|
Post by TheCreator on Oct 24, 2015 20:46:05 GMT
Oliveriver suggested that I post my progress on the community forums, so here I am. What follows is basically a copy from the dev forum. Feel free to ask questions and give suggestions, and the other developers and I will do our best to answer. I am done with implementing everything I wanted to do for the 0.3.0 release. Here's how the cells currently look: It's missing a nucleus model, but once I get it should take me around 10 minutes to add it in at the most. I've already posted on the multiple hexes issue, but basically, some organelles now have multiple hexes and you can rotate them by clicking A and D. I also overhauled the visuals in the microbe editor. You now have organelle models on top of grey hexes. When you select an organelle, it turns green if you can place it somewhere and red if you cannot. Here's are two visuals: In the first image, you cannot place a mitochondrion on top of the nucleus, but on the second you can place it next to the nucleus. I suggest we do our first release candidate this week and add all of the missing models and fix the bugs later.
|
|
!Tilly!
Aware
i love scifi stuff but im too stupid to take part lel
Posts: 145
|
Post by !Tilly! on Oct 24, 2015 21:39:10 GMT
Oh, this looks fantastic! :0 How does it animate "in action?" Like, if you're swimming and make a sudden turn, does that affect them visually? Or have you not gotten there yet and I'm just jumping the gun? xD
|
|
|
Post by Redwatt50 on Oct 24, 2015 22:47:25 GMT
Is that blue circular thing at the top of the cell in pictures 2 and 3 a vacuole?
|
|
|
Post by GabrielGG on Oct 25, 2015 0:04:49 GMT
Is that blue circular thing at the top of the cell in pictures 2 and 3 a vacuole? I suppose it's a flagella
|
|
|
Post by mitobox on Oct 25, 2015 0:21:25 GMT
Is that blue circular thing at the top of the cell in pictures 2 and 3 a vacuole? I suppose it's a flagella They reused the flagella model for the nucleus because they couldn't get the nucleus model in just yet.
|
|
|
Post by Redwatt50 on Oct 25, 2015 1:58:59 GMT
Is that blue circular thing at the top of the cell in pictures 2 and 3 a vacuole? I suppose it's a flagella I was talking about the thing under it, in between two mitochondria
|
|
|
Post by Atrox on Oct 25, 2015 2:33:36 GMT
Oh, this looks fantastic! :0 How does it animate "in action?" Like, if you're swimming and make a sudden turn, does that affect them visually? Or have you not gotten there yet and I'm just jumping the gun? xD I don't think they've gotten there yet nope
|
|
|
Post by TheCreator on Oct 25, 2015 3:50:59 GMT
!Tilly!, at the moment they are not affected by the movement of the cell (neither is the membrane for that matter). Although it is planned to have that happen, it probably won't make it into the next few releases. Redwatt50, yep, it's a vacuole, but that model is only temporary. Eventually, it will be replaced with metaballs, so if you have two vacuoles next to each other they will merge.
|
|
|
Post by Redwatt50 on Oct 25, 2015 15:11:12 GMT
Eventually, it will be replaced with metaballs, so if you have two vacuoles next to each other they will merge. Is this planned for 0.3.0, or is it planned later update? Also, the nucleus looks kind of big. Not sure if this is scientifically accurate or not, but a possible upgrade for it could be to make it smaller. "Tier I" of the upgrade could make it take up 4 hexes. "Tier II" could make it take up 1.
|
|
|
Post by TheCreator on Oct 25, 2015 18:23:26 GMT
This release is 0.3.0. The nucleus currently takes up 10 hexes, but if you look at actual cell photos, the nucleus should the largest organelles in the cell. I'd actually make the other organelles smaller. Keep in mind that by the beginning of the multicellular stage, your cells might be around 100 cells in diameter.
|
|
|
Post by mitobox on Oct 25, 2015 19:39:14 GMT
Not that it bugs me too much, but the cells look a bit... loose. Looking at older concepts of cell membrane generation, they were more tight against the hex grid. Looked a bit rigid, but also lended more purpose to shaping cells a particular way.
I'm assuming the blobiness is to make room for distortion mechanics (given having your cell deform when it presses up on things is an up-and-coming thing)? Or does the first cell have cytoplasm hexes all around that make it look that way?
|
|
|
Post by Atrox on Oct 25, 2015 21:25:44 GMT
It looks like it's just got lots of cytoplasm hexes. I'm sure with a more compact cell, there will be less free space.
|
|
|
Post by TheCreator on Oct 26, 2015 2:54:25 GMT
I don't think we're doing cytoplasm cells anymore... As for the large amounts of space around the organelles, that's because of the membrane generation algorithm. Don't worry though, it should be fixed before next release.
|
|
|
Post by Oliveriver on Oct 26, 2015 9:23:16 GMT
Hmm, I thought we were still having cytoplasm as a way to create the shape before you add organelles on top.
|
|
The_Wayward_Admiral
Spacefaring
The_Real_Slim_Shady
Atrox drew this awesome image of the Keldori!
Posts: 1,011
|
Post by The_Wayward_Admiral on Oct 26, 2015 14:28:21 GMT
Without spare cytoplasm hexes, could one still engulf other cells?
|
|
|
Post by Oliveriver on Oct 26, 2015 14:33:32 GMT
No, but it could help defend against it. The size of cells you can engulf is determined by the size of your engulfing edge (an organelle you place along your microbe's periphery for a certain number of hexes), so having spare cytoplasm could make you resistant to shorter engulfing edges.
Now that I think about it, you couldn't obtain new mitochondria, chloroplasts, thermoplasts or luminous organelles from the environment without spare cytoplasm, because you wouldn't have room for them.
|
|