|
Post by Oliveriver on Dec 26, 2017 18:59:57 GMT
|
|
oncpapa
Sentient

If you need me to come up with a name. You're out of luck.
Posts: 76
|
Post by oncpapa on Dec 26, 2017 21:07:08 GMT
I agree. As much as this game is fueled by passion, passion does not make the train go the whole way. The certainly isn't about monetization, but something like this needs some support for it goals, and I think cash is just about the only thing that can do that. Like if I was here for just the game, I would have left a long time ago. I do feel it would be great to do something to speed development and make Thrive a real thing, not just a prototype of one small piece. although I can't quite monetarily support until summer(when I can get a part-time job), I will be here on the forum supporting Thrive and it's development.
|
|
|
Post by QuantumCrab of '18 on Dec 26, 2017 21:25:40 GMT
Well. This is quite saddening. By the way I'm choosing to post here instead of the development forum mostly because I have no Belgiuming idea how to set up an account. I have been here almost a year, but that was enough time for me to know for sure that this game has potential. The soundtrack's there, the ideas are there, and the devoted fanbase is there, albeit small, but its there. After 8 years, I know not much progress has been done, but as a hobby, its hard to feel bad. All of you part time developers have spent a budget of almost $0 (I don't know for sure, but I remember hearing it somewhere) so it has achieved something. Your post has also inspired me to do something I have never done before. GET INVOLVED. I am going to try and learn the programming language that goes into this game, and try and the help the production. I know I have asked several times, but what is the coding language again? Anyway, if not the game, then the friendly community surrounding it.
|
|
|
Post by crodnu on Dec 26, 2017 21:31:15 GMT
You can't post in the dev forums, only devs can
|
|
|
Post by QuantumCrab of '18 on Dec 26, 2017 21:59:09 GMT
You can't post in the dev forums, only devs can Wait, then where is the new forum?
|
|
|
Post by lordclassyus on Dec 26, 2017 22:02:01 GMT
|
|
|
Post by hhyyrylainen on Dec 26, 2017 22:45:15 GMT
|
|
|
Post by QuantumCrab of '18 on Dec 27, 2017 0:52:55 GMT
TWOOOOOOOOOOOO COMMUNITY FORUMS?  ? Still, I will only switch over the next time bots strike.
|
|
|
Post by serialkiller🌴 on Dec 27, 2017 2:15:48 GMT
I'd personally be very happy if we'd close the new forum again . As for taking donations , I think something like kickstarter would be the best way to increase development speed , but I see that it's highly complicated and risky to manage all that . I don't really believe donations from users will get you that far , but we'll see .
|
|
|
Post by blackink on Dec 27, 2017 3:48:01 GMT
What if they used patreon? They could either: 1. They say it's only a tip jar and people donate once or repeatedly just the amount they can 2. They keep the newest version of the game available only to donators (say 0.05), the past iteration being available to all publics (say 0.04), this however may go against the wishes of a lot of developers and fans, and the github would have to be restricted unless you are a developer. However, a lot of works survive this way (specially indies) so it's also a possibility. 3.  (Someone else may have more knowledge about this)
|
|
|
Post by BiologicalSomething on Dec 27, 2017 13:29:22 GMT
phantomhunter01 made a good point in the shoutbox; we could be falling into a period of inactivity, and, therefore, a lack of productivity. I believe that a sudden change of monetary policy would be risky and would disappoint some fans. Attempting to contact the old devs may be one of the best options, especially since they could be impressed with what the current dev team have managed. Massive emphasis on could. Concerning an outreach push, I'd wait until the ultra-mega-overstatement-cool-awesome combat update occurs. Then the game might look appealing to more people, since I'd assume the game would be more than a simple grind then. If we were to do the moneys, my best suggestion would probably be a sort of donation box-y thing. blackink 's suggestion to limit the newer game version to patreons would be a seriously bad idea in my opinion. Like he said, it would go against many people's wishes. Kickstarter... well, it's clearly a bad idea. The devs can't guarantee that the project would be done in a certain timeframe, if at all. It's too risky.
|
|
|
Post by QuantumCrab of '18 on Dec 27, 2017 21:34:09 GMT
Mingey's got a point, having to pretty much pay money for the latest version at this stage is a bad idea. As of yet, Thrive is barely a game. I'm not trying to be rude, but that's the way it is.
