Post by xolorhusd on Mar 4, 2018 14:31:53 GMT
So, I was asked to elaborate on this idea a little bit, and, my idea is as follows.
The ability to customize some inputs on how your solar system is set up, to a certain degree, can help players both make a creature and ecosystem they want, as well as modify the difficult for all stages.
Starting with the Star, or even Stars of your Solar System. The sort of starting point if you want any life at all. Some criteria I could see and how they would modify gameplay could be as follows.
Star Size/Colour
•Effecting the colours of plants, and 'chlorophyll' (as I'm not sure other colours count as such) on your planet
-Also the quantity and effectiveness of 'Chlorophyll' due to the amount of solar energy
•The amount of Solar radiation other than light thrown at your planet (Also modified by other factors such as atmospheric conditions)
-This can add a modifiable risk reward factor, for developing Cell life in the ocean, more availed energy, yet at the increased likelihood of DNA damage.
•The lifetime of your Star, and by Proxy, your home world.
•An optional input for Binary Star Systems
-Defining if your planet is S type (orbiting one) or P type (orbiting both)
After those inputs, there could be ones for your Planet.
Planet Size/Composition:
•How Strong or Weak Gravity is on your world (within reason)
•Planetary tilt, effecting seasonal changes, and how severe they are.
•How Tectonically Active your world is (Mountain size, continental shifting, and the rate of such, as well as volcanic activity, and earth quakes)
•Rarity of Water/Rarity of Land (How likely it is for your species to find or develop the needed traits for land dwelling, and the time to do so)
•Mineral richness, such as iron, nickel, copper, and so on.
Then there is another aspect of your world
Atmospheric Composition
•Prone to changing as you play
•Effects the colour of your atmosphere
•Temperature retention
•Density of Atmosphere
-Could allow for life to simply evolve from water to Air
•Particulates, to effect how dirty your air is, and also how easy it is for water to condensate, and precipitate (effecting weather rates)
And then there is Satellites
•Moons, to select the number, and size of those moons, and how they would effect tidal zones, also to allow players to have them incorporated into their circadian rhythm in the behavior editor. (Mating seasons, and Migration periods)
•Rings (because pretty)
•Space Junk, like comets, or asteroids or dust
-effects rates of impacts onto the planet, as well as space stage difficulty, with artificial satellites, yet also provide mining opportunity.
After that there is your orbit
•Orbit Shape, effecting length of the year, and seasons.
-elliptical orbits especially so, providing more difficult gameplay
•Distance from star
-S or P type orbits if Binary Star System
Other Planets and Heavenly Bodies
•Less control over how these are modified, perhaps even randomly generated
•Select number of Gas giants, terrestrial worlds, and dwarf planets
-Gas giants decreasing chance of asteroid impacts and comet impacts, as well as having chance for harbouring colonizable moons, or even moons with life already.
-Terrestrial Worlds for future colonization, or perhaps like Venus or Mercury, and less desirable.
•Asteroid Belts, and Oort Fields
-future prospects for mining.
And maybe have a few modifiers like
•Chance of other life harbouring worlds in system
•Chance of intelligent life already monitoring
•Chance of uplifting
And so on.
Please leave a comment and a like :3 would love to see more ideas for modifiers and feedback in general. Mind you this will probably be a very late game feature.
The ability to customize some inputs on how your solar system is set up, to a certain degree, can help players both make a creature and ecosystem they want, as well as modify the difficult for all stages.
Starting with the Star, or even Stars of your Solar System. The sort of starting point if you want any life at all. Some criteria I could see and how they would modify gameplay could be as follows.
Star Size/Colour
•Effecting the colours of plants, and 'chlorophyll' (as I'm not sure other colours count as such) on your planet
-Also the quantity and effectiveness of 'Chlorophyll' due to the amount of solar energy
•The amount of Solar radiation other than light thrown at your planet (Also modified by other factors such as atmospheric conditions)
-This can add a modifiable risk reward factor, for developing Cell life in the ocean, more availed energy, yet at the increased likelihood of DNA damage.
•The lifetime of your Star, and by Proxy, your home world.
•An optional input for Binary Star Systems
-Defining if your planet is S type (orbiting one) or P type (orbiting both)
After those inputs, there could be ones for your Planet.
Planet Size/Composition:
•How Strong or Weak Gravity is on your world (within reason)
•Planetary tilt, effecting seasonal changes, and how severe they are.
•How Tectonically Active your world is (Mountain size, continental shifting, and the rate of such, as well as volcanic activity, and earth quakes)
•Rarity of Water/Rarity of Land (How likely it is for your species to find or develop the needed traits for land dwelling, and the time to do so)
•Mineral richness, such as iron, nickel, copper, and so on.
Then there is another aspect of your world
Atmospheric Composition
•Prone to changing as you play
•Effects the colour of your atmosphere
•Temperature retention
•Density of Atmosphere
-Could allow for life to simply evolve from water to Air
•Particulates, to effect how dirty your air is, and also how easy it is for water to condensate, and precipitate (effecting weather rates)
And then there is Satellites
•Moons, to select the number, and size of those moons, and how they would effect tidal zones, also to allow players to have them incorporated into their circadian rhythm in the behavior editor. (Mating seasons, and Migration periods)
•Rings (because pretty)
•Space Junk, like comets, or asteroids or dust
-effects rates of impacts onto the planet, as well as space stage difficulty, with artificial satellites, yet also provide mining opportunity.
After that there is your orbit
•Orbit Shape, effecting length of the year, and seasons.
-elliptical orbits especially so, providing more difficult gameplay
•Distance from star
-S or P type orbits if Binary Star System
Other Planets and Heavenly Bodies
•Less control over how these are modified, perhaps even randomly generated
•Select number of Gas giants, terrestrial worlds, and dwarf planets
-Gas giants decreasing chance of asteroid impacts and comet impacts, as well as having chance for harbouring colonizable moons, or even moons with life already.
-Terrestrial Worlds for future colonization, or perhaps like Venus or Mercury, and less desirable.
•Asteroid Belts, and Oort Fields
-future prospects for mining.
And maybe have a few modifiers like
•Chance of other life harbouring worlds in system
•Chance of intelligent life already monitoring
•Chance of uplifting
And so on.
Please leave a comment and a like :3 would love to see more ideas for modifiers and feedback in general. Mind you this will probably be a very late game feature.