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Post by Captain McDerp on May 20, 2015 14:16:33 GMT
So I came up with this idea today that might work. I thought of a way to realistically calculate damage values and a way for armor to work. I thought of a system that uses 2 basic types of damage; blunt and piercing. For example: a knife is piercing and a club or other object without shap edges is blunt. This system would calculate a weapons' (biological or tool) average damage using the force behind the tool and the material, shape etc of the object. Blunt could do more damage through armor while piercing weapons would do more damage to unarmoured targets or when they go through armor. (for example: when you are wearing a helmet a baseball bat would hurt more than a knife being stabbed into your helmet.) A piercing weapon hitting armor but not piercing it would count as blunt damage with a damage penalty. Every attack/weapon would have a base damage that would randomly fluxuate between 5% above or below the base damage to keep things interesting. If you hit an important organ it would be a critical hit. Doing massive damage to the target and draining the victims health over time for a few minutes. (Unless some sort of aid is applied) In the RTS stages this system could be simplefied to a system where you would only use the base damage and the 5% fluxuation with critacal hits being randomly generated. (You could still base the amount of crits on the creatures armor value though.) Let me hear what you think of this system. Suggestions are welcome.
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SirLostTime
Multicellular
Word of advice: whenever on the internet, always remain vigilant.
Posts: 32
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Post by SirLostTime on Sept 2, 2015 0:39:15 GMT
I, for one, like this system of having blunt and piercing damage. Might I also suggest something like Mortal Kombat X and Dying Light's X-ray systems? In both of those games you would inflict serious damage to the enemy, but you would momentarily see your enemy's organs and bones being crushed, snapped or otherwise damaged.
Perhaps something similar could be done with Thrive's multicellular organisms and critical hits, if critical hits were to ever appear in Thrive.
One last note, regarding damage to other organisms, I'd like to see 2 things: an injury system similar to Left 4 Dead, and a dismemberment engine so that the players can optionally tear other organisms body parts off, like heads or limbs, etc. Reason why I want this is because it mirrors real life. In nature, animals get ripped apart all the time. However, I'd much prefer it to be optional, so that those who don't want this can turn it off.
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Post by mitobox on Sept 2, 2015 1:30:12 GMT
I, for one, like this system of having blunt and piercing damage. Might I also suggest something like Mortal Kombat X and Dying Light's X-ray systems? In both of those games you would inflict serious damage to the enemy, but you would momentarily see your enemy's organs and bones being crushed, snapped or otherwise damaged. Perhaps something similar could be done with Thrive's multicellular organisms and critical hits, if critical hits were to ever appear in Thrive. One last note, regarding damage to other organisms, I'd like to see 2 things: an injury system similar to Left 4 Dead, and a dismemberment engine so that the players can optionally tear other organisms body parts off, like heads or limbs, etc. Reason why I want this is because it mirrors real life. In nature, animals get ripped apart all the time. However, I'd much prefer it to be optional, so that those who don't want this can turn it off. That sounds like something that'd go along well with dragging. Imagine you're playing as a lightweight predator... like a cheetah. You're extremely fast, but very frail. Therefore, you pose no contest against stronger predators that want to chase you from kills. It'd help to not only eat quickly before anyone comes, but to be able to take something with you if they do come. Come to think of it, dismembering a corpse could be handled the same way as sharpening a stone for tool use (probably with sliders to change stats for what you want to use it for, like chopping, blunt force, piercing, etc.).
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SirLostTime
Multicellular
Word of advice: whenever on the internet, always remain vigilant.
Posts: 32
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Post by SirLostTime on Dec 2, 2015 1:25:41 GMT
And the X-ray system could theoretically work with inflicting extra damage, but more like in the style of Dying Light since when playing as a creature, you're trying to attack enemies more efficiently.
Just my few cents.
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