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Post by StealthStyleL on Mar 15, 2016 17:01:04 GMT
But the idea is that you control your species. One species. It would be odd to suddenly start being able to control other species.
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Post by tammio on Mar 15, 2016 19:08:25 GMT
h but how does controling a number of citeis with specialised functions differ from controling a number of plants in a cluster? In society stage you can control a number of society centers, don't you? So idealy you would specialise these centers, one producing foodstufs, the others means of War etc. Controling and tweeking different plants is basicly just the same concept.
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Post by StealthStyleL on Mar 15, 2016 19:16:10 GMT
Yes but you specified in your last post that you would control multiple species: fungus, shrub etc.
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Post by tammio on Mar 15, 2016 19:24:23 GMT
Yea, but in the context of a plant "cluster" theyd just fill the same roles as builings do in city simulations. Or have you played the anno series? Sonner or later there comes the point were you spread to other Islands to set up specialised settlements with the sole purpose of supplying your main settlement with products or resources. Fungi, shrub plants would here act as these specialised settlements.
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Post by Atrox on Mar 15, 2016 20:26:15 GMT
There's a difference between controlling multiple cities and multiple species.
The cities you control will all be of the same nation.
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The_Wayward_Admiral
Spacefaring
The_Real_Slim_Shady
Atrox drew this awesome image of the Keldori!
Posts: 1,011
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Post by The_Wayward_Admiral on Mar 15, 2016 20:58:06 GMT
Additionally, this is taking place in Aware/Multicellular, when multi-individual control is not really on the gameplay docket.
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The Uteen
Sentient
my status: very quo
Posts: 83
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Post by The Uteen on Mar 15, 2016 22:28:55 GMT
Yea, but in the context of a plant "cluster" theyd just fill the same roles as builings do in city simulations. That's why it would make sense to allow control of multiple organisms in Strategy Mode, just like you'd control multiple cities with it later on. As for parasites or something, I think something in the Organism Editor to allow assuming temporary control of another organism would do.
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Post by impirrenryry on Mar 20, 2016 8:28:02 GMT
If this was already talked about, sorry. But could we make it so that these plants/fungi slowly become more aware of the environment? More than just "it's winter now", but to like Venus Fly Trap levels and beyond? Tat could be how sentient plants evolve, they prey on insects, and slowly become more and more mobile until they are effectively putting sugary nectar ride outside of ant hills waiting for the entire colony to creep into their mouth.
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Poisson
Multicellular
Semi-active
Posts: 16
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Post by Poisson on Mar 20, 2016 10:44:45 GMT
If this was already talked about, sorry. But could we make it so that these plants/fungi slowly become more aware of the environment? More than just "it's winter now", but to like Venus Fly Trap levels and beyond? Tat could be how sentient plants evolve, they prey on insects, and slowly become more and more mobile until they are effectively putting sugary nectar ride outside of ant hills waiting for the entire colony to creep into their mouth. No, because if the player directs their species toward a sedentary existence, they should not be forced to change that just because we have some preconceived idea of how the game should be played.
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Post by impirrenryry on Mar 20, 2016 17:21:05 GMT
If this was already talked about, sorry. But could we make it so that these plants/fungi slowly become more aware of the environment? More than just "it's winter now", but to like Venus Fly Trap levels and beyond? Tat could be how sentient plants evolve, they prey on insects, and slowly become more and more mobile until they are effectively putting sugary nectar ride outside of ant hills waiting for the entire colony to creep into their mouth. No, because if the player directs their species toward a sedentary existence, they should not be forced to change that just because we have some preconceived idea of how the game should be played. Well obviously it wouldn't be required, but if you want to make an intelligent race of plants, that's really all I can think of. Some people don't want an intelligent race of plants, though. Some are fine with a colony of trees or something.
