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Post by GabrielGG on Feb 28, 2016 14:00:22 GMT
BR1 < BR8 Up The rest Scavenge
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Post by Redwatt50 on Mar 12, 2016 4:39:35 GMT
If you didn't know yet, I am making a Python script to help me update the game faster. Currently, it can only calculate the amount of FD left in a tile after each turn. The next turn will probably be posted when it is finished, which might be a while. After that, updates will be very quick. Turn 21: 1 2 3 4 5 6 7 8 9 10 1 {( ).( )} [TL1.( )] {TL2.( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {TR1.TR2} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {TR5.( )} [( ).( )]
2 [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {TR3.( )} [TR4.( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )}
3 {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )]
4 [( ).( )] {( ).( )} [( ).( )] {( ).( )} [CE1.( )] {CE5.( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )}
5 {( ).( )} [( ).( )] {( ).( )} [CE4.( )] {( ).( )} [CE3.( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )]
6 [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )}
7 {BL2.BL8} [( ).( )] {( ).( )} [( ).( )] {BC1.BC2} [( ).( )] {( ).( )} [( ).( )] {BR3.( )} [BR5.( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {BC3.( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )]
8 [( ).( )] {BL6.( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [BR1.( )] {BR8.( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )}
9 {BL1.BL7} [BL4.( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {BR6.( )} [BR4.( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )]
10[( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [BR2.( )] {BR7.( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )} [( ).( )] {( ).( )}
Skyguy98 (TL): TL1 (30/30 HP, 10 ATK, 3(-1) FD)(1-2) Scavenge(2): 4(+1) FD TL2 (30/30 HP, 12 ATK, 6(-1) FD)(1-3) Scavenge(2): 7(+1) FD Narotiza (TR): TR1 (30/30 HP, 10 ATK, 2(-1) FD)(1-9) Scavenge(5): 4(+2) FD TR2 (25/25 HP, 15 ATK, 1(-1) FD)(1-9) Scavenge(1): No effect TR3 (28/28 HP, 15 ATK, 0(-1) FD)(2-8) Scavenge(2): 1(+1) FD TR4 (30/30 HP, 10 ATK, 1(-1) FD)(2-9) Scavenge(6): 4(+3) FD, This tile is extremely low on FD TR5 (35/35 HP, 5 ATK, 1(-1) FD)(1-9) Scavenge(6): 4(+3) FD TheCreator (CE): CE1 (30/30 HP, 10 ATK, 1(-1) FD)(4-5) Scavenge(6): 4(+3) FD CE3 (32/32 HP, 10 ATK, 3(-1) FD)(5-6) Scavenge(4): 5(+2) FD CE4 (32/32 HP, 10 ATK, 1(-1) FD, GNs: D)(5-4) Scavenge(6): 4(+3) FD CE5 (28/28 HD, 5 ATK, 2(-1) FD)(4-6) Scavenge(6): 5(+3) FD
@unknown (BL): BL1 (30/30 HP, 10 ATK, 1(-1) FD)(9-1) Scavenge(1): No effect BL2 (30/30 HP, 5 ATK, 2(-1) FD)(7-1) Scavenge(1): No effect BL4 (30/30 HP, 8 ATK, 2(-1) FD)(9-2) Scavenge(1): No effect BL6 (28/28 HP, 15 ATK, 4(-1) FD)(8-2) Scavenge(1): No effect BL7 (32/32 HP, 10 ATK, 0(-1) FD)(9-1) Scavenge(4): 2(+2) FD BL8 (28/28 HP, 7 ATK, 1(-1) FD)(7-1) Scavenge(1): No effect evolution4weαk (BC): BC1 (30/30 HP, 10 ATK, 6(-1) FD)(7-5) Scavenge(2): 7(+1) FD BC2 (25/25 HP, 8 ATK, 10(-1) FD)(7-5) Scavenge(2): 11(+1) FD BC3 (28/28 HP, 12 ATK, 1(-1) FD)(7-5) Scavenge(5) 3(+2) FD GabrielGG (BR): BR1 (30/30 HP, 10 ATK, 4(-1) FD)(8-10) Travel(W): Moved to (8-9) BR2 (30/30 HP, 15 ATK, 4(-1) FD)(10-9) Scavenge(5): 6(+2) FD BR3 (30/30 HP, 10 ATK, 2(-1) FD)(7-9) Scavenge(3): 4(+2) FD BR4 (35/35 HP, 15 ATK, 1(-1) FD,GNs: B)(9-10) Scavenge(6): 4(+3) FD BR5 (30/30 HP, 15 ATK, 3(-1) FD)(7-10) Scavenge(6): 6(+3) FD BR6 (40/40 HP, 25 ATK, 3(-1) FD, GNs: C)(9-9) Scavenge(1): No effect BR7 (30/30 HP, 12 ATK, 3(-1) FD)(10-10) Scavenge(4): 5(+2) FD BR8 (35/35 HP, 15 ATK, 3(-1) FD, GNs: B)(9-10) Travel(N): Moved to (8-10)
Genes: A: Each time this cell performs an action, roll a die. If that roll is 1 or 2, the cell performs a random action instead of its original one. When it travels or attacks this way, it will move in a random direction or attack a random target respectively. The cell can even attack other cells that are on the same team as it. (Very harmful) B: Allows this cell to use the Cannibalize action, which allows it to kill a friendly cell in the same tile as it and gain all of it's FD. Can only be preformed once per turn. (Very beneficial) C: This cell has +10 ATK and HP, but it cannot reproduce. (Neutral) D: It costs 1 FD to travel, and this cell will move twice in one direction when traveling. (Neutral)
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Skyguy98
Spacefaring
Lord of the Skies (pic found by atrox)
Posts: 1,637
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Cell War
Mar 12, 2016 4:52:08 GMT
via mobile
Post by Skyguy98 on Mar 12, 2016 4:52:08 GMT
Scavange
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Post by evolution4weαk on Mar 12, 2016 5:21:01 GMT
Scavange
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Post by TheCreator on Mar 12, 2016 5:40:04 GMT
CE3, CE5 divide, rest scavenge.
Can you send me the script after you're done with it?
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Mar 12, 2016 6:38:13 GMT
Wow No effect for all my cells :/ Except 1 Scav all
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Post by GabrielGG on Mar 12, 2016 22:06:34 GMT
Meh, everybody scavenge
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Post by Redwatt50 on Mar 13, 2016 4:05:03 GMT
CE3, CE5 divide, rest scavenge. Can you send me the script after you're done with it? Why do you want it? But sure, I'll give it to you.
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Post by Redwatt50 on Jul 11, 2016 0:21:12 GMT
Are you guys still interested in this game? If not, I'll stop working on it and start a different forum game.
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Post by evolution4weαk on Jul 11, 2016 1:05:34 GMT
I'm Interested
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Post by TheCreator on Jul 11, 2016 10:36:25 GMT
Whoa, this was a long time ago. How's that python script coming? I'm interested.
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Post by Redwatt50 on Jul 11, 2016 17:52:56 GMT
Whoa, this was a long time ago. How's that python script coming? I'm interested. I'd say it's about 50% complete. I haven't been working on it because I got lazy, and I didn't want to waste my time finishing it if everyone lost interest in this game.
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