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Post by Captain McDerp on Mar 31, 2016 14:10:58 GMT
Why are all of you still clinging on to the idea that plant gameplay will be a thing?
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Post by Atrox on Mar 31, 2016 14:31:58 GMT
Because the developers have said that they plan to allow the player to play as plants.
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Post by lowry on Mar 31, 2016 14:59:45 GMT
Why are all of you still clinging on to the idea that plant gameplay will be a thing? Looks like someone needs a hug from a shambling dandelion, so they can jump on our gameplay based herbicultural band wagon or GBHBW as I like to call it.
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Post by Captain McDerp on Mar 31, 2016 15:42:02 GMT
Because the developers have said that they plan to allow the player to play as plants. Ok. Source?
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Post by StealthStyleL on Mar 31, 2016 16:13:42 GMT
These are both really nice ideas (flowing colony of fungus and plant based RTS). They're exactly the kind of path to go down when thinking about how to make it fun to be stationary, IMO. I think another key aspect is having time go faster, so maybe a season is 1 minute or less and so you can build build build in the spring and then flower in the summer and then you have to hibernate a bit in the winter. That means you don't have to feel like you are waiting around all the time. Hell it could even be a rhythm game where each season is like 2 seconds long and you have to flower in the right rhythm. This is a developer seeming to be confirming that we are planning to have playable plants. I can also remember other mentions of the on Reddit but I can't be bothered to go trawling through it.
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Post by Captain McDerp on Mar 31, 2016 16:20:36 GMT
These are both really nice ideas (flowing colony of fungus and plant based RTS). They're exactly the kind of path to go down when thinking about how to make it fun to be stationary, IMO. I think another key aspect is having time go faster, so maybe a season is 1 minute or less and so you can build build build in the spring and then flower in the summer and then you have to hibernate a bit in the winter. That means you don't have to feel like you are waiting around all the time. Hell it could even be a rhythm game where each season is like 2 seconds long and you have to flower in the right rhythm. This is a developer seeming to be confirming that we are planning to have playable plants. I can also remember other mentions of the on Reddit but I can't be bothered to go trawling through it. Ey, thanks for this. I thought the idea of plants entered the same realm as underwater civs. (Probably because I see no real use in plant gameplay myself.)
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Post by StealthStyleL on Mar 31, 2016 16:47:50 GMT
The reason I like the idea of making plant gameplay is that it's rare - I've certainly never come across a game where you play as a plant (Plants vs Zombies doesn't count because it's not a realistic simulator .) I like the challenge of making plant gameplay interesting and being able to say "we done that."
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Post by Captain McDerp on Mar 31, 2016 17:33:17 GMT
The reason I like the idea of making plant gameplay is that it's rare - I've certainly never come across a game where you play as a plant (Plants vs Zombies doesn't count because it's not a realistic simulator .) I like the challenge of making plant gameplay interesting and being able to say "we done that." I too like to add years to development time to add a novelty. But I get where you come from. And if the devs agree on this decision it's their call.
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Post by Oliveriver on Mar 31, 2016 17:52:04 GMT
I don't think including plant gameplay is a novelty as long as it retains some of the mechanics of animal gameplay. Making it a rhythm game or management game or completely changing the game speed would be too much deviation for me (so I agree with you that would be a novelty), but if it allows for different playstyles without fundemantally changing the mechanics, hell yeah. Think of the difference between rockets and spaceplanes in KSP - both utilise the same mechanics, but present different challenges and tailor more towards some players than others.
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Post by lowry on Mar 31, 2016 22:04:07 GMT
A rather odd comparison I make is that of the Sid Meiers Civ games. Now here me out, I'm not talking about turned base plants here! In the game you'd have fairly mobile moving empires that are constantly shifting and acting, whilst other civs prefer to sit back and form mutual relationships with their more active neighbours. That's how I see stationary organisms (as far as we know) like plants, you watch as things happen for the better or worse around you. You choose when to blossom, when to release your spores into the air. When to absorb that specific mineral, when to kill off a region of your body to fight an infection. That to me is fun, and even more risky. You don't know what will come and eat you, whether its immune to your poison or if it will even eat you at all. You don't know if that passing insect is a pollinator or not for your species. Yes you're still an organism, living out the days of an organism, but instead of finding things, they come to you! When you've seen enough or just want a change then follow your seeds or spores to where they went. Like a new generation in an animal species. This keeps gameplay mechanics fairly similar if I'm not mistaken, the use of organelles or the movement of your body are things both plants and animals do, except one does these things in one position. Sorry about the jokey comments earlier btw, I just found the image amusing XD
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Post by tjwhale on Apr 1, 2016 9:06:36 GMT
Another thing to bear in mind is that plant gameplay is already in the game. Just take off all your flagella and, voila, you are a sessile organism. Going down this road should be a legitimate and fun way to play.
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Post by limeyhoney on Apr 2, 2016 15:00:29 GMT
I have actually done this. It ended with my organism filling the entire screen and the game crashing due to too many organisms.
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Post by Nornjen on Apr 2, 2016 17:53:16 GMT
I have actually done this. It ended with my organism filling the entire screen and the game crashing due to too many organisms. But how did you get enough ammonia? I just tried "plant-gamestyle" out. A few generations it worked out quite well, but then i spawned nowhere near ammonia-emitters. My cell is now sitting there with tons of ATP and cant do mitosis, because of lack of ammonia. -> Game over
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Post by Atrox on Apr 2, 2016 17:57:22 GMT
He got lucky I guess.
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RoboTrannic
Spacefaring
haunting deviantart
Posts: 1,005
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Post by RoboTrannic on Apr 2, 2016 19:29:03 GMT
how about a way to produce ammonia
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Post by Narotiza on Apr 2, 2016 20:36:57 GMT
With compound clouds probably coming in the next release, ammonia and other compounds would just float right into your microbe eventually.
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Post by Nornjen on Apr 2, 2016 20:59:09 GMT
how about a way to produce ammonia How should you produce ammonia? The cell can't create nitrogenatoms out of nowhere. (Thats why you need to fertilize your plants from time to time, if they are in a pot. To give them essential things they cant produce by themselves S, P, N) Are the clouds supposed to float around? I mean over big distances?
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Post by StealthStyleL on Apr 2, 2016 21:22:20 GMT
I think when we get the fluid sim in they should be moved around by currents, probably over a significant area.
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Post by Atrox on Apr 2, 2016 22:04:32 GMT
I think when we get the fluid sim in they should be moved around by currents, probably over a significant area. Pretty sure they're supposed to dissipate over time
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Post by thedemonic on Apr 5, 2016 17:24:04 GMT
You could manage a group of plant. Choose when release your spore in function of the wind, evolving around precise type of biomes and evolve to adapt to your environment, choose your feed (carnivorous like flytrap or a casual mineral consumer), and way to defend yourself (Different type of poisons and their different immunisation from predators, or spikes). This would be fun as a simple strategy gameplay.
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