too much advantage to one over the other in most survival cases.
|
|