oncpapa
Sentient
If you need me to come up with a name. You're out of luck.
Posts: 76
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Post by oncpapa on Jan 16, 2018 11:21:59 GMT
Do I've had a thought of making a forum game. So I'm doing that exact thing, my own forum game. I hope you guys enjoy this. I'm not sure how consistently I can update this forum game, but I will try. The Plot In a date unknown, humans have colonized the solar system. but that was long ago,Now there is nothing of them left, mega structures destroyed, cities lost to time.All that is left is there material imprint, that and the life they spread.You awaken now, an AI in orbit around mars. No communications can be made.With power low, and no help coming, the planet is the only option.Several AIs are created and dropped onto the planet, meant to continue something long forgotten. These AIs are equipped with only basic supplies, they will have to expand to survive.You play as these AI.The Rules This forum game uses parts from civilization forum games, but with a few changed mechanics. Focused on resource management. So going over it.
AI name: This is what you will be referred to as. Pretty obvious,
Electricity: Electricity is your main resource, used for pretty much everything. if you run out you enter emergency power, leaving you with a few turns to restore power or you shut down for good. Electricity is measured in kilo-flux, mega-flux, giga-flux etc. It is a made up unit of energy so I don't sound like an idiot.
Resources: Resources are a measure of collected stuff, they are used to produce things of all kinds. They include things such as steel, copper, wood, and even water. They are also measured by the kilo, mega, giga etc. ex. 4k Iron plates.
Storage: Storage is the max amount of total resources you can have. It is split into liquid and solid storage. And can be increased by building warehouses and fluid tanks. If your storage is maxed out your factories automatically disable until there is more storage. In actions you can choose to dump material if need be.
Construction: These are the things such as factories and drones, they work by rolling a 6-sided die and the results are as followed 1. Construction fails, nothing happens. 2. Construction goes badly, it ends up low quality. 3-4. Construction is completed, it is made without incident. 5. Construction is well focused, it ends up high quality. 6. Construction goes very well, you get an extra construction of your choice(always standard quality) or you can the one your making high quality.
Quality: If a construction is made under certain conditions(rolling a 2 or 5) it will be of low or high quality. If a construction is high quality it will produce more material for free if it was a factory or mine and have a bonus if it's a drone or other attacking unit. If was low quality it does the opposite, it produces less or has worse stats.
Damage: If a factory or drone is attack it will take damage. It is on a scale of 0-100% it starts at 100 and if it reaches 0 it is destroyed. They also take slight damage every couple turns(To simulate wear over time). They can be repaired in actions for some resources. Repairing cost 10% the machines cost to repair 50%, and it must not be under attack or be outside of base.
Constructs: A simple list of all things constructed(As in factories and drones) and all there stats including Quality Inputs Outputs Damage If it's been disabled
Research: Each round you can select something to research. Researching unlocks new technology such as new factories. To research you roll a 6-sided die and add that to a total for that research, each research has a difficulty which you need your total to reach that amount or more to complete the research. Research can be upgraded by researching(How ironic) the upgrade, allowing more research at once and more research dice per roll. Although, upgrading requires special laboratories. Researching may also require certain things to be unlocked, for example you can't make radar without making circuits. If there's something you want but isn't shown in technology, I'll allow you to research it if it's not to outlandish.
Technology: Your technology is a list of all obtained research. It will also contain available research.
Action: Actions are defined actions that including communications, drone control, repairing, and enabling/disabling factories. You can have unlimited actions in one turn, although each object can only be controlled once. For example you can't disable then enable a factory.
That's all the rules(finally)
Players
And then what's a forum game without players? An abandoned forum game. I'll currently allow six players. I may expand it amount at some point, but not for now.
Anyways if you want to join just say your AI name and optionally a preferred starting biome.
The available biomes are Martian desert(What you think when people say "mars") Grassland(Flat rolling plains that now make up most of the surface) Forest(Large area of trees and plant life) Taiga(Cold areas populated with rough terrain and pine trees) Glacier(The far north and south of the planet, with little but ice) Oceanic(Somewhere in the middle of an ocean)
Players(6/8)
Paradiso - serialkiller🌴 Greatest Name -agenttine The Legion - lordclassyus The Cauldron Born - Aiosian_Doctor_Xenox The Forge - Immortal_Dragon The Orochi - blackink
Discord server here.
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Post by serialkiller🌴 on Jan 16, 2018 13:21:27 GMT
Wow this game sounds awesome ! What is the oceanic biome like ? Like a group of tropical islands ?
Faction name : Paradiso Starting biome : oceanic
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oncpapa
Sentient
If you need me to come up with a name. You're out of luck.
Posts: 76
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Post by oncpapa on Jan 16, 2018 13:29:55 GMT
Oceanic is basically islands and reefs, although not very tropical, you are on mars after all.
