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Post by Aquos on Dec 9, 2015 13:12:24 GMT
so i don't know if this is already discussed yet but will there be diseases ? and with that i mean all types of them (bacteria microbes parsites virus all of those) if yes how would they work ? would they slowly kill you as some sort of poison ? would you be able to "fight" back ? would you be able to use them (like a komododragon having deadly bacteria's in it's mouth instead of using venom or poison) would they be able to wipe a species out ? would they be (later) able to become a plaque (like the black plaque) ? would you be able to (eventually) use them as bio weapon ? and finally (and possibly most importantly) would you be able to be one ?
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Post by timetraveler22 on Dec 9, 2015 14:19:34 GMT
Well, I'd think it'd work like how every other game reacts when your player gets diseased: You get green, blurry vision, your status bars go down, you slow down, and you'll most likely die. But that's the basic and easy way to make a disease or poison. As for the latter of your suggestion, I don't really know or have the effort to look(I'm being a bit blunt, sorry) but I got up way too early to think properly at the moment. Give me a few hours before my awareness bar reaches sociable levels.
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Post by Aquos on Dec 9, 2015 14:31:19 GMT
well i 'd like it if they where multiple tye's of disease's : one that slows you down , one that does damage one that give you skin irritation .... etc
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The_Wayward_Admiral
Spacefaring
The_Real_Slim_Shady
Atrox drew this awesome image of the Keldori!
Posts: 1,011
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Post by The_Wayward_Admiral on Dec 9, 2015 14:38:15 GMT
I checked the first four pages of the Reddit, the wiki, and the dev forums, and I found nothing about disease (aside from viruses in microbe stage). This may be unexplored territory, or I may have missed something in the Reddit
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Post by Moopli on Dec 10, 2015 0:14:30 GMT
I checked the first four pages of the Reddit, the wiki, and the dev forums, and I found nothing about disease (aside from viruses in microbe stage). This may be unexplored territory, or I may have missed something in the Reddit You can come up with your own ideas you know I don't think we've discussed this too much. We want diseases to exist, yes, and it would be quaint if they evolved somehow, but beyond that, feel free to speculate.
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The_Wayward_Admiral
Spacefaring
The_Real_Slim_Shady
Atrox drew this awesome image of the Keldori!
Posts: 1,011
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Post by The_Wayward_Admiral on Dec 10, 2015 0:33:29 GMT
Now that I act in a relatively official capacity I try to keep my comments very grounded. But since this is an open ended case: It would be cool if there were diseases that forced you to enter an arms race with them. As in, there would be some manner of dealing with an immune system in the editor, and you had to make mutations to fend them off as well as the environment you live in. Probably not the simplest thing to code into Auto Evo, given their lack of macroscopicity (that's not a word, sorry people using a translator ), but an interesting mechanic. If they evolved alongside the player organism then I would hope that some feature of their biology could produce varied effects like in Aquos post.
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Post by Aquos on Dec 10, 2015 12:20:56 GMT
but what about being a disease i'd like to be a parasite or something
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Post by bigbombr on Dec 10, 2015 19:51:34 GMT
but what about being a disease i'd like to be a parasite or something Even the smartest parasites on earth can only control their host to go to light and avoid the dark instead of the inverse. It would be nearly impossible for a parasite to evolve the intelligence necessary to develop advanced societies. Parasites tend to be small and simple, which makes sense when you consider how they reproduce.
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Post by Longisquama on Dec 10, 2015 21:16:52 GMT
Diseases play a major role in history. Due to them, Europeans wiped out 90% of the native American population. And Europeans had more and worse diseases than native Americans because we lived closely with different kinds of domestic animals. It would be cool if thrive reflected all of this. Here is a video of CPG grey explaining all of this : www.youtube.com/watch?v=JEYh5WACqEk
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Post by Aquos on Dec 11, 2015 12:40:54 GMT
but what about being a disease i'd like to be a parasite or something Even the smartest parasites on earth can only control their host to go to light and avoid the dark instead of the inverse. It would be nearly impossible for a parasite to evolve the intelligence necessary to develop advanced societies. Parasites tend to be small and simple, which makes sense when you consider how they reproduce. err if i understand the concept of thrive correctly you dont have to become intelligent you just can so even if intelligent parasites are out of the picture you could (in theory) still be an unintelligent parasite (or a other type of disease)
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Post by bigbombr on Dec 11, 2015 13:50:33 GMT
Even the smartest parasites on earth can only control their host to go to light and avoid the dark instead of the inverse. It would be nearly impossible for a parasite to evolve the intelligence necessary to develop advanced societies. Parasites tend to be small and simple, which makes sense when you consider how they reproduce. err if i understand the concept of thrive correctly you dont have to become intelligent you just can so even if intelligent parasites are out of the picture you could (in theory) still be an unintelligent parasite (or a other type of disease) True, but you wouldn't be able to form a civilization. That would block a very large part of the game from being accessible. Imagine a first time player accidentally evolving their microscopic organism into a parasite without considering the ramifications, and being frustrated at being unable to 'reach the next stage'. Parasites and pathogens should definitively play a role in Thrive, but I don't think it wise to let the player play as one (unless the game warns you whenever your going down a pathway that blocks your access to later stages).
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Post by Aquos on Dec 11, 2015 14:01:03 GMT
well since there (at the moment) planning to have playable plants (or atleast the FAQ says so) but that you also won't be able to ecome sentient and that you will also be blocked from later stages. i think they should tell you in the tutorial the different choices and the condicendense (if that's how you spell it) that go along with them
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Post by Atrox on Dec 11, 2015 14:40:12 GMT
bigbombr: I'm pretty sure as long as you're in the aware stage, you're still going to be able to evolve your creature. So even if you evolve to become a parasite, you aren't stuck like that forever unless you want to be. You can continue to evolve to change your organism to how you please. At least that's how I understand it. Also Aquos, I'm pretty sure the devs said that playing as a microscopic disease would be out of the question, because they'd have to simulate another organisms internals and bodily functions and such. So internal tiny parasites like tapeworms and harmful bacteria that actually operate on the inside of another organism are out. However, I think the option to be a tiny external parasite, like a tick or leech, is confirmed.
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Post by Aquos on Dec 11, 2015 16:24:04 GMT
ah that's dissapointing i was really looking forward to annihaliting entyer species from the insied
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Post by Atrox on Dec 11, 2015 17:27:38 GMT
Agreed. It would have been sick.
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Post by Rowdy on Dec 15, 2015 17:05:02 GMT
...as the unofficial Pundit of Puns on this forum, I commend you on your pun-ishing comment, good sir! (Yes, I do appear whenever and wherever a pun is uttered. My pun senses were tinglin'. ) Errm, but on topic: There don't have to truly be any graphics displaying the internal organs or workings of organisms if the game's disease mechanic involved a simple editor alongside a possibly text-heavy summary of the world around you, with random natural events (disasters?) occurring every so often as I imagine they would if you played as a multicellular organism. From there, it'd be as simple as choosing where to start and finding out where you spread to. As you do and over time, with organisms eventually evolving to combat you, very basic choices can allow you to bypass those evolutions, stay latent and "strike" when the time is right. All the while, just hopping from place to place and animal to animal. But that's just all purely as an idea, which would probably be enough as a game of its own (I'm lookin' at you, Plague Inc.). Since the devs said they wouldn't do that due to its difficulties though, I suppose diseases as a topic are otherwise officially kaput.
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Post by Aquos on Dec 15, 2015 17:21:28 GMT
that does sound good to me (atleast from a gameplay perspective i have ni idea if this would be doable)
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