Post by SteamBun on Jan 28, 2018 19:20:59 GMT
So, adding to Oliverriver's post on the developer forums, this project has been slightly dead for a while, mainly because of school/work etc. So I'd like to suggest something the developers can work on, combat. Combat has been overshadowed a bit by all the CPA and and AI talk on the developer forums, but it should be also a really important part of the game, it might also be the easiest to create out of all the core features.
Right now, cell stage combat consists of vomiting X's on other cells and maybe occasionally find a cell that doesn't have 3 toxin shooters to engulf. I would like to suggest a method of combat similar to a lot of rpgs. We have a list of "skills/attacks" and a hotbar with a limited amount of slots. Predefined keyboard keys are assigned to each slot. And players, may move any of their attacks that they have unlocked to any of their hotbar slots. So for example, if you put a toxin attack into a slot with the letter "B" assigned to it, whenever you press B you will shoot a toxin. And since there are only a limited amount of slots, you have to strategize what toxins/attacks you use and can't just spam out everything in the game.
If you are unfamiliar with rpgs the next closest thing I could compare this to is Minecraft's inventory system, you put items from your inventory into your hotbar and whenever you press the key that activates the hotbar slot with the item, the item pops up in your characters hand.
This should be easier then literally creating life and evolution and if it passes as an interesting idea this could be something less experienced developers can work on while the top developers can take their time with the advanced features without worrying too much about the community dying.
Right now, cell stage combat consists of vomiting X's on other cells and maybe occasionally find a cell that doesn't have 3 toxin shooters to engulf. I would like to suggest a method of combat similar to a lot of rpgs. We have a list of "skills/attacks" and a hotbar with a limited amount of slots. Predefined keyboard keys are assigned to each slot. And players, may move any of their attacks that they have unlocked to any of their hotbar slots. So for example, if you put a toxin attack into a slot with the letter "B" assigned to it, whenever you press B you will shoot a toxin. And since there are only a limited amount of slots, you have to strategize what toxins/attacks you use and can't just spam out everything in the game.
If you are unfamiliar with rpgs the next closest thing I could compare this to is Minecraft's inventory system, you put items from your inventory into your hotbar and whenever you press the key that activates the hotbar slot with the item, the item pops up in your characters hand.
This should be easier then literally creating life and evolution and if it passes as an interesting idea this could be something less experienced developers can work on while the top developers can take their time with the advanced features without worrying too much about the community dying.