Round 16
Kashar (
serialkiller🌴)
Vote: Attempt to tame the equines (5)
Outcome: Your handlers attempt to approach the equine herds, but still the herds respond with aggression towards your people. With the help of your Kashari Sabers however the equines are driven away with minor injuries to both parties, but the herds are unlikely to respond with anything but aggression in the future. Your people also begin tiring of the direction the elders are insisting on, fear becoming replaced with irritation at this venture seeming cursed to failure.
Vote: Improve woodworking tools (16)
Outcome: Your crafters manage to fix the flaws in your woodworking tools, your people are now able to shape wood for specific purposes such as tool or weapon handles. This expands your people’s ability to utilize wood for crafting purposes by allowing your crafters to shape pieces of lumber that were previously unusable as anything but firewood, and makes replacing broken tools much easier as a result. This success partially mollifies the grumbling caused by your previous taming attempts, as it shows the elders aren’t entirely single-minded.
Stability: 0
Power: 2
Extra: Your scouts report sightings of the Azba digging up a strange substance from the banks of the central lake that they call clay. They also report seeing Azban crafters attempting to shape this new substance, but they don’t seem to have gotten the process right, as the creations fall apart when being shaped. Your scouts note that the Azba are attempting to mold the pure clay, and your crafters remember that leather, when cured, becomes more useful. They suspect the Azba may be missing a part of their process that keeps it from being successful.
In other news, it seems the Thourians are, according to your scouts, having trouble keeping their clovern in line, the animals becoming so temperamental that they don’t accept the devices the Thourians are attempting to hook them to at all. This has resulted in some slightly amusing stories once the dust cleared, though when the Thourians roam the westernmost edges of the home valley, your scouts report them being followed by a new, unknown animal that they’ve never seen before (Plowhorns).
Yirha (
aviscerator)
Vote: Retry smoking meat (13)
Outcome: Your attempts to smoke meat meet with a little more success this time, as small amounts of meat are properly smoked, though the process of smoking meat right is long and tedious for your people. Thankfully, being no longer nomads, your cooks can afford to use this process on a consistent basis, though the bolstering of your food stocks is minimal.
Vote: Domesticate horses mk. II (9)
Outcome: As part of the efforts to tame the horses, your elders order a stop on hunting the herds. While this causes some grumbling, the ability to smoke even a small amount of meat helps your food stores avoid dropping due to this sudden loss of a food source. It also has a benefit of allowing your handlers to attempt taming from more herds at once.
Stability: 2
Power: 2
Extra: Your scouts report seeing the Bukar beginning to worship a new, singular deity, with some hearing snippets that this deity has chosen the Bukar as their ideal people. While this sets off some grumbling, your people are mostly content to leave well enough alone. However, they also report seeing the Bukar sporting more complex clothing than before using strings that they make from the tendons of the rays and fish they hunt. This, combined with your people’s knowledge that this can lead to the creation of bows much like they have, increases this nervousness a little. However, your elders manage to calm these grumblings somewhat based on the peaceful trade of knowledge from before.
Kathak (
blackink)
Vote: Harden leather for armor and saddles (18)
Outcome: Your people invent the first instances of hardened leather, soaking it in water then shaping it with your hammers until it’s in the desired shape. This allows your people to make the first armor, stitching it with layers of other cured leather to create a simple form of protection. In addition, they also use them to create simple saddles for the woolly bulls, allowing them to be more easily ridden than simply on bareback as before. Now your people ride about on these animals as easily as walking, their use as pack animals much more expanded than before due to your handlers being able to guide them from their backs rather than the ground.
Vote: Fabricate bricks out of mud or stone (5)
Outcome: Your crafters attempt to use their stonecutting tools to shape rocks into a sort of brick shape, though the same rocks that your people use for their history stones don’t seem to hold up well under extensive shaping. Additional attempts at using mud are similarly unsuccessful, with attempts falling apart before they can properly dry. While disappointing, your crafters surmise that a way to mold the mud using tools, or finding a harder stone, may aid their efforts.
