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Post by elementalred on Oct 12, 2015 19:28:14 GMT
I know that graphics will never be Thrive's strong point, but on later stages will terrain, water, animals and Tech object's textures will be generated randomly (via Perlin noise or something else), predefined or a mix of both?
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Post by tjwhale on Nov 4, 2015 22:44:27 GMT
The landscapes will definitely be procedurally generated (so they will be different every time). We have had some nice discussions about light and so they might look really awesome and alien. I've been showing people this game because I think this is the kind of thing we can manage and I think it looks pretty cool in it's own stylised way. I love how they create a vibe with the music and the colour, I think we might be able to do something similar. store.steampowered.com/app/275100/
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Post by Moopli on Nov 5, 2015 4:04:26 GMT
Yes, lots of procedural texture generation. We'll likely use all sorts of approaches, from, say, scales generated by a modified voronoi tesselation to a spore-like texture-projection system for, say, dorsal patterning.
The most difficult part would be the procedural UV-mapping, spore did some rather impressive stuff there and I think we'd have to at least replicate it if we want proper procedural texturing.
The alternative is to, as tjwhale suggests we could, push the art style away from photorealism.
I think, in the end, we'd sit closer to something a bit stylized, since there will be all sorts of overlays for smells, for example, and your vision might not be the same as a human's, so the stuff that's rendered won't look the way a human would see it, and that could produce all sorts of interesting effects. But once we get a procedural texture-unwrapper working, you can expect that we'd start testing it out with some sort of procedural texturing, and it would continue from there.
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Post by elementalred on Nov 6, 2015 0:35:32 GMT
A stylized look, huh? Yeah I'm not really sure about that, I always pictured graphics in the Aware stage (at least in its first development stage) looking like this:
PS: But if we're going for a stylized look, what would it look like? As long as it's not too similar to Spore, I may be okay with that.
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Post by Atrox on Nov 6, 2015 1:18:06 GMT
Oh my that would be lovely to play in <3
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Post by TheCreator on Nov 6, 2015 5:01:42 GMT
I, personally, am hoping in doing something like Outerra. I honestly think we could do that if we tried. youtu.be/iNgWwvSaTZ0
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Post by Atrox on Nov 6, 2015 11:51:37 GMT
Those are even better <3
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Post by Moopli on Nov 10, 2015 5:12:32 GMT
Yeah I'm with TheCreator, I'd love a super-realistic look, I just don't think we'll have a look like that for a long time. Not only because it would be hard on us, but it would also be hard enough on computers that we might have to wait until an average rig can do it all... though by then we'd be hopefully pushing the envelope even farther with realistic spectrum rendering and massive evolution calculations etc, so I guess the pressure of performing up to par on a cheap laptop will never go away. Now, see, what people are forgetting is that not only would we have to draw terrain and all that stuff that you'd expect of anyone, but we have to procedurally generate textures for everything, based on questions like "what plants cover the ground? what do they look like from above? from the side? what does the soil look like? what color is the sun? sky? what kind of rocks exist here, and what do they look like?" and this is not easy. I fully intend the end result to take all that into account, and thus look realistic in circumstances unlike earth's, but it is a tall ask, and even the first basic success, getting the basic colors (like, color of sun, color of sky, color of plants, color of camouflaged animal, etc) right, will be a big step. After getting colours, we'd probably throw some generic textures on stuff, colored procedurally. Then would come the work of developing a skinning algorithm, which would be a very big step, then lots of incremental work procedurally-generating better and better textures.
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Post by elementalred on Nov 10, 2015 18:05:35 GMT
Okay. Also, I remembered that a few days ago, I dreamed that Thrive had some very stylized graphics, mostly geometric shapes. And seeing the subject about the stylized look I wondered if I somehow had a premonitory dream?
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Post by Atrox on Nov 11, 2015 2:12:44 GMT
Mayhaps you were thinking of that game tjwhale as talking about
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