Skyguy98
Spacefaring
Lord of the Skies (pic found by atrox)
Posts: 1,637
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Post by Skyguy98 on Dec 6, 2015 5:04:42 GMT
Move settler 1 to the right also city name is allium
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The_Wayward_Admiral
Spacefaring
The_Real_Slim_Shady
Atrox drew this awesome image of the Keldori!
Posts: 1,011
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Post by The_Wayward_Admiral on Dec 6, 2015 5:15:18 GMT
Consistency: Move the settler left again. Thanks!
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Post by StealthStyleL on Dec 6, 2015 9:25:29 GMT
Settler 1 create city (named Tuba)
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Post by mitobox on Dec 6, 2015 19:18:33 GMT
Settler 1 create city (named Tuba) No production tiles around it (production'd be at a snail's pace), and it's right next to tundra (give no bonus). You sure about that? There might be something good to the west...
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Post by StealthStyleL on Dec 6, 2015 20:07:02 GMT
Oh, ok, keep going west then please.
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Post by Atrox on Dec 6, 2015 23:08:23 GMT
I would like to create a platoon
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Post by mitobox on Dec 7, 2015 0:57:26 GMT
I would like to create a platoon Replace granary in City 1?
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Post by Redwatt50 on Dec 8, 2015 0:46:47 GMT
Okay, I want my second city to work the top left forest tile and produce a settler.
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Post by mitobox on Dec 8, 2015 4:50:58 GMT
Turn 5: Player Stats
Stealthstylel (Tyrrd):
Gold: 0
Science: 0
City 1: Vorkuta
-City Health: 100
-Population: 1
-Next Pop. Growth In: 9 Turns
-Food: 0
-Production: 2
-Wealth: 0
-Garrisoned Unit: Platoon 1 -Current Production: Finished (Platoon) --Settler: 3 Turns: Unable to defend itself, but can establish a new city.
--Platoon: 3 Turns: A platoon of warriors.
--Granary: 8 turns: A building used to store and secure harvested crops in a centralized place. Generates +1 Food in its city.
Settler 1
-Health: 100
Platoon 1 -Health: 100 -Garrisoned in Vorkuta Current Research: Finished (Archery) -Record Keeping: 5 Turns: An actual planned research option for Thrive. Takes the form of written words and numbers. Allows for more sophisticated societies. Namely unlocks the Market building, which generates a passive +1 Wealth in its city.
-Mining: 3 Turns: Your species discovers methods to obtain raw materials from the earth. Allows the Mine building, which generates +1 Wealth from adjacent Mountain tiles.
-Mathematics: 7 Turns: Your species becomes more knowledgeable in how numbers work. Namely allows you to produce Siege Engines, which can reduce Society Center health faster than a Platoon can. The_Wayward_Admiral (Eikoow):
Gold: 0
Science: 0
City 1: Wroshyr
-City Health: 100
-Population: 1
-Next Pop. Growth In: 10 Turns
-Food: 0
-Production: 2
-Wealth: 0
-Garrisoned Unit: Platoon 1 -Current Production: Finished (Platoon) --Settler: 3 Turns: Unable to defend itself, but can establish a new city.
--Platoon: 3 Turns: A platoon of warriors.
--Granary: 8 turns: A building used to store and secure harvested crops in a centralized place. Generates +1 Food in its city.
--Mine: 8 Turns: A supported tunnel into a mineral resource deposit. Generates +1 Wealth for every mountain tile being worked by the city. Settler 1
-Health: 100
Platoon 1 -Health: 100 -Garrisoned in Wroshyr Current Research: Finished (Mining)
-Record Keeping: 5 Turns: An actual planned research option for Thrive. Takes the form of written words and numbers. Allows for more sophisticated societies. Namely unlocks the Market building, which generates a passive +1 Wealth in its city.
-Archery: 3 Turns: Your species discovers how to craft bows for ranged defense. Allows cities to defend themselves against adjacent tiles.
-Bronzeworking: 5 Turns: You discover the secrets of metal smithing. Your Platoons have the dice advantage against other players without this research.
reddwatt50 (Sorcientle):
Gold: 0
Science: 0
City 1
-City Health: 100
-Population: 1
-Next Pop. Growth In: 10 Turns
-Food: 0
-Production: 2
-Wealth: 0
-Garrisoned Unit: None
-Current Production: Granary (5 Turns)
--Settler: 3 Turns: Unable to defend itself, but can establish a new city.
--Platoon: 3 Turns: A platoon of warriors.