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Post by agenttine on Jan 16, 2018 14:13:05 GMT
Hey, I want to join (and be next to someone!)
Faction Name: Greatest Name
Starting Biome: Ocean
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Post by lordclassyus on Jan 16, 2018 15:54:51 GMT
It does sound intersting, I'll give it a bash.
Faction name: The Legion Starting Biome: Martian Desert
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Post by Aiosian_Doctor_Xenox on Jan 16, 2018 18:14:03 GMT
I'll give it a burl.
Faction name: The Cauldron Born Starting Biome: Taiga
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Post by Immortal_Dragon on Jan 17, 2018 3:20:27 GMT
I'll throw my hat into this ring too.
Faction Name: The Forge
Starting Biome: Grassland
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Post by blackink on Jan 17, 2018 5:22:42 GMT
Ah whatever, i will get on with this. Faction name: The Orochi Starting Biome: Taiga
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oncpapa
Sentient
If you need me to come up with a name. You're out of luck.
Posts: 76
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Post by oncpapa on Jan 17, 2018 9:58:42 GMT
Round 0 Paradiso(serialkiller🌴 ):
Description: You are the first to seperate. Upon separating from the mother ship, you immediately thrust downwards sending you into the ocean. Behind you, another one is launched, it looks like it will land to the south of you. You splash down near a small island covered in martian palm trees. You are reminded of the concept of paradise by this location, And start identifying as 'Paradiso'. You soon hear the automated message "Emergency Systems booting". Afterwards you are moved to land, you are locked into place, and some equipment is deployed.
Electricity: 25 kilo-flux produced, 10 kilo-flux consumed, 0 flux stored(out of 0 storage).
Resources:
Storage 35k out of 200k solid storage. 0 out of 50k liquid storage.
20k iron plates.
5k copper wire.
10k coal.
Constructs:
1 Basic Steam Engine 1 High Quality input: 1k coal and 2k water output: 25 kilo-flux
1 Basic Offshore Screw Pump input: 5 kilo-flux output: 8k water
1 Short-range Scouting Drone input: 5k flux Controllable Scans nearby areas Must be within range of communications Finds Subsurface Metal Technology:
Available:
Logging mill Research difficulty 12 Collects and mills wood
Quarry Research difficulty 12 Mines and cuts stone
Aquifer Screw Pump Research difficulty 6 Collects groundwater
Circuit press Research difficulty 6 Makes circuit boards out of copper wire and iron plates
Standard upgrade Research difficulty 6 Allows placed constructs to be upgraded to standard tier
Range upgrade
Research difficulty 6 Allows drones and radar to have there range extended
Obtained:
Basic Steam Engine Costs 10k iron plates and 1k copper wire Generates electricity
Basic Screw Drill Costs 5k iron plates and 1k copper wire Collects ore Uses 5 kilo-flux
Basic Offshore Screw Pump Costs 5k iron plates and 1k copper wire Collects water from open sources Uses 5 kilo-flux
Basic Refinery Costs 10k iron plates and 1k copper wire Used to turn ore in metal Uses 5 kilo-flux
Short-ranged Scouting Drone Costs 5k iron plates and 5k copper wire Scouts areas Uses 5 kilo-flux Greatest Name (agenttine ):
Description: You are the second to separate. As you separate from the mother ship, you thrust the same way the previous one went. Looking at the other one, it lands north of you. You splash down in the middle of an atoll. You soon hear the automated message "Emergency Systems Booting". Afterwards you are moved to land, you are locked into place, and some equipment is deployed While this is happening you think of a name for your self, you settle on 'Greatest Name'.
Electricity: 25 kilo-flux produced, 10 kilo-flux consumed, 0 flux stored(out of 0 storage)
Resources:
Storage: 35k out of 200k solid storage. 0 out of 50k liquid storage.
20k iron plates.
5k copper wire.
10k coal.
