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Post by StealthStyleL on Dec 14, 2015 21:52:02 GMT
Tuba produce Settler.
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Post by limeyhoney on Dec 15, 2015 3:34:30 GMT
I would wish to form a second city right there. Work I3 or I2, doesn't really matter. Make a granary in that city.
I would also like to know, will there be boats?
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Post by mitobox on Dec 15, 2015 5:32:50 GMT
I would wish to form a second city right there. Work I3 or I2, doesn't really matter. Make a granary in that city. I would also like to know, will there be boats? The two vessels (war vessel and scout vessel) are boats. I just wasn't sure whether to use boat or ship, and vessel sounded cool.
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Post by mitobox on Dec 16, 2015 1:30:21 GMT
(Realized that redwatt50 can't do anything, so that's his turn.) Turn 7: By now, everyone has settled a second city. Player Stats Stealthstylel (Tyrrd):
Gold: 0
Science: 0
City 1: Vorkuta
-City Health: 100
-Population: 1
-Next Pop. Growth In: 7 Turns
-Food: 0
-Production: 2
-Wealth: 0
-Garrisoned Unit: Platoon 1
-Current Production: Granary (7 Turns)
--Settler: 3 Turns: Unable to defend itself, but can establish a new city.
--Platoon: 3 Turns: A platoon of warriors.
--Granary: 8 turns: A building used to store and secure harvested crops in a centralized place. Generates +1 Food in its city.
City 2: Tuba
-City Health: 100
-Population: 1
-Next Pop. Growth In: 11 Turns
-Food: 1
-Production: 1
-Wealth: 0
-Garrisoned Unit: None
-Current Production: Settler (3 Turns)
--Settler: 3 Turns: Unable to defend itself, but can establish a new city.
--Platoon: 4 Turns: A platoon of warriors.
--Granary: 9 turns: A building used to store and secure harvested crops in a centralized place. Generates +1 Food in its city.
Platoon 1
-Health: 100
-Garrisoned in Vorkuta
Current Research: Mining (2 Turns)
-Record Keeping: 5 Turns: An actual planned research option for Thrive. Takes the form of written words and numbers. Allows for more sophisticated societies. Namely unlocks the Market building, which generates a passive +1 Wealth in its city.
-Mining: 3 Turns: Your species discovers methods to obtain raw materials from the earth. Allows the Mine building, which generates +1 Wealth from adjacent Mountain tiles.
-Mathematics: 7 Turns: Your species becomes more knowledgeable in how numbers work. Namely allows you to produce Siege Engines, which can reduce Society Center health faster than a Platoon can.
The_Wayward_Admiral (Eikoow):
Gold: 0
Science: 0
City 1: Wroshyr
-City Health: 100
-Population: 1
-Next Pop. Growth In: 8 Turns
-Food: 0
-Production: 2
-Wealth: 0
-Garrisoned Unit: Platoon 1
-Current Production: Granary (7 Turns)
--Settler: 3 Turns: Unable to defend itself, but can establish a new city.
--Platoon: 3 Turns: A platoon of warriors.
--Granary: 8 turns: A building used to store and secure harvested crops in a centralized place. Generates +1 Food in its city.
--Mine: 8 Turns: A supported tunnel into a mineral resource deposit. Generates +1 Wealth for every mountain tile being worked by the city.
City 2: Ysalamir
-City Health: 100
-Population: 1
-Next Pop. Growth In: 12 Turns
-Food: 0
-Production: 2 -Wealth: 0
-Garrisoned Unit: None
-Current Production: Mine (8 Turns) --Settler: 3 Turns: Unable to defend itself, but can establish a new city.
--Platoon: 3 Turns: A platoon of warriors.
--Granary: 8 turns: A building used to store and secure harvested crops in a centralized place. Generates +1 Food in its city.
--Mine: 8 Turns: A supported tunnel into a mineral resource deposit. Generates +1 Wealth for every mountain tile being worked by the city.
Platoon 1
-Health: 100
-Garrisoned in Wroshyr
Current Research: Archery (2 Turns)
-Record Keeping: 5 Turns: An actual planned research option for Thrive. Takes the form of written words and numbers. Allows for more sophisticated societies. Namely unlocks the Market building, which generates a passive +1 Wealth in its city.