Stability: 3
Power: 2
Extra: Your traders report hearing that the Thaku have now made contact with the Sartar, seeing signs of Sartar scouts in areas leading up to the Thaku village, as well as hearing mention of them in passing conversation. This causes some worry amongst your people, but your elders mollify these worries by reminding your people that the Thaku met the Kathak first, and of the prosperity brought about by the resulting trade.
Speaking of the Thaku, your traders report seeing them hanging Thurn reeds out to dry, which supposedly hasn’t had quite the effect they wanted judging by the agitation that can be seen amongst the growers and cooks, though your traders aren’t sure what caused this. They also report seeing their crafters messing around with molding mud, though the subsequent failures of this process make for some amusing stories once they get back and out of earshot of the Thaku.
Tuuk (
QuantumCrab of '18)
Vote: Attempt to domesticate the Murk (20)
Outcome: Your handlers manage a great breakthrough in Murk handling, manage to tame a great number of the creatures. In addition, they also manage to breed a more docile, and slightly bigger breed of Murk that provides a higher yield of meat for eating and fat for rendering than the wild variant. This improved livestock breed also lacks tusks, and while this means their tusks can’t be used in crafting, it makes them much less dangerous when they do get agitated. This leads to a great boom in food production, and a resulting population boom to match, though this boom is mitigated by the fact that your tribe lacks a way to preserve this food for the long-term.
Vote: Improve clothing toughness (12)
Outcome: Your people begin experimenting with creating a thicker form of clothing, stitching together multiple hides in multiple layers. While this thicker clothing provides a modicum of protection, ultimately it won’t protect the wearer from a determined attack from a particularly strong animal or a hypothetical Augrela attacker.
Stability: 3
Power: 2
Extra: Your scouts report that the Sartar seem to have made contact with another tribe, described as living far to the southwest and higher up by a mountain lake. They call this tribe the Thaku, and it’s clear first contact has gone smoothly judging by the excitement in their camps. News of a new tribe excites your people as to the possibilities of what this could mean.
Thaku (
oncpapa)
Vote: Shape and harden mud jars for storage (2)
Outcome: Your people attempt to shape and harden jars of mud for use as storage. Instead, all attempts fall apart before hardening, or shatter easily, resulting in now slightly gritty food. The breadth of these experiments results in a slight drop of your food stores, and the slight famine that comes results in much grumbling. Though this grumbling is mitigated a tad by further developments.
Vote: Hang extra Thurn reeds to dry (8)
Outcome: Your people begin hanging up Thurn reeds to dry, hanging them by their roots from the sides of your huts. While the seed capsules respond fairly well to this process and is an admirable success, it ruins the edibility of other parts of the plants such as the two leaves and the roots themselves in the process. Any hopes of preserving the whole plant seem somewhat dashed by this revelation, but the dried seeds do keep for a long time indeed. Perhaps some other method would work on the leaves and roots.
Stability: 2
Power: 2
Extra: Your people have come into contact with the Sartar band, whose scouts have encountered yours, having heard of you through your previous contact with the Kathak and witnessing their traders mentioning your people. They greet you as potential friends, wishing to trade the meat of felines hunted in the lowlands and aromatic herbs that can ease anxieties in exchange for goods such as your Thurn reeds and Raevees meat.
In other news, your traders report that the Kathak seem to have invented a form of toughened leather, which they craft into a simple form of armor as well as saddles for their new woolly pack animals. However, they do express some amusement at their lack of an ability to shape mud as well when that is reported back, though some bemusement at the Kathak attempts to shape stone are met with a similar failure.
Yslach (
lordclassyus)
Vote: Create climbing net that can be lowered into the darkness (6)
Outcome: Your crafters create a sturdy net that can hold the weight of a single Augrela with your ropes, however, your current supplies cannot reach the bottom of whatever abyss your miners have managed to open. It’s so open and so large that your torches cannot reach any form of walls nor floor despite being lowered as far as your people dare. No injuries result from this venture, but now your people begin to get a little nervous being so close to such a depthless abyss. Some even call it a form of gate to the world of the dead, which causes some worries amongst the particularly superstitious.