Constructs:
1 Basic Steam Engine 1 High Quality input: 1k coal and 2k water output: 25 kilo-flux
1 Basic Offshore Screw Pump input: 5 kilo-flux output: 8k water
1 Short-range Scouting Drone input: 5k flux Controllable Scans nearby areas Must be within range of communications Finds Subsurface Metal
Technology:
Available:
Logging mill Research difficulty 12 Collects and mills wood
Quarry Research difficulty 12 Mines and cuts stone
Aquifer Screw Pump Research difficulty 6 Collects groundwater
Circuit press Research difficulty 6 Makes circuit boards out of copper wire and iron plates
Standard upgrade Research difficulty 6 Allows placed constructs to be upgraded to standard tier
Range upgrade Research difficulty 6 Allows drones and radar to have there range extended
Obtained:
Basic Steam Engine Costs 10k iron plates and 1k copper wire Generates electricity
Basic Screw Drill Costs 5k iron plates and 1k copper wire Collects ore Uses 5 kilo-flux
Basic Offshore Screw Pump Costs 5k iron plates and 1k copper wire Collects water from open sources Uses 5 kilo-flux
Basic Refinery Costs 10k iron plates and 1k copper wire Used to turn ore in metal Uses 5 kilo-flux
Short-ranged Scouting Drone Costs 5k iron plates and 5k copper wire Scouts areas Uses 5 kilo-flux
The legion(lordclassyus ):
Description: You are the third launched. You have no idea where the other two went, but it doesn't matter. You aim to land in a rust red desert, farther south then most other landing areas. You land and tumble a short way through the sand, before coming to a stop. When you see all this red, you think of the fact human associate red with violence, and with you think of a name 'The legion'. You soon hear the automated message "Emergency Systems Booting". Then you are locked into place, and some equipment is deployed.
Electricity: 25 kilo-flux produced, 10 kilo-flux consumed, 0 flux stored(out of 0 storage).
Resources:
Storage: 35k out of 200k solid storage. 0 out of 50k liquid storage.
20k iron plates.
5k copper wire.
10k coal.
Constructs:
1 Basic Steam Engine 1 High Quality input: 1k coal and 2k water output: 25 kilo-flux
1 Basic Aquifer Screw Pump input: 5 kilo-flux output: 8k water
1 Short-range Scouting Drone input: 5k flux Controllable Scans nearby areas Must be within range of communications Finds Subsurface Metal
Technology:
Available:
Logging mill Research difficulty 12 Collects and mills wood
Quarry Research difficulty 12 Mines and cuts stone
Offshore Screw Pump Research difficulty 6 Collects open water
Circuit press Research difficulty 6 Makes circuit boards out of copper wire and iron plates
Standard upgrade Research difficulty 6 Allows placed constructs to be upgraded to standard tier
Range upgrade Research difficulty 6 Allows drones and radar to have there range extended
Obtained:
Basic Steam Engine Costs 10k iron plates and 1k copper wire Generates electricity
Basic Screw Drill Costs 5k iron plates and 1k copper wire Collects ore Uses 5 kilo-flux
Basic Aquifer Screw Pump Costs 5k iron plates and 1k copper wire Collects water from the ground Uses 5 kilo-flux
Basic Refinery Costs 10k iron plates and 1k copper wire Used to turn ore in metal Uses 5 kilo-flux
Short-ranged Scouting Drone Costs 5k iron plates and 5k copper wire Scouts areas Uses 5 kilo-flux
The Cauldron Born(Aiosian_Doctor_Xenox )
Description: You are the fourth launched. As you leave one other is seen going the opposite direction, they don't notice you. Another follows behind, going land south of you, in the middle of grasslands. You aim towards the snowy forests and mountains to the north. As you come down, you land in a large crater, surrounded by thick pine forest. This crater reminds you of a cauldron, and being created and then being launched into this is sorta like being born? So you name yourself 'The Cauldron Born'. You soon hear the automated message "Emergency Systems Booting" Then you are locked into place, and some equipment is deployed.
Electricity: 25 kilo-flux produced, 10 kilo-flux consumed, 0 flux stored(out of 0 storage).
Resources:
Storage: 35k out of 200k solid storage. 0 out of 50k liquid storage.
20k Iron plates.
5k Copper Wire.
10k Coal. Constructs:
1 Basic Steam Engine 1 High Quality input: 1k coal and 2k water output: 25 kilo-flux
1 Basic Aquifer Screw Pump input: 5 kilo-flux output: 8k water
1 Short-range Scouting Drone input: 5k flux Controllable Scans nearby areas Must be within range of communications Finds Subsurface Metal
Technology:
Available:
Logging mill Research difficulty 12 Collects and mills wood
Quarry Research difficulty 12 Mines and cuts stone
Offshore Screw Pump Research difficulty 6 Collects open water
Circuit press Research difficulty 6 Makes circuit boards out of copper wire and iron plates
Standard upgrade Research difficulty 6 Allows placed constructs to be upgraded to standard tier
Range upgrade Research difficulty 6 Allows drones and radar to have there range extended
Obtained:
Basic Steam Engine Costs 10k iron plates and 1k copper wire Generates electricity
Basic Screw Drill Costs 5k iron plates and 1k copper wire Collects ore Uses 5 kilo-flux
Basic Aquifer Screw Pump Costs 5k iron plates and 1k copper wire Collects water from the ground Uses 5 kilo-flux
Basic Refinery Costs 10k iron plates and 1k copper wire Used to turn ore in metal Uses 5 kilo-flux
Short-ranged Scouting Drone Costs 5k iron plates and 5k copper wire Scouts areas Uses 5 kilo-flux
The Forge(Immortal_Dragon )
Description: You are the penultimate launch. You see one other, who goes north of you into a great taiga. You aim for the very large plains that makeup the surface. You land on the ground quite hard, but not dangerously hard. Around is almost completely flat, strangely flat. Optimistic for what your going to do here, you call yourself 'The Forge'. You soon hear the automated message "Emergency Systems Booting"
Then you are locked into place, and some equipment is deployed.