-Archery: 3 Turns: Your species discovers how to craft bows for ranged defense. Allows cities to defend themselves against adjacent tiles.
-Bronzeworking: 5 Turns: You discover the secrets of metal smithing. Your Platoons have the dice advantage against other players without this research.
reddwatt50 (Sorcientle):
Gold: 0
Science: 0
City 1
-City Health: 100
-Population: 1
-Next Pop. Growth In: 8 Turns
-Food: 0
-Production: 2
-Wealth: 0
-Garrisoned Unit: None
-Current Production: Granary (3 Turns)
--Settler: 3 Turns: Unable to defend itself, but can establish a new city.
--Platoon: 3 Turns: A platoon of warriors.
--Granary: 8 turns: A building used to store and secure harvested crops in a centralized place. Generates +1 Food in its city.
City 2
-City Health: 100
-Population: 1
-Next Pop. Growth In: 9 Turns
-Food: 1
-Production: 1
-Wealth: 0
-Garrisoned Unit: None
-Current Production: Settler (1 turns)
--Settler: 3 Turns: Unable to defend itself, but can establish a new city.
--Platoon: 4 Turns: A platoon of warriors.
--Granary: 9 turns: A building used to store and secure harvested crops in a centralized place. Generates +1 Food in its city.
Current Research: Record Keeping (1 Turns)
-Record Keeping: 5 Turns: An actual planned research option for Thrive. Takes the form of written words and numbers. Allows for more sophisticated societies. Namely unlocks the Market building, which generates a passive +1 Wealth in its city.
-Archery: 3 Turns: Your species discovers how to craft bows for ranged defense. Allows cities to defend themselves against adjacent tiles.
-Mining: 3 Turns: Your species discovers methods to obtain raw materials from the earth. Allows the Mine building, which generates +1 Wealth from adjacent Mountain tiles.
limeyhoney (Tesline):
Gold: 0
Science: 0
City 1
City Health: 100
-Population: 1
-Next Pop. Growth In: 6 Turns
-Food: 2
-Production: 0
-Wealth: 0
-Garrisoned Unit: None
-Current Production: Platoon (2 Turns)
--Settler: 4 Turns: Unable to defend itself, but can establish a new city.
--Platoon: 4 Turns: A platoon of warriors.
--Granary: 10 turns: A building used to store and secure harvested crops in a centralized place. Generates +1 Food in its city.
--Market: 10 Turns: A center of commerce. Produces +1 Wealth in your city.
City 2
-City Health: 100
-Population: 1
-Next Pop. Growth in: 12 Turns
-Food: 1 -Production: 1 -Wealth: 0
-Garrisoned Unit: None
-Current Production:Granary (9 Turns)
--Settler: 3 Turns: Unable to defend itself, but can establish a new city.
--Platoon: 4 Turns: A platoon of warriors.
--Granary: 9 turns: A building used to store and secure harvested crops in a centralized place. Generates +1 Food in its city. --Market: 9 Turns: A center of commerce. Produces +1 Wealth in your city.
Current Research: Record Keeping (Finished)
-Record Keeping: 5 Turns: An actual planned research option for Thrive. Takes the form of written words and numbers. Allows for more sophisticated societies. Namely unlocks the Market building, which generates a passive +1 Wealth in its city.
-Archery: 3 Turns: Your species discovers how to craft bows for ranged defense. Allows cities to defend themselves against adjacent tiles.
-Mining: 3 Turns: Your species discovers methods to obtain raw materials from the earth. Allows the Mine building, which generates +1 Wealth from adjacent Mountain tiles.
skyguy98 (Halli):
Gold: 0
Science: 0
City 1
-City Health: 100
-Population: 1
-Next Pop. Growth In: 9 Turns
-Food: 0
-Production: 2
-Wealth: 0
-Garrisoned Unit: None
-Current Production: Granary (4 Turns)
--Settler: 3 Turns: Unable to defend itself, but can establish a new city.
--Platoon: 3 Turns: A platoon of warriors.
--Granary: 8 turns: A building used to store and secure harvested crops in a centralized place. Generates +1 Food in its city.
City 2 : Gali -City Health: 100
-Population: 1
-Next Pop. Growth in: 13 Turns
-Food: 0 -Production: 2
-Wealth: 0
-Garrisoned Unit: None
-Current Production: Granary (8 Turns) --Settler: 3 Turns: Unable to defend itself, but can establish a new city.