My suggestion is maybe you have to give a small donation to get pre releases of the next versions, being able to give your feedback on little bugs riddled throughout. Also doesn't this game have a launcher? couldn't you put ads on the launcher? There may already be some, I don't actually know...
|
|
|
Post by Omicron on Dec 29, 2017 9:56:59 GMT
but... what about the argument against donations that I thought was the biggest issue: how will we know who to pay what amount? As this is an open source project, and everyone can contribute, does this mean that everyone with an account on the dev forum will get paid the same amount? Will you guys try to create a kind of system where the more work someone puts in, the more they'll get paid? Because this might even scare some people off, as they might think they spent very long on fixing a bug or something and the others will just sit there like "Nah that's merely a bugfix, that's not worth a lot". The issue would then become how people will only focus on flashy additions such as graphical improvements and stuff while small things like bugfixes are left to the people in it for Thrive itself. As no-one really wants to only do the "boring" parts of game developing, this might also stop the people that aren't doing it for money from working on it. (*ends doomsday rant)
|
|
|
Post by s0undslike on Jan 24, 2018 8:12:26 GMT
I believe that a donation method would be able to do wonders. The way that I think would be best is as follows: What is the "problem" at hand? (Are we having a coding issue? if so use the money towards the coder. If we don't have enough art or animation then the money goes towards that department) This could cause some issues where someone wants to get paid so they just sit back and wait for the donation money is needed for their specific department. A good way of dividing the money (since it's in a department and not the group as a whole) is by having the department decide who performed the most work. (Example: Say a coder solved a bug issue that was causing most of the department to scratch their heads at to fix, that coder could receive a larger portion of the donation jar)
Another option would be creating a couple of donation accounts that is geared to each team. (Example: Set up a donation for Programming, one for Art, one for Animation, another for Sound Design ect. ect. this would allow people to put their money to what they want and can allow for more "incentive")
|
|
|
Post by hhyyrylainen on Feb 4, 2018 15:13:00 GMT
A good way of dividing the money (since it's in a department and not the group as a whole) is by having the department decide who performed the most work. (Example: Say a coder solved a bug issue that was causing most of the department to scratch their heads at to fix, that coder could receive a larger portion of the donation jar) Another option would be creating a couple of donation accounts that is geared to each team. (Example: Set up a donation for Programming, one for Art, one for Animation, another for Sound Design ect. ect. this would allow people to put their money to what they want and can allow for more "incentive") The case has already been for multiple years that the programming is the largest bottleneck that prevents everything from progressing. And with the current size of the programming team (me, and crodnu) I don't think it would be exactly difficult to choose how to divide donations. Of course legal stuff / who holds the donations will be more complicated.
|
|
SteamBun
Multicellular
Excited for Thrive 0.4.0!
Posts: 21
|
Post by SteamBun on Feb 9, 2018 21:59:16 GMT
I think instead of splitting the donation money across the volunteers, we should rather have some dedicated developers. So we only pay maybe 2 people so they can work full time on the game. I feel like even just having 2-3 dedicated developers will increase development speed and interest by a milestone.
If we pay people who add or fix large features then this project will soon degrade into a money grabber, with people developing half-assed features just so they can get a quick buck.
|
|
|
Post by sporefox on Feb 10, 2018 1:45:58 GMT
Not a developer but hoping to help out with development freely. It's fun to me just to be able to have the chance.
|
|
|
Post by infinitewisdom on Mar 1, 2018 14:16:13 GMT
I would love to help, but even though I sent a application and was denied I still want to help. Surely there is something I can do right? Like I have a idea of how to let the player make 3d models without learning 3d modeling software and works with the current structure building like the cell. I already sent a gmail about it and I'm willing to go into more detail about if someone is interested. I could also make a image of it and how it would work visually.
|
|
|
Post by infinitewisdom on Mar 1, 2018 14:24:58 GMT
If you guys want I could try and get the school district to help support the development of this game, since it is heavily biology based and evolution, it seems like something they would be interesting in aiding in.
|
|
|
Post by hhyyrylainen on Mar 1, 2018 21:43:22 GMT
If you guys want I could try and get the school district to help support the development of this game, since it is heavily biology based and evolution, it seems like something they would be interesting in aiding in. Unless they have talented programmers to send our way I don't think they could do much. See thrivegame.wikidot.com/money-and-thrive
|
|