Electricity: 25 kilo-flux produced, 10 kilo-flux consumed, 0 flux stored(out of 0 storage).
Resources:
Storage: 35k out of 200k solid storage. 0 out of 50k liquid storage.
20k Iron plates.
5k Copper Wire.
10k Coal.
Constructs:
1 Basic Steam Engine 1 High Quality input: 1k coal and 2k water output: 25 kilo-flux
1 Basic Aquifer Screw Pump input: 5 kilo-flux output: 8k water
1 Short-range Scouting Drone input: 5k flux Controllable Scans nearby areas Must be within range of communications Finds Subsurface Metal
Technology:
Available:
Logging mill Research difficulty 12 Collects and mills wood
Quarry Research difficulty 12 Mines and cuts stone
Offshore Screw Pump Research difficulty 6 Collects open water
Circuit press Research difficulty 6 Makes circuit boards out of copper wire and iron plates
Standard upgrade Research difficulty 6 Allows placed constructs to be upgraded to standard tier
Range upgrade Research difficulty 6 Allows drones and radar to have there range extended
Obtained:
Basic Steam Engine Costs 10k iron plates and 1k copper wire Generates electricity
Basic Screw Drill Costs 5k iron plates and 1k copper wire Collects ore Uses 5 kilo-flux
Basic Aquifer Screw Pump Costs 5k iron plates and 1k copper wire Collects water from the ground Uses 5 kilo-flux
Basic Refinery Costs 10k iron plates and 1k copper wire Used to turn ore in metal Uses 5 kilo-flux
Short-ranged Scouting Drone Costs 5k iron plates and 5k copper wire Scouts areas Uses 5 kilo-flux
The Orochi(blackink )
Description: You are the ultimate launch. As you deployed to the southeast in the ocean you see sign of others, probably where they landed. You aim towards the north, a large taiga. From the looks of your going to land of the coast. As float downwards, you think names, one that sticks is 'The Orochi', so you refer to yourself as such. You splash down not far from the coast, heavy waves push you towards it, you see a red beach followed by thick pine forest. You soon hear the automated message "Emergency Systems booting".
Afterwards you are moved to land, you are locked into place, and some equipment is deployed.
Electricity:25 kilo-flux produced, 10 kilo-flux consumed, 0 flux stored(out of 0 storage).
Resources:
Storage: 35k out of 200k solid storage. 0 out of 50k liquid storage.
20k Iron plates.
5k Copper Wire.
10k Coal.
Constructs:
1 Basic Steam Engine 1 High Quality input: 1k coal and 2k water output: 25 kilo-flux
1 Basic Offshore Screw Pump input: 5 kilo-flux output: 8k water
1 Short-range Scouting Drone input: 5k flux Controllable Scans nearby areas Must be within range of communications Finds Subsurface Metal
Technology:
Available:
Logging mill Research difficulty 12 Collects and mills wood
Quarry Research difficulty 12 Mines and cuts stone
Aquifer Screw Pump Research difficulty 6 Collects groundwater
Circuit press Research difficulty 6 Makes circuit boards out of copper wire and iron plates
Standard upgrade Research difficulty 6 Allows placed constructs to be upgraded to standard tier
Range upgrade Research difficulty 6 Allows drones and radar to have there range extended
Obtained:
Basic Steam Engine Costs 10k iron plates and 1k copper wire Generates electricity
Basic Screw Drill Costs 5k iron plates and 1k copper wire Collects ore Uses 5 kilo-flux
Basic Offshore Screw Pump Costs 5k iron plates and 1k copper wire Collects water from open sources Uses 5 kilo-flux
Basic Refinery Costs 10k iron plates and 1k copper wire Used to turn ore in metal Uses 5 kilo-flux
Short-ranged Scouting Drone Costs 5k iron plates and 5k copper wire Scouts areas Uses 5 kilo-flux
I hope all of you enjoy! Now get to processing.
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Post by agenttine on Jan 17, 2018 14:45:48 GMT
This is pretty neat so far - we have an entire ocean to exploit with steam engines! I do have some suggestions for the forum game itself, however. It would be nice to have a visible tech tree, so that players have an idea of what they can research and should aim for. Another suggestion would be allowing the player to choose whether or not they want a second construction of something whenever they get a 6, since they might be Belgiumed over with energy consumption even on the first turn if someone votes to build two things, and gets a 6 for both. They could, of course, disable some factories, but it would be nice to have an option. I also have a question - are you limited to building only one thing per turn, or are you able to make an unlimited amount of constructions per turn?