--Granary: 8 turns: A building used to store and secure harvested crops in a centralized place. Generates +1 Food in its city.
City 2
-City Health: 100
-Population: 1
-Next Pop. Growth In: 11 Turns
-Food: 1 -Production: 1 -Wealth: 0
-Garrisoned Unit: None
-Current Production: Settler (3 turns) --Settler: 3 Turns: Unable to defend itself, but can establish a new city.
--Platoon: 4 Turns: A platoon of warriors.
--Granary: 9 turns: A building used to store and secure harvested crops in a centralized place. Generates +1 Food in its city.
Current Research: Record Keeping (2 Turns)
-Record Keeping: 5 Turns: An actual planned research option for Thrive. Takes the form of written words and numbers. Allows for more sophisticated societies. Namely unlocks the Market building, which generates a passive +1 Wealth in its city.
-Archery: 3 Turns: Your species discovers how to craft bows for ranged defense. Allows cities to defend themselves against adjacent tiles.
-Mining: 3 Turns: Your species discovers methods to obtain raw materials from the earth. Allows the Mine building, which generates +1 Wealth from adjacent Mountain tiles.
Atrox (Tesline):
Gold: 0
Science: 0
City 1
-City Health: 100
-Population: 1
-Next Pop. Growth In: 8 Turns
-Food: 2
-Production: 0
-Wealth: 0
-Garrisoned Unit: None
-Current Production: Platoon (4 Turns)
--Settler: 4 Turns: Unable to defend itself, but can establish a new city.
--Platoon: 4 Turns: A platoon of warriors.
--Granary: 10 turns: A building used to store and secure harvested crops in a centralized place. Generates +1 Food in its city.
Settler 1
-Health: 100
Current Research: Record Keeping (2 Turns)
-Record Keeping: 5 Turns: An actual planned research option for Thrive. Takes the form of written words and numbers. Allows for more sophisticated societies. Namely unlocks the Market building, which generates a passive +1 Wealth in its city.
-Archery: 3 Turns: Your species discovers how to craft bows for ranged defense. Allows cities to defend themselves against adjacent tiles.
-Mining: 3 Turns: Your species discovers methods to obtain raw materials from the earth. Allows the Mine building, which generates +1 Wealth from adjacent Mountain tiles.
skyguy98 (Halli):
Gold: 0
Science: 0
City 1
-City Health: 100
-Population: 1
-Next Pop. Growth In: 10 Turns
-Food: 0
-Production: 2
-Wealth: 0
-Garrisoned Unit: None
-Current Production: Granary (5 Turns)
--Settler: 3 Turns: Unable to defend itself, but can establish a new city.
--Platoon: 3 Turns: A platoon of warriors.
--Granary: 8 turns: A building used to store and secure harvested crops in a centralized place. Generates +1 Food in its city.
Settler 1
-Health: 100
Current Research: Finished (Mining) -Record Keeping: 5 Turns: An actual planned research option for Thrive. Takes the form of written words and numbers. Allows for more sophisticated societies. Namely unlocks the Market building, which generates a passive +1 Wealth in its city.
-Archery: 3 Turns: Your species discovers how to craft bows for ranged defense. Allows cities to defend themselves against adjacent tiles.
-Bronzeworking: 5 Turns: You discover the secrets of metal smithing. Your Platoons have the dice advantage against other players without this research. Some of y'all finished your production. Pretty sure it's all platoons, so feel free to move them out and get something else done... Or keep them there for more defense. A unit made while another is garrisoned will be moved to a nearby tile. As always, correct any errors.
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The_Wayward_Admiral
Spacefaring
The_Real_Slim_Shady
Atrox drew this awesome image of the Keldori!
Posts: 1,011
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Post by The_Wayward_Admiral on Dec 8, 2015 5:09:12 GMT
Research: Archery Production: Granary Settler: If possible, found the new city "Ysalamir" where it currently resides Platoon: Stay put
Thanks!
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Skyguy98
Spacefaring
Lord of the Skies (pic found by atrox)
Posts: 1,637
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Post by Skyguy98 on Dec 8, 2015 5:20:40 GMT
Move settler one bottom right, and research record keeping
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Post by Atrox on Dec 8, 2015 16:04:04 GMT
Since it's been getting hard to be able to consistently post for a whole host of reasons lately, I'm unfortunately resigning from this game, so anyone who's interested can feel free to take my place
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Post by Redwatt50 on Dec 9, 2015 0:12:43 GMT
I can't really do anything right now...
