Post by The_Wayward_Admiral on Nov 11, 2015 19:22:13 GMT
So you know how in civilization games there's the civilopedia? Is there a plan for something similar in game, like just a massive reference source that provides real world info about the game's aspects plus information about their use in-situ? Or is that all just going to be tool-tips?
I was just thinking that this would be a neat way to explain the science of the game and give a reference for the player once the tutorial is over. It could also be where one goes to see concept art. Anyway, sorry this post is long, and sorry if this discussion already happened.
As the internet likes to remind us all, the mitochondria is the "powerhouse" of the cell. This double-membrane organelle is found in nearly all eukaryotes, and is the location wherein most ATP is produced for use in the cell's vital processes. It is likely that the humble mitochondrion was initially a free-living prokaryotic organism that was ingested by a larger cell but not digested. Over time, the mitochondria began to provide ATP in exchange for free room and board, even sending some of their vital DNA segments to the main cell's nucleus. The mitochondria operate by in-taking pyruvate from the cell's glycolysis pathway, which is altered in the citric acid cycle to produce cyclic Oxaloacetate as well as NADH and free electrons. These electrons are sent through a transport chain in the mitochondrial membrane that uses their stored energy to transport hydrogen ions across into the inter-membrane space. Once there, the hydrogen ions have high potential to return to the matrix, and so will flow through an opening in the form of an enzyme that uses their mechanical energy to produce ATP.
Mitochondria can be obtained by endocytosis of free living mitochondria in the player's environment (although the chance of successful assimilation is only 1 in 100). Once obtained, the organelle becomes available in the cell editor, and will produce a great deal of ATP for the player cell.