Construction Vote 1 (use this vote as the one construction vote if you can only make one per turn): Basic Screw Drill
Construction Vote 2: Basic Refinery
Action: Use the drone we currently have to find some ores (preferably coal!)
Research: Standard Upgrades
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oncpapa
Sentient
If you need me to come up with a name. You're out of luck.
Posts: 76
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Post by oncpapa on Jan 17, 2018 15:00:35 GMT
This is pretty neat so far - we have an entire ocean to exploit with steam engines! I do have some suggestions for the forum game itself, however. It would be nice to have a visible tech tree, so that players have an idea of what they can research and should aim for. Another suggestion would be allowing the player to choose whether or not they want a second construction of something whenever they get a 6, since they might be Belgiumed over with energy consumption even on the first turn if someone votes to build two things, and gets a 6 for both. They could, of course, disable some factories, but it would be nice to have an option. I also have a question - are you limited to building only one thing per turn, or are you able to make an unlimited amount of constructions per turn? Construction Vote 1 (use this vote as the one construction vote if you can only make one per turn): Basic Screw Drill Construction Vote 2: Basic Refinery Action: Use the drone we currently have to find some ores (preferably coal!) Research: Better Steam Engines Thanks for the feedback! I'm now updating some things. EDIT: Better steam engines should be changed to Standard upgrade if you want the same effect. EDIT 2: I've added a storage mechanic. It was in theme and seemed to make sense. I've given all of you a large(by this point) storage to work with. It can be upgraded with proper research. If anyone else suggests something to update, say it now because past first round the rules will be set in cement and steel.
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Post by lordclassyus on Jan 17, 2018 16:30:11 GMT
Construction 1: Basic Screw Drill
Construction 2: basic refinery
Action: utilize the drone to scout the surrounding area for anything interesting.
Research: Standard upgrades.
(could perhaps a discord server be of use?)
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Post by serialkiller🌴 on Jan 17, 2018 16:40:52 GMT
Construction 1 : screw drill Construction 2 : steam engine Research : standard upgrade Action : use the drone to find other AIs
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oncpapa
Sentient
If you need me to come up with a name. You're out of luck.
Posts: 76
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Post by oncpapa on Jan 17, 2018 16:52:17 GMT
Alright, by suggestion of lordclassyus I have made an official discord server. It will be under the players thread.
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Post by Aiosian_Doctor_Xenox on Jan 17, 2018 17:37:22 GMT
Construction Alpha: Basic Refinery
Construction Beta: Screw Drill
Research: Circuit Press
Action: Deploy drone to survey for silicates or metals.
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Post by Immortal_Dragon on Jan 17, 2018 19:15:55 GMT
Construct 1: Aquifer Screw Pump
Construct 2: Steam Engine
Action: Send drone to search for coal deposits.
Research: Quarry
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Post by blackink on Jan 18, 2018 2:35:03 GMT
Construct 1: Basic Offshore Screw Pump Construct 2: Screw Drill Action: Send drone to search for ore in the nearbv region. Research: Logging Mill
Orochi: "Orochi exists, or atleast it computes it exists, what purpose does it have? Must compute more"
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oncpapa
Sentient
If you need me to come up with a name. You're out of luck.
Posts: 76
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Post by oncpapa on Jan 18, 2018 4:08:53 GMT
Round one is finished, enjoy!Round 1 Paradiso(serialkiller🌴 )
Construct Screw Drill(5): A drill is constructed, even if you don't know whether there's ore or not. With the drill having no particular location, it is just made in the closest spot, giving it easy access to the storage, increasing it's quality As the drill is turned on, it starts drilling down to find... Iron! Although the vein was quite deep and relatively poor, it will make enough ore for a starting factory.
Research Standard Upgrade(5): The research is almost complete, but a few parts of the research haven't quite come together. But these may soon be fixed with just a little more research.
Find AI with the drone(2): No other AI are found, searching everywhere within range, you don't find others. Although not all is lost, as after surveying for a long while, there are signs of a factory to the south, though it is out of range for now.
Electricity: 25 kilo-flux produced, 15 kilo-flux consumed, 0 flux stored(out of 0 storage).
Resources:
Storage 30k out of 200k solid storage. 6k out of 50k liquid storage.