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Post by StealthStyleL on Dec 9, 2015 17:34:41 GMT
Settler 1 create city (named Tuba) Work on forest tile.
Research mining Vorkuta produce granary
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Post by limeyhoney on Dec 12, 2015 2:45:09 GMT
I have come to help. This will be much easier if you make coordinates. The top row is A The one under it is B All the way down to O. Then you can use very specific coordinates like, the first city of Halli is G14. Hope this will help.
I would also take over for Atrox. Then it would be my turn, correct?
Move the settler to I2 please.
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Post by mitobox on Dec 13, 2015 2:47:10 GMT
I'll update whenever I get home to my computer... Then I'll have access to the images for editing and uploading to imgur.
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Post by mitobox on Dec 14, 2015 4:00:09 GMT
Turn 6: Player Stats Stealthstylel (Tyrrd):
Gold: 0 Science: 0
City 1: Vorkuta -City Health: 100 -Population: 1 -Next Pop. Growth In: 8 Turns -Food: 0 -Production: 2 -Wealth: 0 -Garrisoned Unit: Platoon 1 -Current Production: Granary (8 Turns) --Settler: 3 Turns: Unable to defend itself, but can establish a new city. --Platoon: 3 Turns: A platoon of warriors. --Granary: 8 turns: A building used to store and secure harvested crops in a centralized place. Generates +1 Food in its city.
City 2: Tuba -City Health: 100
-Population: 1
-Next Pop. Growth In: 12 Turns
-Food: 1 -Production: 1 -Wealth: 0
-Garrisoned Unit: None -Current Production: None --Settler: 3 Turns: Unable to defend itself, but can establish a new city.
--Platoon: 3 Turns: A platoon of warriors.
--Granary: 8 turns: A building used to store and secure harvested crops in a centralized place. Generates +1 Food in its city.
Platoon 1 -Health: 100 -Garrisoned in Vorkuta
Current Research: Mining (3 Turns) -Record Keeping: 5 Turns: An actual planned research option for Thrive. Takes the form of written words and numbers. Allows for more sophisticated societies. Namely unlocks the Market building, which generates a passive +1 Wealth in its city. -Mining: 3 Turns: Your species discovers methods to obtain raw materials from the earth. Allows the Mine building, which generates +1 Wealth from adjacent Mountain tiles. -Mathematics: 7 Turns: Your species becomes more knowledgeable in how numbers work. Namely allows you to produce Siege Engines, which can reduce Society Center health faster than a Platoon can.
The_Wayward_Admiral (Eikoow):
Gold: 0 Science: 0
City 1: Wroshyr -City Health: 100 -Population: 1 -Next Pop. Growth In: 9 Turns -Food: 0 -Production: 2 -Wealth: 0 -Garrisoned Unit: Platoon 1 -Current Production: Granary (8 Turns) --Settler: 3 Turns: Unable to defend itself, but can establish a new city. --Platoon: 3 Turns: A platoon of warriors. --Granary: 8 turns: A building used to store and secure harvested crops in a centralized place. Generates +1 Food in its city. --Mine: 8 Turns: A supported tunnel into a mineral resource deposit. Generates +1 Wealth for every mountain tile being worked by the city.
City 2: Ysalamir -City Health: 100
-Population: 1
-Next Pop. Growth In: 13 Turns
-Food: 0
-Production: 0 -Wealth: 0
-Garrisoned Unit: None -Current Production: None --Settler: 3 Turns: Unable to defend itself, but can establish a new city.
--Platoon: 3 Turns: A platoon of warriors.
--Granary: 8 turns: A building used to store and secure harvested crops in a centralized place. Generates +1 Food in its city.
--Mine: 8 Turns: A supported tunnel into a mineral resource deposit. Generates +1 Wealth for every mountain tile being worked by the city.
Platoon 1 -Health: 100 -Garrisoned in Wroshyr
Current Research: Archery (3 Turns) -Record Keeping: 5 Turns: An actual planned research option for Thrive. Takes the form of written words and numbers. Allows for more sophisticated societies. Namely unlocks the Market building, which generates a passive +1 Wealth in its city. -Archery: 3 Turns: Your species discovers how to craft bows for ranged defense. Allows cities to defend themselves against adjacent tiles. -Bronzeworking: 5 Turns: You discover the secrets of metal smithing. Your Platoons have the dice advantage against other players without this research.
reddwatt50 (Sorcientle):
Gold: 0 Science: 0
City 1 -City Health: 100 -Population: 1 -Next Pop. Growth In: 9 Turns -Food: 0 -Production: 2 -Wealth: 0 -Garrisoned Unit: None -Current Production: Granary (4 Turns) --Settler: 3 Turns: Unable to defend itself, but can establish a new city. --Platoon: 3 Turns: A platoon of warriors. --Granary: 8 turns: A building used to store and secure harvested crops in a centralized place. Generates +1 Food in its city.
