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Post by NickTheNick on Sept 8, 2017 23:37:32 GMT
Basically, what's something planned for Thrive that not many people mention or show interest in but you think will be awesome?
For me, it's the beginning of the transition to the Awakening Stage. It's a topic we don't discuss much on the forums. The whole "caveman" period of first gaining intelligence and forming a tribe and developing those first few technologies while also trying to keep your tribe alive sounds so exciting to me and it's hardly been done in the gaming world.
Let's hear yours!
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Post by crodnu on Sept 9, 2017 1:11:19 GMT
Moved because it's Thrive-related.
Edit: deep terraforming mechanics (as hinted in the 2005 spore demo) could be very interesting
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Post by NickTheNick on Sept 9, 2017 1:27:54 GMT
Moved because it's Thrive-related. When a mod doesn't even know what subforum to post in.
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Post by Immortal_Dragon on Sept 9, 2017 1:39:00 GMT
Basically, what's something planned for Thrive that not many people mention or show interest in but you think will be awesome? For me, it's the beginning of the transition to the Awakening Stage. It's a topic we don't discuss much on the forums. The whole "caveman" period of first gaining intelligence and forming a tribe and developing those first few technologies while also trying to keep your tribe alive sounds so exciting to me and it's hardly been done in the gaming world. Let's hear yours! This, but also looking forward to seeing how species branch off from one another, as well as seeing ecosystems change and evolve over time with different nudges whether environmental or as part of the evolution of the organisms inside it.
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Post by BiologicalSomething on Sept 9, 2017 1:39:30 GMT
Walking animations and doing everything in my ability to break them
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Post by QuantumCrab of '18 on Sept 9, 2017 2:07:20 GMT
I'm really looking forward to the medieval (medieval-like) stage. I can't wait until an actual smooth transition from tribal/ancient to industrial/modern. Spore's civ stage was just dumb. I also want to see how actual war plays out, not just attacking other cities, but actual tactics, and battling other armies. Also, later on, I hope the world doesn't unite, because that just wouldn't happen in real life, at least not until later on in the future.
Not sure if I'm allowed two parts, but another thing I'm excited for is a large world with different climates, landscapes and habitats (as opposed to spore's tiny world in which you could see the curvature from ground level).
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Post by mirrormonkey2 on Sept 9, 2017 7:59:25 GMT
I'm unusually exited for the multicellular stage. Most people are only exited to play as some giant hebrivore or vicious predator, but I'm exited to play some jellyfish blob. In this stage the world is somewhat virgin and ripe for conquering and any organsim that manages to diversify and spread will eventually shape the face of whole ecosystems. Imagine that the earliest ancestor of all arthropods died out. The wolrd would look completely different, the wouldn't be any insects, crabs, crill, crill eaters, flowers, insect eating vertebrates or insect eater eating vertebrates. Every small change in the early multicellular stage could potentially have a butterfly effect. I also imagine the transition from 2D to 3D to be breathtaking. The 2D view is kind of simplyfied and it doesn' t yet feel as if you're in a vast, menacing ocean, but once it's 3D you zoom out and theres nothing but deep blue all around you you realize you're a 1mm blob in a huge, almost empty sea... I'm looking forward to multicellular stage.
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Post by StealthStyleL on Sept 9, 2017 9:12:55 GMT
I'm looking forward to creating phallic creatures.
I am really looking forward to multicellular too, and seeing how organisms evolve from simple beginnings, and to see how the planets environment and events affects their evolution.
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Post by Aquos on Sept 9, 2017 9:41:15 GMT
I look forward to being able to create a new culture and it's religion/philosophy. Culture, religion and mythology have always been the part of histroy that interested me the most. I really look forward to being able to create a 'primitive' religion and see it 'evolve' and spread. Like, it could start out a simple shamansitic faith, but as it gets more folowers and said followers advance in technology, it could become say, a Pantheistic faith. Then, the culture starts building houses and cities. The pantheistic god goes from a god purely based on nature, to an all-encompassing world spirit. Houses, memories, people, technology, plants, animals etc.. are all a part of It. Great temples are build, and new ways of worship are invented. The culture comes in contact with a new religion, one that's polytheistic, and believes in a clear contrast between good and evil. They adopt some gods, and make them avatars of the Pantheistic God. They create a devil figure, an evil god who wants to destroy their god. And so, the religion keeps evolving and changing. I'm sorry I made this post so long, but I really think that this'll create some interesting stories.