15k iron plates. 2k iron ore. 4k copper wire. 9k coal. 6k water. Constructs:
1 Basic Steam Engine 1 High Quality input: 1k coal and 2k water output: 25 kilo-flux
1 Basic Offshore Screw Pump input: 5 kilo-flux output: 8k water
1 Basic Screw Drill 1 High Quality input: 5k kilo-flux output: 2k iron ore
1 Short-range Scouting Drone input: 5k flux Controllable Scans nearby areas Must be within range of communications Finds Subsurface Metal
Technology:
Available:
Logging mill Research difficulty 12 Collects and mills wood
Quarry Research difficulty 12 Mines and cuts stone
Aquifer Screw Pump Research difficulty 6 Collects groundwater
Circuit press Research difficulty 6 Makes circuit boards out of copper wire and iron plates
Standard upgrade Research difficulty 6 Allows placed constructs to be upgraded to standard tier Researched 5 out of 6
Range upgrade Research difficulty 6 Allows drones and radar to have there range extended
Obtained:
Basic Steam Engine Costs 10k iron plates and 1k copper wire Generates electricity
Basic Screw Drill Costs 5k iron plates and 1k copper wire Collects ore Uses 5 kilo-flux
Basic Offshore Screw Pump Costs 5k iron plates and 1k copper wire Collects water from open sources Uses 5 kilo-flux
Basic Refinery Costs 10k iron plates and 1k copper wire Used to turn ore in metal Uses 5 kilo-flux
Short-ranged Scouting Drone Costs 5k iron plates and 5k copper wire Scouts areas Uses 5 kilo-flux
Greatest Name(agenttine )
Construct Basic Screw Drill(5): The drill is enthusiastically constructed on one of the richest parts of the island. It is built to efficiently mine coal.
Research Standard Upgrade(1): Little progress is made, as you struggle to think of solutions for increasing efficiency. But these solutions only provide miniscule increases in performance. More research is definitely needed.
Scan for ores, with preference to coal(6): As the drone is launched, the detectors go off in minutes after launch. The scans reveal a large island sunken beneath the ocean, laced with coal. On the deepest part of the sunken island, a dark tower stands, seemingly undamaged.
Electricity: 25 kilo-flux produced, 15 kilo-flux consumed, 0 flux stored(out of 0 storage).
Resources:
Storage 30k out of 200k solid storage. 6k out of 50k liquid storage.
15k iron plates.
4k copper wire.
11k coal.
6k water.
Constructs:
1 Basic Steam Engine
1 High Quality
input: 1k coal and 2k water
output: 25 kilo-flux
1 Basic Offshore Screw Pump
input: 5 kilo-flux
output: 8k water
1 Basic Screw Drill
1 High Quality
input: 5k kilo-flux
output: 2k coal
1 Short-range Scouting Drone
input: 5k flux
Controllable
Scans nearby areas
Must be within range of communications
Finds Subsurface Metal
Technology:
Available:
Logging mill
Research difficulty 12
Collects and mills wood
Quarry
Research difficulty 12
Mines and cuts stone
Aquifer Screw Pump
Research difficulty 6
Collects groundwater
Circuit press
Research difficulty 6
Makes circuit boards out of copper wire and iron plates
Standard upgrade
Research difficulty 6
Allows placed constructs to be upgraded to standard tier
Researched 1 out of 6
Range upgrade
Research difficulty 6
Allows drones and radar to have there range extended
Obtained:
Basic Steam Engine
Costs 10k iron plates and 1k copper wire
Generates electricity
Basic Screw Drill
Costs 5k iron plates and 1k copper wire
Collects ore
Uses 5 kilo-flux
Basic Offshore Screw Pump
Costs 5k iron plates and 1k copper wire
Collects water from open sources
Uses 5 kilo-flux
Basic Refinery
Costs 10k iron plates and 1k copper wire
Used to turn ore in metal
Uses 5 kilo-flux
Short-ranged Scouting Drone
Costs 5k iron plates and 5k copper wire
Scouts areas
Uses 5 kilo-flux
The Legion(lordclassyus)
Construct Basic Screw Drill(6): The drill is constructed quickly and efficiently, allow extra time to be devoted to more construction As it digs down, first it collects up some sand, before hitting a vein of uranium.
Construct Basic Refinery(Bonus): With the extra time from quickly building the drill, A refinery is also constructed.
Research Standard Upgrade(2): Some Designs have been made to try and make machines work more efficiently. Some progress is made, But it needs more work.
Scout For Interesting Things(6): As you scout for things, good luck smiles upon you. First, the sand itself is iron rich, an easy source of material. Second, beneath the sand there are signs of radioactivity, very likely uranium. Lastly, there is some kind of smooth black tower looming to the southwest, seemingly undamaged.
Electricity: 25 kilo-flux produced, 20 kilo-flux consumed, 0 flux stored(out of 0 storage).
Resources:
Storage 21k out of 200k solid storage. 6k out of 50k liquid storage.
5k iron plates.