City 2 -City Health: 100 -Population: 1 -Next Pop. Growth In: 10 Turns -Food: 1 -Production: 1 -Wealth: 0 -Garrisoned Unit: None -Current Production: Settler (2 turns) --Settler: 3 Turns: Unable to defend itself, but can establish a new city. --Platoon: 4 Turns: A platoon of warriors. --Granary: 9 turns: A building used to store and secure harvested crops in a centralized place. Generates +1 Food in its city.
Current Research: Record Keeping (2 Turns) -Record Keeping: 5 Turns: An actual planned research option for Thrive. Takes the form of written words and numbers. Allows for more sophisticated societies. Namely unlocks the Market building, which generates a passive +1 Wealth in its city. -Archery: 3 Turns: Your species discovers how to craft bows for ranged defense. Allows cities to defend themselves against adjacent tiles. -Mining: 3 Turns: Your species discovers methods to obtain raw materials from the earth. Allows the Mine building, which generates +1 Wealth from adjacent Mountain tiles.
limeyhoney (Tesline):Gold: 0 Science: 0
City1 City Health: 100 -Population: 1 -Next Pop. Growth In: 7 Turns -Food: 2 -Production: 0 -Wealth: 0 -Garrisoned Unit: None -Current Production: Platoon (3 Turns) --Settler: 4 Turns: Unable to defend itself, but can establish a new city. --Platoon: 4 Turns: A platoon of warriors. --Granary: 10 turns: A building used to store and secure harvested crops in a centralized place. Generates +1 Food in its city.
Settler 1 -Health: 100
Current Research: Record Keeping (1 Turns) -Record Keeping: 5 Turns: An actual planned research option for Thrive. Takes the form of written words and numbers. Allows for more sophisticated societies. Namely unlocks the Market building, which generates a passive +1 Wealth in its city. -Archery: 3 Turns: Your species discovers how to craft bows for ranged defense. Allows cities to defend themselves against adjacent tiles. -Mining: 3 Turns: Your species discovers methods to obtain raw materials from the earth. Allows the Mine building, which generates +1 Wealth from adjacent Mountain tiles.
skyguy98 (Halli):
Gold: 0 Science: 0
City 1 -City Health: 100 -Population: 1 -Next Pop. Growth In: 9 Turns -Food: 0 -Production: 2 -Wealth: 0 -Garrisoned Unit: None -Current Production: Granary (4 Turns) --Settler: 3 Turns: Unable to defend itself, but can establish a new city. --Platoon: 3 Turns: A platoon of warriors. --Granary: 8 turns: A building used to store and secure harvested crops in a centralized place. Generates +1 Food in its city.
Settler 1 -Health: 100
Current Research: Record Keeping (4 Turns) -Record Keeping: 5 Turns: An actual planned research option for Thrive. Takes the form of written words and numbers. Allows for more sophisticated societies. Namely unlocks the Market building, which generates a passive +1 Wealth in its city. -Archery: 3 Turns: Your species discovers how to craft bows for ranged defense. Allows cities to defend themselves against adjacent tiles. -Bronzeworking: 5 Turns: You discover the secrets of metal smithing. Your Platoons have the dice advantage against other players without this research.
Admiral, don't forget to give your new city a production tile. Anyway, again, if I made any mistakes, tell me.
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Skyguy98
Spacefaring
Lord of the Skies (pic found by atrox)
Posts: 1,637
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Post by Skyguy98 on Dec 14, 2015 4:29:31 GMT
Found second city, name Gali. Work mountain and produce graniery
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The_Wayward_Admiral
Spacefaring
The_Real_Slim_Shady
Atrox drew this awesome image of the Keldori!
Posts: 1,011
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Post by The_Wayward_Admiral on Dec 14, 2015 16:57:26 GMT
I wish for Ysalamir to produce a mine. Can it work its mountain yet?
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Post by mitobox on Dec 14, 2015 17:00:16 GMT
I wish for Ysalamir to produce a mine. Can it work its mountain yet? Yep.
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