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Post by Atrox on Sept 9, 2017 14:37:14 GMT
I'm definitely excited for making phallic creatures. I mean c'mon who ISN'T. What I'm really excited about is being able to get our creatures to ride open Belgiumpit vehicles! We could make motorcycles and pose our creatures on them to show how they would ride it I'm also really excited for the unusual parts we're eventually going to come up with :}
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Post by ostrich on Sept 9, 2017 22:03:59 GMT
The transition from single cellular to multi cellular creatures.
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Post by NickTheNick on Sept 10, 2017 7:16:16 GMT
Another part I'm excited for is the sense of scale in the strategy mode; being able to look at activity buzzing in your city, then zoom out and view the whole planet and see all areas not covered by fog of war, it's something I've only ever seen a few games (Like Civ IV) try to create, and even in those games they never had enough of the small-scale detail to make zooming out to that distance such a big deal
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Post by Oliveriver on Sept 10, 2017 11:23:01 GMT
Domesticating animals which evolved in your environment to pull chariots and war machines.
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TheGraveKnight
Spacefaring
The Motivational Army is watching
Posts: 1,170
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Post by TheGraveKnight on Sept 11, 2017 1:36:48 GMT
Designing unique buildings, technology and cultures for my organisms
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RoboTrannic
Spacefaring
haunting deviantart
Posts: 1,005
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Post by RoboTrannic on Sept 11, 2017 1:50:38 GMT
making the most ugly thing known to man
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Post by lordclassyus on Sept 11, 2017 7:58:42 GMT
Turning a couple of cells into a star-god over the span of a few billion years and feel like i have accomplished something.
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Post by Omicron on Sept 11, 2017 11:49:33 GMT
I'm mostly hyped for the behaviour editor. I once thought of a way one could (sorta) make a kind of hivemind, with phallic-shaped creatures firing pheromones (or just coloured liquids), and "lesser" creatures (made using the caste system) that will then attack whatever hit it (Or maybe move to that location or something). I'd like to make this a reality in Thrive once. (I also want to see how another creature might evolve into a certain clour and have my troops refuse to attack them as the colour corresponds to the "pacify" command or something)
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Post by mitobox on Sept 11, 2017 15:29:08 GMT
I'm mostly hyped for the behaviour editor. I once thought of a way one could (sorta) make a kind of hivemind, with phallic-shaped creatures firing pheromones (or just coloured liquids), and "lesser" creatures (made using the caste system) that will then attack whatever hit it (Or maybe move to that location or something). I'd like to make this a reality in Thrive once. (I also want to see how another creature might evolve into a certain clour and have my troops refuse to attack them as the colour corresponds to the "pacify" command or something) So, if red is an "attack" command, and a civilization managed to capture a combat-oriented caste that attacks through ramming, could they have a guy taunt and trick it with a red cape?
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Post by mitobox on Sept 13, 2017 6:10:46 GMT
Sorry for the doublepost, but I just thought of something I'm looking forward to, myself:
In most games, even habitable worlds are presented as, if not stated to be, monotonous in terms of biomes. You'll have desert planets, tundra planets, jungle planets, etc. If there are different climate zones, they'll either be entirely cosmetic (consider RTS maps), or given arbitrary pros and cons.
If Thrive's depth will be as we hope, then not only will biomes have major effects on the game, but the biomes' own existence will revolve around how climate and ecological mechanics happen to "generate" (read: have occur due to ecological succession, or the lack thereof) them.
Also, I'll get to play as a scavenger-empire on my planet's irradiated wastelands once MAD breaks down, so there's that.
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