Stability: 2
Power: 1
Extra: With some reluctance, the Oshala accept your apology, and send thanks for the knowledge to make drums after hearing how they unnerved the raiders long ago and helped your people drive them off. However, for now, they still refuse to share any knowledge they might have about the raiders. Before they left, your scouts report that the Oshala are once more messing with those mounds of mud stuffed with bunches of wood, this time managing to avoid them crumbling, though this time the only result seems to be mud mounds full of ashes. Once more curiosity is abound amongst your people as to what this could mean.
Bukar (
Aquos)
Vote: Establish divine right of the king as god’s representative (12)
Outcome: Your people begin worship of a singular deity (feel free to name this deity yourself if you like) who has chosen the Bukar as their ideal people. Pottery is made to represent this new deity, generally with a similar appearance to an Augrela of an indeterminate sex. There are some who whisper that the current king is the chosen of this deity as their earthly representative, but these are mostly dismissed.
Vote: String-making (16)
Outcome: Your people begin making strings from the tendons of Behrok and Etilior into strings. These strings allow your people to create more complex and effective clothing, and simple nets for carrying food and small supplies such as sticks. The creation of these nets allow expanded use of the Hoobra, not only as cart animals, but also as simple pack animals when a cart isn’t available. This ability to haul as well as more effective clothing leads to a population boom, with your builders’ ability to create housing being sorely tested by this expanded population.
Stability: 3
Power: 2
Extra: Your scouts report that the Yirha have managed to find a way to slowly smoke a small amount of meat at a time. This revelation leads to some envy at the ability to preserve food, though this grumbling is mollified by recent successes. They also report that the elders of the Yirha have forbade their hunters from hunting certain herds to the south, which raises some confusion since the Hoobra of the Yirha are already in possession of a pack animal.
Thourian (
soundwave)
Vote: Tame some Plowhorns (10)
Outcome: Your handlers have managed to coax some small herds of Plowhorns to hang close to your band’s stomping grounds, while still not truly tame, these herds follow the westernmost paths of your band’s seasonal movements fairly closely. Your handlers suggest that, with some further effort and good fortune, they may be able to tame these herds.
Vote: Train Clovern to like the plows (2)
Outcome: Your handlers attempt to train the Clovern to accept the plows more readily. Instead, more Thourshian Clovern now act out whenever strapped to a plow due to mishandling by your people. Some plows are destroyed and some injuries sustained as a result, but no further harm is inflicted. However, your people at the moment do not trust hooking up the Clovern to anything, with some suggesting that the Plowhorns would be a better alternative due to their natural docility.
Stability: 1
Power: 2
Extra: Your scouts report seeing the Azba dredging up a new substance from the banks of the central lake, a substance called clay. Reports also come in of Azban crafters attempting to shape this claw, but each attempt failing to retain its shape. This raises some curiosity as to what the Azba may have in mind for this claw amongst your own crafters.
In other news, your scouts also report yet another failure by the Kashar to tame the equines roaming the fringes of the valley, though this failure wasn’t as severe as the last. In addition, the Kashar also expand their ability to work and shape wood, able to create tool handles and such from a wider variety of wood pieces than before. This versatility causes some envy amongst your people, and your recent failures in innovation don’t help.
Doggax (
GabrielGG)
Vote: Pottery (2)
Outcome: Your people first search for suitable materials for molding, but find nothing other than soil for that purpose. Any attempts at shaping the mud also result in attempted creations falling apart into sludge rather than staying together. Some have even reported finding burrowing insects in the mud they tried to shape, insects that bite when disturbed. Overall, while a failure and disappointment, this does little more than cause a bit more grumbling than usual and some sore hands on the part of those bitten by the burrowing insects.
Stability: 2
Power: 1