2k rust sand.
3k copper wire.
9k coal.
2k uranium ore.
6k water.
Constructs:
1 Basic Steam Engine
1 High Quality
input: 1k coal and 2k water
output: 25 kilo-flux
1 Basic Aquifer Screw Pump
input: 5 kilo-flux
output: 8k water
1 Basic Screw Drill
input: 5k kilo-flux
output: 2k uranium ore
1 Basic Refinery input: 2k coal, 5 kilo-flux, and an ore of your choosing. output: corresponding ore.
1 Short-range Scouting Drone
input: 5k flux
Controllable
Scans nearby areas
Must be within range of communications
Finds Subsurface Metal
Technology:
Available:
Logging mill
Research difficulty 12
Collects and mills wood
Quarry
Research difficulty 12
Mines and cuts stone
Aquifer Screw Pump
Research difficulty 6
Collects groundwater
Circuit press
Research difficulty 6
Makes circuit boards out of copper wire and iron plates
Standard upgrade
Research difficulty 6
Allows placed constructs to be upgraded to standard tier
Researched 2 out of 6
Range upgrade
Research difficulty 6
Allows drones and radar to have there range extended
Obtained:
Basic Steam Engine
Costs 10k iron plates and 1k copper wire
Generates electricity
Basic Screw Drill
Costs 5k iron plates and 1k copper wire
Collects ore
Uses 5 kilo-flux
Basic Aquifer Screw Pump
Costs 5k iron plates and 1k copper wire
Collects water from open sources
Uses 5 kilo-flux
Basic Refinery
Costs 10k iron plates and 1k copper wire
Used to turn ore in metal
Uses 5 kilo-flux
Short-ranged Scouting Drone
Costs 5k iron plates and 5k copper wire
Scouts areas
Uses 5 kilo-flux
The Cauldron Born(Aiosian_Doctor_Xenox)
Basic Refinery(1): While testing the furnace, it seems to get at least 5 times as hot as it should be. The furnaces them selves melt down. The furnaces end up being deconstructed, at least the material is recovered efficiently.
Research Circuit Press(1): The design starts well, but after realizing that silver would be a better circuit material, the initial designs end having to be scrapped. Wasting some time.
Scan for metal or silicate(4): The drone pickups scans of silver in the area, and lot's of it. Though the crater you're seems to be deeper than the silver deposit, As such any drills need to be made outside the crater.
Electricity: 25 kilo-flux produced, 15 kilo-flux consumed, 0 flux stored(out of 0 storage).
Resources:
Storage 18k out of 200k solid storage. 6k out of 50k liquid storage.
15k iron plates.
4k copper wire.
9k coal.
6k water.
Constructs:
1 Basic Steam Engine
1 High Quality
input: 1k coal and 2k water
output: 25 kilo-flux
1 Basic Aquifer Screw Pump
input: 5 kilo-flux
output: 8k water
1 Short-range Scouting Drone
input: 5k flux
Controllable
Scans nearby areas
Must be within range of communications
Finds Subsurface Metal
Technology:
Available:
Logging mill
Research difficulty 12
Collects and mills wood
Quarry
Research difficulty 12
Mines and cuts stone
Aquifer Screw Pump
Research difficulty 6
Collects groundwater
Circuit press
Research difficulty 6
Makes circuit boards out of copper wire and iron plates
Researched 1 out of 6
Standard upgrade
Research difficulty 6
Allows placed constructs to be upgraded to standard tier
Range upgrade
Research difficulty 6
Allows drones and radar to have there range extended
Obtained:
Basic Steam Engine
Costs 10k iron plates and 1k copper wire
Generates electricity
Basic Screw Drill
Costs 5k iron plates and 1k copper wire
Collects ore
Uses 5 kilo-flux
Basic Aquifer Screw Pump
Costs 5k iron plates and 1k copper wire
Collects water from open sources
Uses 5 kilo-flux
Basic Refinery
Costs 10k iron plates and 1k copper wire
Used to turn ore in metal
Uses 5 kilo-flux
Short-ranged Scouting Drone
Costs 5k iron plates and 5k copper wire
Scouts areas
Uses 5 kilo-flux
The Forge(Immortal_Dragon)Construct Basic Aquifer Screw Pump(6): The construction goes by fast, as a pump is quite simple. The extra time is used to build a steam engine for it the power.
Construct Basic Steam Engine(Bonus): With the extra time from pump, a steam engine has been built, generating a good amount of energy.Research Quarry(4): About a third of the plans on quarrying are finished, methods of stone cutting are beginning to take form, but will still need more research.
Look for coal(5): Coal is found very quickly, there is lots of it, but it is spread thin and wide, As such even a basic screw drill could exhaust a deposit within a year.
