Castrelout
Microbial
So thats how you wanna play it old man?...
Posts: 8
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Post by Castrelout on Sept 15, 2015 0:30:51 GMT
First of all: don't do the error Spore did (Herbivores eat fruits).
I don't know if this already has been discussed in another post but I think more regimes (Frugivores, insectivores...) should be added. By the way herbivores eat leaves,grass or both? Eating grass would be too easy, because there would be a lot of grass so what do you think? Same thing for insects. Meat could grant a lot more energy than leaves, grass or insects...
PS: First post so I don't have the experience for making posts.
PSS: In the poll you may select two answers
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Post by mitobox on Sept 15, 2015 0:49:04 GMT
Yeah, having more options for herbivores would make things more realistic and engaging. Grass might take a while to evolve, but it turns out grass did actually evolve at least during the age of dinosaurs, rather than after. Small plants could take the role in any case. Trees will likely evolve before fully terrestrial animals, so that means leaves. And flowers that develop into fruit would evolve at some point as well. Pine cones may be a source of food as well, particularly the seeds.
The question of meat giving more energy is debatable. On one hand, trophic levels mean that much of the energy plants get from the sun is wasted as heat, leaving less for herbivores, who also waste energy as heat, leaving even less for carnivores. On the other hand, plants have to be consumed in large quantities due to how long they take to digest, while meat not only can be eaten faster, but comes with processed compounds that are almost immediately useable. It's the reason why large sauropods had to eat almost all the time. Furthermore, a single leaf doesn't have the energy of the whole tree.
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Castrelout
Microbial
So thats how you wanna play it old man?...
Posts: 8
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Post by Castrelout on Sept 15, 2015 1:02:37 GMT
But will insects be like cyanobacteria or sesille in microbe or they will be actual NPC or even a possible role for players?
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Post by mitobox on Sept 15, 2015 1:11:37 GMT
I'm guessing they'd bee actual NPC's evolved like the rest, as well as played as if wanted. Of course, they'd be really small, but the game might bee able to render a bunch of them flying or crawling around. I don't think my computer has a 100% dedicated graphics card (or even one at all), and it renders hordes of Titanomyrma swarming me in Ark: Survival Evolved just fine. Granted, there's no more than ten in a swarm, but that's a good amount. If Thrive's graphics won't bee all purdy and next-gen looking, then there's be more room for more NPC's at a time.
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Post by Moopli on Sept 16, 2015 1:18:55 GMT
Everything is made of materials; bark, wood, fleshy-plant-matter, bone, muscle, gristle, etc. Depending on what tools (innate or constructed) you have available, you'll be able to gain nutrients (of varying types and amounts) from different materials. From there, it's just an optimization problem to figure out, of what you can eat, what you should eat to get all the nutrition you need, with minimal effort. Granted, this particular optimization problem wouldn't be too cheap to find a perfect solution for, but we can approximate pretty well.
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