--Platoon: 3 Turns: A platoon of warriors.
--Granary: 8 turns: A building used to store and secure harvested crops in a centralized place. Generates +1 Food in its city.
Current Research: Record Keeping (4 Turns)
-Record Keeping: 5 Turns: An actual planned research option for Thrive. Takes the form of written words and numbers. Allows for more sophisticated societies. Namely unlocks the Market building, which generates a passive +1 Wealth in its city.
-Archery: 3 Turns: Your species discovers how to craft bows for ranged defense. Allows cities to defend themselves against adjacent tiles.
-Bronzeworking: 5 Turns: You discover the secrets of metal smithing. Your Platoons have the dice advantage against other players without this research.
As always, if I made any mistakes, tell me.
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The_Wayward_Admiral
Spacefaring
The_Real_Slim_Shady
Atrox drew this awesome image of the Keldori!
Posts: 1,011
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Post by The_Wayward_Admiral on Dec 16, 2015 1:43:08 GMT
Can we move units over mountians?
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Post by mitobox on Dec 16, 2015 2:11:03 GMT
Can we move units over mountians? Yep. I figured the map was too small to add movement bonuses and penalties.
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The_Wayward_Admiral
Spacefaring
The_Real_Slim_Shady
Atrox drew this awesome image of the Keldori!
Posts: 1,011
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Post by The_Wayward_Admiral on Dec 16, 2015 2:25:33 GMT
Cool! Then platoon to F9 please.
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Post by mitobox on Dec 16, 2015 2:33:59 GMT
Cool! Then platoon to F9 please. Errm, to you and Limmy, mind using the ol' "left, right" system? I put numbers on the units and cities to avoid a grid system. Sorry, but directions are easier to understand. For instance, I got confused updating the board because I couldn't figure out which axis "I" was supposed to be on. It seemed like on the Y axis, but the X coordinates only fit one forest tile.
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The_Wayward_Admiral
Spacefaring
The_Real_Slim_Shady
Atrox drew this awesome image of the Keldori!
Posts: 1,011
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Post by The_Wayward_Admiral on Dec 16, 2015 2:51:11 GMT
Figuring out F9 took more than two minutes, so i'm more than happy to say, move platoon one tile northwest.
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Skyguy98
Spacefaring
Lord of the Skies (pic found by atrox)
Posts: 1,637
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Post by Skyguy98 on Dec 16, 2015 3:37:20 GMT
Well, guess now it's the waiting game. And ha, fair enough
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Post by Redwatt50 on Dec 16, 2015 3:50:16 GMT
I still have nothing to do
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Post by StealthStyleL on Dec 16, 2015 19:12:39 GMT
Platoon 1 move southwest
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Post by limeyhoney on Dec 16, 2015 22:44:12 GMT
Ok, here is a map: The grassland tiles are: A5, A13, E7, F14, H3, I11, K4, K13, K17, O7. In case you still haven't figured it out, This is really fast for me, so I will still use it. Sorry if I cause too much pain Mito, but since I am on the left side, you should be able to count without too much trouble. So, letters are Y-axis. Numbers are X-axis. I tried to make it simple by not doing it the normal way because {-1,-7} would be hard to explain how to find. (It is I3.) I'm going to research Archery.
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Post by mitobox on Dec 16, 2015 23:21:05 GMT
Added letters to make things easier. Turn 8: imgur.com/KPBXu6pPlayer Stats Stealthstylel (Tyrrd):
Gold: 0 Science: 0
City 1: Vorkuta -City Health: 100 -Population: 1 -Next Pop. Growth In: 6 Turns -Food: 0 -Production: 2 -Wealth: 0 -Garrisoned Unit: Platoon 1 -Current Production: Granary (6 Turns) --Settler: 3 Turns: Unable to defend itself, but can establish a new city. --Platoon: 3 Turns: A platoon of warriors. --Granary: 8 turns: A building used to store and secure harvested crops in a centralized place. Generates +1 Food in its city.
City 2: Tuba -City Health: 100 -Population: 1 -Next Pop. Growth In: 10 Turns -Food: 1 -Production: 1 -Wealth: 0 -Garrisoned Unit: None -Current Production: Settler (2 Turns) --Settler: 3 Turns: Unable to defend itself, but can establish a new city. --Platoon: 4 Turns: A platoon of warriors. --Granary: 9 turns: A building used to store and secure harvested crops in a centralized place. Generates +1 Food in its city.