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The Uteen
Sentient
my status: very quo
Posts: 83
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Post by The Uteen on Mar 20, 2016 19:36:44 GMT
If this was already talked about, sorry. But could we make it so that these plants/fungi slowly become more aware of the environment? More than just "it's winter now", but to like Venus Fly Trap levels and beyond? Tat could be how sentient plants evolve, they prey on insects, and slowly become more and more mobile until they are effectively putting sugary nectar ride outside of ant hills waiting for the entire colony to creep into their mouth. Evolution should occur for all organisms to the same extent, including plants, so this would be a possibility. The largest barrier for plant sentience, in reality (and hopefully in-game), is that plants are relatively low-energy, which makes maintaining sensory and neural systems expensive. Photosynthesis is a relatively slow process, so you're right in that something like the venus fly trap would have a better chance of evolving in this direction. With Thrive, you can control evolution with the Organism Editor, so whether it's likely or not isn't so much of an issue.
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Post by impirrenryry on Mar 21, 2016 1:29:35 GMT
If this was already talked about, sorry. But could we make it so that these plants/fungi slowly become more aware of the environment? More than just "it's winter now", but to like Venus Fly Trap levels and beyond? Tat could be how sentient plants evolve, they prey on insects, and slowly become more and more mobile until they are effectively putting sugary nectar ride outside of ant hills waiting for the entire colony to creep into their mouth. Evolution should occur for all organisms to the same extent, including plants, so this would be a possibility. The largest barrier for plant sentience, in reality (and hopefully in-game), is that plants are relatively low-energy, which makes maintaining sensory and neural systems expensive. Photosynthesis is a relatively slow process, so you're right in that something like the venus fly trap would have a better chance of evolving in this direction. With Thrive, you can control evolution with the Organism Editor, so whether it's likely or not isn't so much of an issue. True, I always forget the fact that this is close to Spore with the editor, so yeah the realism isn't really as important as, say, your usual world simulator.
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Post by alexthe666 on Mar 25, 2016 3:54:53 GMT
We're all forgetting something: How will plants develop sentience? I mean, even if you make being a plant very fun, players will eventually get bored of the monotonous game-play.
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The Uteen
Sentient
my status: very quo
Posts: 83
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Post by The Uteen on Mar 25, 2016 23:56:06 GMT
‘How will plants develop sentience?’
If plants can develop senses, I don't see why sentience can't be the next obvious step, as long as the environment provides the energy and stimulus needed.
‘I mean, even if you make being a plant very fun, players will eventually get bored of the monotonous game-play.’
The same could be said for creatures. Even if playing as a creature is fun, they'd get bored of it after a while.
I think the answer is simply that if you don't like the organism you're playing as, evolve. Obviously some designs of organisms will be dull, be it plant or animal, but I think the whole point of Thrive is that the player continually moves to new, refreshing designs as they play.
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Post by Atrox on Mar 26, 2016 0:19:00 GMT
Well what will they do with their newfound sentience? A plant can't really move around.
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RoboTrannic
Spacefaring
haunting deviantart
Posts: 1,005
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Post by RoboTrannic on Mar 26, 2016 2:02:44 GMT
maybe plant muccels
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The_Wayward_Admiral
Spacefaring
The_Real_Slim_Shady
Atrox drew this awesome image of the Keldori!
Posts: 1,011
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Post by The_Wayward_Admiral on Mar 26, 2016 13:04:31 GMT
Triffids. The organism stages should already have a way to make animal plant hybrids, so I suppose at a certain level of sentience the player could simply add a few limbs and cut their roots off to move about.
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Post by lowry on Mar 30, 2016 21:53:28 GMT
OR You can make your tree roots creep and move slowly, over generations make it better until you have scuttling trees... Think of all the Trees, running free everywhere. Such elegance, so graceful, much wow.
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Post by Atrox on Mar 30, 2016 22:00:06 GMT
The idea of scuttling trees gives me the heebie jeebies.
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Post by Aquos on Mar 31, 2016 7:38:01 GMT
OR You can make your tree roots creep and move slowly, over generations make it better until you have scuttling trees... Think of all the Trees, running free everywhere. Such elegance, so graceful, much wow. what i thought reading this comment : the Ents are coming !!!
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