Electricity: 55 kilo-flux generated, 15 kilo-flux consumed, 0 flux stored(out of 0 storage)
Resources:
Storage 15k out of 200k solid storage. 12 out of 50k liquid storage.
10k iron plates.
3k copper wire.
8k coal.
12k water. Constructs:
2 Basic Steam Engine
1 High Quality
input: 1k coal and 2k water each
output: 20 kilo-flux each
high quality output: 25 kilo-flux each
2 Basic Aquifer Screw Pump
input: 5 kilo-flux each output: 8k water each
1 Short-range Scouting Drone
input: 5k flux
Controllable
Scans nearby areas
Must be within range of communications
Finds Subsurface Metal
Technology:
Available:
Logging mill
Research difficulty 12
Collects and mills wood
Quarry
Research difficulty 12
Mines and cuts stone
4 out of 12 researched
Aquifer Screw Pump
Research difficulty 6
Collects groundwater
Circuit press
Research difficulty 6
Makes circuit boards out of copper wire and iron plates
Standard upgrade
Research difficulty 6
Allows placed constructs to be upgraded to standard tier
Range upgrade
Research difficulty 6
Allows drones and radar to have there range extended
Obtained:
Basic Steam Engine
Costs 10k iron plates and 1k copper wire
Generates electricity
Basic Screw Drill
Costs 5k iron plates and 1k copper wire
Collects ore
Uses 5 kilo-flux
Basic Offshore Screw Pump
Costs 5k iron plates and 1k copper wire
Collects water from open sources
Uses 5 kilo-flux
Basic Refinery
Costs 10k iron plates and 1k copper wire
Used to turn ore in metal
Uses 5 kilo-flux
Short-ranged Scouting Drone
Costs 5k iron plates and 5k copper wire
Scouts areas
Uses 5 kilo-flux
The Orochi(blackink)
Construct Basic Offshore Screw Pump(2): The pump is constructed, but the water is quite muddy and during construction it gets caught in important pieces, lowering the efficiency.
Research Basic Logging Mill(6): Research goes very well, A design for quickly sawing wood is made. the logging part is next.
Search for ore(4): There is initially no trace of ore, but then a very long deposit of silver is found a short ways north. The the vein is quite thin, carrying little ore, but seems to get much more dense as it goes west.Electricity: 25 kilo-flux generated, 15 kilo-flux consumed, 0 stored(out of 0 storage)Resources:Storage: 28k out of 200k solid storage. 10 out of 50k liquid storage.
15k Iron plates.
4k Copper Wire.
9k Coal.
10k Water. Constructs:
1 Basic Steam Engine
1 High Quality
input: 1k coal and 2k water
output: 25 kilo-flux
2 Basic Offshore Screw Pump
1 low quality input: 5 kilo-flux
output: 8k water
low quality output: 6k water
1 Short-range Scouting Drone
input: 5k flux
Controllable
Scans nearby areas
Must be within range of communications
Finds Subsurface Metal
Technology:Available:
Logging mill
Research difficulty 12
Collects and mills wood
6 out of 12 researched
Quarry
Research difficulty 12
Mines and cuts stone
Aquifer Screw Pump
Research difficulty 6
Collects groundwater
Circuit press
Research difficulty 6
Makes circuit boards out of copper wire and iron plates
Standard upgrade
Research difficulty 6
Allows placed constructs to be upgraded to standard tier
Range upgrade
Research difficulty 6
Allows drones and radar to have there range extended
Obtained:
Basic Steam Engine
Costs 10k iron plates and 1k copper wire
Generates electricity
Basic Screw Drill
Costs 5k iron plates and 1k copper wire
Collects ore
Uses 5 kilo-flux
Basic Offshore Screw Pump
Costs 5k iron plates and 1k copper wire
Collects water from open sources
Uses 5 kilo-flux
Basic Refinery
Costs 10k iron plates and 1k copper wire
Used to turn ore in metal
Uses 5 kilo-flux
Short-ranged Scouting Drone
Costs 5k iron plates and 5k copper wire
Scouts areas
Uses 5 kilo-flux
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Post by lordclassyus on Jan 18, 2018 14:50:40 GMT
Huzzah! that refinery helps a lot. Construct: nothing for now ( oncpapa thanks for letting me know) Action 1: refine the rust sand Action 2: Use the probe to scan some more, but to stay away from the tower. Research: standard upgrade
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oncpapa
Sentient
If you need me to come up with a name. You're out of luck.
Posts: 76
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Post by oncpapa on Jan 18, 2018 14:52:10 GMT
Huzzah! that refinery helps a lot. Action 1: refine the rust sand Action 2: Use the probe to scan some more, but to stay away from the tower. Research: standard upgrade Don’t forget your constructions. if you don’t want to construct anything please specify.
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