Platoon 1 -Health: 100
Current Research: Mining (1 Turns) -Record Keeping: 5 Turns: An actual planned research option for Thrive. Takes the form of written words and numbers. Allows for more sophisticated societies. Namely unlocks the Market building, which generates a passive +1 Wealth in its city. -Mining: 3 Turns: Your species discovers methods to obtain raw materials from the earth. Allows the Mine building, which generates +1 Wealth from adjacent Mountain tiles. -Mathematics: 7 Turns: Your species becomes more knowledgeable in how numbers work. Namely allows you to produce Siege Engines, which can reduce Society Center health faster than a Platoon can.
The_Wayward_Admiral (Eikoow):
Gold: 0 Science: 0
City 1: Wroshyr -City Health: 100 -Population: 1 -Next Pop. Growth In: 7 Turns -Food: 0 -Production: 2 -Wealth: 0 -Garrisoned Unit: Platoon 1 -Current Production: Granary (6 Turns) --Settler: 3 Turns: Unable to defend itself, but can establish a new city. --Platoon: 3 Turns: A platoon of warriors. --Granary: 8 turns: A building used to store and secure harvested crops in a centralized place. Generates +1 Food in its city. --Mine: 8 Turns: A supported tunnel into a mineral resource deposit. Generates +1 Wealth for every mountain tile being worked by the city.
City 2: Ysalamir -City Health: 100 -Population: 1 -Next Pop. Growth In: 11 Turns -Food: 0 -Production: 2 -Wealth: 0 -Garrisoned Unit: None -Current Production: Mine (7 Turns) --Settler: 3 Turns: Unable to defend itself, but can establish a new city. --Platoon: 3 Turns: A platoon of warriors. --Granary: 8 turns: A building used to store and secure harvested crops in a centralized place. Generates +1 Food in its city. --Mine: 8 Turns: A supported tunnel into a mineral resource deposit. Generates +1 Wealth for every mountain tile being worked by the city.
Platoon 1 -Health: 100
Current Research: Archery (1 Turns) -Record Keeping: 5 Turns: An actual planned research option for Thrive. Takes the form of written words and numbers. Allows for more sophisticated societies. Namely unlocks the Market building, which generates a passive +1 Wealth in its city. -Archery: 3 Turns: Your species discovers how to craft bows for ranged defense. Allows cities to defend themselves against adjacent tiles. -Bronzeworking: 5 Turns: You discover the secrets of metal smithing. Your Platoons have the dice advantage against other players without this research.
reddwatt50 (Sorcientle):
Gold: 0 Science: 0
City 1 -City Health: 100 -Population: 1 -Next Pop. Growth In: 7 Turns -Food: 0 -Production: 2 -Wealth: 0 -Garrisoned Unit: None -Current Production: Granary (2 Turns) --Settler: 3 Turns: Unable to defend itself, but can establish a new city. --Platoon: 3 Turns: A platoon of warriors. --Granary: 8 turns: A building used to store and secure harvested crops in a centralized place. Generates +1 Food in its city.
City 2 -City Health: 100 -Population: 1 -Next Pop. Growth In: 9 Turns -Food: 1 -Production: 1 -Wealth: 0 -Garrisoned Unit: Settler 2 -Current Production: Finished (Settler) --Settler: 3 Turns: Unable to defend itself, but can establish a new city. --Platoon: 4 Turns: A platoon of warriors. --Granary: 9 turns: A building used to store and secure harvested crops in a centralized place. Generates +1 Food in its city.
Settler 2: -Health: 100 -Garrisoned In: City 2
Current Research: Finished (Record Keeping) -Archery: 3 Turns: Your species discovers how to craft bows for ranged defense. Allows cities to defend themselves against adjacent tiles. -Mining: 3 Turns: Your species discovers methods to obtain raw materials from the earth. Allows the Mine building, which generates +1 Wealth from adjacent Mountain tiles. -Sailing: 7 Turns: Your species discovers the secrets of maritime travel. Unlocks the Scout Vessel sea unit, capable of transporting one settler or platoon. limeyhoney (Tesline): Gold: 0 Science: 0
City 1 -City Health: 100 -Population: 1 -Next Pop. Growth In: 5 Turns -Food: 2 -Production: 0 -Wealth: 0 -Garrisoned Unit: None -Current Production: Platoon (1 Turns) --Settler: 4 Turns: Unable to defend itself, but can establish a new city. --Platoon: 4 Turns: A platoon of warriors. --Granary: 10 turns: A building used to store and secure harvested crops in a centralized place. Generates +1 Food in its city. --Market: 10 Turns: A center of commerce. Produces +1 Wealth in your city.
