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Post by crovea on Dec 17, 2015 22:06:40 GMT
Thanks for trying! This version helped someone else with the same issue: mega.nz/#!URJi0SCT!47BC69Z1wRphzhHkQ9ykeTjn6IMu1sVXa96RQR5l-n4 It will ask you to enter which audio device you want to use in the commandline window when you start it (it will try all of them anyway)
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Post by Theredtardis on Dec 18, 2015 18:23:01 GMT
It works !
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Post by iaintevenmad884 on Dec 20, 2015 15:54:48 GMT
wait a second. Are there no actual chloroplasts yet?
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Post by Longisquama on Dec 20, 2015 20:03:37 GMT
You have to unlock them, but I think that there was an error making the chloroplast powerup to not spawn.
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Post by iaintevenmad884 on Dec 20, 2015 21:39:54 GMT
is there any way to fix it?
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Post by crovea on Dec 21, 2015 20:27:47 GMT
There are many ways! If you just want to default unlock chloroplast, you can remove this line Engine:playerData():lockedMap():addLock("chloroplast") in scripts/microbe_stage/setup.lua. If you want the unlock to spawn randomly in the environment, you can add spawnSystem:addSpawnType(ChloroplastOrganelleSpawnFunction, 1/10000, 50) next to the other spawnSystem:addSpawnType lines.
HF modding!
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Post by TheCreator on Dec 23, 2015 4:06:42 GMT
Or you can just press 'p' while in the editor
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Post by deandactyl on Jan 10, 2016 18:15:38 GMT
Hey, guys! After finally having time to test 0.3.0 ... It doesn't work. The screen turns white and when I check the comand prompt, it says something about how the GL refused to generate a zero sized texture. I believe, I had the same problem back in the 0.2.4 but ,I believe, moopli said to wait and report the issue if it appeared again in 0.3.0 (which is what I'm doing now.). Is anything you can do to fix this? Thanks in advance!
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