City 2 -City Health: 100 -Population: 1 -Next Pop. Growth in: 11 Turns -Food: 1 -Production: 1 -Wealth: 0 -Garrisoned Unit: None -Current Production:Granary (8 Turns) --Settler: 3 Turns: Unable to defend itself, but can establish a new city. --Platoon: 4 Turns: A platoon of warriors. --Granary: 9 turns: A building used to store and secure harvested crops in a centralized place. Generates +1 Food in its city. --Market: 9 Turns: A center of commerce. Produces +1 Wealth in your city.
Current Research: Archery(3 Turns) -Archery: 3 Turns: Your species discovers how to craft bows for ranged defense. Allows cities to defend themselves against adjacent tiles. -Mining: 3 Turns: Your species discovers methods to obtain raw materials from the earth. Allows the Mine building, which generates +1 Wealth from adjacent Mountain tiles. -Sailing: 7 Turns: Your species discovers the secrets of maritime travel. Unlocks the Scout Vessel sea unit, capable of transporting one settler or platoon.
skyguy98 (Halli):
Gold: 0 Science: 0
City 1 -City Health: 100 -Population: 1 -Next Pop. Growth In: 7 Turns -Food: 0 -Production: 2 -Wealth: 0 -Garrisoned Unit: None -Current Production: Granary (3 Turns) --Settler: 3 Turns: Unable to defend itself, but can establish a new city. --Platoon: 3 Turns: A platoon of warriors. --Granary: 8 turns: A building used to store and secure harvested crops in a centralized place. Generates +1 Food in its city.
City 2: Gali -City Health: 100 -Population: 1 -Next Pop. Growth in: 12 Turns -Food: 0 -Production: 2 -Wealth: 0 -Garrisoned Unit: None -Current Production: Granary (7 Turns) --Settler: 3 Turns: Unable to defend itself, but can establish a new city. --Platoon: 3 Turns: A platoon of warriors. --Granary: 8 turns: A building used to store and secure harvested crops in a centralized place. Generates +1 Food in its city.
Current Research: Record Keeping (3 Turns) -Record Keeping: 5 Turns: An actual planned research option for Thrive. Takes the form of written words and numbers. Allows for more sophisticated societies. Namely unlocks the Market building, which generates a passive +1 Wealth in its city. -Archery: 3 Turns: Your species discovers how to craft bows for ranged defense. Allows cities to defend themselves against adjacent tiles. -Bronzeworking: 5 Turns: You discover the secrets of metal smithing. Your Platoons have the dice advantage against other players without this research.
As always, if I made any mistakes, tell me.
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The_Wayward_Admiral
Spacefaring
The_Real_Slim_Shady
Atrox drew this awesome image of the Keldori!
Posts: 1,011
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Post by The_Wayward_Admiral on Dec 16, 2015 23:40:55 GMT
Move platoon to E9 (one tile northeast I think).
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Post by Redwatt50 on Dec 17, 2015 2:17:36 GMT
Move settler 2 to M4 Produce a platoon in city 2 Research archery
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Skyguy98
Spacefaring
Lord of the Skies (pic found by atrox)
Posts: 1,637
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Post by Skyguy98 on Dec 17, 2015 3:32:15 GMT
So am I still waiting for this world to stop hating?
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Post by StealthStyleL on Dec 17, 2015 8:43:13 GMT
How does combat work?
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Post by limeyhoney on Dec 17, 2015 21:37:54 GMT
I have nothing to do.
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Post by mitobox on Dec 18, 2015 1:32:08 GMT
Dice rolls, with a six-sided dice (d6, I believe). One roll for how much the defender is damaged, another for how much the attacker is damaged in turn. Rolls are biased in favor of those with certain technologies, such as Bronzeworking.
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